▲ 11 r/HSRHusbandoMains+2 crossposts

A Novaflare Marathon (Part 19): An Apple a Day Can't Keep Dr. Ratio Away (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Dr. Ratio’s Novaflare: Back-to-Back FUAs, Fittingly Smart Targeting, Debuff and Frequent Attack Reliance, Blast-Oriented Debuffs, The Fail-Safe Recurring Wiseman’s Folly, Debuffers’ CRIT Hit-Scoring Instrument, Chalks Goes Out of Stock

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Dr. Ratio Novaflare.’ If you are still willing to thoroughly read and understand my ‘Dr. Ratio Novaflare,’ then feel free to take an appreciated journey.

= Skill’s: The Skill is now 200%. In using Skill, the attacked enemy and the adjacent enemies are respectively inflicted with the following effects:
If not having decreased SPD: 18% and 15% SPD decrease.
If having decreased SPD: 50% and 30% increased DMG receive at maxed stacks.
If having increased DMG receive: 18% and 12% All-Type RES decrease at maxed stacks.

= Ultimate’s: The Ultimate is now 320%. Wiseman’s Folly can now trigger up to 3 times. When allies attack an enemy afflicted with Wiseman’s Folly via Basic ATK/Skill/Ultimate, the fixed chance of launching the Talent’s FUA is increased to 100%. If launching an FUA on the said enemy, then Wiseman’s Folly is triggered for the number of additional Talent FUA instance(s) to increase by 1, then Wiseman’s Folly is not triggered again. 

= Talent’s: The Talent's FUA is now 300%. Dr. Ratio has Charge, initially being 2 and going up to 4, and 3 Charge are gained at the start of his turn. After allies attack with their Basic ATK/Skill/Ultimate/FUA, with a 35%/45%/55%/65% fixed chance, 1 Charge is consumed to launch the aforementioned FUA against the attacked enemy, firstly prioritizing the enemy afflicted with “Wiseman’s Folly" and then the Highest HP enemy. After successfully launching the Talent’s FUA, if Charge is still available, then with a 100% fixed chance, 1 Charge is additionally consumed to launch 1 additional instance of Talent FUA, then Charge is not consumed again. If the target(s) is defeated before launching the Talent FUA, the said FUA will firstly be directed at the enemy afflicted with “Wiseman’s Folly” and then at the Highest HP enemy.

= Technique’s: After the Technique is used, the highest HP enemy and the adjacent enemies get the SPD decrease debuff that the Skill firstly inflicts, and the remaining enemies get a 12% SPD decrease debuff. 

= Major Traces’:
A2’s: Dr. Ratio gets, at maxed stacks, buffs of 30% CRIT Rate and 90% CRIT DMG via using Skill on a debuffed enemy. In launching the Talent’s FUA against the debuffed enemy with Wiseman’s Folly, Dr. Ratio deals 1 instance of Additional DMG of the Debuffer’s Type equal to 15% of the scaling that corresponds to their primary damage dealt. 9 debuffs on the said enemy are considered in dealing the Additional DMG instance(s). If the Debuffer’s CRIT Rate and CRIT DMG are lower than Dr. Ratio’s, then the dealt Additional DMG instance(s) will calculate Dr. Ratio’s CRIT Rate and CRIT DMG instead.

A4’s: When combat starts, Wiseman’s Folly is applied by Dr. Ratio on the highest HP enemy. In reapplying Wiseman’s Folly, 3 Charge are gained. 

A6’s: In launching his Talent’s FUA, Dr. Ratio regens an additional fixed 11 Energy.

= Stat Trace Totals’: Rather than gaining 12.5% DEF, Dr. Ratio gains 8% Imaginary DMG. 

= Eidolons’:
E2’s: In the Trace “Summation,” the multiplier of the Additional DMG instance(s) is now 25%. Wiseman’s Folly’s trigger count and the gained Charge when taking a turn and from Wiseman’s Folly’s reapplication are now 4. In triggering Wiseman’s Folly, the number of additional Talent FUA instances is now 2. 

E4’s: In using Skill, the attacked enemy and adjacent enemies now get the debuffs of 50% increased DMG and 18% All-Type RES decrease, then the remaining enemies get the debuffs of 30% increased DMG and 12% All-Type RES decrease.

E6’s: Dr. Ratio and his Talent’s FUA, respectively, get buffs of 20% All-Type RES PEN and 140% original DMG.

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Mind is Might 

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Imaginary DMG equal to 50%/100%/110% of Dr. Ratio's ATK to a single target enemy.

Skill | Intellectual Midwifery 

Single Target | Energy Regeneration 30 | Toughness Reduction 20 | SP -1 

Deals Imaginary DMG equal to 100%/200%/215% of Dr. Ratio's ATK to a single target enemy.
When Skill is used to attack an enemy target, inflicts the following effects on the attacked target and adjacent targets, respectively, lasting for 2 turn(s):
If SPD has not been decreased: 18% and 15% SPD decrease.
If SPD has been decreased: 25% and 15% increased DMG receive. This effect can stack up to 2 time(s).
If afflicted with increased DMG receive: 6% and 4% All-Type RES decrease. This effect can stack up to 3 time(s).

Ultimate | Syllogistic Paradox 

Single Target | Energy Regeneration 5 | Energy Cost 140 | Toughness Reduction 30 

Deals Imaginary DMG equal to 224%/320%/339.2% of Dr. Ratio's ATK to a single target enemy and applies Wiseman’s Folly. Wiseman's Folly can be triggered for up to 3 times and only affects the most recent target of Dr. Ratio's Ultimate. This trigger count resets after Dr. Ratio's Ultimate is used.
When ally targets attack an enemy target afflicted with Wiseman’s Folly with a Basic ATK/Skill/Ultimate, increases the fixed chance of launching the Talent’s Follow-Up ATK to 100% against the target. When an ally launches a Follow-Up ATK on an enemy with Wiseman’s Folly, triggers Wiseman’s Folly to increase the number of additional Talent Follow-Up ATK instance(s) by 1, then cannot trigger Wiseman’s Folly again. 

Talent | Cogito, Ergo Sum 

Single Target | Energy Regeneration 5 | Toughness Reduction 10 

Dr. Ratio has an initial Charge of 2 and can hold up to a max of 4. After ally targets attack with a Basic ATK/Skill/Ultimate/Follow-Up ATK, there is a 35%/45%/55%/65% fixed chance to consume 1 Charge to launch the Talent's Follow-Up ATK against the attacked enemy target(s) for 1 time, dealing Imaginary DMG equal to 150%/300%/327% of Dr. Ratio’s ATK, prioritizing the target with the highest HP. If there is an enemy target afflicted with "Wiseman Folly," then this target will be prioritized instead. After an ally successfully launches the Talent’s Follow-Up ATK, if there is any remaining Charge, there is a 100% fixed chance to additionally consume 1 Charge to launch 1 additional instance of Talent Follow-Up ATK, then cannot consume Charge again.
When the target(s) has 3/5/7 or more debuff(s), the fixed chance of launching the Talent’s Follow-Up ATK increases by 15%/25%/35%. If the target(s) is defeated before the Talent’s Follow-Up ATK is launched, then the said Follow-Up ATK will be directed at the enemy that has the highest HP amongst all enemies. If there is an enemy afflicted with "Wiseman’s Folly" on the field, then this enemy is prioritized instead.
Dr. Ratio gains 3 Charge at the start of his turn.

Technique | Mold of Idolatry 

Single Target | Blast | AoE | Bounce | Impair | Support | Enhance | Restore | Defense | Summon | Toughness Reduction N/A 

After using Technique, creates a special dimension that Taunts nearby enemies, lasting for 10 second(s). After entering battle with enemies in this special dimension, there is a 100% fixed chance that the enemy that has the highest HP amongst all enemies and the adjacent enemies are inflicted with decreased SPD that is equivalent to that inflicted by the Skill. Additionally, reduces the remaining enemies’ SPD by 12%. The effect(s) lasts for 2 turn(s). 

Bonus Abilities (Traces)

A2 Bonus Ability | Summation 

When Dr. Ratio uses his Skill, for every debuff on the target, his CRIT Rate increases by 5% and CRIT DMG by 15%. This effect can stack up to 6 time(s). When launching the Talent’s Follow-Up ATK against a target with Wiseman’s Folly,  for each possessed debuff, Dr. Ratio deals 1 instance of Additional DMG of the Debuffer’s Type equal to 15% of the scaling that corresponds to the damage that they primarily deal. Up to 9 debuff(s) are taken into account. If the Debuffer’s CRIT Rate and CRIT DMG are lower than that of Dr. Ratio, then the instance(s) of Additional DMG will take Dr. Ratio’s CRIT Rate and CRIT DMG into calculation. 

A4 Bonus Ability | Inference 

At the start of combat, Dr. Ratio applies Wiseman’s Folly on the enemy that has the highest HP amongst all enemies. Afterwards, whenever Dr. Ratio reapplies Wiseman’s Folly, he gains 3 Charge.  

A6 Bonus Ability | Deduction 

Whenever Dr. Ratio launches his Talent’s Follow-Up ATK, he additionally regenerates a fixed amount of 11 Energy. 

Stat Trace Totals

2x Trace: Imaginary DMG (8%)

3x Trace: CRIT Rate (12%)

5x Trace: ATK (28%)

Eidolons

Eidolon 1 | Pride Comes Before a Fall 

The maximum stackable count for the Trace "Summation" increases by 4. When a battle begins, immediately obtains 4 stacks of Summation. Needs to unlock Summation first.

Eidolon 2 | The Divine Is in the Details 

In the Trace "Summation," increases the multiplier of the instance(s) of Additional DMG by 10%. Increases the trigger count of Wiseman’s Folly and the number of Charge gained at the start of a turn and from reapplying Wiseman’s Folly by 1. When triggering Wiseman’s Folly, additionally increases the number of additional Talent Follow-Up ATK instances by 1.

Eidolon 4 | Ignorance Is Blight 

When using Skill to attack an enemy target, the adjacent targets are inflicted with increased DMG and decreased All-Type RES that are equivalent to that inflicted on the attacked target. Additionally, the remaining enemies on the field are inflicted with increased DMG and decreased All-Type RES that are equivalent to that originally inflicted on the adjacent targets. 

Eidolon 6 | Vincit Omnia Veritas 

Increases Dr. Ratio’s All-Type RES PEN by 20%. Increases the Talent’s Follow-Up ATK DMG by 140% of the original DMG.

Explanation and Conclusion

As an avid fan of Currency Wars, or CW in short, I have a multitude of favorite units, who, with their CW version kits, truly pop off. What I mean by popping off is that they are simultaneously fun to play with and outrageously effective when it comes to accomplishing what challenges CW offers, from Wealth Creator 50 to its Expected Profit. Dr. Ratio is one of these units, and his shtick is launching as many FUAs as possible, all the while providing an amp of increased enemies’ DMG taken. So, in pondering how Dr. Ratio will catch up with his DPS peers, besides elevating his multipliers, the following will be how this Novaflare is conceptualized to seamlessly weave together the CW and current versions of Dr. Ratio’s kit, thus reinforcing his kit’s identity of jointly being FUA and debuff. 

To start, the Skill sequentially inflicts the ‘blast-oriented’ debuffs of SPD decrease, increased DMG, and All-Type RES decrease. The Technique serves as the head start of the infliction of debuffs, as it immediately inflicts the varying SPD decrease debuff. These 3 debuffs serve as the starting point of the ‘debuff-based’ additive fixed chance increase, which helps in guaranteeing that the Talent’s mechanic will have a fixed but average to a high chance of consuming 1 Charge to launch the Talent’s FUA toward the target enemy. When it comes to fully maximizing the aforementioned increase, which will be 35%, since Dr. Ratio already provides 3 debuffs, 4 debuffs are only needed on the said enemy. This kind of increase is an add-on to the varying base fixed chance of launching the Talent’s FUA that the Talent’s mechanic has. What I mean by varying base fixed chance is that when a unit, whether Dr. Ratio himself or one of his allies, attacks through either of the following: Basic ATK, Skill, Ultimate, and FUA, then the respective varied base fixed chance will be as follows: 35%, 45%, 55%, and 65%. So, when piecing together, a unit must launch an FUA toward a target enemy with 7 debuffs to result in a 100% fixed chance of launching the Talent’s FUA. 

The purpose of Dr. Ratio’s Charge mechanic is to ensure that there will be brakes when it comes to launching the Talent’s FUA, because if not, all it takes is a battlefield that has plenty of attacks coming from the team and debuffs inflicted on enemies for it to go uninhibited. This Charge mechanic initially starts at 2 and can go up to 4. When the Talent's FUA is successfully launched and at least 1 Charge is available, 1 Charge is guaranteed to be consumed to launch an additional Talent FUA instance, which will not consume any more Charges. If a unit’s attack is non-single-target, like Mortenax Blade’s Skill and Ultimate, then the launched FUAs of Dr. Ratio will prioritize the enemy with "Wiseman's Folly" first, followed by the highest HP enemy. This sequence also applies to the situation wherein the target(s) is defeated before launching Talent’s FUA. 

Since fixed chance is still a chance, to counteract the unavoidably crippling likelihood of the Talent’s FUA not having frequent successful launchings, the A4, when combat starts, applies Wiseman’s Folly on the Highest HP enemy, and the Ultimate handles its reapplication. When a unit uses a non-FUA attack on an enemy with Wiseman’s Folly, the launching of the Talent’s FUA is guaranteed. However, if attacking via an FUA, Wiseman’s Folly is triggered, which results in the additional Talent FUA instance(s) becoming 2, then any more triggers will not be consumed. 

To gain Charge, it's either Dr. Ratio takes a turn or, via A4, reapply Wiseman’s Folly. Since A4 has been fully explained, let's finish off the remaining major traces, starting with A2. With this major trace, Dr. Ratio, in using Skill on a debuffed enemy, gets buffs of CRIT Rate and CRIT DMG. When launching the Talent’s FUA toward the enemy with Wiseman’s Folly, Dr. Ratio deals 1 instance of Additional DMG of the Debuffer’s Type equal to 15% of that Debuffer’s primary damage dealt, and up to 9 debuffs on the target are counted. If the Debuffer’s CRIT Rate and CRIT DMG are lower than Dr. Ratio’s, the Additional DMG calculates Dr. Ratio’s CRIT Rate and CRIT DMG instead. The thought process behind this DMG is that in a team where the debuffers’ invested stats are Effect Hit Rate and Speed, leaving Dr. Ratio as the only unit that is CRIT-invested, they can still technically score CRIT Hits via Dr. Ratio's Talent’s FUA when it is launched against an enemy with Wiseman’s Folly. Just to lay this out, Dr. Ratio can deal Elation damage if his team has a debuffing Elation unit. As for A6, Dr. Ratio fixedly regenerates 11 Energy each time the Talent’s FUA is launched, resulting in Wiseman’s Folly’s uptime being noteworthy. 

At this point, you likely came to the conclusion of supporting Dr. Ratio with Ashveil and Mortenax Blade, or AshBlade in short. This pairing is indeed downright lethal, but when you look at how many debuffs AshBlade can give at E0S0, they can only give 2 debuffs. These debuffs are Ashveil’s ‘Bait-dependent’ 40% DEF reduce and Mortenax Blade’s Balefire Bind, which is a packaged 30% DEF reduce and 50% increased DMG receive. Feel free to properly correct me if I’m wrong, but from what I understood, Balefire Bind is 1 greater debuff that has 2 lesser debuffs. Therefore, you might very well need their sigs and eidolons, plus a sustain, if not going sustainless, that is able to inflict a debuff, whether innately or externally, like equipping the Trend LC. 

By now, you might be telling yourself that this particular Novaflare of Dr. Ratio is looking an awful lot like Ashveil’s kit. Well, I cannot deny the similarities, but if you are saying that they are one and the same, as in carbon copies, then let me just say that with this Novaflare, Dr. Ratio is not only reliant on frequent attacks, particularly FUAs, but also debuffs. To conclude, with this Novaflare, the battlefield literally turns into a classroom in which the enemies become the students that Dr. Ratio sternly disciplines by chalk. 

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u/Aelixiri — 11 days ago
▲ 11 r/QueensofStarRail+1 crossposts

A Novaflare Marathon (Part 18): Fuyuans Invasion — Directed and Produced by Lingsha (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Lingsha’s Novaflare: Established Break Sustain, Contending Sustain of Attacks-and-Enemies-Hit Dependents, Universality, Silver (Wolf) Fuyuans, Bringing the Team’s Weakness Break DMG, Get Jumped By Fuyuans

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Lingsha Novaflare.’ If you are still willing to thoroughly read and understand my ‘Lingsha Novaflare,’ then feel free to take an appreciated journey.

= Basic ATK’s: Basic ATK’s Energy Regen is now 30.

= Skill’s: In using Skill, the action of Fuyuan • Myrrh Connoisseur/Fuyuan • Kindred/Fuyuan • Protégé is advanced by 16%/20%/12%.

= Ultimate’s: "Befog" now makes enemies receive 30% increased DMG. In using Ultimate, the action of Fuyuan • Myrrh Connoisseur/Fuyuan • Kindred/Fuyuan • Protégé is advanced by 90%/100%/80%. When hit with the Talent’s FUA, the duration of the enemies’ afflicted "Befog" is extended by 1 turn. Through this attack, "Befog" is inflicted on the enemies not afflicted with "Befog." "Befog" is, via the Talent’s FUA, enhanced to additionally reduce the enemies’ DMG Res to the Type of Lingsha/the highest damage dealer/the second highest damage dealer by 12%. 

= Talent’s: Through Skill, Fuyuan • Myrrh Connoisseur, Fuyuan • Kindred, and Fuyuan • Protégé are sequentially summoned. Their initial SPD is 80, 90, and 70, respectively, and their initial action count, which is up to 5, is 3. The Fuyuan(s) will either disappear if their action count is 0, if an action count reduction occurs—which is due to another Fuyuan disappearing—and they have an action count of 2 or below, or Lingsha is knocked down. The enemies are implanted with Weakness of the Type of Lingsha/the highest damage dealer/the second highest damage dealer through the FUA of Fuyuan • Myrrh Connoisseur/Fuyuan • Kindred/Fuyuan • Protégé. 

= Technique’s: Lingsha’s Skill is immediately used, without consuming SP, to summon Fuyuan • Myrrh Connoisseur. 

= Major Traces’: 
A2’s: If the number of Fuyuan(s) on the field is 1/2/3, allies, in attacking Weakness Broken enemies, will be able to deal 1 instance of 45%/60%/75% Super Break DMG. If their Break Effect is lower than Lingsha’s, then the dealt Super Break DMG will calculate Lingsha’s Break Effect instead.

A4’s: The instance of Fire DMG that is additionally dealt by the Talent’s FUA inherits 25%/30%/20% of the Weakness Break Efficiency of Lingsha/the highest damage dealer/the second highest damage dealer, and this is up to 60% Weakness Break Efficiency. When breaking Weakness, the Weakness Break effect of Lingsha/the highest damage dealer/the second highest damage dealer is triggered by 75%/60%/45%. This instance of DMG prioritizes the highest HP enemy. 

A6’s: The immediate launching of the Talent’s FUA, which is when an ally’s current HP is lower or equal to 60%, will be sequential if two or all Fuyuans are present. This effect triggers again after 1 turn. 

