
Fun Fact: If you play ATS with all DLCs disabled (even the free ones), you will only have California and two Volvos
Californian Volvo Truck Simulator

Californian Volvo Truck Simulator
Not one of you guys I hope.
This is translated from french btw
🔝 Block 1 — Sounds, weather, global "universe" (top priority)
Sound Fixes Pack — must be placed above: any map (ProMods), any AI traffic mod, and any rain sound mod. This is explicitly stated in the official mod description.
Realistic Rain
🏢 Block 2 — "Real world" mods (companies, stations, ads, signs)
These mods replace global textures/logos and must be placed above maps and traffic mods to avoid being overwritten:
Real European Companies Reloaded [DX11]
Real European Gas Stations Reloaded
Real Advertisements
(Closed) Realistic Signs
🚚 Block 3 — Mods affecting only YOUR truck (Volvo FH6 Aero)
These mods apply only to your vehicle; their relative order doesn't matter much unless otherwise specified, but keep them grouped together and above traffic mods:
Realistic Truck Physics Mod (Frkn64)
Air ride A3
Realistic Mirror FOV
Realistic Vehicle Lights Mod
Volvo FH6 Improved Engine Sound
Volvo FH6 Series Steering Wheel Pack
SCS Volvo FH6 Aero Foglights Reworked — according to the official SCS Forum page (t=339003), this mod replaces the entire light assembly; it is compatible with the mod below but won't work with other mods affecting the same FH6 Aero models/definitions (EKO/Expanded FH likely target different slots; test in-game).
FH6 Aero Repainted
EKO Truck Parts
Expanded FH Customization
TM Volvo FH6 Aero (SCS) Multicolor Skin
Volvo FH6 Brighter Dashboard — according to the official Steam description: "fully compatible with any improved dashboard mod, no matter the load order". Volvo FH6 Improved Dashboard
⚠️ Note: You have 4 mods affecting the same FH6 Aero cab (Foglights, Repainted, EKO, Expanded FH). Each is stated to be compatible with the others individually, but with all 4 active at once, one accessory might "override" another in the same slot (e.g., bumpers). If you see an invisible or duplicated item in the garage, this is the first thing to check—simply swap the load order of the two mods involved.
🚛 Block 4 — Generic cab accessories and AI traffic
SiSL's Mega Pack
Jazzycat — AI Traffic Pack
Jazzycat — Bus Traffic Pack
Jazzycat — Truck Traffic Pack
Jazzycat — Painted Truck Traffic Pack
Jazzycat — Painted BDF Traffic Pack
Jazzycat — Trailers & Cargo Pack (ENG parts, then 1, then 2, if you have those variants)
Jazzycat — Military Cargo Pack (Base / ENG / Traffic, if you have them)
Jazzycat — Railway Cargo Pack (Base / ENG, if you have them)
Confirmed on the ProMods forum: "Load order do not matter [between Jazzycat and ProMods TCP], since Jazzycat packs are standalone." The internal order of the Jazzycat packs themselves doesn't matter either; what counts most is their position relative to ProMods and Sound Fixes Pack.
🚛 Block 5 — Trailers and fleet skins
Ekeri Trailers Revision Pack
Real Company Trailers & Trucks — MAN TGX 2020 [ADDON]
Real Company Trailers & Trucks — MAN TGX 2017 [ADDON]
Confirmed on the official Steam page for the MAN TGX 2020 mod: "Mod Order: It is recommended (but not required) to place this addon mod above the RCT&T volumes." Real Company Trailers & Trucks — Volume 1 [TRAFFIC+OWNED]
Real Company Trailers & Trucks — Volume 2 [TRAFFIC+OWNED]
[+200] Realistic Trailers Pack — per the official description: "Es gibt keine festgelegte Reihenfolge" (no specific order required; it can even remain at the very bottom).
🗺️ Block 6 — ProMods Trailer & Company Pack (TCP), above the map core
ProMods TCP — Companies Def
ProMods TCP — Trailers Def (choose "Standalone" if you want to keep the original SCS trailers as well, or "Replacement" if you want everything replaced—never activate both at the same time)
ProMods TCP — Trailers 1
ProMods TCP — Trailers 2
ProMods TCP — Companies
🗺️ Block 7 — ProMods Core (map base, lowest priority)
ProMods — Def
ProMods — Map
ProMods — Media
ProMods — Models 1
ProMods — Models 2
ProMods — Models 3
ProMods — Assets
⬇️ (bottom of the active mods list)
This arrangement—TCP above, and Def-Map-Models-Media-Assets below—is the method officially recommended by the ProMods moderators themselves ("the ProMods Def file must have higher priority than other map def files; otherwise, other mods will overwrite its settings").
Just showcasing my rig build, i built it so it's moveable and I can pull it back and use my PC for other games. All power is directed to an outlet I mounted to the bottom of the stand, and all peripherals are cable managed into a single USB hub I can plug in at leisure. The entirety of the rig is under a grand, and if you have any questions about how I built it I'd be happy to let ya know. Anyway check it out and let me know how I can improve it!
Looking for mods that adds realism to the game’s economy.
Really enjoying the Renaults at the moment. Currently running a Bring-branded Range-T TC on some trips from Eastern Europe up to the Nordics.
I nearly had accident and they are so often
So, one of the things I noticed in the coaches gameplay was it looks like multidrop support exists for passangers
I'd be really curious to know if this means multidrop support for trucks is coming, and if so how far away the rigid release is, since they go hand in hand and the base system seems to be working already
Remember the skins I made for Edison BDE
Well, it's available at Truckymods.io
Should I change something?
Curious what everyone here thinks about which geography SCS should do after ETS and ATS.