
Today's NintenDoku is about Harvest Moon
If yall interested you can play it here: https://www.n-puzzle.com/en/nintendoku

If yall interested you can play it here: https://www.n-puzzle.com/en/nintendoku
I remember I used to watch gameplay videos of it and I thought it was good, but this was years ago now. What are the reasons people really hate it?
I know I can track the non ninjis, but when they move without the rings moving, I lose track of who's who.
For me, i got blue. And I named him Justin Jr. But they weren't spaced out due to the limit of 8 characters.
Personally I'm rooting for #2. This took me a solid while to make, so let me know what you think and where you hope the series goes!
(Paper Daisy by MarioCustoms, The spriters resource, Paper Rosalina made by PaperMrio, youtube)
which one should i play next?
also i will play both but in which order is the question.
I enjoy Color Splash. It's not as bad as Sticker Star, but I can admit there are issues that lingered from that game into Color Splash. So, I'm reimagining the game as if it fell in line with TTYD, fixing gameplay and changing different story elements with new characters.
The game starts similarly but with some changes. The docks of Port Prisma are bigger and lacks the Wringer and Know-it-all Toad. In the town center is the Prisma Fountain that's opened about the same. Huey's role is the same, gives you paint and is your helpful guide. But this time, he now has the ability of Tippi from SPM, able to tattle enemies as an action for Mario. Paint is now used for fixing colorless spots in the overworld since badges are used in place of Battle Cards. Port Prisma itself now has three different exits. The yellow district leads to Yellow Foothills, a mountainous area with forests and arid valleys. The blue district leads to Blue Beach, a coastal area with harbors and a high class park. And the central red district leads to Red Ridge, a rugged volcanic area with grasslands and ruins. The Big Paint Stars are how you enter the chapters like in the game now, only with changes to what needs to be restored in some cases.
With Red Ridge the only accessable area, Mario ventures forth. Part way through, he reaches a large gate with three stones missing. He'll need to find the Stones of the Volcano, Ocean and Mountain to open it. The Stone of the Mountain is on top of Daffodil Peak. Here, Mario meets Sprinklit, a Sniffit who can shoot water balloons capable of extinguishing flames, which is important when wildfires pop up due to volcanic runoff. He joins Mario to Redpepper Volcano, where he is able to put out flames to make it to the shrine with the Stone of the Volcano. Finally, they journey to the beach for the Stone of the Ocean hidden in a temple needing water to open doors. With all three, Mario can now open the gate to Crimson Tower.
In the tower, Mario climbs to the top to fight Morton. I wanted to change the Koopalings to make them less bland. So instead of just guarding the Big Paint Stars, they've been brainwashed and are acting stranger by their respective paint color. In Morton's case, he takes on the appearance of a knight. His helmet and armor look like flames and his hammer can light aflame at will. His personality changed alongside his appearance. Instead of being dumber than a sack of bricks, he speaks like a noble knight who wishes to conquer all of Red Ridge and Prisma Island. In his fight, he periodically ignites his hammer and armor to boost his damage and hurt you when you try attacking him. Sprinklit is capable of extinguishing the fire with his Hydro Bomb attack.
Upon beating Morton, the paint fades off him and he's back to his old self with no memory of being controlled by the Big Paint Star. You collect the Red Paint Star and return home, coloring in a gate in the Yellow Foothills as you go. This is where you get a flashback of Port Prisma being attacked and color drained while a shadowy figure with glowing yellow eyes watches.
Feedback on this rewrite project is more than welcome so it can be the best it can possibly be
And to ther series as a whole
This was on my first attempt too so I just burst out laughing LMAO
Whew, it sure has been a while. Now, some things to know:
Firstly, as is the character she's based on, Cherbana's color palette is subject to change.
But more importantly, this was, without a doubt, the most difficult partnerojo to make. The design is very simple, and the moveset came to me fairly easily...no, that's not what I'm talking about. I'm talking about the process of deciding the species.