= Eidolons’:
E2’s: When the number of Fuyuan(s) on the field is 1/2/3, if having Break Effect higher than Lingsha, allies attacking enemies afflicted with "Befog" will get a 40%/60%/80% Break Effect Buff. If not, then they instead get a 25%/50%/75% CRIT DMG buff. 

E4’s: Lingsha’s next action is advanced after 4 launched Talent’s FUA. 

E6’s: When the number of Fuyuan(s) on the field is 1/2/3, the enemies get a 10%/20%/30% All-Type RES reduce debuff. In the "Sylvan Smoke," the instance(s) of DMG that is additionally dealt is now 5 when launching the Talent’s FUA. 

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Votive Incense 

Single Target | Energy Regeneration 30 | Toughness Reduction 10 | SP +1

Deals Fire DMG equal to 50%/100%/110% of Lingsha's ATK to a single target enemy. The Energy regenerated from Basic ATK increases to 30.

Skill | Smoke and Splendor 

AoE | Energy Regeneration 30 | Toughness Reduction 10 | SP -1 

Deals Fire DMG equal to 40%/80%/88% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 10%/14%/14.8% of Lingsha's ATK plus 105/420/467 for all allies. Action advances Fuyuan • Myrrh Connoisseur/Fuyuan • Kindred/Fuyuan • Protégé by 16%/20%/12%.

Ultimate | Dripping Mistscape 

AoE | Energy Regeneration 5 | Energy Cost 110 | Toughness Reduction 20 

Inflicts "Befog" on all enemies. While in "Befog," targets receive 20%/30%/32% increased DMG, lasting for 2 turn(s).
Deals Fire DMG equal to 90%/150%/162% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 8%/12%/12.8% of Lingsha's ATK plus 90/360/401 for all allies. Action advances Fuyuan • Myrrh Connoisseur/Fuyuan • Kindred/Fuyuan • Protégé by 90%/100%/80%.
When enemies afflicted with "Befog" are hit with the Talent’s Follow-Up ATK, extends the duration of "Befog" by 1 turn. If not afflicted with "Befog," then inflicts "Befog." In being hit with the Talent’s Follow-Up ATK, the inflicted "Befog" is enhanced to additionally reduce the enemy targets’ DMG Res to the Type of Lingsha/the ally with the highest damage dealt/the ally with the second highest damage dealt by 9.5%/12%/12.5%. 

Talent | Mistdance Manifest 

AoE | Energy Regeneration 0 | Toughness Reduction 10 

When using Skill, sequentially summons Fuyuan • Myrrh Connoisseur, Fuyuan • Kindred, and Fuyuan • Protégé. These Summons have an initial SPD of 80, 90, and 70, respectively, and an initial action count of 3, which can accumulate up to 5. 
When one of the Fuyuan’s action count reaches 0, the said Fuyuan disappears, and the action count of the remaining Fuyuans goes down to 2. If having an action count of 2 or below and the action count reduction occurs, then they will disappear instead. When Lingsha is knocked down, all Fuyuans disappear.
When a Fuyuan is on the field, using Skill can increase the Fuyuan(s)’ action count by 3.
When taking action, Fuyuan • Myrrh Connoisseur/Fuyuan • Kindred/Fuyuan • Protégé launches Follow-Up ATK, dealing Fire DMG equal to 37.5%/75%/82.5% of Lingsha's ATK to all enemies. The hit enemies are implanted with Weakness of the Type of Lingsha/the ally with the highest damage dealt/the ally with the second highest damage dealt, lasting for 4 turn(s). Dispels 1 debuff(s) from all allies and restores HP equal to 8%/12%/12.8% of Lingsha's ATK plus 90/360/401.

Technique | Wisps of Aurora 

Support | Energy Regeneration 0 | Toughness Reduction N/A 

After using Technique, Lingsha immediately uses her Skill without consuming Skill Point(s) to summon Fuyuan • Myrrh Connoisseur and inflicts "Befog" on all enemies, lasting for 2 turn(s).

Bonus Abilities (Traces)

A2 Bonus Ability | Vermilion Waft 

Increases this unit's ATK or Outgoing Healing by an amount equal to 25%/10% of Break Effect, up to a maximum increase of 50%/20% respectively. When the number of Fuyuan(s) on the field is 1/2/3, after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 45%/60%/75% Super Break DMG. If the attacker’s Break Effect is lower than that of Lingsha, then this instance of Super Break DMG will take Lingsha’s Break Effect into calculation.

A4 Bonus Ability | Sylvan Smoke 

The Talent’s Follow-Up ATK will additionally deal 1 instance of Fire DMG equal to 75% of Lingsha's ATK, prioritizing the enemy with the highest HP, inheriting 25%/30%/20% of the Weakness Break Efficiency of Lingsha/the ally with the highest damage dealt/the ally with the second highest damage dealt. The inheritance is up to 60% Weakness Break Efficiency. When breaking Weakness, triggers the Weakness Break effect of Lingsha/the ally with the highest damage dealt/the ally with the second highest damage dealt by 75%/60%/45%.

A6 Bonus Ability | Ember's Echo

When a Fuyuan is on the field and any ally character takes DMG or consumes HP, if a character in the team has their current HP percentage lower than or equal to 60%, the said Fuyuan will immediately launch the Talent's Follow-Up ATK. If two or all Fuyuans are on the field, then the immediate launching of the Talent’s Follow-Up ATK will be sequential instead. The action count of the Fuyuan(s) is not consumed. This effect can trigger again after 1 turn.

Stat Trace Totals

2x Trace: ATK (10%)

3x Trace: HP (18%)

5x Trace: Break Effect (37.3%)

Eidolons

Eidolon 1 | Bloom on Vileward Bouquet 

Lingsha's Weakness Break Efficiency increases by 50%. When an enemy unit's Weakness is Broken, reduces their DEF by 20%.

Eidolon 2 | Leisure in Carmine Smokeveil 

If the number of Fuyuan(s) on the field is 1/2/3, when having Break Effect higher than Lingsha, allies attacking enemy targets afflicted with "Befog" will have their Break Effect increased by 40%/60%/80%. Otherwise, their CRIT DMG is increased by 25%/50%/75%. Lasts for 3 turn(s). 

Eidolon 4 | Redolence from Canopied Banquet 

For every 4 Talent’s Follow-Up ATK that is launched, Lingsha’s next action is advanced by 24%.

Eidolon 6 | Arcadia Under Deep Seclusion 

If the number of Fuyuan(s) on the field is 1/2/3, reduces all enemies' All-Type RES by 10%/20%/30%. In the trace "Sylvan Smoke," when launching the Talent’s Follow-Up ATK, the number of instance(s) of DMG that is additionally dealt increases by 4. 

Explanation and Conclusion

It is clear that ever since her debut, Lingsha has always been in a tight spot. She is basically sandwiched between being the sidelined ‘sustain pro max’ of Break, the archetype that literally ‘pseudo-sustains’ itself with its potent and frequently-dealt delays, and the sustain that can have many attacks and enemies hit but lacks universality, from amping to ‘enabling.’ What I mean by ‘enabling’ is that there is no additionally dealt ‘unique’ DMG and an example is Yaoguang’s instance of Elation DMG via an ally’s attack. 

So, for Lingsha to ‘eat,’ this Novaflare came into being for her to claim what is for hers. This will be by having 3 Fuyuans that will, via the Talent and the Ultimate, individually implant her Type, the highest dmg dealer’s, and the second highest dmg dealer’s, and make ‘Befog,’ which is a higher ‘increased DMG’ debuff, correspondingly do a Type RES reduce. For the continuity of this amping utility, the Skill and the Ultimate, which have a higher potency, will advance the action of these Fuyuans, and the Talent’s FUA that they launch will do a duration extension toward the enemies’ ‘Befog.’ If a few from this antagonistic bunch are ‘Befog-less,’ then the Talent’s FUA will inflict ‘Befog.’ For the ‘enabling’ half, Lingsha will make the team deal Super Break DMG when attacking Weakness Broken enemies, and it is guaranteed to be average. This is because if the attacker’s Break Effect is lower than hers, then her Break Effect will, instead, be calculated. Therefore, even if sustaining a non-Break, that ‘comp’ will deal an acceptable Super Break DMG. 

In becoming a contender in Break, Lingsha’s 3 Fuyuans’ additionally dealt single instance of DMG will individually inherit Lingsha’s Weakness Break Efficiency, the highest dmg dealer’s, and the second highest dmg dealer’s, and, when breaking Weakness, will trigger their respective Weakness Break Effect. This will hopefully lessen the frequency and quell the resulting outrage of Lingsha stealing a Break DPS’ opportunity to do huge Weakness Break DMG. Regarding her newfound QoL, Lingsha’s Basic ATK has increased Energy Regen and, through A6, the downtime of her Talent’s FUA being immediately launched when there is a low-HP ally, in becoming sequential, is less than before. This means that she is overall a better sustain, amper, and, in her own right, a DPS. 

With all that has been said, the equivalent balancing exchange is that Lingsha’s Fuyuans can still have a crippling, ‘domino-effect’ kind of disappearing. However, its counter is Lingsha’s Skill that gives action count. All in all, with this Novaflare, Lingsha will dissipate the fog that invalidates and denies her position as the sustain of Break and the ‘comps’ that depend on many attacks and enemies hit. 

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u/Aelixiri — 2 months ago
▲ 6 r/QueensofStarRail+2 crossposts

A Novaflare Marathon (Part 17): Feixiao — Claws Brandished, Target Sighted (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Feixiao’s Novaflare: Lifeblood’s FUA, Ultimate’s Distinctive Instances, Enemy Switching, A Gathering Storm, Taking the Reins of the Hunt, Conditional Teamwide Action Advance

Gameplay Notes (Changes and Addition)

Caution—This section is for those that seek the TL;DR of my ‘Feixiao Novaflare.’ If you are still willing to thoroughly read and understand my ‘Feixiao Novaflare,’ then feel free to take an appreciated journey.

= Skill’s: The Skill is now 300%. In being used, at maxed stacks, Feixiao gets a 72% ATK buff. 

= Ultimate’s: In being considered as an FUA, the Ultimate, at maximum hit count, is now 1050%. During the Ultimate, the targeted enemy gets a 20% All-Type RES decrease. The Ultimate, if the targeted enemy takes fatal damage, is able to switch enemy targets, prioritizing the highest HP enemy. Boltsunder Blitz and Waraxe Skyward are now 135%. Boltsunder Blitz, if the targeted enemy is Weakness Broken, will deal 68% Additional Wind DMG and this will be buffed by FUA-related effects. On the other hand, Waraxe Skyward, if the targeted enemy is not Weakness Broken and can be Toughness reduced, will deal 40% Additional True DMG. 

= Talent’s: The Talent’s FUA is now 165%. If the primary enemy is unavailable, then the said FUA will attack the highest HP enemy. When the Talent’s FUA is used, Feixiao gets buffs of 54% CRIT DMG and 90% DMG.

= Major Traces’:
A4’s: Feixiao’s FUA gets buffs of 36% CRIT DMG and 60% DMG. Feixiao, in entering battle and after every activated Ultimate, will provide her teammates with "Plagues, Be Clawed Away By the Hunt." This effect is consumed when Feixiao's teammates launch an FUA. In being consumed, the teammates’ launched FUA is considered as Feixiao’s FUA and 1 instance of Talent's FUA is launched. These launched FUAs provide Feixiao with 2 Flying Aureus points. 

A6’s: After the Ultimate’s final instance of damage is launched, at maxed 6 Flying Aureus points that are not used when activating the Ultimate, Feixiao advances her/her teammates’ next action by 48%/36%. 

= Stat Trace Totals’: Rather than gaining 12.5% DEF, Feixiao gains 13.3% CRIT DMG. 

= Eidolons’: 
E1’s: At maxed stacks, Feixiao’s Ultimate DMG dealt gets a 100% original DMG buff.

E4’s: A 50% and a 100% Toughness Reduction increase buff to the Ultimate and the Talent’s FUA, respectively. When the Talent’s FUA is launched, Feixiao/Feixiao’s teammates get a 16%/12% SPD buff. 

E6’s: A 30% All-Type RES PEN buff for Feixiao’s Ultimate DMG dealt and the DMG multiplier increase of the Talent’s FUA is now 175%.

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Boltsunder 

Single Target | Energy Regeneration 0 | Toughness Reduction 10 | SP +1

Deals Wind DMG equal to 50%/100%/110% of Feixiao's ATK to a single target enemy.

Skill | Waraxe 

Single Target | Energy Regeneration 0 | Toughness Reduction 20 | SP -1 

Deals Wind DMG equal to 150%/300%/320% of Feixiao's ATK to a target enemy. Then, immediately launches 1 instance of Talent's Follow-Up ATK against the target. In using Skill, increases ATK by 24%/36%/38.4%, stacking up to 2 time(s), lasting for 3 turn(s).

Ultimate | Terrasplit 

Single Target | Energy Regeneration 0 | Cost 6 Flying Aureus Points | Toughness Reduction 30 

Deals Wind DMG to a single target enemy, up to 752%/1050%/1110% of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness and their All-Type RES is decreased by 10%/20%/22%. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%.
During the attack, Feixiao first launches Boltsunder Blitz or Waraxe Skyward on the target, for a total of 6 time(s).
At the end, deals Wind DMG equal to 176%/240%/253% of Feixiao's ATK to the target.
If the enemy target takes fatal damage, this ability ends. Feixiao then gains 1 extra turn and, based on the remaining points of Flying Aureus, uses this ability again on the enemy with the highest HP. 
When using Ultimate to deal DMG to an enemy target, it is considered as a Follow-Up ATK. 

Boltsunder Blitz: Deals Wind DMG equal to 96%/135%/143% of Feixiao's ATK to the chosen target. If the target is Weakness Broken, then deals 1 instance of Additional Wind DMG equal to 34%/68%/78% of her ATK. This Additional DMG is not considered as a Follow-Up ATK but is boosted by Follow-Up-ATK-related effects. 

Waraxe Skyward: Deals Wind DMG equal to 96%/135%/143% of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, then for every 10 Toughness that would have been reduced, deals 1 additional instance of True DMG equal to 15%/30%/32.4% of the original DMG. If able to reduce Toughness, then the dealt True DMG is equal to 20%/40%/42.4% of the original DMG instead.

Talent | Thunderhunt 

Single Target | Energy Regeneration 0 | Toughness Reduction 5 

Can activate Ultimate when Flying Aureus reaches 6 points, accumulating up to 12 points. Feixiao gains 1 point of Flying Aureus for every 2 attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number.
After Feixiao's teammates attack an enemy target, Feixiao immediately launches Follow-Up ATK against the primary target, dealing Wind DMG equal to 83%/165%/176% of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks the enemy with the highest HP. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, this unit’s CRIT DMG dealt and DMG dealt are increased by 27%/54%/60% and 45%/90%/96%, respectively, lasting for 2 turn(s). 

Technique | Stormborn 

Enhance | Energy Regeneration 0 | Toughness Reduction N/A 

After using Technique, enters the Onrush state, lasting for 20 seconds. While in Onrush, pulls in enemies within a certain range, and increases this unit's movement speed by 50%. After entering battle, gains 1 point(s) of Flying Aureus.
While in Onrush, actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to 200% of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by 100% for each additional enemy pulled in, up to a maximum of 1000%.

Bonus Abilities (Traces)

A2 Bonus Ability | Heavenpath

When the battle starts, gains 3 point(s) of Flying Aureus. At the start of a turn, if no follow-up attack was launched via Talent in the previous turn, then this counts as 1 toward the number of attacks required to gain Flying Aureus.

A4 Bonus Ability | Formshift

CRIT DMG dealt and DMG dealt by Feixiao's Follow-Up ATK increases by 36% and 60%, respectively. When entering battle and after every Ultimate activation, Feixiao provides her teammates with "Plagues, Be Clawed Away By the Hunt." Under this effect, if Feixiao's teammates launch a Follow-Up ATK, the "Plagues, Be Clawed Away By the Hunt" that is in their possession is consumed to make their launched Follow-Up ATK be considered as Feixiao’s Follow-Up ATK and to immediately launch 1 instance of Talent's Follow-Up ATK. In launching these Follow-Up ATKs, Feixiao gains 2 points of Flying Aureus. 

A6 Bonus Ability | Boltcatch

After launching the Ultimate’s final instance of damage, for every point of Flying Aureus that is not used when the Ultimate is activated, up to a maximum of 6 points, Feixiao then advances her/her teammates’ next action by 8%/6%. 

Stat Trace Totals

2x Trace: CRIT DMG (13.3%)

3x Trace: CRIT Rate (12%)

5x Trace: ATK (28%)

Eidolons

Eidolon 1 | Skyward I Quell 

After launching "Boltsunder Blitz" or "Waraxe Skyward," additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to 20% of the original DMG, stacking up to 5 time(s) and lasting until the end of the Ultimate action.

Eidolon 2 | Moonward I Wish 

In the Talent's effect, for every 1 instance of Follow-Up ATK launched by ally targets, Feixiao gains 1 point of "Flying Aureus." This effect can trigger up to 6 time(s) per turn.

Eidolon 4 | Stormward I Hear 

The Toughness Reduction of the Ultimate and the Talent’s Follow-Up ATK are increased by 50% and 100%, respectively. When launching Talent’s Follow-Up ATK, increases the SPD of this unit/this unit’s teammates by 16%/12%, lasting for 2 turn(s). 

Eidolon 6 | Homeward I Near 

Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by 30%. Talent's Follow-Up ATK DMG is considered as Ultimate DMG at the same time, and its DMG multiplier increases by 175%.

Explanation and Conclusion

When it comes to her Ultimate’s Boltsunder Blitz and Waraxe Skyward, I hope I am not the only one that noticed them literally being the same, as in same scaling and amping, despite having a supposed distinction, which is if the enemy is or is not Weakness Broken. It is as if they mainly exist as Feixiao’s ‘cool factor’—to make her have more ‘cool points.’ 

So, what was said above is the primary reason as to why this Novaflare of Feixiao’s came into being. With this Novaflare, the scaling of Boltsunder Blitz and Waraxe Skyward may remain the same, but they, under the right condition, will deal their own Additional DMG—with Boltsunder Blitz dealing Additional Wind DMG that is buffed by FUA-related buffs and Waraxe Skyward dealing Additional True DMG. The Ultimate, if the ‘OG’ enemy got KO'd, is able to switch between enemies, with the highest HP enemy being prioritized—this is if the ‘OG’ enemy is ‘KO-d.’ The Talent’s FUA also prioritizes the said enemy. Since this is a Novaflare, Feixiao’s scalings and self-buffs have increased in potency, with the said self-buffs also increasing in number, and that is due to the technically gained All-Type RES PEN buff. 

As for the major traces, A4 is where Feixiao’s status as a Main DPS is resolidified as she gives an unorthodox buff to her allies, and that is her technically buffing their FUA by making it her own FUA, which results in the said FUA gaining the A4’s FUA-only buffs. The Talent’s FUA will be launched alongside the ‘made into my own’ FUA of her allies, which helps with the whole ‘Ultimate battery’ as they give Feixiao 2 Flying Aureus points. Going back to the Ultimate, specifically its final hit, the A6 makes it so that when it is dealt, Feixiao action advances herself and her allies, with it being based on her Flying Aureus reserve, i.e., the points that were not used when using the Ultimate. 

