r/fashiondogma

▲ 52 r/fashiondogma+2 crossposts

[PS5] Help, what's with this deadzone of skin?

I was trying to connect and extend the tattoo sleeve onto the chest but there's just a random patch of skin not covered by the tattoo. What's weird is you can see the faint hint of it. But neither body or arm seems to fix it. Same goes for the other arm too. Is there some mythical shoulder section I'm not seeing? I'm def not good with character creators. Thanks in advance!

u/Feisty-Self-948 — 19 hours ago
▲ 46 r/fashiondogma+1 crossposts

Gwynevere (Dark Souls) & Pirotess (Record of Lodoss) sliders

Some people requested sliders for them and these were my quick attempts, which could serve as a starting point for others who are interested. They're kinda buried in the comments of their original posts, so I figured I'll share them here to find them more easily.

Gwynevere

  • Base head chosen makes her look more Asian, but it gives softer features
  • Since we can't change lower lip thickness and width by itself, I can't get her "short" lips from her official look.
  • Some of the makeup is necessary to lower some of the skin blemishes and make her closer to the real dealm, especially the body tattoo on her face
  • Careful with the mouth corners. Bringing it too high can cause her to look really uncanny when having different expressions, so I stopped at 35

Pirotess

  • Making her is fighting between realistic and anime style, so compromises needs to be made and accepted when doing so.
  • I opted to adapt her into the realistic style and tried to capture her "overall feel."
  • Ears cannot be longer than this unfortunately, so they cannot match Pirotess' length.
u/Casardis — 22 hours ago

Tried to make a new character with tomboy vibes

What do you think ? I might share the sliders if people are interested.

u/LeFarZog — 1 day ago
▲ 103 r/fashiondogma+1 crossposts

My attempt at Iskandar from Fate/Zero

What do you think? Is there anything which could be improved?

I'd love to make him a pawn, but unfortunately the armor isn't equipable for a fighter :(

u/Excalibuar — 1 day ago

I am looking for help in creating a pawn based on Nala from the lion king, in preparation for the DLC.

I tried myself, but they never really came out very good.

Thanks in advance!

u/Draeko-Silver — 1 day ago

Zodd the Immortal

Mi arisen es Zodd, y estoy bastante orgulloso, no habían tutoriales sobre el en ningún lado tuve que improvisar y siento que es el mejor que se ha echo
Si quieren usar a mi pawn Guts escribanmen y les pasaré el código.
Estoy en mi segunda run, voy por el platino.

u/slzxkz — 1 day ago
▲ 209 r/fashiondogma+1 crossposts

Improved Eir attempt

After some great feedback from

u/Nearby-Ice8916 u/VintageJawn & u/UnusualLeather7087

this is my current attempt at the new NPC Eir

u/TSotP — 4 days ago

The best cleric's suit?

A little more love for the pawn I felt that I was leaving her aside I know that the class says magician but really her skills are more of a cleric even so the class seems that it does not have many options to make a more varied cleric costume

u/MoXX_o-0 — 3 days ago

Arisen and pawn (a bit bruised after ng+ 11)

Decided to give her some battle damage. Seemed only fitting after a whole bunch of ng+. Pawn is fighter. Arisen is warfarer with shieldless fighter skills.

u/LegionnaireTalvi — 4 days ago
▲ 21 r/fashiondogma+1 crossposts

My attempt at the new NPC Eir

I've not finished messing about with the makeup yet. But structurally I feel like I got it pretty close.

u/TSotP — 4 days ago

Behold, my (thief) pawn, Annabel

I spent like more than an hour to make her (not too sexualized if you ask me), what do you think ?

u/LeFarZog — 3 days ago

Pendragon knight

The fighter is probably my favorite class and it was hard for me to find a good fashion because he has good armor but they didn't convince me. I hope the DlC gives me something else for him

u/MoXX_o-0 — 4 days ago
▲ 198 r/fashiondogma+1 crossposts

Barroch the Arisen (Early version)

v2.37 early version for Barroch the Arisen from Dragon's Dogma 1 Dark Arisen. He's my main pawn for my NG+10 alongside Arisen Olra. I actually had a lot of fun designing him simply because he's basically a very skilled thief/assassin and doesn't show any real weaknesses (other than the fact he cannot seem to find or kill Daimon). So everything is just striving to make him look as badass as possible in a mysterious way, which I just simply love. Feedbacks & suggestions are more than welcome, if any.

I'll start with a fun fact. If you look closely, Barroch actually has a very similar face structure as Lord Julien. Equally if you want to include Barnaby from the Pawn Guild. So I did very little adjustment to his cheek/chin & jaw as he's mostly based on my Julien's design.

The major challenge in designing him would be his facial hair & skin texture. Because there's unfortunately, only one facial hair option. I took the liberty in attempting to utilize tattoos for his signature Mutton Chops. Luckily, it went quite well in pretty much most of the lightings.

I've also learned a bit about Barroch as I was making him. He's in fact, not that old (appearance wise)... as I was experimenting the wrinkle slider, which somewhere in the middle is what best suited him. He's just primarily an immortal with the face of a skilled & rugged man. However, there's actually only 1 single skin texture that fits him. So it's very important to always go out of your way to experiment as many options as possible to look for the best one that matches.

Previously in designing Lord Julien, I've learned that the scowling expression is closely tied to the brow depth. Looking from Barroch's side view, it's obvious he has quite a huge inner brow depth. It will create a natural scowl as long as it's slightly further than the nose bridge height. Alternatively, brow width also has a play on how naturally annoyed/angry the person is. So feel free to use this knowledge for your own design.

Lastly, I've paid a bit more attention to his overall expression than the rest of my characters, as I've always had the habit of prioritizing presentation over realism (though they are just as important). This is particularly noticeable in his eyes. He has this sharp/tense gaze at you whenever you visit his shop, it makes perfect sense for Barroch to have the hunter's eye. Anyone who survived Bitterblack Isle without the help of pawns, they have to be a force to be reckoned with on their own by being the apex predator. Even though Barroch mostly choose to avoid them, as he has no interests in killing beasts. He still remain as tough as the Wyrm itself.

To achieve that, it needs minimal upper eyelid exposure with a high and suitable level of squinting. This in turn also helps elongate the eyes for a more focused look. My own interpretation lies in minimizing his pupil size with an extra bright iris colour, so it gives out a slight tapetum lucidum effect under the darkness of the night. 'He's the hunter, as strong as the Wyrm, and everything else is the prey, when he can be bothered.'

This marks the half-way point of my series 3 DD1 characters. I will now only be finalizing and releasing all of the sliders for my previous characters so that Arisens from all platforms may create their favourite DD1 characters.

My last two DD1 characters will be 2 of them from the following, which I've yet to decide: Valmiro, Fourival, Feste, Caxton. I will most likely go for the first 2, both from preferences and in demand. If you have a preference on other characters, feel free to let me know.

You may also check out my other DD1 characters I've created previously, series 1: Mercedes Marten, Aelinore & Lord Julien (next release). Series 2: Madeleine, Quina, Reynard, Selene. Series 3: Olra.

If you want to hire my Barroch, he's available on PC with code: W34REEMUWVGO

u/MoonTheMatrix — 6 days ago