A Novaflare Marathon (Part 19): An Apple a Day Can't Keep Dr. Ratio Away (Fanmade and Newly Formatted)
(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)
Profile (Keywords)
Keywords of Dr. Ratio’s Novaflare: Back-to-Back FUAs, Fittingly Smart Targeting, Debuff and Frequent Attack Reliance, Blast-Oriented Debuffs, The Fail-Safe Recurring Wiseman’s Folly, Debuffers’ CRIT Hit-Scoring Instrument, Chalks Goes Out of Stock
Gameplay Notes (Changes and Additions)
Caution—This section is for those that seek the TL;DR of my ‘Dr. Ratio Novaflare.’ If you are still willing to thoroughly read and understand my ‘Dr. Ratio Novaflare,’ then feel free to take an appreciated journey.
= Skill’s: The Skill is now 200%. In using Skill, the attacked enemy and the adjacent enemies are respectively inflicted with the following effects:
If not having decreased SPD: 18% and 15% SPD decrease.
If having decreased SPD: 50% and 30% increased DMG receive at maxed stacks.
If having increased DMG receive: 18% and 12% All-Type RES decrease at maxed stacks.
= Ultimate’s: The Ultimate is now 320%. Wiseman’s Folly can now trigger up to 3 times. When allies attack an enemy afflicted with Wiseman’s Folly via Basic ATK/Skill/Ultimate, the fixed chance of launching the Talent’s FUA is increased to 100%. If launching an FUA on the said enemy, then Wiseman’s Folly is triggered for the number of additional Talent FUA instance(s) to increase by 1, then Wiseman’s Folly is not triggered again.
= Talent’s: The Talent's FUA is now 300%. Dr. Ratio has Charge, initially being 2 and going up to 4, and 3 Charge are gained at the start of his turn. After allies attack with their Basic ATK/Skill/Ultimate/FUA, with a 35%/45%/55%/65% fixed chance, 1 Charge is consumed to launch the aforementioned FUA against the attacked enemy, firstly prioritizing the enemy afflicted with “Wiseman’s Folly" and then the Highest HP enemy. After successfully launching the Talent’s FUA, if Charge is still available, then with a 100% fixed chance, 1 Charge is additionally consumed to launch 1 additional instance of Talent FUA, then Charge is not consumed again. If the target(s) is defeated before launching the Talent FUA, the said FUA will firstly be directed at the enemy afflicted with “Wiseman’s Folly” and then at the Highest HP enemy.
= Technique’s: After the Technique is used, the highest HP enemy and the adjacent enemies get the SPD decrease debuff that the Skill firstly inflicts, and the remaining enemies get a 12% SPD decrease debuff.
= Major Traces’:
A2’s: Dr. Ratio gets, at maxed stacks, buffs of 30% CRIT Rate and 90% CRIT DMG via using Skill on a debuffed enemy. In launching the Talent’s FUA against the debuffed enemy with Wiseman’s Folly, Dr. Ratio deals 1 instance of Additional DMG of the Debuffer’s Type equal to 15% of the scaling that corresponds to their primary damage dealt. 9 debuffs on the said enemy are considered in dealing the Additional DMG instance(s). If the Debuffer’s CRIT Rate and CRIT DMG are lower than Dr. Ratio’s, then the dealt Additional DMG instance(s) will calculate Dr. Ratio’s CRIT Rate and CRIT DMG instead.
A4’s: When combat starts, Wiseman’s Folly is applied by Dr. Ratio on the highest HP enemy. In reapplying Wiseman’s Folly, 3 Charge are gained.
A6’s: In launching his Talent’s FUA, Dr. Ratio regens an additional fixed 11 Energy.
= Stat Trace Totals’: Rather than gaining 12.5% DEF, Dr. Ratio gains 8% Imaginary DMG.
= Eidolons’:
E2’s: In the Trace “Summation,” the multiplier of the Additional DMG instance(s) is now 25%. Wiseman’s Folly’s trigger count and the gained Charge when taking a turn and from Wiseman’s Folly’s reapplication are now 4. In triggering Wiseman’s Folly, the number of additional Talent FUA instances is now 2.
