
GURPS vs. HERO System
I'm looking for a good system to run a modern-day superpowers campaign (Worm inspired, the original series accessible through the link and discussion available at r/Parahumans) and I need a good system to accommodate the setting. Gritty, granular combat with realistically high stakes and the ability to solve problems creatively is important.
I've largely settled on GURPS or HERO System, but I'm suffering from some indecision between them. Any feedback for either system, or alternative suggestions of your own?
It's worth noting that the setting already has Weaverdice as a canon TTRPG by the author, but it's not very thoroughly developed (at least compared to the systems I'm leaning towards).
Thanks in advance!