Overall, to admit, this Novaflare is mostly a ‘beefing up’ kind of buff for Feixiao, with it having a focus on the Ultimate’s 2 properly distinct instances of attack. Even then, the few QoL it gave are noticeably impactful—from enemy switching to the conditional action advance. With that being said, which unfortunate malediction will be at the mercy of Feixiao’s eager and ever-sharpened claws?

reddit.com
u/Aelixiri — 2 months ago
▲ 17 r/BoothillMains+3 crossposts

A Novaflare Marathon (Part 16): Hunt the Hunters of the Innocent and Vulnerable, Boothill (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Boothill’s Novaflare: Break, Fixed Chance-Based Weakness Application, Conditional Self-Action Advance, Adaptable Ultimate, Critical Hits Equals Stronger Break, SP Neutrality, Daring Survivability, Free Bullets to Evildoers

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Boothill Novaflare.’ If you are still willing to thoroughly read and understand my ‘Boothill Novaflare,’ then feel free to take an appreciated journey.

= Skill’s: The Skill’s Increased DMG received is now 40%/20%. After defeating or breaking the Toughness bar of the Normal/Elite/Boss taunted enemy, Boothill also advances his next action by 30%/45%/60%. 

= Ultimate’s: If Weakness Broken, the Ultimate advances the enemy’s action by 40% instead.  

= Talent’s: In using Enhanced Basic ATK/Ultimate/Basic ATK, Boothill has a 70%/60%/50% fixed chance of doing a Physical Weakness Application. This chance is increased by 30% when having 3 stacks of Pocket Trickshot. If a Physical Weakness is already applied, in reapplying Physical Weakness, Boothill additionally deals 88%/63%/38% Break DMG. In dealing this Break DMG, if the enemy is not Weakness Broken, then consider them to be Weakness Broken. Now, Boothill’s Break DMG multiplier is 75%/125%/175%, and the max Toughness taken into account for this DMG cannot exceed 20 times the base Toughness Reduction of the Basic ATK.

= Technique’s: Boothill gains 1 Pocket Trickshot stack.

= Major Traces’:
A2’s: At max, Boothill’s CRIT Rate and CRIT DMG are increased by 60% and 180%, respectively. The multiplier of the Talent’s base and additional Break DMG are increased by 50% and 25%, respectively, when Critical Hitting. 

A4’s: In gaining 1 stack of Pocket Trickshot, Boothill obtains "Uncatchable," which stacks up to 3 times. Boothill consumes "Uncatchable" to nullify all DMG received, except for DoT, from the taunted enemy. 

A6’s: In gaining Pocket Trickshot, Boothill additionally recovers 1 Skill Point. This Skill Point recovery cannot trigger repeatedly within one turn.

= Stat Trace Totals’: Rather than gaining 18% ATK and 10% HP, Boothill gains 9 Speed and 6.7% CRIT Rate, respectively. 

= Eidolons’:
E1’s: Boothill’s DEF ignore is now 20%.

E2’s: Boothill gets a personal 45% Break Effect buff. In doing a Physical Weakness Application, if having a Break Effect that is equal to or greater than 250%/350%, Boothill additionally inflicts a 20%/30% Physical RES reduce. 

E4’s: "Uncatchable" can now stack up to 6 times. 

E6’s: Now, when triggering the Talent's base Break DMG, additionally deals Break DMG to the target/adjacent targets equal to 45%/75% of the original DMG multiplier. 

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Skullcrush Spurs 

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Physical DMG equal to 50%/100%/110% of Boothill's ATK to a single target enemy.

Basic ATK (Enhanced) | Fanning the Hammer 

Single Target | Energy Regeneration 30 | Toughness Reduction 20 | SP 0

Deals Physical DMG equal to 110%/220%/242% of Boothill's ATK to a single target enemy.
The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the Standoff.

Skill | Sizzlin' Tango 

Impair | Energy Regeneration 0 | Toughness Reduction N/A | SP -1 

Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn.
The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 20%/40%/43%/20%.
After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot and, if the target is Normal/Elite/Boss, advances his next action by 30%/45%/60% and then dispels the Standoff.
This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.

Ultimate | Dust Devil's Sunset Rodeo 

Single Target | Energy Regeneration 5 | Energy Cost 115 | Toughness Reduction 30 

Deals Physical DMG equal to 240%/400%/432% of Boothill's ATK to the target. If the target is Weakness Broken/Not Weakness Broken, then advance/delay their action by 40%/30%/40%/42%.

Talent | Five Peas in a Pod 

Enhance | Energy Regeneration 0 | Toughness Reduction N/A 

In using Enhanced Basic ATK/Ultimate/Basic ATK, Boothill has a 70%/60%/50% fixed chance of applying Physical Weakness to a single target enemy, lasting for 2 turn(s). If a Physical Weakness is already applied, in reapplying Physical Weakness, additionally deals Break DMG equal to 88%/63%/38% of Boothill's Physical Break DMG. In dealing this Break DMG, if the target enemy is not Weakness Broken, then consider them to be Weakness Broken. 
Each stack of Pocket Trickshot increases the fixed chance of Physical Weakness application by 10% and the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s).
If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 38%/75%/82%/63%/125%/137%/88%/175%/192% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 20 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs."
After winning the battle, Boothill can retain Pocket Trickshot for the next battle.

Technique | 3-9× Smile

Enhance | Energy Regeneration 0 | Toughness Reduction N/A 

After the Technique is used, Boothill gains 1 stack of Pocket Trickshot. 

Bonus Abilities (Traces)

A2 Bonus Ability | Ghost Load

Increase this character's CRIT Rate/CRIT DMG, by an amount equal to 10%/50% of Break Effect, up to a max increase of 60%/180%. When scoring a CRIT Hit, increases the multiplier of the Talent’s base/additional Break DMG by 50%/25%.

A4 Bonus Ability | Above Snakes

While in the Standoff, in gaining 1 stack of Pocket Trickshot, Boothill obtains "Uncatchable." This effect can stack up to 3 time(s). Under this effect, Boothill consumes "Uncatchable" to nullify all DMG received (except for DoT) from the taunted enemy target. Additionally, Boothill reduces the DMG he receives from targets that are not in the Standoff by 30%.

A6 Bonus Ability | Point Blank

When in Standoff and gaining Pocket Trickshot, regenerates 10 Energy and recovers 1 Skill Point(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. The Skill Point recovery cannot trigger repeatedly within one turn.

Stat Trace Totals

2x Trace: CRIT Rate (6.7%)

3x Trace: Speed (9)

5x Trace: Break Effect (37.3%)

Eidolons

Eidolon 1 | Dusty Trail's Lone Star

When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 20% of the enemy target's DEF.

Eidolon 2 | Milestonemonger 

Increases Boothill’s Break Effect by 45%. In applying Physical Weakness to a single target enemy, if Boothill’s Break Effect is equal to or greater than 250%/350%, additionally reduces the target enemy’s Physical RES by 20%/30% for 2 turn(s). 

Eidolon 4 | Cold Cuts Chef

Increases the number of obtainable "Uncatchable" by 3. 

Eidolon 6 | Crowbar Hotel's Raccoon

When triggering the Talent's base Break DMG, additionally deals Break DMG to the target equal to 45% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 75% of the original DMG multiplier.

Explanation and Conclusion

To deal his signature damage, Boothill must be able to take a turn and break a toughness bar, which will ensure that what will be dealt by his next attack will be his maxed damage, and yet, he is unable to do a self-action advance or self-buffing of Speed to swiftly have his next turn and primarily relies on his Ultimate’s Physical Weakness Application that is dependent on his A6. 

Yes, he is built to be fast and is able to outright deal Super Break via the Skills of The Dahlia and Fugue, and when it comes to ‘brute-force’ reducing Toughness and then breaking a toughness bar, The Dahlia’s Ultimate and Fugue’s skill serve as his aid. However, even with all that has been said, Boothill is still challenged with having to gain as much Energy as possible to maintain his ‘damage window,’ i.e., his targeted enemy having continued Physical Weakness, and to ‘crawl up’ the action order just to either continue dealing his ‘real deal’ damage or do another ‘setting up’ of dealing the said damage. This is all while praying to Lan the Hunt that his targeted enemy’s action is delayed to the point of indefinitely staying Weakness Broken, or at least near that state, and that they do not have the means of quickly recovering from Weakness Break or are incapable of locking their Toughness bar, if ever they recover. On that note, there are enemies that are either inherently fast, have a self/team Speed buff/action advance, or do Toughness bar lock. What is worst is that the endgame modes are stricken with them. Adding to this dilemma, the meta, as it continues forward, will inflate their HP. As such, they can hold tight on their inflated HP as they recover from Weakness Break. 

So, in addressing this dilemma, this Novaflare, besides buffing him via increasing his multipliers and built-in damage amping and making him deal a separate instance of damage, gave Boothill the agency of guaranteeing, or at least having a high chance of doing so, Physical Weakness Application as he made himself take more turns via an enemy-tier-based, Toughness-breaking self-action advance. 

In regard to the Physical Weakness Application being based on fixed chance, its respective justification is that rather than only being done by the Ultimate, which is dependent on the ever-unpredictable Energy gain, it is rightfully efficient for it to have a guaranteed chance in being done by the Enhanced Basic ATK, which is Boothill’s most-used attack. Moreover, the Ultimate having a 90% fixed chance of applying Physical Weakness is a gamble, since it is not 100%, but to say that it cripples Boothill, its chance is still 10% near 100%. As for the Ultimate’s dual-sided mechanic of either advancing action if Weakness Broken or delaying action if Not Weakness Broken, it, under the right condition, synergizes with Boothill’s self-action advance. 

Since Break mostly goes with Sustainless, this Novaflare provided Boothill with his likely lore-accurate, i.e., daring, form of survivability, and that is a finite but refreshable form of invulnerability. Yes, invulnerability is OP, but with the way it is integrated into Boothill’s kit, it will be countered, thus being balanced, by the taunted enemy’s relentless attacks. On the other hand, his SP recovery is his QoL. As for his A2, it is his final built-in damage amp that has been made to make sense, as in scoring a Critical Hit, his talent’s break dmg is increased. 

To conclude, with this Novaflare, the notoriety of this hunting ranger of the cosmic wild west that is named Boothill is further established, i.e., Boothill vigilantly breaking the bones of his foes. On that note, I do wonder which judicial bounty he will take, will it be Oswaldo Schneider’s or Dr. Primitive’s?

reddit.com
u/Aelixiri — 3 months ago
▲ 13 r/thehertamains+3 crossposts

A Novaflare Marathon (Part 15): The Herta, the Peerless, Flawless, Fearless Gem (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of The Herta’s Novaflare: Adaptability, Get Magical Girl Beamed, Enduring Potency, Collaboration, Nous’ Emanating Girl

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘The Herta Novaflare.’ If you are still willing to thoroughly read and understand my ‘The Herta Novaflare,’ then feel free to take an appreciated journey.

= Basic ATK’s: The Basic ATK now inflicts 1 stack of "Interpretation."

= Skill’s and Enhanced Skill’s: They now inflict 2 stacks of "Interpretation."

= Ultimate’s: The Ultimate and its provided ATK buff to The Herta are now 300% and 90%, respectively. When The Herta immediately takes action, the duration of all buffs that she has is extended by 1 turn. 

= Talent’s: The number of "Interpretation" stacks applied to an enemy is now 30. When using the Enhanced Skill, resets the number of "Interpretation" stacks on the primary enemy to 15.

= Major Traces’:
A2’s: After attacking, if there are 4 to 5/3/2/1 enemies, for every 1 enemy hit by an ally’s attack, The Herta regenerates 3/4.5/6/7.5 fixed Energy. When using Enhanced Skill and if the primary enemy's "Interpretation" stack reaches 42, The Herta gets a 20% Ice RES PEN buff.

A4’s: If the team has 2 or more "Erudition" characters, then the team gets a 50% DMG buff and 90% CRIT DMG buff. 

A6’s: When the primary target has 42 "Interpretation" stacks, The Herta equivalently gains 21 Answer stacks. When there are 3 to 5/2/1 enemies and when the team has 2 or more "Erudition" characters, if possessing 21 Answer stacks, the Enhanced Skill’s final instance of damage gets a 105%/126%/147% Original DMG buff. 

= Stat Trace Totals’: Rather than gaining 5 Speed, The Herta gains 6.7% CRIT Rate. 

= Eidolons’:
E1’s: The trace "Starved Landscape of Vacua’s" provided Original DMG buff now includes the Enhanced Skill’s third instance of damage.

E2’s: After using Enhanced Skill, The Herta's next action is advanced by 40%. For every 3 Enhanced Skill used, The Herta gains 1 extra turn and 1 stack of "Inspiration." During the extra turn, when The Herta uses her Enhanced Skill, if the primary enemy is/is not afflicted with maxed "Interpretation" stacks, then their "Interpretation" stacks will not be consumed/will be considered as being maxed out and, after using the Enhanced Skill, maxes out the "Interpretation" stacks.

E4’s: The SPD buff that "Erudition" characters get is now 18%. After an "Erudition" ally uses 3 Skills, their next action is advanced by 24%.

E6’s: When the number of enemies is 3 to 5/2/1, the Ultimate's DMG multiplier now increases by 280%/560%/840%. 

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Did You Get It 

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Ice DMG equal to 50%/100%/110% of The Herta's ATK to one designated enemy and inflicts 1 stack(s) of "Interpretation."

Skill | Big Brain Energy

Blast | Energy Regeneration 30 | Toughness Reduction 15 primary + 5 adjacent | SP -1 

Deals Ice DMG equal to 35%/70%/77% of The Herta's ATK to one designated enemy, and inflicts 2 stack(s) of "Interpretation." Deals Ice DMG equal to 70% of The Herta's ATK to the targets hit by this instance of Skill and their respective adjacent targets. This effect can repeat 2 times.

Skill (Enhanced) | Hear Me Out

Blast | Energy Regeneration 30 | Toughness Reduction 20 primary + 5 adjacent | SP -1 

Consumes 1 stack of "Inspiration." Deals Ice DMG equal to 40%/80%/88% of The Herta's ATK to one designated enemy and inflicts 2 stack(s) of "Interpretation." Deals Ice DMG equal to 40%/80%/88% of The Herta's ATK to the target hit by this instance of Skill and adjacent targets, repeating 2 times. Finally, deals Ice DMG equal to 20%/40%/44% of The Herta's ATK to all enemies.

Ultimate | Told Ya! Magic Happens

AoE | Energy Regeneration 5 | Energy Cost 220 | Toughness Reduction 20 

Rearranges the number of "Interpretation" stacks on all enemies, prioritizing the transfer of a higher number of "Interpretation" stacks to Elite-level targets and above. Then, deals Ice DMG equal to 200%/300%/320% The Herta's ATK to all enemies. When using Ultimate, increases The Herta's ATK by 45%/90%/98%, lasting for 3 turn(s). After using the Ultimate, The Herta immediately takes action and gains 1 stack of "Inspiration." "Inspiration" can stack up to 4 time(s). While having "Inspiration," enhances Skill to "Hear Me Out. In immediately taking action, causes the duration of all buffs on this unit to extend by 1 turn.

Talent | Hand Them Over 

Enhance | Energy Regeneration 5 | Toughness Reduction N/A 

When enemy targets enter battle, The Herta inflicts 1 stack of "Interpretation" on them. At the start of each wave, applies 30 stack(s) of "Interpretation" to a random enemy target, prioritizing Elite enemy targets or higher. When the Enhanced Skill's primary target has "Interpretation," the multiplier for the DMG dealt increases, with each stack granting an increase of 4%/8%/8.8%/2%/4%/4.4% on the primary target/other targets respectively. If 2 or more characters follow the Path of Erudition in the team, each stack grants an additional increase of 4%/8%/8.8%/2%/4%/4.4% on the primary target/other targets respectively. "Interpretation" can stack up to 42 time(s). When using the Enhanced Skill, resets the number of "Interpretation" stacks on the primary target to 15. After the enemy target leaves the battle or gets defeated by any unit, "Interpretation" will be transferred, prioritizing the transfer to Elite-level targets and above.

Technique | Vibe Checker 

Enhance | Energy Regeneration 0 | Toughness Reduction N/A 

After using Technique, The Herta's ATK increases by 60% at the start of the next battle, lasting for 2 turn(s).
If there are Basic Treasures in this current map, using Technique will mark up to 3 Basic Treasures' locations.
After entering battle by using Technique in Simulated Universe or Divergent Universe, deals True DMG equal to 99% of the target's Max HP to enemy targets lower than Elite-level, and True DMG equal to 30% of the target's Max HP to enemy targets at Elite-level and above.

Bonus Abilities (Traces)

A2 Bonus Ability | Aloofly Honest 

When ally targets attack, inflicts 1 stack of "Interpretation" on the hit enemy target. After attacking, if there are 4 (or more)/3/2/1 enemy targets on the field, for every 1 target hit by this attack, regenerates 3/4.5/6/7.5 fixed Energy for The Herta. When using Enhanced Skill and if the primary target's "Interpretation" stack reaches 42, increases The Herta’s Ice RES PEN by 20% until the end of this attack. 

A4 Bonus Ability | Message From Beyond the Veil 

When entering battle, if the team has 2 or more characters following the Path of Erudition, then increases all allies' DMG dealt by 50% and CRIT DMG by 90%, calculates at least 3 targets when the Trace Aloofly Honest calculates hit targets, applies 1 stack(s) of "Interpretation" to the target that has the highest current "Interpretation" stacks among the hit enemy targets after attacking, and additionally applies 2 stack(s) of "Interpretation" if the attacker is a character following the Path of Erudition.

A6 Bonus Ability | Starved Landscape of Vacua

For every 2 stack(s) of "Interpretation" inflicted on the primary target, The Herta gains 1 stack of Answer, up to 21 stack(s). When there are 3 (or more)/2/1 enemy targets on the field, for every 1 stack(s) of Answer, the DMG dealt of the Enhanced Skill’s final instance of damage increases by 2.5%/3%/3.5% of the original DMG. If 2 or more characters follow the Path of Erudition in the team, then the Original DMG Multiplier is further boosted by an additional 2.5%/3%/3.5%. 

Stat Trace Totals

2x Trace: CRIT Rate (6.7%)

3x Trace: ATK (18%)

5x Trace: Ice DMG (22.4%)

Eidolons

Eidolon 1 | Night at Shorefall

When Enhanced Skill calculates "Interpretation," additionally calculates 50% of the "Interpretation" stacks on the 1 target with the highest stacks out of the primary target and adjacent targets. The Original DMG Multiplier in the trace "Starved Landscape of Vacua" additionally includes the Enhanced Skill’s third instance of damage.

Eidolon 2 | Wind Through Keyhole

After The Herta enters battle and uses her Ultimate, she additionally gains 1 stack of "Inspiration." After using Enhanced Skill, The Herta's subsequent action is advanced by 40%. For every 3 Enhanced Skill used, The Herta gains 1 extra turn and 1 stack of "Inspiration." During the extra turn, when The Herta uses her Enhanced Skill, if the primary target is/is not afflicted with the maximum amount of "Interpretation" stacks, then their "Interpretation" stacks will not be consumed/will be considered as being maxed out and, after using the Enhanced Skill, maxes out the "Interpretation" stacks.

Eidolon 4 | The Sixteenth Key

The SPD of characters following the Path of Erudition in the team increases by 18%. After an "Erudition" ally character uses 3 Skills, their next action is advanced by 24%.

Eidolon 6 | Sweet Lure of Answer

The Herta's Ice RES PEN increases by 20%. When the number of enemy targets on the field is 3 (or more)/2/1, Ultimate's DMG multiplier increases by 280%/560%/840%.

