u/2kids1jar
my own fic. none of these are remotely unhinged on their own, but the combination & order is really funny to me
a stray siamese kitten that will get a proper home very soon!
soooo soft
(saint joseph) four male kittens that we're having trouble finding homes for
not sure if this is allowed and it might fall under donation seeking but i'm just kinda desperate and want specifically people who live near me. a pregnant stray decided to adopt us a bit ago and we can't keep her kittens. three tabbies and a black. they're not *too* far from being adults and have sadly developed fleas. they're all healthy. we've had little luck in finding people willing to adopt and haven't found a proper shelter where they're likely to be adopted
how to talk with short people
I hc Hunter as 78cm and Spearmaster as 130
each slugcats in-game color vs what I like to protray them as
Rivulet & Watcher have two eye colors for in-game bc Rivulet's eyes are shown as magenta in his official art and Watcher's eyes change color when she's at a certain point the game. Watcher & Saint have two colors for the eye HC bc I imagine Saint as having heterochromia and Watcher's start as a light lilac (her natural color) but fade to a pale yellow after The Encounters. Saint's tail is bright orange bc it's cool and shown in its main menu sprite and Enot's skin is really colorful bc it's fun.
my hand writing sucks balls and is also super inconsistent so hopefully that won't cause issues
fun fact: there's a green lizard in [Watcher region] that is naturally completely passive
they're known as Greeble by the developers and have a mean level of -1.0 and 4193 seed; they're like garbage worms or adult noodleflies where they won't attack you unless properly provoked. they're right to the west of the very center of Pillar Grove in room WPGA_smiley
a beautifully unhinged authors note
reading fucked up stuff that HEAVILY goes against your own morals is very fun
something seems off
>!if you complete the game with an item in your stomach and then reset, it will still be there when you spawn and I did it with the pink pearl as a test and it was in fact duplicated!<
(ARTIFICER ENDINF SPOILERS) took <5 hours but it's done
the sleeping one took <3
(ARTI ENDING SPOILERS) the sketch is nearly done!! take a guess at which part was the most annoying and meticulous to draw
I just need to add three pearls and i'll add more than what's shown
[Watcher spoilers] what the fuck?
I already entered the room bc I needed to go through it but I just ended up dropping a spear for them and I promptly got hit with a boomerang and threatened, and this happened next. apparently being halfway to the Cheiftain is still "get instantly killed if you go anywhere near them" rep?
i'm making a concept for a special during-collapse Garbage Wastes for a theoretical Enot campaign & even made some shitty illustrations
I kept the opacity lowered for them I hope that's okay.
i'm not making this into an actual mod as I have absolutely no idea how to begin the process of anything like that.
I swear to god someone who works in like construction or smth is going to see this and just audibly groan about how INACCURATE my combination of the pre & post-collapse rooms are.
what I wrote down in my notes app:
Garbage has mostly blue water similar to past and has a mix of good-condition structures and piles of collapsed rubble. GW_B01 is past, GW_TOWER01 has rubble over the ground, covering most of the acid. GW_TOWER02 is inaccessible and the pipe that led up to it is gone & the ceiling is partially caved in. GW_C01_PAST is fine. the next room mostly resembles its future state with a lot of the ceiling is caved in, being rough terrain similar to present, but with the kinda symmetrical walls of past. the floor with tunnels in it that's above the acid is gone and the pipe right above the acid is crushed beneath the rubble. the floating structure at the top & platforms connected to the wall are collapsed & yellow pearl is gone. next room is its previous state. GW_D01 is still past. GW_TOWER13/GW_B03 mostly resembles present, being an open room with a deep pit of water leading to a dead end. the right pipe directly leads to GW_C02_PAST. A11 is past but no longer has the pipe on the right wall. rather than B06 - C08 - A04 from A13, it's PIPE13 - PIPE12 - A04 - C08 (past layout) from C08, it's B06_PAST, A22, etc. C11 leads to C04_PAST. the acid in B08 is gone. C10 is past. PIPE05 quite resembles past in the layout & leads up to PIPE06 but that's now a dead-end & PIPE05/D02 has a pipe leading left to PIPE02 that's missing the tubes in the ceiling & leads to BO9_PAST before the gate to Drainage.