E4’s: In using Skill, the attacked enemy and adjacent enemies now get the debuffs of 50% increased DMG and 18% All-Type RES decrease, then the remaining enemies get the debuffs of 30% increased DMG and 12% All-Type RES decrease.
E6’s: Dr. Ratio and his Talent’s FUA, respectively, get buffs of 20% All-Type RES PEN and 140% original DMG.
Character Abilities
Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK).
Basic ATK | Mind is Might
Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1
Deals Imaginary DMG equal to 50%/100%/110% of Dr. Ratio's ATK to a single target enemy.
Skill | Intellectual Midwifery
Single Target | Energy Regeneration 30 | Toughness Reduction 20 | SP -1
Deals Imaginary DMG equal to 100%/200%/215% of Dr. Ratio's ATK to a single target enemy.
When Skill is used to attack an enemy target, inflicts the following effects on the attacked target and adjacent targets, respectively, lasting for 2 turn(s):
If SPD has not been decreased: 18% and 15% SPD decrease.
If SPD has been decreased: 25% and 15% increased DMG receive. This effect can stack up to 2 time(s).
If afflicted with increased DMG receive: 6% and 4% All-Type RES decrease. This effect can stack up to 3 time(s).
Ultimate | Syllogistic Paradox
Single Target | Energy Regeneration 5 | Energy Cost 140 | Toughness Reduction 30
Deals Imaginary DMG equal to 224%/320%/339.2% of Dr. Ratio's ATK to a single target enemy and applies Wiseman’s Folly. Wiseman's Folly can be triggered for up to 3 times and only affects the most recent target of Dr. Ratio's Ultimate. This trigger count resets after Dr. Ratio's Ultimate is used.
When ally targets attack an enemy target afflicted with Wiseman’s Folly with a Basic ATK/Skill/Ultimate, increases the fixed chance of launching the Talent’s Follow-Up ATK to 100% against the target. When an ally launches a Follow-Up ATK on an enemy with Wiseman’s Folly, triggers Wiseman’s Folly to increase the number of additional Talent Follow-Up ATK instance(s) by 1, then cannot trigger Wiseman’s Folly again.
Talent | Cogito, Ergo Sum
Single Target | Energy Regeneration 5 | Toughness Reduction 10
Dr. Ratio has an initial Charge of 2 and can hold up to a max of 4. After ally targets attack with a Basic ATK/Skill/Ultimate/Follow-Up ATK, there is a 35%/45%/55%/65% fixed chance to consume 1 Charge to launch the Talent's Follow-Up ATK against the attacked enemy target(s) for 1 time, dealing Imaginary DMG equal to 150%/300%/327% of Dr. Ratio’s ATK, prioritizing the target with the highest HP. If there is an enemy target afflicted with "Wiseman Folly," then this target will be prioritized instead. After an ally successfully launches the Talent’s Follow-Up ATK, if there is any remaining Charge, there is a 100% fixed chance to additionally consume 1 Charge to launch 1 additional instance of Talent Follow-Up ATK, then cannot consume Charge again.
When the target(s) has 3/5/7 or more debuff(s), the fixed chance of launching the Talent’s Follow-Up ATK increases by 15%/25%/35%. If the target(s) is defeated before the Talent’s Follow-Up ATK is launched, then the said Follow-Up ATK will be directed at the enemy that has the highest HP amongst all enemies. If there is an enemy afflicted with "Wiseman’s Folly" on the field, then this enemy is prioritized instead.
Dr. Ratio gains 3 Charge at the start of his turn.
Technique | Mold of Idolatry
Single Target | Blast | AoE | Bounce | Impair | Support | Enhance | Restore | Defense | Summon | Toughness Reduction N/A
After using Technique, creates a special dimension that Taunts nearby enemies, lasting for 10 second(s). After entering battle with enemies in this special dimension, there is a 100% fixed chance that the enemy that has the highest HP amongst all enemies and the adjacent enemies are inflicted with decreased SPD that is equivalent to that inflicted by the Skill. Additionally, reduces the remaining enemies’ SPD by 12%. The effect(s) lasts for 2 turn(s).