Explanation and Conclusion

5, 4, 3, 2…1 (enemy)—In taking on MoC (Memory of Chaos), AS (Apocalyptic Shadow), and any Endgame mode that will likely go ‘True Single Target,’ this is the dreaded countdown that The Herta inevitably experiences. Yes, DPSes with their specifically oriented attacks—from Single Target, and Blast, to Bounce, and AoE—have their own niche. But, HSR, from 3.X to 4.X, have released DPSes, Main and Sub/Dual DPS alike, whose primary attack is oriented as Single Target/Bounce, yet the said attack thrives even more in AoE/Single Target-oriented battles. To give names, I am referring to Ashveil and Anaxa. This dilemma, to make matters worse, also includes The Herta’s Energy regeneration. 

So, for her to truly be unrestrained, as in free from time, space, and…the number of enemies, this Novaflare, via A6, gave The Herta a conditional original DMG buff for her Enhanced Skill’s final instance of damage. The buff is conditional as it will be at its strongest if The Herta has maxed Answer stacks, has 1 or more ‘Erudition’ ally, and the battle is ‘True Single Target.’ 

To intensify The Herta’s ‘magical girl beam,’ her provided buffs have increased in numbers, as in an Ice RES PEN buff is added and the former Ice DMG dealt—out of conservation—becomes teamwide; and potency, as in jointly increasing the personal ATK buff and teamwide CRIT DMG buff. For the ‘magical girl beam’ to be at its most ‘magical,’ The Herta has an accessible—accessible as in it is merely via the Ultimate’s immediate action advance—buff extension.  

For the ‘magical girl beam’ to be conveniently and frequently launched, even when the battle is ‘True Single Target,’ The Herta’s fixed Energy becomes conditional, being at its highest when the battle only has 1 enemy. This is in conjunction with the Talent applying 30 "Interpretation" stacks and gaining the former E1’s refunding of "Interpretation" stacks. Additionally, the Basic ATK naturally applies "Interpretation," and the applied "Interpretation" stack of the Skill and Enhanced Skill doubled in number. 

To conclude, this Novaflare strengthened The Herta and made her adaptable, being capable of handling a varying number of enemies, and it is about time that The Herta’s gameplay matched with her lore. This is because to have adaptability is to be a genius and a Genius Society member that is also an Emanator of Nous the Erudition. I mean, it is not so ‘The Herta’ if The Herta is incapable of providing alternative solutions and serving as one herself. 

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u/Aelixiri — 3 months ago
▲ 20 r/LuochaMains+3 crossposts

A Novaflare Marathon (Part 14): Luocha Keeping Yaoshi/Demise Away (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Luocha’s Novaflare: Comfy Healing, Comfy Utilities, Def-Shredding Sustain, Dewdrop Reincarnate, Healing Weaponized, The Bane of Demise-Seekers

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Luocha Novaflare.’ If you are still willing to thoroughly read and understand my ‘Luocha Novaflare,’ then feel free to take an appreciated journey.

= Skill’s: The Skill is now Blast Healing and does a debuff cleanse on the targeted ally. 

= Ultimate’s: If removing an unremovable buff, reduce its efficiency by 20% instead. If there are multiple unremovable buffs, 1 unremovable buff will be prioritized, and it will be the effect that increases DMG dealt. In gaining an Abyss Flower, Luocha also gains "Touched by the Divine," an effect that enhances the Zone. In being enhanced, the Zone does a 25% DEF decrease on enemies. 

= Talent’s: While the Zone is active, grants "Nether’s Florentina," an effect that can be charged up, to the team. An ally’s launched attack causes the "Nether’s Florentina" that they possess to rupture, dealing Additional Imaginary DMG to the attacked enemy based on Charge value, having a 100% fixed CRIT Rate and a 125% fixed CRIT DMG. After rupturing "Nether’s Florentina," 18% of the consumed Charge value is refunded. The following are the methods that all allies employ in charging up the "Nether’s Florentina" that is in their possession:
At the beginning of a turn, charges "Nether’s Florentina," with the Charge value being equal to 35% of Luocha’s ATK.
When HP is restored, charges "Nether’s Florentina," with the Charge value being equal to 25% of the amount of healing received from the Skill and/or the Zone’s effect. 
Luocha is able to gain and consume stacks of Abyss Flower while the Zone is active. Redeploying the Zone when it is already active refreshes its duration instead. 

= Major Traces’:
A2’s: At max, "Nether’s Florentina’s" DMG increase and Charging Efficiency are 225% and 165%, respectively. For every 3 instances that "Nether’s Florentina" ruptures, Luocha’s next action is advanced by 24%.

A4’s: The team gets a 25% Incoming Healing buff. 

A6’s: While the Zone is active, the team essentially gets an 80% Control RES buff.

= Eidolons’:
E1’s: "Nether’s Florentina’s" fixed CRIT DMG is now 150%. When healed by the Skill/Zone’s effect, if HP is at 50% or higher, the target/attacking ally, and all other allies if being healed by the Zone’s effect, get shielded. 

E2’s: Rupturing "Nether’s Florentina" results in further dealing 1 instance of Additional Imaginary DMG to the highest HP enemy. The following are included in the methods that all allies employ in charging up the "Nether’s Florentina" that is in their possession:
When losing HP, charges "Nether’s Florentina," with the Charge value being equal to 13% of the amount of HP loss. 
When receiving/losing the Shield provided by Skill/Zone’s effect, charges "Nether’s Florentina," with the Charge value being equal to 25%/13% of the amount of Shield that is received/lost. 

E4’s: While the Zone is active, at max, the team gets a 42% Max HP buff. 

E6’s: The Zone, through "Touched by the Divine’s" enhancement, also does a 30% All-Type RES reduce on enemies. 

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Thorns of the Abyss

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Imaginary DMG equal to 50%/100%/110% of Luocha's ATK to a single enemy.

Skill | Prayer of Abyss Flower

Restore | Energy Regeneration 30 | Toughness Reduction N/A | SP -1 

After using his Skill, Luocha immediately restores the target ally's HP equal to 40%/60%/64% of Luocha's ATK plus 200/800/890 and removes 1 debuff(s), prioritizing Crowd Control debuff(s), that the ally is afflicted with. Additionally, adjacent allies’ HP is restored by an amount equal to 10%/30%/34% of Luocha's ATK plus 100/400/490. Meanwhile, Luocha gains 1 stack of Abyss Flower.
When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). 
This effect can be triggered again after 2 turn(s).

Ultimate | Death Wish

AoE | Energy Regeneration 5 | Energy Cost 100 | Toughness Reduction 20 

Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 120%/200%/216% of Luocha's ATK. If the buff is unremovable, then this effect’s efficiency is reduced by 20%, lasting for 3 turn(s). Only 1 unremovable buff(s) will be considered. If there are multiple unremovable buffs, then prioritize the effect that increases DMG dealt. At the same time, Luocha gains 1 stack of Abyss Flower and "Touched by the Divine." "Touched by the Divine" enhances the Zone, enabling the Zone to decrease all enemies' DEF by 25%. The enhancement lasts for 3 turn(s).

Talent | Cycle of Life

Restore | Energy Regeneration 0 | Toughness Reduction N/A 

When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy.
When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 12%/18%/19.2% of Luocha's ATK plus 60/240/267. 
While the Zone is active, grants "Nether’s Florentina," an effect that can be charged up, to all allies. An ally launching an attack causes the "Nether’s Florentina" that they possess to rupture, dealing Additional Imaginary DMG to the attacked enemy based on Charge value, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 125%.
After rupturing "Nether’s Florentina," 18% of the consumed Charge value is refunded. 
Through the following methods, all allies charged up the "Nether’s Florentina" that is in their possession:
At the beginning of their turn, charges "Nether’s Florentina," with the Charge value being equal to 35% of Luocha’s ATK.
When their HP is restored, charges "Nether’s Florentina," with the Charge value being equal to 25% of the amount of healing received from the Skill and/or the Zone’s effect. 
The Zone's effect lasts for 2 turns. Luocha is able to gain and consume stack(s) of Abyss Flower while the Zone is active. Deploying the Zone when it is already active will refresh the Zone’s duration instead. When Luocha is knocked down, the Zone will be dispelled.

Technique | Mercy of a Fool

Restore | Energy Regeneration 0 | Toughness Reduction N/A 

After the Technique is used, the Talent will be immediately triggered at the start of the next battle.

Bonus Abilities (Traces)

A2 Bonus Ability | Cleansing Revival

Increases "Nether’s Florentina’s" DMG by 50% and Charging Efficiency by 130%. For every 500 of Luocha’s ATK, additionally increases "Nether’s Florentina’s" DMG by 25% and Charging Efficiency by 5%, up to a maximum increase of 175% and 35%, respectively. For every 3 instances that "Nether’s Florentina" ruptures, Luocha’s next action is advanced by 24%.

A4 Bonus Ability | Sanctified

Increase all allies’ Incoming Healing by 25%. When any enemy in the Zone is attacked by an ally, all allies (except the attacker) restore HP equal to 7% of Luocha's ATK plus 93.

A6 Bonus Ability | Through the Valley

All allies’ chance to resist Crowd Control debuffs increases by 60%. While the Zone is active, this effect is further boosted by an additional 20%. 

Stat Trace Totals

2x Trace: DEF (12.5%)

3x Trace: HP (18%)

5x Trace: ATK (28%)

Eidolons

Eidolon 1 | Ablution of the Quick

Increases "Nether’s Florentina’s" fixed CRIT DMG by 25%. When receiving HP restoration from the Skill/Zone’s effect, if HP is at 50% or higher, the target/attacking ally receives a Shield that can absorb DMG equal to 18% of Luocha's ATK plus 240. If it is from the Zone’s effect, all other allies additionally receive a Shield that can absorb DMG equal to 7% of Luocha's ATK plus 93. This effect lasts for 2 turns. 

Eidolon 2 | Bestowal From the Pure

When "Nether’s Florentina" ruptures, further deals 1 instance(s) of Additional Imaginary DMG to the target that has the highest HP among the hit targets. The following methods are included in the methods that all allies employ in charging up the "Nether’s Florentina" that is in their possession:
When losing HP, charges "Nether’s Florentina," with the Charge value being equal to 13% of the amount of HP loss. 
When receiving/losing the Shield provided by Skill/Zone’s effect, charges "Nether’s Florentina," with the Charge value being equal to 25%/13% of the amount of Shield that is received/lost. 

Eidolon 4 | Heavy Lies the Crown

When Luocha's Zone is active, for every 500 of Luocha’s ATK, additionally increases all allies’ Max HP by 6%, up to a maximum increase of 42%.

Eidolon 6 | Reunion With the Dust

In being enhanced by "Touched by the Divine," the Zone additionally reduces all enemies' All-Type RES by 30%.

Explanation and Conclusion

Luocha has always been the ‘Comfy Healing’ Healer, but these days, a Sustain should do more besides being ‘Comfy’; Sustains should either do buffing, provide utility, or, better yet, do a bit of both. Looking at Luocha’s kit, well, he only does an AoE enemy buff removal and is an ‘SP Factory.’ Yes, with the sets ‘Warrior Goddess of Sun and Thunder’ and ‘Broken Keel' and the LC ‘Multiplication’/‘Quid Pro Quo,’ Luocha can also give a buff and fine-tune the aforementioned utility/provide another utility. However, this is with a build already, and I do believe that Luocha is capable of doing more. 

Hence, I say that his healing should be weaponized; make him be Dewdrop Reincarnate. If he primarily heals and he heals superbly, why not weaponize his healing? In going with what was pitched, this Novaflare enabled Luocha to have his own Dewdrop that is named Nether’s Florentina. What separates Nether’s Florentina from Abundance’s, of Sim-U, Dewdrop is that it does not have a cap, it is ATK scaling, it has a refund mechanic, and it has a fixed CRIT ratio. Since one of Nether’s Florentina’s ways of being charged up is receiving a healing, the Skill becomes Blast-oriented, and the team gets an Incoming Healing buff. Additionally, the Skill finally does not need a major trace to debuff cleanse. 

Regarding the Ultimate’s buff removal, it is very much the ‘relative’ of pre-Novaflare Welt’s delay. This is because most enemies, especially the 'higher ranks,' have unremovable buffs. So, the Ultimate might as well only do insignificant damage. But this will not come into pass, for the renewed Ultimate will inflict a new debuff that will be known as (Unremovable) Buff Efficiency reduce. Speaking of buffs, in using the Ultimate, Luocha gains Touched by the Divine, a ‘Zone Enhancement’ effect that enables his Zone to do a DEF decrease on enemies. 

As for Luocha’s new utilities, he has a built-in self-action advance through his A2, which helps him quickly recover SP, and his talent has a Zone extension. As for the team, provided that the Zone is active, they basically get a Control RES buff through his A6. 

To conclude, Luocha jointly provides ‘Comfy’ Healing and Utilities to the team and ‘Uncomfy Damage,’ which becomes uncomfier, to the enemies. All in all, Luocha fulfilling his oath is definitely on the horizon. 

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u/Aelixiri — 4 months ago

How do you exactly accomplish the 'Evanescia' challenge???

As the title...asks, how do y'all do it? Like, even in an Elation + Energy Comp, I still...fail in accomplishing this challenge of Yaoshi's fox QwQ

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u/Aelixiri — 4 months ago
▲ 24 r/QueensofStarRail+2 crossposts

A Novaflare Marathon (Part 13): What a Fine Gentle-Knight You Are, Argenti (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Argenti’s Novaflare: The OG DPSing Battery, The OG Ultimate Spammer, Pure Fiction’s Menace, Everyone’s Argenti, Idrila’s Proud 

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Argenti Novaflare.’ If you are still willing to thoroughly read and understand my ‘Argenti Novaflare,’ then feel free to take an appreciated journey.

= Skill’s: The Skill is now 170%.

= Ultimate’s (1st): The Ultimate "For In This Garden Supreme Beauty Bestows" is now 220% and further deals DMG for 4 extra times. This DMG is equal to 48% of Argenti's ATK.

= Ultimate’s (2nd): The Ultimate "Merit Bestowed in ‘My’ Garden" is now 340% and further deals DMG for 8 extra times. This DMG is equal to 95% of Argenti's ATK.

= Talent’s: While Argenti is on the field, for every enemy hit when an ally uses their Basic ATK, Skill, or Ultimate, regenerates 3 Energy for themself and 2.5 Energy for all other allies and grants themself/all other allies 2/1 stack(s) of Apotheosis. At max, Apotheosis gives Argenti a 35% CRIT Rate buff and a 70% CRIT DMG buff. For all other allies, Apotheosis gives them a 25% CRIT Rate buff and a 50% CRIT DMG buff. 

= Major Traces’:
A2’s: At the start of an ally’s turn, all allies immediately gain 1 stack(s) of Apotheosis. They get a 60% DMG buff if they have a maxed out Apotheosis. For every excess stack of Apotheosis they gain from the A2 and the Talent, additionally increase the DMG of their next Skill/Follow-Up ATK by 10% and Ultimate by 14%. After launching these attacks, reduces the number of excess Apotheosis in possession to 5.

A4’s: The team gets a 12% Energy Regeneration Rate buff. When enemies enter battle, Argenti regenerates 2 Energy and all other allies regenerate 1.5 Energy.

A6’s: After an ally attacks, if the attacked enemy's current HP percentage is 50% or below, Argenti will automatically use his skill on them. This Skill does not consume Skill Points. 50% of the regenerated Energy gained from this attack is granted to the attacking ally. This effect can only be triggered 1 time per turn and resets at the start of Argenti's turn. If there are no valid enemies to attack, he attacks the enemy with the lowest HP percentage instead.

= Stat Trace Totals’: Rather than gaining 10% HP, Argenti gains 6.7% CRIT Rate. 

= Eidolons’: 
E1’s: At max, Apotheosis gives Argenti a 30% All-Type RES PEN buff and all other allies a 20% All-Type RES PEN buff.

E2’s: The team gets a 75% ATK buff. If the number of enemy/enemies on the field equals to 1/3 or more, this buff is further boosted by 30%/15%.

E4’s: In A6, when the condition has been met, Argenti will now automatically use the Ultimate "For In This Garden Supreme Beauty Bestows."

E6’s: At max, Apotheosis gives Argenti a 50% DEF ignore buff and all other allies a 40% DEF ignore buff.

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Fleeting Fragrance 

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Physical DMG equal to 50%/100%/110% of Argenti's ATK to a single target enemy.

Skill | Justice, Hereby Blooms 

AoE | Energy Regeneration 30 | Toughness Reduction 10 | SP -1 

Deals Physical DMG equal to 85%/170%/182% of Argenti's ATK to all enemies.

Ultimate (1st) | For In This Garden Supreme Beauty Bestows 

AoE | Energy Regeneration 5 | Energy Cost 90 | Toughness Reduction 20 primary + 2 adjacent 

Consumes 90 Energy and deals Physical DMG equal to 156%/220%/232.8% of Argenti's ATK to all enemies and further deals DMG for 4 extra time(s), with each time dealing Physical DMG equal to 10%/48%/55.6% of Argenti's ATK to a random enemy.

Ultimate (2nd) | Merit Bestowed in "My" Garden

AoE | Energy Regeneration 5 | Energy Cost 180 | Toughness Reduction 20 primary + 2 adjacent 

Consumes 180 Energy and deals Physical DMG equal to 228%/340%/362.4% of Argenti's ATK to all enemies and further deals DMG for 8 extra time(s), with each time dealing Physical DMG equal to 57%/95%/102.6% of Argenti's ATK to a random enemy.

Talent | Sublime Object

Enhance | Energy Regeneration 0 | Toughness Reduction N/A 

While Argenti is on the field, for every enemy hit when an ally target uses their Basic ATK, Skill, or Ultimate, regenerates 3 Energy for themself and 2.5 Energy for all other allies and grants themself/all other allies 2/1 stack(s) of Apotheosis. When granted to Argenti, Apotheosis increases his CRIT Rate by 2%/3.5%/3.8% and CRIT DMG by 4%/7%/8.8%. When granted to all other allies, Apotheosis increases their CRIT Rate by 1%/2.5%/2.8% and CRIT DMG by 3%/5%/6.8%. This effect can stack up to 10 time(s).

Technique | Manifesto of Purest Virtue

Impair | Energy Regeneration 0 | Toughness Reduction N/A 

After using the Technique, enemies in a set area are inflicted with Daze for 10 second(s). Dazed enemies will not actively attack the team.
When attacking a Dazed enemy to enter combat, deals Physical DMG to all enemies equal to 80% of Argenti's ATK and regenerates his Energy by 15.

Bonus Abilities (Traces)

A2 Bonus Ability | Piety

At the start of an ally target’s turn, all allies immediately gain 1 stack(s) of Apotheosis. If possessing max stack(s) of Apotheosis, then increase their DMG dealt by 60%. For every excess stack(s) of Apotheosis they gain from the trace "Piety" and the Talent, additionally increase the DMG dealt by their next Skill/Follow-Up ATK by 10% and Ultimate by 14%. After launching these attacks, reduces the number of excess stack(s) of Apotheosis in possession to 5.

A4 Bonus Ability | Generosity

Increases all allies' Energy Regeneration Rate by 12%. When enemy targets enter battle, immediately regenerates 2 Energy for Argenti and 1.5 Energy for all other allies.

