r/WiiUHacks

Can i use nintendont without wiimote ??

Can i use nintendont without wiimote ??

Hey guys I’m trying to play some gamecube games on my wii u and I don’t have a wiimote so i can’t open wii menu.. is there a way to make it working without the wiimote and if u gonna explain a way please be more specific cause im new into modding
Thanks you for reading..

u/Own-Tear5607 — 4 days ago
▲ 145 r/WiiUHacks+1 crossposts

WORKING GAMEPAD WITH CEMU (no console needed)

Managed to reverse engineer the gamepad connection but now it runs perfectly with a custom fork of cemu. All i needed to buy was a $10 RT5572 raspberry pi wifi adapter. All input works other than the camera and NFC (amibos)

For performance, it has very occasional screen tearing, but other than that there is absolutely no noticeable input delay.

Not sure if I can share the code but it was a fun project.

I also have videos id anyone’s interested.

u/BigBoiAppleseed69 — 6 days ago

Ufin v1.2.0 - beta is out!, this release brings an Optional Liquid Glass UI with True Refraction, Experimental 1080p Streaming, a Who's Watching screen and More!

Hello everyone!

For those who haven't seen this project before, Ufin is a native Jellyfin client for the Nintendo Wii U, yes, you can now watch your favourite movies on your wii u via jellyfin!

The project started as an experiment to see whether the Wii U could be a viable media machine and how far I could push free ai tools with complex coding tasks. Now, v1.2.0 is here, bringing a bunch of new features, UI improvements and playback options!

DISCLAIMER: This project is VERY HEAVILY AI-ASSISTED

Before getting into the features, I want everyone to know that most of this project's code was AI-generated. I built Ufin using the free tiers of Claude and ChatGPT to write the bulk of the code.

While I don't have a ton of programming knowledge yet, I contributed by choosing the architecture, designing the UI, deciding which features to implement, making the custom bgm and app icons, and, testing and debugging on real hardware and cemu, to get as close to a seamless experience as possible. still, i'll need info from you all on how the app is to use, so, GitHub issues are open.

I spent a lot of time making sure the app was ready to publish, testing as much as I could on my setup and working through issues that came up along the way.

I'm still learning programming, and I look forward to eventually being able to write complex applications entirely on my own. For now, this project has been a way to learn, experiment and build something I couldn't find before, and make it how i liked it.

The documentation and code comments are AI-assisted as well. My English isn't perfect, and I wanted the documentation to be as understandable as possible so other people can contribute to the project or create their own forks without having to decipher every part of the code.

I'm sharing this because I want to be transparent about how Ufin was made. AI did a lot of the coding, but the project still required architecture decisions, feature planning, testing, debugging and plenty of work to get running on actual hardware. it's amazing to see what modern tools can do for our favourite console!

Now, With that out of the way, here are the FEATURES!!

Ui and Customization

  • Toggleable liquid glass UI, featuring true refraction.
  • New animated backgrounds.
  • Jellyfin backdrop support, with a fallback to a blank or animated background.
  • A new default background music track, composed by me. It's not exactly the best, but i hope y'all like it.

Playback improvmentes

  • H.264 Baseline, Main and High profile support, with a profile toggle inside settings.
  • New 480p streaming modes at 720 Kbps and 1.5 Mbps, designed for weaker internet connections.
  • New EXPERIMENTAL 1080p30 streaming modes at 4, 6 and 8 Mbps. Ethernet is recommended for these higher-bitrate modes, as Wi-Fi can experience significant buffering.
  • Live TV finally tested and working!

QOL Stuff

  • Optional logging, that can be enabled when diagnostic information is needed, maybe to report an issue
  • A new Who's Watching? screen.
  • A dedicated Help screen explaining the controls, complete with animated 3D controller models.
  • Total usage time tracking.
  • A new little easter egg to discover.

Get Ufin

Feedbacks, suggestions and bug reports are welcome! If you encounter playback issues, please mention whether you're using a real Wii U or Cemu, your selected playback settings, and whether you're connected over Wi-Fi or Ethernet.

Thanks to everyone who's checked out the project, tested it, or contributed along the way. I hope you enjoy this update!

^(i am also still awaiting to get the app approved on the hb app store. tho releases are already on github)

u/antu2010 — 5 days ago

I’ve done it. I now have access to unbridled gaming perfection.

u/uacytal — 5 days ago
▲ 2 r/WiiUHacks+1 crossposts

I Need help about the Memory chip

Si I have Black european Wii U and I want to know what chip I have but: I don't know how to open It and I don't want to mod It. So I copied the Serial Number of the console and checked the Wii U system database website, and I found two units in the middle of my Number (FEM102255 and FEM102277, mine Is FEM102263) and both of them had the Samsung chip. Should I be safe or still in worry? Thanks.

P.S. I got It used this year and the First time I booted It up It said that the last time It was used It wasn't turned off propely, and the last time It was used was in 2022.

reddit.com
u/The_Matt_Pro — 4 days ago

Is this normal?

Every time I open UTheme, I get this warning, but both the plugin and the app are up to date, so I don't understand what the problem is. Aroma is fully updated as well. Is this a bug, or is it an issue on my end?

u/Sferax073 — 5 days ago
▲ 5 r/WiiUHacks+1 crossposts

Wii Fit U fan RU translation

Title: Wii Fit U (0005000010102400) – help identifying JFNT / jIMG font format (adding Cyrillic for a fan translation)

I'm working on a Russian fan translation of Wii Fit U. The text side is solved:
content/EN/Message/message.carc = Yaz0 + U8 -> health_message.bmg (MESGbmg1, UTF-16BE),
edited with Wiimm's wszst/wbmgt and tested on a real Wii U via SDCafiine. Latin text
renders fine; Cyrillic renders blank. So the fonts in content/fonts (*.jfnt) need
Cyrillic glyphs, and I can't figure out the pixel data format.