As you all know, Rana's gimmick is that she doesn't want anyone to see her as a "loose girl" because she's been shamed for her unusually developed body. As you might also know, when making these partnerojos, I tend to water down some of their gimmicks to make it seem like something that would realistically be in a Paper Mario game. So obviously, I can't say "Cherbana was shamed by everyone because of her body," but when that's an important aspect of the original character, it becomes that much harder to make a partnerojo that is faithful to that character.
I cycled through countless species, trying to figure out which one could maybe, just maybe, be at least a decent base to build off of. In the end, I went with...the Cherbils from Super Paper Mario. Was this the best choice I could've gone with? Maybe not. If a future girlfriend has a farting gimmick, I might be in trouble. But this is what I landed on, and I'm not too disappointed by the result.
Well, time to wait for girlfriend #38 to be revealed in a few months! In the meantime, I'll try to dispense more content for this series every so often. But also, I have another 100 Girlfriends-related project brewing in the depths, and I hope to surface it soon. Until then...well, we'll see.
(Reposted due to majorly fucking up the grammar) The 3rd and last part of the weird bees trilogy.
The other parts:
https://www.reddit.com/r/BugFables/comments/1rh147y/weird_looking_bee/
https://www.reddit.com/r/BugFables/comments/1vj5nw3/another_weird_looking_bee/
Finished playing Paper Mario Sticker Star.
When I bought my 3DS, Sticker Star was included as a game (Ebay). That was already five years ago now, and I was rather reluctant to play Sticker Star because I was a huge fan of the first three titles. But now, after years, I finally pulled myself together and wanted to experience Sticker Star in person for once, instead of just through Let's Plays (It had absolutely nothing to do with the fact that I had finished Clair Obscur: Expedition 33 and needed some game to play, no....).
And I thought I'd share this experience with you.
TLDR: The music and level design are great, but the lack of basic attacks, zero EXP progression, frustrating Thing puzzles, and bland character lineup place Sticker Star at the bottom of my Paper Mario ranking. Still, I ended up having fun once I accepted it for what it is, and not for what it isn't.
Let's start with the good parts of the game.
A positive aspect for sure is the music. The music is awesome, as it is with all the newer Paper Mario games. Not that the music on the older titles was bad.
The level design (or maybe flow? Don't know the word, but I'm not talking about scenery and such) is nice, not the best, but not bad. Not just simply from left to right, but also a lot of platforming and other great level elements that spice things up a lot more, especially compared to TTYD (Still love the game).
(For example, so it's maybe better understandabe, is chapter 4 TTYD. The way from the village to where Doopliss is. Or generally all non-dungeon chapter rooms, excluding chapter 3 and the train from TTYD. Hope that helped with what I mean)
And I actually liked the stickers themselves. I think the idea of special one-time attacks is actually really, really cool and implemented relatively well, too. It just gets dragged down by every other part of the combat system.
The boss fights were pretty cool as well. Better than in the next title. Unlike in Color Splash, Things aren't always a prerequisite either. In Color Splash, it was like, either you have the Thing or you're out of luck. The Things just made the boss fights easier, which was very cool.
Now for the negative.
The battle system as a whole really bothered me.
What bothered me most was that there were no basic attacks like a normal jump or hammer. While the stickers as special attacks might be cool, the fact that there are no normal standard attacks like jump or hammer and I can only use stickers is very annoying.
How often did an enemy have only a little health left and I had to waste some sticker, especially later on with all the shiny stickers.
Generally there are also a lot of enemies in this game, which annoyed me at least a lot, since the battles were simply unnecessary.
And that leads to probably the biggest point of criticism: the battles are worth nothing.
There are no experience points, star points, or even those mini level-ups from the paint hammers in Color Splash. Battles only bring money, which you get a lot of very quickly in the game anyway. Most of the time, I avoided the battles even if I enjoyed them. For me, it was simply a waste of stickers for which I don't even get anything. I simply began to avoid most enemies at some point.