A6 Bonus Ability | Courage 

After an ally target attacks, if the attacked target's current HP percentage is 50% or below, Argenti will automatically use his Skill at that target 1 time. This Skill does not consume Skill Points. 50% of the regenerated Energy gained from this attack is granted to the attacking ally target. This effect can only be triggered 1 time per turn and resets at the start of Argenti's turn. If there are no valid targets to attack, he attacks the enemy target with the lowest HP percentage instead.

Stat Trace Totals

2x Trace: CRIT Rate (6.7%)

3x Trace: Physical DMG (14.4%)

5x Trace: ATK (28%)

Eidolons

Eidolon 1 | A Lacuna in Kingdom of Aesthetics

When granted to Argenti/all other allies, each stack of Apotheosis additionally increases his/their All-Type RES PEN by 3%/2%, up to a maximum of 30%/20%. 

Eidolon 2 | Agate's Humility

Increases all allies' ATK by 75%. If the number of enemy(ies) on the field equals to 1/3 or more, then the ATK increase is further boosted by an additional 30%/15%.

Eidolon 4 | Trumpet's Dedication

When the condition has been met, the Ultimate "For In This Garden Supreme Beauty Bestows" will be the attack that Argenti automatically uses in the trace "Courage."

Eidolon 6 | "Your" Resplendence

When granted to Argenti/all other allies, each stack of Apotheosis additionally enables his/their DMG dealt to ignore 5%/4%, up to a maximum of 50%/40%, of the enemy targets’ DEF. 

Explanation and Conclusion

Argenti has always been the ‘OG’ ‘DPSing Battery,’ and ‘Ultimate Spammer.’ These designations, however, are only applicable and helpful to him, and he, presently, does not have a solid ground in the meta. Yes, he is still serviceable in Pure Fiction, and in this endgame, he is one of the two batteries of The Herta, but more is required. This is because in the present day, to be an enabling battery of a Main DPS, it is a requirement that one must have their multipliers to be a close second to the multipliers of the Main DPS that they enable. This is all the while amplifying the team’s damage. If Argenti is going to be a modern-day Main DPS, then he needs the appropriate multipliers and, generally, must do the aforementioned amplification. 

So, to comply with what is required, this Novaflare, besides improving his damage via increased multipliers and adding extra damage, fully realized Argenti’s designations and made them universal. To give detail, at full potential, which is 5 enemies being hit, a unit, which includes him, that is part of his team regenerates 15 Energy for themself and 12.5/13 Energy for all other units. This Energy Regeneration continues to his A4 wherein, at full potential, which is 5 enemies entering the battlefield, he regenerates 10 Energy and all other units regenerate 7.5/8 Energy. The A4 also buffs the team’s Energy Regeneration. Therefore, his team’s Ultimates will keep on coming. 

As for Argenti’s amplification, his kit’s Apotheosis gives the team ‘Harmony-level’ CRIT buffs. Moreover, when ‘overcapping’ on Apotheosis, the team gets a DMG buff from his A2. The A2 also gives a conditional stacking DMG buff to the team’s next Skill/FUA and Ultimate. This buff is conditional as in it is dependent on each unit’s excess Apotheosis. With the way it is constructed, after launching the ‘first batch’ of their next Skill/FUA and Ultimate, the A2 guarantees that the ‘second and following batches’ of their next Skill/FUA and Ultimate get a 50%/70% DMG buff. Regarding what new utility his kit provides, his A6 is literally Seele’s Skill but AoE and does give Energy to him and the ally, which can also be him, that made it trigger. 

To conclude, this Novaflare basically made Argenti’s team be Argenti, and who wouldn’t want to be Argenti? This is the unit whose Ultimate damage has become reliable and that has a renewed built-in CRIT buffs and a newly added DMG buff. All in all, with this Novaflare, Argenti does justice to Idrila and the Path of Beauty. 

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u/Aelixiri — 4 months ago
▲ 7 r/QueensofStarRail+2 crossposts

A Novaflare Marathon (Part 12): Aglaea — The Goldweaver Wears Mnestia (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Aglaea’s Novaflare: Most Frequent Launched Attacks, Maximized Joint Slay, Fast and the Gorgeous, Self-Sufficient Woman, Slashes and Pierces Galore

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Aglaea Novaflare.’ If you are still willing to thoroughly read and understand my ‘Aglaea Novaflare,’ then feel free to take an appreciated journey.

= Basic ATK’s (Enhanced): The Joint ATK is now 300% of Aglaea’s and 250% of Garmentmaker’s, with the adjacent targets taking 135% of Aglaea’s and 112% of Garmentmaker’s.

= Ultimate’s: If the gained SPD Boost stacks are at their max or have reached their max, Aglaea, while in the "Supreme Stance" state, gets a 15% Energy Regeneration Rate Buff. Moreover, while in Supreme Stance, after Aglaea or Garmentmaker attacks the enemy afflicted with "Seam Stitch," Aglaea additionally regenerates 10 Energy.

= Talent’s: The enemy with the "Seam Stitch" state takes 25% increased DMG, and when being attacked by Aglaea or Garmentmaker, Additional Lightning DMG, which is 105% of her ATK, is dealt by Aglaea. 

= Memosprite’s Skill’s: Garmentmaker’s Skill is now 194% to one enemy and 116% to adjacent targets. 

= Memosprite’s Talent’s (3rd): When Garmentmaker disappears, Aglaea gets 40 Energy.

= Major Traces’:
A2’s: A 28% CRIT Rate buff for Aglaea and Garmentmaker. 

A6’s: While in Supreme Stance, for every 3 actions that she takes, Aglaea regenerates Energy equal to 6% of her Max Energy.

= Stat Trace Totals’: Rather than gaining 12.5% DEF, Aglaea gains 5 Speed.

= Eidolons’:
E1’s: The Additional Lightning DMG that is dealt by Aglaea to the target with the "Seam Stitch" state is now 150%, with the adjacent targets taking 75% Additional Lightning DMG. Moreover, after Aglaea or Garmentmaker attacks the enemy afflicted with "Seam Stitch," Aglaea additionally regenerates 15 Energy. 

E2’s: In taking action, Aglaea and Garmentmaker get, at max, a 27% DEF ignore buff. This buff becomes 42% when Aglaea is in the "Supreme Stance" state.

E6’s: The Lightning RES PEN buff that Aglaea and Garmentmaker get when Aglaea is in "Supreme Stance" is now 30%. When Aglaea's or Garmentmaker's SPD is greater than 160/240/320, the DMG dealt by their Joint ATK increases by 30%/60%/90%.

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Thorned Nectar

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Lightning DMG equal to 50%/100%/110% of Aglaea's ATK to one designated enemy.

Basic ATK (Enhanced) | Slash by a Thousandfold Kiss

Blast | Energy Regeneration 20 | Toughness Reduction 20 primary + 10 adjacent | SP 0

Aglaea and Garmentmaker launch a Joint ATK on the target, respectively dealing Lightning DMG equal to 150%/300%/320% of Aglaea's ATK and 125%/250%/270% of Garmentmaker's ATK to the target. Also, deal Lightning DMG equal to 68%/135%/144% of Aglaea's ATK and 56%/112%/121% of Garmentmaker's ATK to adjacent targets.
"Slash by a Thousandfold Kiss" cannot recover Skill Points.

Skill | Rise, Exalted Renown

Summon | Energy Regeneration 20 | Toughness Reduction N/A | SP -1 

Restores HP to Garmentmaker by 25%/50%/55% of its Max HP. If Garmentmaker is absent, summons the memosprite Garmentmaker and this unit immediately takes action.

Ultimate | Dance, Destined Weaveress

Enhance | Energy Regeneration 5 | Energy Cost 350 | Toughness Reduction N/A 

Summons the memosprite Garmentmaker. If Garmentmaker is already on the field, then restores its HP to max. Aglaea enters the "Supreme Stance" state and immediately takes action.
While in the "Supreme Stance" state, Aglaea gains the SPD Boost stacks from Garmentmaker's Memosprite Talent, with each stack increasing her SPD by 10%/15%/16%. If the gained SPD Boost stacks are at their max or have reached their max, while in the "Supreme Stance" state, increases Aglaea’s Energy Regeneration Rate by 15%. Enhances Basic ATK to "Slash by a Thousandfold Kiss," and cannot use Skill. Garmentmaker is immune to Crowd Control debuffs.
While in Supreme Stance, after Aglaea or Garmentmaker attacks the enemy afflicted with "Seam Stitch," additionally regenerates 10 Energy. 
A countdown appears on the Action Order, with its own SPD set at 100. Using Ultimate again when the countdown is on the Action Order will reset the countdown. When the countdown's turn starts, Garmentmaker self-destructs. When Garmentmaker disappears, Aglaea's "Supreme Stance" state is dispelled.

Talent | Rosy-Fingered

Enhance | Energy Regeneration 10 | Toughness Reduction N/A 

The memosprite Garmentmaker has an initial SPD equal to 35% of Aglaea's SPD and a Max HP equal to 44%/66%/70.4% of Aglaea's Max HP plus 180/720/828. While Garmentmaker is on the field, Aglaea's attacks inflict the target with the "Seam Stitch" state, taking 13%/25%/28% increased DMG. After attacking enemies in the "Seam Stitch" state, further deals Additional Lightning DMG equal to 87%/105%/108.6% of Aglaea's ATK. "Seam Stitch" only takes effect on the most recently inflicted target.

Technique | Meteoric Sunder

N/A (or Summon) | Energy Regeneration 0 | Toughness Reduction 20 

Summons the memosprite Garmentmaker and launches a forward joint attack. After entering battle, regenerates 30 Energy and deals Lightning DMG equal to 100% of Aglaea's ATK to all enemy targets. Then, randomly inflicts the "Seam Stitch" state to a random enemy target.

Memosprite Abilities

values at Trace Level 1/6/7 

Memosprite Skill | Thorned Snare 

Blast | Energy Regeneration 10 | Toughness Reduction 10 primary + 5 adjacent 

Deals Lightning DMG equal to 97%/194%/205% of ATK to one enemy and Lightning DMG equal to 58%/116%/122.6% of ATK to adjacent targets. 

Memosprite Talent | A Body Brewed by Tears

Enhance | Energy Regeneration 0 | Toughness Reduction N/A 

After attacking an enemy afflicted with "Seam Stitch," increases this unit's SPD by 44/55/57, stacking up to 6 time(s). When Garmentmaker takes action, automatically uses "Thorned Snare," prioritizing enemies under the "Seam Stitch" state.

「The Speeding Summer」
Enhance | Energy Regeneration 0 | Toughness Reduction N/A 

When Garmentmaker is summoned, this unit's action advances by 100%. 

「Bloom of Drying Grass」
Enhance | Energy Regeneration 0 | Toughness Reduction N/A 

When Garmentmaker disappears, regenerates 40 Energy for Aglaea.

Bonus Abilities (Traces)

A2 Bonus Ability | The Myopic's Doom

Increases Aglaea’s and the memosprite Garmentmaker's CRIT Rate by 28%. While in Supreme Stance, increases Aglaea's and Garmentmaker's ATK by an amount equal to 720% of Aglaea's SPD plus 360% of Garmentmaker's SPD.

A4 Bonus Ability | Last Thread of Fate

When Garmentmaker disappears, up to 1 stack(s) of the SPD Boost from the Memosprite Talent can be retained. When Garmentmaker is summoned again, gains the corresponding number of SPD Boost stacks.

A6 Bonus Ability | The Speeding Sol

At the start of battle, if this unit's Energy is lower than 50%, regenerates this unit's Energy to 50%. Afterwards, while in Supreme Stance, for every 3 actions that she takes, Aglaea regenerates Energy equal to 6% of her Max Energy.

Stat Trace Totals

2x Trace: Speed (5)

3x Trace: CRIT Rate (12%)

5x Trace: Lightning DMG (22.4%)

Eidolons

Eidolon 1 | Drift at the Whim of Venus

The multiplier of the Additional Lightning DMG that is dealt to the target with the "Seam Stitch" state increases by 45%, with the adjacent targets taking Additional Lightning DMG equal to 75% of Aglaea’s ATK. After Aglaea or Garmentmaker attacks the enemy afflicted with "Seam Stitch," additionally regenerates 15 Energy.

Eidolon 2 | Sail on the Raft of Eyelids

When Aglaea or Garmentmaker takes action, enables the DMG dealt by Aglaea and Garmentmaker to ignore 9% of the target's DEF, stacking up to 3 time(s). This effect additionally increases by 5% when Aglaea is in the "Supreme Stance" state.

Eidolon 4 | Flicker Below the Surface of Marble

The SPD Boost effect from the Memosprite Talent has its max stack limit increased by 1. After Aglaea uses an attack, can also make Garmentmaker gain the SPD Boost effect from the Memosprite Talent.

Eidolon 6 | Fluctuate in the Tapestry of Fates

While Aglaea is in "Supreme Stance," increases her and Garmentmaker's Lightning RES PEN by 30%. When Aglaea's or Garmentmaker's SPD is greater than 160/240/320, the Joint ATK DMG dealt by them increases by 30%/60%/90%.

Explanation and Conclusion

As an ‘E0S0 Aglaea haver,’ even with the ‘combo’ of Sunday and Huohuo, clunkiness can still be felt in Aglaea’s kit, and her having a reliance on the ‘Energy-giving’ War Armor of Amphoreus’ enemies, which have become uncommon due to the ‘meta’ currently favoring Elation, only adds to the said clunkiness. Granted, as of this moment, I lack Cyrene, the unit whose ‘Support’ maxes out Garmentmaker’s SPD Boost stacks and gives a ‘consumable’ effect that makes Aglaea regenerate 70 Energy, and my Sunday and Huohuo lack their ‘Energy-Regeneration-Rate-increasing’ Sig, with Huohuo also lacking her E1, the eidolon that gives a teamwide 12% SPD buff. Even then, an ‘E0S0’ Aglaea should be able to help herself in charging up her Ultimate. Yes, she is built to be fast and becomes even faster when she is in her "Supreme Stance," which results in having frequent Energy-regenerating attacks, but it is frankly not enough. This is because she lacks a buff and/or mechanic for her Energy regeneration. 

So, in taking into account what Aglaea needs, this Novaflare will make her gain an Energy Regeneration Rate buff and have her regenerate more Energy, which is done by attacking and taking action when she is in the "Supreme Stance." As for her strengthened offense, the multiplier of the Joint ATK that she and Garmentmaker deals, and the multiplier of Garmentmaker’s Skill are increased. Additionally, the Additional Lightning DMG that is dealt by Aglaea is increased, because why was this that low? Regarding the enemy that is taking the brunt of Aglaea and Garmentmaker’s damage, they now take increased DMG. To help guarantee their damage going critical, Aglaea and Garmentmaker gain a CRIT Rate buff.

To conclude, this Novaflare gives ‘breathability’ to Aglaea, ‘breathability’ as in her reliance on the aforementioned units, and Amphoreus’ ‘mechanic’ is less of a 'lifeline' but more of a ‘bonus,’ resulting in her gaining a ‘sense of self-sufficiency’ and her team’s units having variety. As a newly self-sufficient woman, the cosmos better gird their loins for the arrival of Aglaea, Amphoreus’ ‘Miranda Priestly.’

reddit.com
u/Aelixiri — 4 months ago
▲ 15 r/QueensofStarRail+3 crossposts

A Novaflare Marathon (Part 11): The Dan Perma-Heng (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of DHPT’s Novaflare: Superb Shielding Sustain, Bondmatehood, DHPT and Souldragon Won’t Hesitate, The Ica (of Hyacine’s) of Shielders

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘DHPT Novaflare.’ If you are still willing to thoroughly read and understand my ‘DHPT Novaflare,’ then feel free to take an appreciated journey.

= Base Stats’: DHPT’s Base ATK is now, at max, 601.

= Basic ATK’s: While "Souldragon" is enhanced, DHPT, in using Basic ATK, additionally deals DMG of the Bondmate's Type equal to 30% of the Bondmate's ATK to the targeted enemy. 

= Skill’s: The ATK buff for the "Bondmate" has been added in the Skill and is now 21% of DHPT's ATK.

= Ultimate’s: The Ultimate is now 600%. When enhanced "Souldragon" takes action, DHPT and "Bondmate" launch a Joint Follow-Up ATK on all enemies, each dealing Physical DMG equal to 320% of DHPT's ATK and DMG of the Bondmate's Type equal to 90% of the Bondmate's ATK. Additionally, deals Physical DMG equal to 80% of DHPT's ATK and DMG of the Bondmate’s Type equal to 60% of the Bondmate's ATK to the highest HP enemy. The number of actions for the enhanced "Souldragon" from Ultimate is now 3.

= Talent’s: When DHPT or "Souldragon" provides a Shield, reduces the DMG taken by the "Bondmate" and other allies by 20% and 14%, respectively.

= Major Traces’:
A2’s: DHPT gets a personal 48% CRIT Rate buff and 100% CRIT DMG buff. For every 400 of DHPT's ATK, capping at 4000 of his ATK, DHPT will get an additional 4% CRIT Rate buff and a 10% CRIT DMG buff. The Ultimate of DHPT will be considered as FUA if his CRIT Rate is at least 76%. 

A6’s: For every 3 instances of teamwide Shielding that "Souldragon" does, "Souldragon" becomes enhanced and immediately takes action, enabling DHPT and "Bondmate" to launch a Joint Follow-Up ATK on all enemies, each dealing Physical DMG equal to 240% of DHPT's ATK and DMG of the Bondmate's Type equal to 60% of the Bondmate's ATK.

= Eidolons’:
E1’s: Through DHPT’s Ultimate, the team gets a 14% All-Type RES PEN buff, with the "Bondmate" getting an additional 10% All-Type RES PEN buff. This effect will last for as long as the "Bondmate" is on the field.

E2’s: The number of actions for the enhanced "Souldragon" from Ultimate is now 6. The Joint Follow-Up ATK of DHPT and "Bondmate" gets a 300% original DMG buff. 

E4’s: The Joint Follow-Up ATK of DHPT and "Bondmate," which is enabled by the enhanced "Souldragon" through the trace "Sublimity," gets a 200% original DMG buff. 

E6’s: When the "Bondmate" is on the field, the enemies' DEF is decreased by 40%. The "Bondmate" gets an 18% DEF ignore buff. When DHPT uses Ultimate, the "Bondmate" will additionally deal DMG of the Bondmate's Type to all enemies, equal to 440% of the Bondmate's ATK.

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Aegis Vitae

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Physical DMG equal to 50%/100%/110% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
While "Souldragon" is enhanced, Dan Heng • Permansor Terrae will additionally deal DMG of the Bondmate's Type to the enemy target equal to 15%/30%/38% of the Bondmate's ATK.

Skill | Terra Omnibus

Defense | Energy Regeneration 30 | Toughness Reduction N/A | SP -1 

Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 14%/20%/21.2% of Dan Heng • Permansor Terrae's ATK plus 100/400/445 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill.
When using Skill, increases ATK for the target who has become 'Bondmate' by an amount equal to 11%/21%/26% of Dan Heng • Permansor Terrae's ATK. 
"Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.