What I found (all big-endian):

JFNT header
- 0x00 "JFNT", 0x04 u16 = 0x008B (same in all files)
- 0x06 4 bytes ("TB2J", "TB(1", "TBAd", "TBKc", "TB!1" – differs per file, maybe an ID/hash)
- 0x0A u16 (varies per file, unknown), 0x0C u16 = number of ranges
- 0x0E range table, 6 bytes each: u16 first codepoint, u16 last codepoint, u16 first glyph index
(indices run contiguously, e.g. ASCII 0x21-0x7E -> index 0)
- then u16 glyph count, then one width byte per glyph
- then 8 zero bytes and a "jIMG" block

jIMG header (0x20 bytes)
- "jIMG", u32 total size up to end of file, two u16 (e.g. 0x1FF0 / 0x0410 in
style_font_DB_3.jfnt, vary per file, unknown meaning), a format-looking byte
(0x1B in main fonts, 0x1A in style_font_debug.jfnt), u32 = size - 0xE0 (approx.), ...
- pixel data follows after zero padding; file is mostly low-entropy raw data
(zlib compresses it to ~10-16%), so not compressed/encrypted

Cyrillic
- The 4 main fonts (DB_3, DB_3_I, DB_L_3, DB_L_3_I) already have table entries for
U+0401, U+0410-U+044F, U+0451, but every one of these glyphs has the SAME width
(50 / 40 / 65 / 75 depending on the font) -> looks like unused placeholders.
style_font_debug.jfnt has no Cyrillic entries.

What I tried
- Reading the data as 8-bit raster with stride search (best row similarity at
multiples of 64), and as 3-bit packed pixels: no recognisable glyphs.
Probably tiled/swizzled (Wii U GX2-style?) or per-glyph blocks.

Related: textstyle.jarc = "jCMP" wrapper with a zlib stream at 0x14, contains the text styles.

Question: does anyone know the JFNT/jIMG format (Nintendo EAD fonts, maybe also in
Wii Fit U / Wii Sports Resort-era games) or a tool to extract/edit it?
Can post hex dumps of headers on request.

reddit.com
u/Ravizorra — 5 days ago
▲ 131 r/WiiUHacks+1 crossposts

JustGetMiiOnline: Select Between Pretendo and Protarium, the 3 Miiverse Services + YouTube "Old School" Revival: 2012, 2013 & 2016 Versions of YouTube

Hey guys -- I've been working on a plugin for awhile now to try to make it easier to manage connecting to all these different networks that are out there -- Pretendo and Protarium, Juxt, Roseverse and Protaverse.

Introducing: JustGetMiiOnline.

An Aroma plugin that works with the Protraium version on Inkay that lets you load any combination of those services.

Want to run Protarium for all their game support but stay on Juxt for Miiverse? You just set that combination and that's it. Need to quickly pop back over to Pretendo to play Splatoon on their servers? Just switch it in the plugin. Or maybe you'd rather normally run Pretendo but want to switch over to Protarium just for some Black Ops 2 ocassionaly -- you can do that in this plugin without juggling plugins or installs.

Now what about YouTube? Well current version you can use a "patcher" to get working again is starting to run pretty rough on the Wii U. This plugin lets you the experience the glory days of YouTube on the Wii U -- the 2012/2013 launch versions, and the the last "good" one from 2016 that supported live streams. Just pick which one you want to use in the plugin, boot your stock YouTube app (no need to download another one) and you're back to that old school version -- with videos, captions, casting and your playlists. Video comments are also supported -- allowing you to use the GamePad to view comments and create/reply to them while watching a video on your TV.

If you'd like to check it out and give it a try: https://github.com/handyandy87/JustGetMiiOnline and download the latest release version (1.0.2 as of now) -- please let me know what you think!

u/reject902 — 10 days ago
▲ 0 r/WiiUHacks+1 crossposts

Roséverse not working??

I powered on my modded Wii U today and it immediately gave me this error…

Istg it was working perfectly fine a few days ago and now all of a sudden it does ts 💔

Can someone please explain what is going on with pretendo/roséverse servers? Or is it my console giving me the issue?😭😭😭

u/FriendTrue6929 — 12 days ago

Aroma doesn’t work anymore after copying sd files

Hey y’all, I need some help please.

So I’ve installed aroma on my Wii U and it worked fine. I didn’t know I needed a usb drive for the games so I installed isfshax to put games on the sd card. For that I copied the files on the sd card to my desktop to create two partitions on the sd card. But after copying the files back on the sd card it didn’t work anymore.
I’ve already tried resetting the sd card, downloading the files for aroma again and uninstalling isfshax but it still doesn’t work.

I’m grateful for any help I can get. Thank you!

The picture shows the code I get when powering on the console.

u/_kuro__shiro_ — 12 days ago
▲ 2 r/WiiUHacks+1 crossposts

Is the wafel installer legit?

Most of the time I read about the wii u hacks guide, but since I want to use the SD USB method to run my back ups I would have to follow wafel installer. (The SD-Card I am using is a long endurance one)

reddit.com
u/PapaChampagner — 12 days ago