Bonus Abilities (Traces)
A2 Bonus Ability | Summation
When Dr. Ratio uses his Skill, for every debuff on the target, his CRIT Rate increases by 5% and CRIT DMG by 15%. This effect can stack up to 6 time(s). When launching the Talent’s Follow-Up ATK against a target with Wiseman’s Folly, for each possessed debuff, Dr. Ratio deals 1 instance of Additional DMG of the Debuffer’s Type equal to 15% of the scaling that corresponds to the damage that they primarily deal. Up to 9 debuff(s) are taken into account. If the Debuffer’s CRIT Rate and CRIT DMG are lower than that of Dr. Ratio, then the instance(s) of Additional DMG will take Dr. Ratio’s CRIT Rate and CRIT DMG into calculation.
A4 Bonus Ability | Inference
At the start of combat, Dr. Ratio applies Wiseman’s Folly on the enemy that has the highest HP amongst all enemies. Afterwards, whenever Dr. Ratio reapplies Wiseman’s Folly, he gains 3 Charge.
A6 Bonus Ability | Deduction
Whenever Dr. Ratio launches his Talent’s Follow-Up ATK, he additionally regenerates a fixed amount of 11 Energy.
Stat Trace Totals
2x Trace: Imaginary DMG (8%)
3x Trace: CRIT Rate (12%)
5x Trace: ATK (28%)
Eidolons
Eidolon 1 | Pride Comes Before a Fall
The maximum stackable count for the Trace "Summation" increases by 4. When a battle begins, immediately obtains 4 stacks of Summation. Needs to unlock Summation first.
Eidolon 2 | The Divine Is in the Details
In the Trace "Summation," increases the multiplier of the instance(s) of Additional DMG by 10%. Increases the trigger count of Wiseman’s Folly and the number of Charge gained at the start of a turn and from reapplying Wiseman’s Folly by 1. When triggering Wiseman’s Folly, additionally increases the number of additional Talent Follow-Up ATK instances by 1.
Eidolon 4 | Ignorance Is Blight
When using Skill to attack an enemy target, the adjacent targets are inflicted with increased DMG and decreased All-Type RES that are equivalent to that inflicted on the attacked target. Additionally, the remaining enemies on the field are inflicted with increased DMG and decreased All-Type RES that are equivalent to that originally inflicted on the adjacent targets.
Eidolon 6 | Vincit Omnia Veritas
Increases Dr. Ratio’s All-Type RES PEN by 20%. Increases the Talent’s Follow-Up ATK DMG by 140% of the original DMG.
Explanation and Conclusion
As an avid fan of Currency Wars, or CW in short, I have a multitude of favorite units, who, with their CW version kits, truly pop off. What I mean by popping off is that they are simultaneously fun to play with and outrageously effective when it comes to accomplishing what challenges CW offers, from Wealth Creator 50 to its Expected Profit. Dr. Ratio is one of these units, and his shtick is launching as many FUAs as possible, all the while providing an amp of increased enemies’ DMG taken. So, in pondering how Dr. Ratio will catch up with his DPS peers, besides elevating his multipliers, the following will be how this Novaflare is conceptualized to seamlessly weave together the CW and current versions of Dr. Ratio’s kit, thus reinforcing his kit’s identity of jointly being FUA and debuff.
To start, the Skill sequentially inflicts the ‘blast-oriented’ debuffs of SPD decrease, increased DMG, and All-Type RES decrease. The Technique serves as the head start of the infliction of debuffs, as it immediately inflicts the varying SPD decrease debuff. These 3 debuffs serve as the starting point of the ‘debuff-based’ additive fixed chance increase, which helps in guaranteeing that the Talent’s mechanic will have a fixed but average to a high chance of consuming 1 Charge to launch the Talent’s FUA toward the target enemy. When it comes to fully maximizing the aforementioned increase, which will be 35%, since Dr. Ratio already provides 3 debuffs, 4 debuffs are only needed on the said enemy. This kind of increase is an add-on to the varying base fixed chance of launching the Talent’s FUA that the Talent’s mechanic has. What I mean by varying base fixed chance is that when a unit, whether Dr. Ratio himself or one of his allies, attacks through either of the following: Basic ATK, Skill, Ultimate, and FUA, then the respective varied base fixed chance will be as follows: 35%, 45%, 55%, and 65%. So, when piecing together, a unit must launch an FUA toward a target enemy with 7 debuffs to result in a 100% fixed chance of launching the Talent’s FUA.