Ultimate | A Dragon's Zenith Knows No Rue

AoE | Energy Regeneration 5 (Ultimate) & 0 (Souldragon) | Energy Cost 135 | Toughness Reduction 20 (Ultimate) & 20 (Souldragon) 

Deals Physical DMG equal to 300%/600%/630% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 14%/20%/21.2% of Dan Heng • Permansor Terrae's ATK plus 100/400/445, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill.
"Souldragon" becomes enhanced. When "Souldragon" takes action, Dan Heng • Permansor Terrae and "Bondmate" will launch a Joint Follow-Up ATK on all enemies, each dealing Physical DMG equal to 160%/320%/328% of Dan Heng • Permansor Terrae's ATK and DMG of the Bondmate's Type equal to 45%/90%/98% of the Bondmate's ATK. Additionally, deals Physical DMG equal to 40%/80%/88% of Dan Heng • Permansor Terrae's ATK and DMG of the Bondmate’s Type equal to 30%/60%/68% of the Bondmate's ATK to the enemy target whose current HP is the highest.
The enhancement lasts for 3 "Souldragon" action(s).

Talent | Of Virtue, Forms Unfold

Defense | Energy Regeneration 0 | Toughness Reduction N/A 

When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165.
When "Souldragon" takes action, dispels 1 debuff(s) (prioritizing Crowd Control debuff) from all allies and provides a Shield that can offset DMG equal to 7%/10%/10.6% of Dan Heng • Permansor Terrae's ATK plus 50/200/223. The ally target whose current Shield Effect is the lowest is provided with an additional Shield that can offset DMG equal to 3%/5%/5.6% of Dan Heng • Permansor Terrae's ATK plus 25/100/123. This effect lasts for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill.
When Dan Heng • Permansor Terrae or "Souldragon" provides a Shield, reduces the DMG taken by the "Bondmate" and other allies by 12%/20%/21.6% and 6%/14%/15.6%, respectively, lasting for 3 turn(s).
When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.

Technique | Earthrend

Impair | Energy Regeneration 0 | Toughness Reduction N/A 

After using Technique, gains "Bondmate" and inflict Daze on enemies within a certain area for 10 second(s). Dazed enemies will not actively attack ally targets.
When switching the active character, "Bondmate" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Bondmate" without consuming any Skill Points.

Bonus Abilities (Traces)

A2 Bonus Ability | Empyreanity

Increases Dan Heng • Permansor Terrae's CRIT Rate by 48% and CRIT DMG by 100%. For every 400 of Dan Heng • Permansor Terrae's ATK, additionally increases his CRIT Rate by 4% and CRIT DMG by 10%, up to a max increase of 40% and 100%, respectively. Provided that his CRIT Rate is at least 76%, the Ultimate of Dan Heng • Permansor Terrae will be considered as Follow-Up ATK.

A4 Bonus Ability | Sylvanity

When combat starts, Dan Heng • Permansor Terrae advances action by 40%. When the 'Bondmate' uses an attack, Dan Heng • Permansor Terrae regenerates 6 Energy and 'Souldragon' advances action by 15%.

A6 Bonus Ability | Ability Name 

For every 3 instances of "Souldragon" providing a Shield to all allies, "Souldragon" becomes enhanced and immediately takes action, enabling Dan Heng • Permansor Terrae and "Bondmate" to launch a Joint Follow-Up ATK on all enemies, each dealing Physical DMG equal to 240% of Dan Heng • Permansor Terrae's ATK and DMG of the Bondmate's Type equal to 60% of the Bondmate's ATK.

Stat Trace Totals

2x Trace: Speed (5)

3x Trace: DEF (22.5%)

5x Trace: ATK (28%)

Eidolons

Eidolon 1 | Shed Scales of Old

When Dan Heng • Permansor Terrae uses Ultimate, recovers 1 Skill Point(s) and increases allies’ All-Type RES PEN by 14%. The "Bondmate's" All-Type RES PEN additionally increases by 10%. This effect will last for as long as the "Bondmate" is on the field. 

Eidolon 2 | Watch Trails to Blaze

Additionally increases the number of actions for the enhanced "Souldragon" from Ultimate by 3. After Dan Heng • Permansor Terrae uses Ultimate, "Souldragon" advances action by 100%. When the enhanced "Souldragon" takes action, the DMG dealt by Dan Heng • Permansor Terrae and "Bondmate’s" Joint Follow-Up ATK becomes 300% of its original DMG, and the Shield Effect provided in this instance becomes 200% of its original Shield Effect.

Eidolon 4 | By Oath, This Vessel Is I

When the enhanced "Souldragon" immediately takes action, through the trace "Sublimity," the DMG dealt by Dan Heng • Permansor Terrae and "Bondmate’s" Joint Follow-Up ATK becomes 200% of its original DMG.

Eidolon 6 | One Dream to Enfold All Wilds

When the "Bondmate" is on the field, decreases all enemies' DEF by 40%. When the "Bondmate" deals DMG, ignores 18% of the enemy targets' DEF. When Dan Heng • Permansor Terrae uses Ultimate, the "Bondmate" will additionally deal DMG of the Bondmate's Type to all enemies, equal to 440% of the Bondmate's ATK.

Explanation and Conclusion

In my eyes, in being released and being used in the contents that HSR offers, DHPT’s potential as the Ica (of Hyacine) of Shielders can still be sensed and, therefore, can be truly brought out.

So, in bringing out his ‘Shielder-Ica’ potential, the ‘Enhanced Souldragon’s’ ‘mechanic’ of dealing ‘Bondmate’s DMG,’ which is based on their Type and ATK, has been reimplemented. ‘Enhanced Souldragon’ will then deal this ‘Bondmate DMG’ by making the ‘Bondmate’ and DHPT launch a Joint FUA. This Joint FUA, which is accessed through DHPT’s Ultimate, is AoE and will make the ‘Bondmate’ and DHPT additionally deal damage to the highest HP enemy. 

When the condition has been met, the A6 will make the ‘Bondmate’ and DHPT launch a separate Joint FUA. This Joint FUA is distinct from the Joint FUA of DHPT’s Ultimate. Furthermore, while ‘Souldragon’ is enhanced, DHPT, in using Basic ATK, additionally deals the said ‘Bondmate’s DMG.’

In being reestablished as the Sub-DPS of ‘Shielding-Sustain,’ DHPT will have his A2 give him a CRIT Rate buff and a CRIT DMG buff. These buffs are of necessity because DHPT will 98% have an ‘ATK Body’ to primarily ‘amp up’ his, increased, ATK buff for the ‘Bondmate’ and his ‘Shield’s health.’ Moreover, DHPT’s capability as a ‘Preservation unit’ is improved by making him, or 'Souldragon,' give a ‘reduced DMG taken’ buff to the ‘Bondmate’ and other allies. 

To conclude, with this Novaflare, DHPT will have a ‘comeback’ in being the ‘Sub-DPSing’ Sustain of any DPS that potently ‘Self-Buffs,’ needs High Attack Count, attacks with the targeted enemies being inflicted with an ‘effect,’ attacks with the targeted enemies being implanted with Weakness(es), and attacks that innately deal Additional DMG. All in all, DHPT’s standing as the guardian of the Trailblaze and allies of the Trailblaze become even more permanent. 

reddit.com
u/Aelixiri — 4 months ago
▲ 5 r/CipherMainsHSR_+1 crossposts

A Novaflare Marathon (Part 10): Enemies? Cipher Got Your Tongue? (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Cipher’s Novaflare: Universality, Permanent Uptime, True DMG Stonks, Drop the True DMG, 9 Lives for the Cat and Her Litter, Sharper Claws

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Cipher Novaflare.’ If you are still willing to thoroughly read and understand my ‘Cipher Novaflare,’ then feel free to take an appreciated journey.

= Skill’s: The ATK buff that Cipher gains and the Weaken debuff she inflicts have been relocated on the traces "Sleight of Sky" and "300 Rogues," respectively. The Skill is now 225% to the designated enemy and 125% to the adjacent targets. 

= Ultimate’s: The Ultimate is now 270% to the designated enemy and another 90% to the said enemy and the adjacent targets. 

= Talent’s: The Talent’s FUA is now 330% and can trigger up to 2 times. Cipher deals 1 instance of Additional Quantum DMG, which is equal to 120%/60% of her ATK, every time she and her allies attack the "Patron"/"non-Patron(s)." To exemplify, if an ally’s attack is AoE and the battlefield has 5 enemies, it will be 120% to the targeted "Patron" and 60% to the 4 targeted "non-Patron(s)." The tallying of 8% of allies’ non-True DMG that is dealt to "non-Patron(s)" has been added. 

= Major Traces’:
A2’s: When Cipher’s CRIT Rate and gained tally reach their max, her Ultimate will be considered a Follow-Up ATK.

A4’s: Under the condition that an enemy is in the "Patron" state, "Thief Star’s Heroism" is granted to Cipher. With this effect, allies receive 12% less DMG, enemies’ DMG received increases by 50%, and triggers the corresponding effects based on the first type of DMG dealt in the current battle:
DoT or CRIT: Teamwide 90% DMG buff and enemies get a 15% ATK reduce.
Break: Teamwide 12% Break DMG dealt and enemies get a 10% decreased DMG dealt.
Elation: Teamwide 12% Elation and enemies get a 10% decreased DMG dealt.
Only 1 aforementioned effect can exist in the current battle.

A6’s: Cipher gets a personal 60% ATK buff and 125% CRIT DMG buff. When attacking enemies, Cipher refreshes the effect that her "Thief Star’s Heroism" provides in the trace "300 Rogues." Cipher can trigger a new effect. This ‘action’ of Cipher counts as a debuff being inflicted.

= Stat Trace Totals’: Rather than gaining 10% Effect HIT Rate, Cipher gains 6.7% CRIT Rate. 

= Eidolons’:
E1’s: There will now be 2 effects, which are triggered by Cipher’s "Thief Star’s Heroism" via the trace "300 Rogues," that exist in the current battle. Moreover, the following effect is included in the selection of corresponding effects:
Teamwide 12% All-Type RES and enemies get a 28% All-Type RES reduce.

E2’s: Cipher gets a personal 20% All-Type RES PEN buff from the trace "Sleight of Sky." 

E4’s: Cipher’s Additional Quantum DMG on "Patron"/"non-Patron(s)" is now 180%/90%. 

E6’s: Cipher’s personal DMG buff is now 450%. An additional 16% of non-Overflow DMG dealt by her attacks is recorded. 

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Oops, a Missed Catch 

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Quantum DMG equal to 50%/100%/110% of Cipher's ATK to one designated enemy.

Skill | Hey, Jackpot for the Taking

Blast | Energy Regeneration 30 | Toughness Reduction 20 primary + 10 adjacent | SP -1 

Deals Quantum DMG equal to 113%/225%/245% of Cipher's ATK to one designated enemy and Quantum DMG equal to 63%/125%/135% of Cipher's ATK to its adjacent targets.

Ultimate | Yours Truly, Kitty Phantom Thief!

Blast | Energy Regeneration 5 | Energy Cost 130 | Toughness Reduction 30 primary + 20 adjacent 

Deals Quantum DMG equal to 135%/270%/282% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 45%/90%/94% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability.

Talent | The Hospitable Dolosian

Single Target | Energy Regeneration 5 | Toughness Reduction 20 

When there are no enemy targets in "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the latest target.
After the "Patron" is attacked by other ally targets, Cipher immediately launches a Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 165%/330%/345% of Cipher's ATK. This effect can be triggered up to 2 time(s) each turn, and it resets at the start of Cipher's turn.
When Cipher and other ally targets attack the "Patron"/"non-Patron(s)," 1 instance of Additional Quantum DMG is dealt by Cipher, being equal to 120%/60% of her ATK. 
Cipher will tally 12%/8% of the non-True DMG ally targets dealt to "Patron"/"non-Patron(s)." Overflow DMG will not be tallied. After using Ultimate, clears this tally.

Technique | Puss in Boots 

Enhance | Energy Regeneration 0 | Toughness Reduction N/A 

Obtains "Zagreus's Blessing" for 15 second(s). During this time, Cipher will be undetectable by enemies and her movement speed increases by 50%. When approaching an enemy in the overworld/Simulated Universe/Divergent Universe, there is a chance of immediately obtaining a random Consumable. You can obtain Consumables up to 50 time(s) in each Earth day.
When entering battle with "Zagreus's Blessing" active, deals Quantum DMG equal to 100% of Cipher's ATK to all enemies. Increases the recorded DMG Cipher obtains from this instance of DMG by 200%.

Bonus Abilities (Traces)

A2 Bonus Ability | Empyrean Strides

When Cipher's SPD is higher than or equal to 140/170, CRIT Rate increases by 25%/50%, and the gained tally increases by 50%/100%. When the effects have reached their max, the Ultimate of Cipher will be considered as Follow-Up ATK.

A4 Bonus Ability | 300 Rogues

When the battlefield has an enemy target in the "Patron" state, grants "Thief Star’s Heroism" to Cipher. When Cipher has "Thief Star's Heroism," allies receive 12% less DMG, increases enemies’ DMG received by 50%, and triggers the corresponding effects based on the first type of DMG dealt in the current battle:
DoT or CRIT: Increases DMG dealt by all allies by 90% and reduces enemies’ ATK by 15%.
Break: Increases allies’ Break DMG dealt by 12% and decreases enemies’ DMG dealt by 10%.
Elation: Increases allies’ Elation by 12% and decreases enemies’ DMG dealt by 10%.
Only 1 aforementioned effect can exist in the current battle.

A6 Bonus Ability | Sleight of Sky

Increases Cipher's ATK by 60% and CRIT DMG by 125%. Moreover, the corresponding effect from the trace "300 Rogues" is instead based on the most recent type of DMG dealt. When a corresponding effect is refreshed or a new effect is triggered, it is considered as inflicting a debuff.

Stat Trace Totals

2x Trace: CRIT Rate (6.7%) 
3x Trace: Quantum DMG (14.4%) 
5x Trace: Speed (14) 

Eidolons

Eidolon 1 | Read the Room, Seek the Glee

The maximum count of effects that exists in the current battle, which Cipher’s "Thief Star’s Heroism" triggers via the trace "300 Rogues," increases by 1. Moreover, the following effect is included in the selection of corresponding effects:
Increases allies’ All-Type RES by 12% and reduces enemies' All-Type RES by 28%.

Eidolon 2 | In the Fray, Nab On a Spree

Cipher's recorded DMG is 150% of the original recorded DMG value. The trace "Sleight of Sky" additionally increases Cipher’s All-Type RES PEN by 20%. 

Eidolon 4 | The Jig Is Up, Quick to Flee

The multiplier of the Additional Quantum DMG that is dealt by Cipher on the "Patron"/"non-Patron(s)" is increased by 60%/30%. 

Eidolon 6 | The Thief's Game, Unsung and Free

Increases Cipher’s DMG dealt by 450%. Records an additional 16% of non-Overflow DMG dealt by Cipher’s attacks. After resetting the record upon using her Ultimate, returns 20% of the reset record.

Explanation and Conclusion

With Feixiao getting Ashveil, Acheron getting Blade-Mortenax, and Archer eventually getting his fated master, and most players not going for a sustainless run when doing endgame content, Cipher has been pushed farther away from the said Main DPSes that she primarily supports. 

So, for her to make a ‘comeback’ in supporting the aforementioned Main DPSes and, in general, any DPSes via replacing the sustain and thus doing a sustainless run, this Novaflare, besides increasing her multipliers, personal buffs, and provided buffing multiplier, will make Cipher do a ‘Robin Hood,’ wherein her ‘treasure-stealing’ results in the enemies being disadvantaged and her allies gaining an advantage. In other words, the enemies are weakened and become vulnerable, and her allies’ attacks are strengthened and are provided with increased survivability. In the strengthening of allies’ attacks, Cipher contributes the Additional Quantum DMG that she deals.

To conclude, with this Novaflare, Cipher makes herself and her allies ‘channel’ her ‘cousins,’ the big cats and have ‘9 lives.’ In getting a deserved power nap, the ‘Robin Hood’ of Amphoreus will, once more, run like the wind, with tricks, treasures, and assistance in hand.

reddit.com
u/Aelixiri — 4 months ago
▲ 17 r/QueensofStarRail+3 crossposts

A Novaflare Marathon (Part 9): Anaxa, The Terror Prof (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Anaxa’s Novaflare: Frequently Cast Skill, The Weakness Type Implanter, Versatility, The Erudition’s Aide, The (Not So) Frail, Demised, and Demise-Giving Scholar

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Anaxa Novaflare.’ If you are still willing to thoroughly read and understand my ‘Anaxa Novaflare,’ then feel free to take an appreciated journey.

= Skill’s: The Skill and its instances of DMG are now 78%. The DMG buff, which is based on the number of enemies, that the Skill gains is 30% and will be 150% if the battlefield has 5 enemies. 

= Ultimate’s: The Ultimate is now 190%. 7 instances of Additional Wind DMG that is equal to 39% of Anaxa’s ATK will be dealt, with the highest HP enemy being the priority, when an "Erudition" ally character attacks an enemy that is afflicted with the "Sublimation" state. If Anaxa is the attacking "Erudition" character, the instances of Additional Wind DMG will be 3 instead. This Additional Wind DMG can trigger up to 2 times and will reset after Anaxa uses his Ultimate.

= Talent’s: A 21% All-Type RES reduce and 50% increased Toughness Reduction on enemies afflicted with the "Qualitative Disclosure" state. Anaxa, in attacking enemies afflicted with the "Qualitative Disclosure" state, will personally get a 40% increased DMG buff against them and, at max, a 60% ATK buff. The Talent’s Additional Skill will recover 1 SP for the team. 

= Major Traces’:
A4’s: A 20% DEF ignore buff for the team and 140% CRIT DMG buff for Anaxa if he is the only "Erudition" character. If there is another "Erudition" character, the team and Anaxa instead get a 40% DEF ignore buff and 70% CRIT DMG buff, respectively. 

= Eidolons’:
E1’s: 2 instances of the Talent’s Weakness Implant effect on enemies entering the battlefield and their All-Type RES is reduced by 24%. 

E2’s: The Skill will now deal 6 instances of DMG. When an enemy afflicted with the "Qualitative Disclosure" state is attacked by an "Erudition" ally character, an Additional Skill occurs. A 13% multiplier increase for the instance(s) of DMG that this Additional Skill deals. If Anaxa is the only "Erudition" character and the enemy is attacked by an ally character, the said multiplier increase is 6% instead. This Additional Skill cannot trigger this effect again and will not trigger the Talent’s Additional Skill. This effect can trigger up to 2 time(s) and will reset every time Anaxa uses his Ultimate. 

E4’s: The A4 will just give a teamwide 40% DEF ignore buff and 140% CRIT DMG buff for Anaxa.

E6’s: A 160% original DMG buff for Anaxa if he is the only "Erudition" character. On the other hand, a 120% and 140% original DMG buff for the "Erudition" ally character and Anaxa, respectively, if Anaxa is with another "Erudition" ally character.

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Pain, Brews Truth 

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Wind DMG equal to 50%/100%/110% of Anaxa's ATK to one designated enemy.

Skill | Fractal, Exiles Fallacy 

Bounce | Energy Regeneration 6 | Toughness Reduction 10 | SP -1 

Deals Wind DMG equal to 39%/78%/85% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 39%/78%/85% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill.
When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 30%.

Ultimate | Sprouting Life Sculpts Earth 

AoE | Energy Regeneration 5 | Energy Cost 140 | Toughness Reduction 20 

Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 95%/190%/206% of Anaxa's ATK to all enemies. 
In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
When an enemy afflicted with the "Sublimation" state is attacked by Anaxa/an "Erudition" ally character, 3/7 instance(s) of DMG will be dealt additionally, dealing Wind DMG equal to 20%/39%/46% of Anaxa's ATK and prioritizing the enemy with the highest HP. This effect can trigger up to 2 time(s), resetting after Anaxa uses his Ultimate. 

