r/armoredcore

Kinda jealous of 621, knowing that every time he wakes up, the first thing he sees is this beauty.

u/KeithOlander — 11 days ago

I tried to recreate the Armored Core VI cover as a shadowbox display

I tried to recreate the AC VI cover as a diorama/display kinda thing, using the Bandai 30MM Nightfall/Raven model kit.

I spent a lot more time on this than I expected. Destroying the mech and adding the internal detailing was probably the most fun part, together with the weathering. I tried to follow the reference with regards to the pose and battle damage somewhat but also took some liberties (plus there's some limitations of the kits articulation).

Really happy with how it turned out!

u/secondcoatbuilds — 12 days ago

Just Finished all 3 endings

Incredible game, incredible story, I wonder if FromSoftware will release another. in the meantime, what AC game should i play next?

u/No_Back_2264 — 10 days ago

Playable Motherwill mod Armored Core For Answer WIP

https://youtu.be/8V_DcZXYcWk

Been working hard on developing mod tools for armored core for answer recompiled. Lots a cool things coming soon. This was a test to see if i could get custom motion and legs animations.

u/Flashfire1407 — 11 days ago

“621 mind telling me where you found that AC?” Acfa mod wip

This is an actual map running in ACFA Recompiled. Directly ported from ac6, it runs at 60 dps for most areas but in the main playable area drops down to 20fps. I am still working on optimizing it further

I made this mod with a combination of my blender plugin and using several of the community made tools like smithbox and aqua toolset

u/Flashfire1407 — 11 days ago

REAL FUNNELS!!!

Finally, and notice how they move around the place, shooting up multiple targets, not like the vanilla turret that just keeps shooting at the same spot even after the target is destroyed. These things maneuver with you to attack dead angles and even from tri-directional simultaneous attacks(which I tried with the laser mg near the end.)

Here's all the turrets I have so far minus this funnel turret, which I finished after the this video was made: https://youtu.be/lXysu1xJqKI?si=QQeixuKOYZaOXXfl

I'm wondering if this is some dropped mechanic for something like a real funnel?

u/Froton27 — 10 days ago

Need help designing the most contradictive build for a Challenge run

I'm trying to design a build that is a contradiction of every part on it. I want to see how far I can get with such a build in PVE.

So far the build has:

-Moonlight blade with weak melee specialization arms and low energy firearm specialization on the generator, which reduces it's damage.

-Kikaku booster which has the best melee lunge speed being used with a melee weapon with no lunge attack.

-An FCS built for missiles but no missiles are in the build.

-Pulse weapon but no VE generator to improve its damage. In fact, it's being lowered.

-Burst rifle with low recoil making the high recoil control on the arms meaningless. That along with poor target tracking to maintain stagger build-up reliably makes the weapon a poor choice.

-Lightweight legs built for speed but utilizing a heavy core, slowing it down. Also, no stance fire weapons that take advantage of one of the biggest benefits of tetrapod legs.

-Core meant to tank but with a loadout more suited for evasion and strafing

-A generator meant for EN regen on the ground even though tetrapods are meant for aerial combat.

I could probably change the head and shoulder gatling gun but I dont know what they would be. Any suggestions to help this build be more of a living contradiction of itself would be greatly appreciated

u/vortex2917 — 11 days ago

I want to talk about the arena placements in AC6

I like to overthink things in video games, and I've been going through the arena with my ACs to see how far they can get before they get killed, and it's really making me wonder about where certain characters rank. For example, Pater ranks extremely high compared to Maeterlinck and Swinburne, both sitting in rank E, while Hawkins sits in rank D.

Most of the Redguns are low ranking pilots, which makes sense. Most of them are criminals they shoved in the cockpit to serve their time and pay off debts. Except Red, who seems to just be a shit pilot, probably from being the inexperienced Redgun who has to watch over the independents they hire.

The RLF have two pilots that rank above D, not counting Rusty, that being Flatwell and Dolmayan, Dolmayan I find to be especially interesting considering that he is ranked 4/A, I imagine he would have had to fight Snail and Chartreuse to get to that spot while running basically the same equipment as the rest of the RLF

Independents and RaD are all over the place, which makes sense, Dosers don't make exceptional pilots and Independents have a variety of skill (Nosaac is a punk ass bitch and he knows it)

I just think it's really interesting to think about

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u/Mentaldamage6 — 11 days ago