What’s one thing you appreciate from each game?

Mine, in order, are

Borderlands: vehicles felt like an actual part of your arsenal instead of just being a way to get from point A to point B

Borderlands 2: the sheer tonnage of things to do

Borderlands PS: grinder machine (kinda disappointed this never came back)

Borderlands 3: lost and found

Borderlands 4: Moxxxie’s Encore (single-handedly the best gameplay mechanic to have ever been added to the franchise)

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u/3ldr1tch_Dumb455 — 4 days ago

There’s something I’ve been trying to figure out (not sure what to tag this as)

Why did Vault Hunters go from being “hyper-specialized mercenaries” to “legendary action heroes with even more guns”?

In all of the games leading up to BL3 the characters we play as were little more than mercenaries and vagabonds and get treated as such by the NPCs we interact with. When we get referred to as “a walking apocalypse” by Nakayama during Hammerlock’s DLC in BL2 it’s because the characters we play as fucking EARNED that reputation by then. Because, for every group of mercenaries that manage to become legend as Vault Hunters, there’s countless nobodies who didn’t even get so much as a shallow grave chasing that same dream.

Meanwhile in BL3 and BL4 we’re treated like some kind of superior species from the start just because of our occupation and I just don’t really get why that change happened

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u/3ldr1tch_Dumb455 — 1 month ago

Grounded 2 mechanic idea: Dominance

One of the biggest issues the game has right now is there being way, way too many enemies no matter where you go. So I propose a mechanic that could help lessen that issue some (ignoring the devs simply reducing the amount of spawns): Equipping high tier weapons and armor generates a passive stat called Dominance that can cause enemies to ignore you unless provoked and even sometimes run away from you if they’re significantly lower level than your gear. Obviously this wouldn’t work on all enemies and there’d also have to be nuance for situations like being in anthills or other territorial nesting areas, but having a way to at least get from point A to point B without having to fight off hordes for every step or fight tankier bugs without being swarmed by every living creature within 500cm of you mid battle would be a boon

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u/3ldr1tch_Dumb455 — 2 months ago

I need help figuring out what to do with about two and a half stacks of Leyak essence

I know you can trade them to Dr. Carson for energy drinks and you can also turn them into field batteries. But is there anything else that can be done with them?

Dr. Carson’s trades are only one per trade reset which is no where near enough and I’m pretty good about the conservation of my equipments’ battery charge in games as a result of playing a lot of Outlast back in the day so I hardly ever need to use field batteries.

So does anybody have any ideas on what else I could use them for?

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u/3ldr1tch_Dumb455 — 3 months ago

So what’s unique about tamed Lamogi?

As far as I can tell they don’t really seem to do anything special aside from having really high aggro draw and we already have like three other pets that are not only good for that already but can also be gotten way earlier. So is there something I’m overlooking or do they simply exist as angry snowballs that we can sic onto the enemy?

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u/3ldr1tch_Dumb455 — 3 months ago

I need a suggestion on what build to do next

I want something outside of my comfort zone but I’ve gotten too comfortable with too many loadouts

Anybody got something bizarre they think I should use?

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u/3ldr1tch_Dumb455 — 4 months ago

A Rat-Peccary equipped with Saddlebags

Hear me out: A Rat-Peccary (whom I shall dub Rattus Peccarus from here on out) with a nine slot storage that acts as a counterpart to the pest variant. One helps you obtain more loot, the other helps you haul more loot

Also the idea for more pet variants that fill a utility role outside of combat just sounds nice as I’m pretty sure the only three that do that atm are the Peccary Sow, which can routinely be milked, the Mushroom Peccary, who you can sometimes harvest mushrooms from, and the Magma Pest, who helps keep you warm

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u/3ldr1tch_Dumb455 — 5 months ago

So does anybody actually use beacons?

I’ve just thought about it but I don’t think I’ve used beacons in _any_ of the playthroughs I’ve done so far when normally that’s the kind of tool I have littered all over the place for navigation’s sake

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u/3ldr1tch_Dumb455 — 5 months ago

So what exactly is our character?

Three different times in the story our character gets called out for not being what they seem.

The first time is when meeting the Sister of the Unlost on your way to security where she says: “you are of our kith, but not our kin”

The second time is when you talk to Dr. Cahn after beating the behemoth and he says: -if I didn’t know any better I’d say you should be the one being studied

And the third time it happens is when you travel back in time and straight up get called “anomaly” by the jotun you meet

On top of all of that our character is smart. Like “anime Mary-Sue” levels of smart. Being capable of inventing entirely new technologies as well as reverse-engineering complicated technologies and chemical compounds just by taking a gander at materials we’ve just come across like five minutes ago. And as we traverse the facility we leave an ocean of blood dotted with islands comprised of the corpses of some of the most formidable beings within known reality in our wake.

I think our character themself is an IS like the one masquerading as Dr. Cahn

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u/3ldr1tch_Dumb455 — 5 months ago