On top of that, the escape system is also atrocious. It's like, either you escape or you don't. There is no indicator as to why it didn't work this time. It's completely random and, at least I think, escaping fails very frequently. In Paper Mario 1 and 2, there was at least a display that you could even influence. It just annoyed me so much not being able to escape when encounters felt so pointless.
Annoying, too, were the Things. Once you are in the level and then suddenly need a Thing, you're screwed if you don't have it. I had to go back so many times and get a Thing because otherwise I couldn't progress. And you can't just go to the world map; you have to go all the way back to the level entrance. Because with START, you can only return to the world map once you have completed the level entirely, with all secret exits.
And then there's also the question of which Thing you need. Because you aren't told that, which is definitely solved better in Color Splash. Maybe I just overlooked the Toad who tells you, but I had to look up on the internet which Thing I needed.
The story and characters were another huge disappointment. Every character feels the same since it's just standard Toads or Bowser's minions, with zero unique original enemies that you haven't already seen a thousand times.
There are no actual partners like in the first two titles or Pixls in SPM, which is a pity, and Kersti really isn't a special partner either. You learn almost nothing about her other than that she comes from the Sticker Comet, there is no bond with her, so when her sacrifice happened at the end, it left me completely cold compared to Huey or Olivia.
Bowser doesn't even say a single sentence!! All previous titles really shone with their narrative identity, but this is just a generic 2D Mario story. Which is a real shame for the legacy the first three games had with their stories.
All in all, I can say that this game did a lot wrong compared to its predecessors. Did I still have fun playing it and exploring the levels? Yes.
At the beginning, I couldn't really enjoy it because I mentally blocked the game and thought to myself, "The other Paper Mario games would be cooler right now." But from the third world onward, I was able to start enjoying the game, and then I really had fun exploring the levels and solving the puzzles.
Still, out of all Paper Mario games, it comes in last place, and I would prefer the other titles. Would I play it again? Yes, but as I said, I would prefer the other titles.
And how do you see it? Can you agree with me, or do you disagree on some points? I'd love to hear your opinion on the game and how you would rank it. While I enjoy Sticker Star, I love all the others Paper Mario games٩(๑^o^๑)۶
Yetee had this shirt available for pre order a while ago and I finally got it! This chapter is one of my favorites so I had to get it.
Idk why you guys like screenshots so much, it’s not like anything interesting is going on.
Also I’m not doing any more of these, I’ve had my fun.
Hey everyone!
I’m a creator, artist, and major Nintendo fan. For the past while, I’ve been quietly pouring my heart into a major passion project. After two years of pre-production, I’ve just finished wrapping up the full script and storyboards for a dramatic, cinematic reimagining centered around the beautiful, tragic backstory of Lord Blumiere and Lady Timpani from Super Paper Mario. This is a 100% non-profit, volunteer-based fan tribute. My goal is to elevate this iconic story into a living, theatrical experience, and I'm looking to build a dedicated team to help realize it!
To keep the workload light, structured, and fun for everyone involved, we’re organizing into dedicated departments. The entire roadmap, asset breakdown, and workflow pipeline are fully laid out on the production server!
Open Roles
Art Department
Lead Artist
Concept Artists & Character Designers
Environment / Background Artists
Main Logo Designer
Animation & Rigging
Lead Animator
Animators
2D Riggers
Server & Production
Moderators & Co-Directors
I'd like to hear from you if you wanna join!
You can drop a comment below or send me a DM with:
A: A quick intro about yourself
OR
B: A link to your portfolio, art page, or animation reel
That way, I’ll send over an invite link to the production hub so we can chat! Looking forward to working together!
Hey y’all, played thousand year door and loved it! Is there any of the others that are good?? Or not so much?
Funny headcanon I saw I bsky. Goombella would want to give Beldam the middle finger, but since she can't do that herself, she'd get Yoshi Kid to do it for her.
Mine: a new paper mario game for switch 2 (crayon themed)