Talent | Tetrad Wisdom Reigns Thrice 

Impair | Energy Regeneration 0 | Toughness Reduction N/A 

Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. 
While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Enemy targets afflicted with the "Qualitative Disclosure" state will have their All-Type RES reduced by 18.5%/21%/21.5% and will take increased Toughness Reduction by 50%. 
Anaxa deals 28%/40%/42.4% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This Additional Skill recovers 1 Skill Point(s) for the team, does not consume any Skill Points, and cannot trigger this effect again. If the target has been defeated before the Additional Skill is used, it will be cast on one random enemy instead.
When using Skill on an enemy target afflicted with the "Qualitative Disclosure" state, increases ATK by 10%/20%/28%, lasting for 2 turn(s). This effect can stack up to 3 time(s).

Technique | Prism of the Pupil 

Impair | Energy Regeneration 0 | Toughness Reduction N/A

After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter battle via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s).

Bonus Abilities (Traces)

A2 Bonus Ability | Roaming Signifier

When using Basic ATK, additionally regenerates 10 Energy. At the start of the turn, if there are no enemy targets in the "Qualitative Disclosure" state, immediately regenerates 30 Energy.

A4 Bonus Ability | Imperative Hiatus

Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle:
1 character: Allies’ DMG dealt ignores 20% of the enemy target’s DEF, and Anaxa’s CRIT DMG increases by 140%.
At least 2 characters: Allies’ DMG dealt ignores 40% of the enemy target’s DEF, and Anaxa’s CRIT DMG increases by 70%.

A6 Bonus Ability | Qualitative Shift

For every 1 different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 4% of their DEF. Up to a max of 7 Weakness Types can be taken into account for this effect.

Eidolons

Eidolon 1 | Magician, Isolated by Stars

When enemy targets enter the battlefield, triggers 2 instance(s) of the Talent's Weakness Implant effect and reduces their All-Type RES by 24%.

Eidolon 2 | Soul, True to History

The instance(s) of DMG that the Skill deals increases by 2. When an enemy target afflicted with the "Qualitative Disclosure" state is attacked by an "Erudition" ally character, unleashes 1 additional instance of Skill on the target. The multiplier of the instance(s) of DMG that this Additional Skill deals increases by 13%. If Anaxa is the only "Erudition" character and the enemy target is attacked by an ally character, the multiplier increase for the instance(s) of DMG is 6% instead. This Additional Skill cannot trigger this effect again and will not trigger the Talent’s Additional Skill. This effect can trigger up to 2 time(s),  resetting every time Anaxa uses his Ultimate. 

Eidolon 4 | Blaze, Plunged to Canyon

The 2 effects in the Trace "Imperative Hiatus" fixedly enable allies’ DMG dealt to ignore 40% of the enemy target’s DEF and increase Anaxa’s CRIT DMG by 140%.

Eidolon 6 | Everything Is in Everything

Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle:
1 character: The DMG dealt by Anaxa is 160% of the original DMG.
At least 2 characters: The DMG dealt by an "Erudition" ally character and Anaxa are 120% and 140% of the original DMG, respectively.

Explanation and Conclusion

Anaxa is, indeed, versatile, being able to go ‘Hypercarry’ or the Sub-DPS and ‘Battery’ of The Herta and any future "Erudition" character that also  needs ‘High Attack Count’ and ‘High Enemy Unit Count.’ However, in going with the latter role, Anaxa does not meet its current standards. 

This is because we have Evernight with her 30% ‘increased enemies’ DMG taken’ buff and a CRIT DMG buff for Memosprites that could exceed the CRIT DMG buff of CRIT-DMG-giving Supports, and Ashveil with his 40% DEF reduce, 40% teamwide CRIT DMG buff, and 80% FUA CRIT DMG buff. When being paired with another Erudition character, which is usually The Herta, Anaxa only gives a 50% DMG buff, a multiplier that will be oversaturated as The Herta already gives herself a 50% (Ice) DMG buff through her A2. This has the cost of him losing his personal 140% CRIT DMG buff. When it comes to contributing noteworthy damage, Evernight, Ashveil, and Anaxa do fulfill this role. What unfortunately separates Anaxa from the two is that they are backed up by the potent buffs they give. 

Anaxa reducing the enemies’ All-Type RES by making enemies go to a state wherein they are afflicted with most, if not all, Weakness Types should have already been implemented in his E0 kit. On that note, with his implanting of Weakness Types, Anaxa enabled his team, most especially The Herta, to reduce the enemies’ Toughness as this is the focus of Apocalyptic Shadow, one of the rotating endgames. What he enables still falls flat because he does not give them some form of Weakness Break Efficiency buff. When the battle shifts toward having a lower number of enemies, Anaxa does help his Erudition ally character. However, this is only through his attacks. There is no ‘additional damage toward the enemy with the highest HP.’ 

So, to liberate Anaxa from these inhibitors, this Novaflare, besides slightly increasing his multipliers and the ‘fluctuating’ DMG buff that his Skill gains, will make him give the buffs that were supposed to be given in the first place. The said buffs are All-Type RES reduce, increased Toughness Reduction, personal ATK buff, and a ‘combo’ of teamwide DEF ignore and personal CRIT DMG buff that ‘fluctuates’ as it is dependent on the number of Erudition characters. Moreover, he and his Erudition ally character will deal instances of DMG, which is based on his ATK, when attacking an enemy afflicted with the "Sublimation" state, with the highest HP enemy being the priority. 

To conclude, with this Novaflare, Anaxa will be equal with Evernight and Ashveil in being the Sub-DPS for their respective Main DPS. This is while being a renewed Main DPS if making him go ‘Hypercarry.’ With this recalibration, I am curious about how the cosmos will be thoroughly educated by Anaxa. 

reddit.com
u/Aelixiri — 5 months ago
▲ 6 r/TribbieMains_+1 crossposts

A Novaflare Marathon (Part 8): Triple Trouble Tribbie (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Tribbie’s Novaflare: Universality, Superb Uptime, Battery of ‘High Attack Count’ and ‘High Enemy Unit Count,’ Epitome of HARMony, Release the Child(ren)

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Tribbie Novaflare.’ If you are still willing to thoroughly read and understand my ‘Tribbie Novaflare,’ then feel free to take an appreciated journey.

= Ultimate’s: The Ultimate is now 45%, and its Zone’s ‘increased enemies' DMG taken’ buff is 40%. The Zone also gives Tribbie a 21% DEF ignore buff. Tribbie’s base Additional Quantum DMG is now 18% and, provided that there are 5 enemies, will be 90% toward the highest HP enemy. If the battlefield only has 1 enemy, Tribbie’s base Additional Quantum DMG becomes 38%. 

= Talent’s: Tribbie’s Follow-Up ATK is now 27% and will trigger up to 2 times per character.

= Technique’s: Tribbie will do a ‘Ruan Mei free casting of Skill via Technique.’

= Major Traces’:
A2’s: When Tribbie’s DMG dealt buff has reached its max, her Ultimate will be considered as Follow-Up ATK. 

A4’s: Tribbie’s Max HP buff is now 12% of the sum of all ally characters' Max HP.

= Eidolons’:
E1’s: Under the condition that the battlefield only has 1 enemy target, the True DMG that will be dealt will become 36%.

E2’s: The original DMG buff for Tribbie’s Additional Quantum DMG is now 140%, and it will be dealt 2 more times.

E4’s: The teamwide DEF ignore buff from "Numinosity" is now 27%.

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Hundred Rockets

Blast | Energy Regeneration 20 | Toughness Reduction 10 primary + 5 adjacent | SP +1

Deals Quantum DMG equal to 15%/30%/33% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 7.5%/15%/16.5% of Tribbie's Max HP to adjacent targets.

Skill | Where'd the Gifts Go 

Support | Energy Regeneration 30 | Toughness Reduction N/A | SP -1 

Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 12%/24%/26.4%.

Ultimate | Guess Who Lives Here 

AoE | Energy Regeneration 5 | Energy Cost 120 | Toughness Reduction 20 

Activates a Zone and deals Quantum DMG equal to 22.5%/45%/48% of Tribbie's Max HP to all enemies.
While the Zone lasts, the DMG that Tribbie deals ignores 10.5%/21%/24% of the enemy target’s DEF and increases enemy targets' DMG taken by 20%/40%/43%. After an ally target attacks, for every 1 target hit, deals 1 instance of Additional Quantum DMG equal to 9%/18%/19.2% of Tribbie's Max HP to the target that has the highest HP among the hit targets.
If the battlefield only has 1 enemy target and they will be attacked by an ally target, the 1 instance of Additional Quantum DMG that will be dealt by Tribbie increases by 10%/20%/21.2%.
The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.

Talent | Busy as Tribbie 

AoE | Energy Regeneration 5 | Toughness Reduction 5 

After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 13.5%/27%/28.8% of Tribbie's Max HP to all enemies. This effect triggers up to 2 time(s) per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.

Technique | If You're Happy and You Know It 

Enhance | Energy Regeneration 0 | Toughness Reduction N/A

After using Technique and upon entering battle, the Skill will automatically trigger 1 time(s) without consuming Skill Points.

Bonus Abilities (Traces)

A2 Bonus Ability | Lamb Outside the Wall...

After using Talent's Follow-up ATK, increases the DMG dealt by Tribbie by 72%. This effect can stack up to 3 time(s), lasting for 3 turn(s). When this effect has reached its max, the Ultimate of Tribbie will be considered as Follow-Up ATK. 

A4 Bonus Ability | Glass Ball with Wings!

While the Zone lasts, Tribbie's Max HP increases by an amount equal to 12% of the sum of all ally characters' Max HP.

A6 Bonus Ability | Pebble at Crossroads? 

At the start of battle, Tribbie regenerates 30 Energy. After other ally targets attack, Tribbie regenerates 1.5 Energy for each target hit.

Eidolons

Eidolon 1 | Rite of Sugar Scoop

While the Zone lasts and after ally targets attack enemies, additionally deals True DMG equal to 24% of the total DMG of this attack to targets that have been dealt Additional DMG by the Zone. If the battlefield only has 1 enemy target and they will be attacked by an ally target, the True DMG that will be dealt increases by 12%. 

Eidolon 2 | Guide of Dream Tour

The Additional DMG dealt by the Zone increases to 140% of the original DMG. When the Zone deals Additional DMG, further deals 2 instance(s) of Additional DMG.

Eidolon 4 | Peace of Empathy Bond 

While "Numinosity" lasts, the DMG dealt by all allies ignores 27% of the target's DEF.

Eidolon 6 | Morrow of Star Shine

After Tribbie uses Ultimate, launches her Talent's Follow-up ATK against all enemies. The DMG dealt by Talent's Follow-up ATK increases by 729%.

Explanation and Conclusion

Whether it is 1 enemy/single target, 3 enemies/blast, or 5 enemies/aoe, Tribbie’s supporting capabilities never fluctuate. What fluctuates is her Additional Quantum DMG, which is part of her Sub-DPS capabilities. It will be at its strongest if there are 5 attacked enemies and the highest HP enemy gets hit and will still be competent if the attacked enemies are 4 or 3. On the other hand, it will be at its weakest if there are only 2 attacked enemies or, worse, only 1. 

As for her FUA only having 1 trigger per ally character, it is not that of a let down and limiting if the team that she is in is not so ‘energy abundant’ and/or ‘frequent with attacks and needs frequent attacks.’ But if she is in the said team(s), well, you can see how her FUA(s) will have a downtime when, in a Therta-focused team, Therta and Anaxa are able to quickly use their Ultimates with how Anaxa serves as the battery for himself and Therta.  

So, this Novaflare for Tribbie will allow her to have 2 FUA procs and her Additional Quantum DMG to not be that disadvantaged when the battle is truly oriented as Single Target. Even though Tribbie has a personal buff of 216% DMG increase, to make her able to contend with whoever Support-Sub-DPS character(s) that future versions of 4.X and eventually 5.X, releases, she, through her Ultimate’s Zone, will have a personal DEF ignore buff, and her personal Max HP buff that is based on the sum of her ally characters’ Max HP is increased. 

To conclude, Tribbie’s supportiveness remains unconditional. As for her Additional Quantum DMG that she deals as a Sub-DPS, it is still conditional but not handicapped. This is because even in its ‘weakest,’ which is ‘true Single Target,’ her Additional Quantum DMG will do damage that is not a measly ‘12%.’ Now, I do wonder where will Tribbie go with her rocket launcher and rocket going ‘2.0.’

reddit.com
u/Aelixiri — 5 months ago
▲ 6 r/QueensofStarRail+1 crossposts

A Novaflare Marathon (Part 7): Triumph Over the Cosmos, Cerydra (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Cerydra’s Novaflare: Skill DMG, Hypercarry, Dualism, Grandmaster, Imperator-Befitting Ultimate

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Cerydra Novaflare.’ If you are still willing to thoroughly read and understand my ‘Cerydra Novaflare,’ then feel free to take an appreciated journey.

= Skill’s: The character with "Military Merit" gets a base 38% DMG, 40% Skill CRIT DMG, and 12% All-Type RES PEN. These buffs become 80% DMG, 84% Skill CRIT DMG, and 28% All-Type RES PEN when the character’s "Military Merit" is upgraded to "Peerage."

= Ultimate’s: The Ultimate is now 480%.

= Talent’s: When a character is with "Military Merit," Cerydra becomes "First and Final Imperator." As the "First and Final Imperator," her Ultimate is considered as Skill, and she fully inherits the base effects that the character with "Military Merit" gains. Cerydra’s CRIT DMG, if she has 200%, is converted into a flat 1000 ATK and 2000 HP for the character with "Military Merit." If the character with "Military Merit" is an ATK/HP scaler, then the flat ATK/HP that they will not utilize is converted into 45%/60% CRIT DMG. 1/2/3 instance(s) of Additional Wind DMG will be dealt by Cerydra when the character with "Military Merit" attacks with their Basic ATK/Ultimate/Skill. Cerydra’s Additional Wind DMG will do a ‘Tribbie,’ wherein it will prioritize the highest HP enemy. This is if the attack of the character with "Military Merit" is not oriented as Single Target.

= Major Traces’:
A2’s: Cerydra will get a personal flat ATK buff of 1500 if she has 200% CRIT DMG. When Cerydra has reached her maximum flat ATK buff, her Ultimate, as "First and Final Imperator," will deal 3 instances of her Additional Wind DMG, with the highest HP enemy being the priority. 

A4’s: Cerydra’s CRIT Rate has become 75%. The equalizing exchange is that the character with "Military Merit" will grant her 1 Charge, if using their Ultimate, or 2 Charges, if using their Skill via Coup de Main. Only 1 ‘route’ will be triggered. Therefore, it is recommended that the character with "Military Merit" quickly trigger Coup de Main for Cerydra to gain a higher amount of Charge. This effect can be triggered again after every 1 ‘Cerydra Ultimate.’

A6’s: Cerydra gains a flat 40 SPD buff.

= Eidolons’:
E1’s: The character with "Military Merit" gets a base 18% DEF ignore. This buff becomes 48% DEF ignore when the character’s "Military Merit" is upgraded to "Peerage." Furthermore, they get 10 regenerated Energy from Cerydra’s Skill and 1.5 regenerated Energy through Cerydra’s Additional Wind DMG. 

E2’s: Through the character with "Peerage" triggering Coup de Main, Cerydra, as the "First and Final Imperator," gains 1 stack of "Final Judgment," and she can hold up to 4 stacks of this effect. With this effect, Cerydra’s inherited base effects basically gain the boost that is gained by the character whose "Military Merit" is upgraded to "Peerage." This effect will only be consumed when Cerydra uses Ultimate. 

E4’s: When there is a character with "Military Merit," Cerydra, as the "First and Final Imperator," gains "Decree," which gives her 240% DMG and increases the enemies’ DMG taken by 24%. 

E6’s: The multiplier for the Additional Wind DMG triggered through Cerydra’s Ultimate is now 360%. 

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | King's Castling 

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Wind DMG equal to 50%/100%/110% of Cerydra's ATK to one designated enemy.

Skill | Pawn's Promotion 

Support | Energy Regeneration 30 | Toughness Reduction N/A | SP -1

Grants "Military Merit" to one designated ally character and gives Cerydra 1 points of Charge. Charge is capped at 8 points. The character with "Military Merit" increases their DMG dealt by 19%/38%/45.2%, the CRIT DMG for their dealt Skill DMG by 20%/40%/47.2%, and their All-Type RES PEN by 10%/12%/12.4%. When Charge reaches 6 points, automatically upgrades the character's "Military Merit" to "Peerage" and dispels their Crowd Control debuffs. The character with "Peerage" is considered to have "Military Merit" simultaneously.
The DMG dealt, the CRIT DMG for the dealt Skill DMG, and the All-Type RES PEN that the character with "Peerage" has when being granted with "Military Merit" are further boosted by an additional 21%/42%/49.2%, 22%/44%/51.2%, and 14%/16%/16.4%, respectively, and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes 6 points of Charge to revert "Peerage" to "Military Merit."

Ultimate | Scholar's Mate

AoE | Energy Regeneration 5 | Energy Cost 130 | Toughness Reduction 20

Gains 2 Charge. Deals Wind DMG equal to 384%/480%/499.2% of Cerydra's ATK to all enemies. If no character on the field has "Military Merit," prioritizes granting "Military Merit" to the first character in the current team.

Talent | Ave Imperator 

Support | Energy Regeneration 0 | Toughness Reduction N/A

When a character is granted with "Military Merit," Cerydra, in turn, turns into "First and Final Imperator."  As the "First and Final Imperator," the Ultimate of Cerydra is considered as Skill, and she will fully inherit the base effects that the character with "Military Merit" gains. 
For every 10%, up to 200%, of Cerydra’s CRIT DMG, the character with "Military Merit" increases ATK and HP by 44/50/51.2 and 94/100/101.2, respectively. If ATK/HP is the basis of damage of the character with "Military Merit," then for every 100 ATK/HP, which their damage is not based on, that they have is instead converted into 4.5%/3% CRIT DMG. This effect is up to 45%/60% CRIT DMG. 
When the character uses Basic ATK or Skill, Cerydra gains 1 Charge. During Coup de Main, Cerydra cannot gain Charge. After the character with "Military Merit" attacks with their Basic ATK/Ultimate/Skill, Cerydra additionally deals 1/2/3 instance(s) of Additional Wind DMG equal to 30%/60%/66% of her ATK. If the attack of the character with "Military Merit" is not oriented as Single Target, the Additional Wind DMG that is dealt by Cerydra will prioritize the enemy target that has the highest HP among the hit enemy targets.
"Military Merit" only takes effect on the most recent target. When the target changes, Cerydra's Charge is reset to 0.

Technique | First-Move Advantage 

Support | Energy Regeneration 0 | Toughness Reduction N/A

After using Technique, gains "Military Merit." When switching the active character, "Military Merit" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Military Merit" without consuming any Skill Points.

Bonus Abilities (Traces)

A2 Bonus Ability | Veni

For every 20% of Cerydra's CRIT DMG, increases her ATK by 150, up to a max increase of 1500. If the ATK increase has reached its maximum, Cerydra’s Ultimate, as "First and Final Imperator," will then deal 3 instances of her Additional Wind DMG, prioritizing the enemy target that has the highest HP among the hit enemy targets.