The purpose of Dr. Ratio’s Charge mechanic is to ensure that there will be brakes when it comes to launching the Talent’s FUA, because if not, all it takes is a battlefield that has plenty of attacks coming from the team and debuffs inflicted on enemies for it to go uninhibited. This Charge mechanic initially starts at 2 and can go up to 4. When the Talent's FUA is successfully launched and at least 1 Charge is available, 1 Charge is guaranteed to be consumed to launch an additional Talent FUA instance, which will not consume any more Charges. If a unit’s attack is non-single-target, like Mortenax Blade’s Skill and Ultimate, then the launched FUAs of Dr. Ratio will prioritize the enemy with "Wiseman's Folly" first, followed by the highest HP enemy. This sequence also applies to the situation wherein the target(s) is defeated before launching Talent’s FUA.
Since fixed chance is still a chance, to counteract the unavoidably crippling likelihood of the Talent’s FUA not having frequent successful launchings, the A4, when combat starts, applies Wiseman’s Folly on the Highest HP enemy, and the Ultimate handles its reapplication. When a unit uses a non-FUA attack on an enemy with Wiseman’s Folly, the launching of the Talent’s FUA is guaranteed. However, if attacking via an FUA, Wiseman’s Folly is triggered, which results in the additional Talent FUA instance(s) becoming 2, then any more triggers will not be consumed.
To gain Charge, it's either Dr. Ratio takes a turn or, via A4, reapply Wiseman’s Folly. Since A4 has been fully explained, let's finish off the remaining major traces, starting with A2. With this major trace, Dr. Ratio, in using Skill on a debuffed enemy, gets buffs of CRIT Rate and CRIT DMG. When launching the Talent’s FUA toward the enemy with Wiseman’s Folly, Dr. Ratio deals 1 instance of Additional DMG of the Debuffer’s Type equal to 15% of that Debuffer’s primary damage dealt, and up to 9 debuffs on the target are counted. If the Debuffer’s CRIT Rate and CRIT DMG are lower than Dr. Ratio’s, the Additional DMG calculates Dr. Ratio’s CRIT Rate and CRIT DMG instead. The thought process behind this DMG is that in a team where the debuffers’ invested stats are Effect Hit Rate and Speed, leaving Dr. Ratio as the only unit that is CRIT-invested, they can still technically score CRIT Hits via Dr. Ratio's Talent’s FUA when it is launched against an enemy with Wiseman’s Folly. Just to lay this out, Dr. Ratio can deal Elation damage if his team has a debuffing Elation unit. As for A6, Dr. Ratio fixedly regenerates 11 Energy each time the Talent’s FUA is launched, resulting in Wiseman’s Folly’s uptime being noteworthy.
At this point, you likely came to the conclusion of supporting Dr. Ratio with Ashveil and Mortenax Blade, or AshBlade in short. This pairing is indeed downright lethal, but when you look at how many debuffs AshBlade can give at E0S0, they can only give 2 debuffs. These debuffs are Ashveil’s ‘Bait-dependent’ 40% DEF reduce and Mortenax Blade’s Balefire Bind, which is a packaged 30% DEF reduce and 50% increased DMG receive. Feel free to properly correct me if I’m wrong, but from what I understood, Balefire Bind is 1 greater debuff that has 2 lesser debuffs. Therefore, you might very well need their sigs and eidolons, plus a sustain, if not going sustainless, that is able to inflict a debuff, whether innately or externally, like equipping the Trend LC.
By now, you might be telling yourself that this particular Novaflare of Dr. Ratio is looking an awful lot like Ashveil’s kit. Well, I cannot deny the similarities, but if you are saying that they are one and the same, as in carbon copies, then let me just say that with this Novaflare, Dr. Ratio is not only reliant on frequent attacks, particularly FUAs, but also debuffs. To conclude, with this Novaflare, the battlefield literally turns into a classroom in which the enemies become the students that Dr. Ratio sternly disciplines by chalk.