A4 Bonus Ability | Vidi

Increases Cerydra's CRIT Rate by 75%. While Cerydra's Charge is below its maximum, the character with "Military Merit" using their Ultimate/Skill via Coup de Main grants Cerydra 1/2 Charge(s). This effect can be triggered once for every 1 Ultimate that Cerydra used. 

A6 Bonus Ability | Vici 

When using Skill, the SPD of this unit and the teammate with "Military Merit" increases by 40 and 20, respectively, lasting for 3 turn(s). When the character with "Military Merit" uses Basic ATK or Skill, regenerates 5 Energy for Cerydra.

Eidolons

Eidolon 1 | Seize the Crowns of All 

The character with "Military Merit" ignores 18% of the targets' DEF when dealing DMG. If "Military Merit" has been upgraded to "Peerage," then the character additionally ignores 30% of the targets' DEF when dealing Skill DMG. When Cerydra uses her Skill, regenerates 10 Energy for the designated ally target. Moreover, 1.5 Energy is regenerated for the designated ally target through the instance of Additional Wind DMG that Cerydra deals.  

Eidolon 2 | Forge the Dreams of Many 

When a character with "Peerage" triggers Coup de Main, Cerydra, as the "First and Final Imperator," gains 1 stack of "Final Judgment." Cerydra can hold up to 4 stacks of "Final Judgment." With this effect, Cerydra’s inherited base effects, from the character with "Military Merit," gain a further boost, being equivalent to the boost that is gained by the character whose "Military Merit" is upgraded to "Peerage." This effect will only be consumed when Cerydra uses Ultimate. 

Eidolon 4 | Remake the Realms of Men

While a teammate on the field has "Military Merit," Cerydra, as the "First and Final Imperator," gains "Decree," increasing her DMG dealt by 240% and the enemies’ DMG taken by 24%.

Eidolon 6 | A Journey Set Starward

The character with "Military Merit" increases their All-Type RES PEN by 20%, and the multiplier for the Additional DMG triggered via "Military Merit" increases by 300%. While a teammate on the field has "Military Merit," Cerydra's All-Type RES PEN increases by 20%. Moreover, the multiplier for the Additional Wind DMG triggered through her Ultimate increases by 300%.

Explanation and Conclusion

I have accepted that Cerydra will not be a universal Support like how Sunday supports CRIT-based DPSes that scale on ATK or HP, how Robin’s teamwide 100% action advance and 1000+ flat ATK support ATK-CRIT and ATK-DoT DPSes, and how Tribbie will always work with any archetype, be it CRIT, DoT, Break, or even Elation. What I do not accept is how she is made to be more ‘niche.’ She is designated as the Support for Skill-CRIT-based DPSes, and yet the buff she only gives that has a permanent uptime is a flat ATK buff, and the buffs that apply to both ATK-based and HP-based CRIT-dealing DPses are locked behind a mechanic that needs to be repeatedly built up due to being finite. As for Cerydra’s Sub-DPS capabilities that made her able to deal Additional Wind DMG and have a damaging Ultimate, it is frankly subpar and nowhere near the level of Robin’s and Tribbie’s, and this is because she lacks personal buffs. 

I know that a character’s kit does not have to fully match their lore, but Cerydra’s kit needs a revising. For her to be the Dualistic Imperator and Chess Master, more so Grandmaster, of Amphoreus and be undeservingly burdened with what I have mentioned above just does not sit right with me. Therefore, I made a Novaflare that is befitting to Imperator Cerydra. 

Cerydra, with this Novaflare, will buff CRIT-dealing DPSes that scale on ATK and HP, with them gaining a base DMG increase, Skill CRIT DMG, and All-Type RES PEN that will have moments of being at their maximum and a flat buff of ATK and HP. The flat stat that they will not use is converted into CRIT DMG. This matches the dualism she has and how she is a grandmaster—strategic and sees life as a game of Chess. 

Through this Novaflare, Cerydra becomes the Sub-DPS that she was meant to be. This is because her Ultimate is considered as Skill and doubles in multiplier and will be buffed with the base buffs she gains through her Talent and the flat ATK buff she gains from her A2. I know that Cerydra’s Additional Wind DMG did not get an increase, but this will be dealt by 2 instances if the character with "Military Merit" uses their Ultimate and will be 3 instances if they use their Skill and if she uses her Ultimate. With these changes, Cerydra being the Imperator will be indisputable. 

To help Cerydra in quickly unleashing her Ultimate and the strength of the character with "Military Merit," she, via her A6, will get a flat SPD buff, and the character with "Military Merit" will grant her Charges. It will be a higher amount if they use their Skill via Coup de Main. 

To conclude, this Novaflare is comparable to a trusted advisor that joined Cerydra’s circle. It single-handedly elevated Cerydra toward the ‘Supporting’ height that she deserves. Now that Cerydra is on this deserved height, it is only a matter of time before she makes the cosmos see the brilliance of Amphoreus. 

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u/Aelixiri — 5 months ago
▲ 9 r/QueensofStarRail+1 crossposts

A Novaflare Marathon (Part 6): The Breaker, The Betrayer, The Dahlia (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of The Dahlia’s Novaflare: Break, Innovator of Supporting Break, Brute-force Break, Betrayal is Life

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘The Dahlia Novaflare.’ If you are still willing to thoroughly read and understand my ‘The Dahlia Novaflare,’ then feel free to take an appreciated journey.

= Ultimate’s: The Def reduce of the Ultimate’s "Wilt" state is now 22%.

= Talent’s: Super Break DMG multiplier of the "Dance Partners" is now 80%.

= Major Traces’:
A2’s: At the cost of having a lower scaling, this major trace’s Break Effect increase will be accessed by the Dance Partners as the said major trace allows them to restore their HP for 400 HP by breaking an enemy target’s Weakness. In The Dahlia is healed or shielded by an ally, then the Break Effect increase will be at its max and will become teamwide. The said teamwide Break Effect buff has been increased.

A6’s: The SPD buff, the 20 fixed amount of Toughness Reduction, and the regenerated Energy that is equal to 10% of Max Energy that comes from this major trace will be accessed by the Dance Partners through either implanting their Type on an enemy target or attacking an enemy target that is implanted with their Type. If the Type of the Dance Partner/s is/are Fire, then their dealt fixed amount of Toughness Reduction and regenerated Energy are further boosted by an additional 10 and 5%, respectively. 

= Eidolons’:
E1’s: The increase for the Dance Partners’ Super Break DMG multiplier, which is given by the Talent, is now 60%.

E2’s: The All-Type RES reduce is now 25%. 

E4’s: The increased enemies’ DMG taken is now 20%.

E6’s: Dance Partners’ Break Effect buff is now 175%. Moreover, the action advance they get is now 24%.

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Fiddle... Fissured Memory

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Fire DMG equal to 50%/100%/110% of The Dahlia's ATK to one designated enemy. 

Skill | Lick... Enkindled Betrayal

Blast | Energy Regeneration 30 | Toughness Reduction 10 primary + 10 adjacent | SP -1 

Deploys a Zone that lasts for 3 turn(s), with the Zone's duration decreasing by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 80%/160%/176% of The Dahlia's ATK to one designated enemy and their adjacent targets.
While the Zone is active, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can be converted into Super Break DMG.

Ultimate | Wallow...Entombed Ash 

AoE | Energy Regeneration 5 | Energy Cost 130 | Toughness Reduction 20 

Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 180%/300%/324% of The Dahlia's ATK, which is distributed evenly across all enemies.
Enemy targets in the "Wilt" state have their DEF reduced by 12%/22%/24% and will be implanted with Weakness of all Dance Partners' Types.

Talent | Who's Afraid of Constance? 

Bounce | Energy Regeneration 2 | Toughness Reduction 3 

When entering combat, The Dahlia regenerates 35 Energy and grants "Dance Partner" to this unit and the teammate who triggered combat. Whenever there is no other "Dance Partner" on the field, grant "Dance Partners" to this unit and the teammate with the highest Break Effect. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack is converted into 1 instance of Super Break DMG at 40%/80%/86%.
After an enemy target is attacked by the other "Dance Partner," The Dahlia launches a Follow-Up ATK, dealing 5 instance(s) of DMG, each dealing Fire DMG equal to 15%/30%/33% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG is converted into 1 instance of Super Break DMG at 100%/200%/220%.
This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.

Technique | The Heart Makes the Finest Tomb

Impair | Energy Regeneration 0 | Toughness Reduction N/A 

After using Technique, creates a Special Dimension that lasts for 20 second(s). Enemies within this dimension will not actively attack ally targets. After entering combat with enemies in the Special Dimension, The Dahlia immediately deploys her Skill's Zone, and converts the combat-triggering Toughness Reduction into 1 instance of Super Break DMG at 60% against enemy targets that are Weakness Broken. Only 1 Dimension Effect created by allies can exist at the same time.

Bonus Abilities (Traces)

A2 Bonus Ability | Yet Another Funeral

When entering combat, increases "Dance Partners" Break Effect equal to 12% of The Dahlia's Break Effect plus 25% for 1 turn(s). This effect triggers again, lasting for 3 turn(s), when a "Dance Partner" immediately restores their and the other "Dance Partner’s" HP for 400 HP by breaking an enemy target’s Weakness. If The Dahlia receives healing or a shield from a teammate, then the base and additional Break Effect increase for the "Dance Partners" are further boosted by an additional 18% and 35% and will apply to the other allies. This effect cannot be triggered repeatedly within a single turn.

A4 Bonus Ability | Lament, Lost Soul

When using Talent's Follow-Up ATK, recovers 1 Skill Point for allies. This effect can be triggered once for every 2 Talent's Follow-Up ATKs used.

A6 Bonus Ability | Outgrow the Old, Espouse the New

When an ally target implants a Weakness to an enemy target or attacks an enemy target that is implanted with their Type, increases SPD by 30% for 2 turn(s) and deals 20 fixed amount of Toughness Reduction after the attack for every target with Weakness implanted and regenerate Energy equal to 10% of their Max Energy. If it is an ally Fire character, then the dealt fixed amount of Toughness Reduction and regenerated Energy are further boosted by an additional 10 and 5%, respectively. The maximum amount of Energy regenerated through this effect is capped at 50% of Max Energy.

Eidolons

Eidolon 1 | When a Bud Readies to Bloom

Applies Talent's Super Break DMG multiplier provided to "Dance Partner" to all ally characters, with "Dance Partner" additionally receiving a 60% boost. After "Dance Partner" uses an attack, deals an additional fixed amount of Toughness Reduction equal to 25% of the enemy target's Max Toughness (minimum of 10 points, up to 300 points). This effect can only trigger once per enemy target, and the trigger count for each target resets after the enemy target receives a killing blow.

Eidolon 2 | Fresh, Ethereal, and Beloved

When The Dahlia is on the field, decreases all enemies' All-Type RES by 25%. When an enemy target enters the field, immediately inflicts "Wilt" state on them, lasting for 3 turn(s).

Eidolon 4 | Pity Its Heart Gnawed by Worms

Increases the instances of DMG dealt by Talent's Follow-Up ATK by 5, and every hit increases the target's DMG taken by 20%, lasting for 2 turn(s).

Eidolon 6 | And Yet, Always, Deathly Beautiful

Increases "Dance Partner's" Break Effect by 175%. When using her Talent's Follow-Up ATK, advances the next action of all "Dance Partners" by 24%.

Explanation and Conclusion

The Dahlia is, for me, eighty to ninety percent superb. This is why I will just be fine-tuning the ‘under-tuned’ twenty to ten percent of The Dahlia’s and they are as follows: first, her A2’s teamwide Break Effect buff being locked behind needing a sustain; and second, her A6’s SPD buff, dealt 20 fixed amount of Toughness Reduction, and regenerated Energy equal to 10% of Max Energy for the Dance Partners being ‘The Dahlia and Firefly exclusive.’

So, the fine-tuning I did toward The Dahlia’s A2 and A6 are as follows. For her A2, I enable it to allow the Dance Partners to restore their HP by a decent amount, which results in only them getting the lower-scaling Break Effect buff. If The Dahlia receives a sustain, then the Dance Partners’ Break Effect buff will be at its true scaling and be teamwide. For her A6, I made it let all Break units access its effects, with the Fire-Type characters getting higher-scaled effects. 

As you can see, the ‘niche’ is still there; I just merely redefined and adjusted it. This is because my definition of ‘niche,’ when it comes to a character’s kit, is that there should be a baseline where everyone gets a benefit, and from there, a distinct character or group of characters will get a larger benefit or a certain mechanic will allow everyone to get a larger benefit. 

To conclude, The Dahlia’s Break buffs are the same in the sense that they are merely increased, and 2 of her major traces were given their needed touch-up. All in all, with what Novaflare she has laid her hands on, The Dahlia is still the ever-dangerously fickle Support of Break. She just needed a refining of her fire. 

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u/Aelixiri — 5 months ago
▲ 0 r/StarRailStation+1 crossposts

A Novaflare Marathon (Part 5): Ruan Mei has Made a Breakthrough (Fanmade and Newly Formatted)

(As this format comes from the template that I have used, and it is the template that they designed, I give full credit to jas [happy_ice_cream] from Guoba Certified's Discord community.)

Profile (Keywords)

Keywords of Ruan Mei’s Novaflare: Universality and Break is in Harmony, Pioneer of Supporting Break, Thanatoplum Rebloom Detonation, Allies Equals Assistants and Research Subjects, Madly Into Science

Gameplay Notes (Changes and Additions)

Caution—This section is for those that seek the TL;DR of my ‘Ruan Mei Novaflare.’ If you are still willing to thoroughly read and understand my ‘Ruan Mei Novaflare,’ then feel free to take an appreciated journey.

= Ultimate’s: While the Ultimate’s field is active, allies’ attack will inherit 50% of the Toughness Reduction of Ruan Mei’s Basic ATK and do a ‘Weakness Type ignore’ at 25% of the original Toughness Reduction value. The ‘Weakness Type ignore’ can stack with other Toughness Reduction effects that also ignore Weakness Type. Moreover, Thanatoplum Rebloom’s Break DMG is now 100%. When an ally attacks an enemy that has triggered Thanatoplum Rebloom by attempting to recover from Weakness Break, their attack will do a ‘Kafka Skill-adjacent target detonation’ on Thanatoplum Rebloom. Furthermore, the Ice Break DMG that Ruan Mei deals via Talent is increased by 10%, and its fixed Toughness Reduction is increased by 5. 

= Talent’s: The team’s SPD buff is now 20%, and Ruan Mei gets a 10% SPD buff. Under the condition that the attack of an ally reduces the enemy target’s Toughness, Ruan Mei will deal 20% Ice Break DMG that deals 5 fixed amount of Toughness Reduction. If the enemy target’s Toughness is reduced to 50% or less, the Ice Break DMG that Ruan Mei will deal is increased by 10%. Moreover, Ruan Mei’s Ice Break DMG will do a ‘Tribbie,’ wherein it will prioritize the Highest HP enemy. Furthermore, the Break DMG that Ruan Mei deals when an ally breaks an enemy target’s Weakness is now 140%. 

= Major Traces’:
A2’s: The teamwide Break Effect buff is now 40%. Under the condition that her Break Effect is 180% or higher, Ruan Mei’s Basic ATK’s Toughness Reduction is increased by 75% and ignores Weakness Type to reduce the enemy target’s Toughness.

A4’s: Ruan Mei will regenerate 1.5 flat Energy for every instance of Thanatoplum Rebloom triggering via enemies attempting to recover from Weakness Break.

A6’s: Under the condition that its teamwide DMG buff is at its max, the Skill will give a teamwide 14% Break DMG dealt buff. 

= Eidolons’:
E1’s: The teamwide Def ignore buff is now 25%. 

E2’s: The Ice Break DMG that Ruan Mei deals via Talent is now 60% and the fixed amount of Toughness Reduction it deals is now 15.

E4’s: The Trace "Inert Respiration’s" Toughness Reduction increase for Ruan Mei’s Basic ATK is now 150%.

E6’s: The increase for The Talent's Break DMG multiplier is now 220%. Moreover, Thanatoplum Rebloom’s Break DMG multiplier is now 150%. Furthermore, when it comes to ‘Thanatoplum Rebloom detonation,’ allies will now do a ‘Kafka Skill-primary target detonation.’

Character Abilities

Values that change with Level are given at Level 1/10/12 (1/6/7 for Basic ATK). 

Basic ATK | Threading Fragrance 

Single Target | Energy Regeneration 20 | Toughness Reduction 10 | SP +1

Deals Ice DMG equal to 50%/100%/110% of Ruan Mei's ATK to a single target enemy. 

Skill | String Sings Slow Swirls

Support | Energy Regeneration 30 | Toughness Reduction N/A | SP -1 

After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's turn. When Ruan Mei has Overtone, all allies' DMG increases by 32% and Weakness Break Efficiency increases by 50%.

Ultimate | Petals to Stream, Repose in Dream 

Support | Energy Regeneration 5 | Energy Cost 130 | Toughness Reduction 5 

Ruan Mei deploys a field that lasts for 2 turns. The field's duration decreases by 1 at the start of her turn.
While the field is active, the Ice Break DMG that Ruan Mei deals via Talent is increased by 5%/10%/16%, and its fixed Toughness Reduction is increased by 5. Moreover, the Toughness Reduction dealt by allies’ attacks will inherit 50% of the Toughness Reduction of Ruan Mei’s Basic ATK.
While inside the field, all allies' All-Type RES PEN increases by 15%/25%/27%, and their attacks apply Thanatoplum Rebloom to the enemies hit and will reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 25% of the original Toughness Reduction value. This can stack with other Toughness Reduction effects that also ignore Weakness Type.
When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 80%/100%/104% of Ruan Mei's Ice Break DMG. Furthermore, when an ally attacks an enemy that has triggered Thanatoplum Rebloom by attempting to recover from Weakness Break, their attack will immediately produce DMG equal to 40%/50%/52% of the original DMG of Thanatoplum Rebloom’s Break DMG. 
Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break.

Talent | Somatotypical Helix

Support | Energy Regeneration 0 | Toughness Reduction N/A 

The team's and Ruan Mei’s SPD are increased by 18%/20%/20.4% and 8%/10%/10.4%, respectively. When the attack of an ally reduces the enemy target’s Toughness, Ruan Mei will deal 10%/20%/26% Ice Break DMG that deals 5 fixed amount of Toughness Reduction. When this effect breaks the targeted enemy’s Toughness, triggers Ice Weakness Break effect. 
When the attack of an ally is not oriented as Single Target, the Ice Break DMG that is dealt by Ruan Mei will prioritize the enemy target that has the highest HP among the hit enemy targets.
If the enemy target’s Toughness is reduced to 50% or less, the Ice Break DMG that Ruan Mei will deal is increased by 5%/10%/16%. When an ally Break an enemy target’s Weakness, Ruan Mei deals to this enemy target Break DMG equal to 70%/140%/152% of her Ice Break DMG.

Technique | Silken Serenade 

Enhance | Energy Regeneration 0 | Toughness Reduction N/A

After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points.
In Simulated Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter battle, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession up to 20 Blessing(s), additionally increases the Toughness-Reducing DMG of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG.

Bonus Abilities (Traces)

A2 Bonus Ability | Inert Respiration

Increases Break Effect by 40% for all allies. If Ruan Mei’s Break Effect is 180% or higher, her Basic ATK’s Toughness Reduction is increased by 75% and ignores Weakness Type to reduce the enemy target’s Toughness. When breaking Weakness, triggers the Ice Weakness Break effect.

A4 Bonus Ability | Days Wane, Thoughts Wax

Ruan Mei regenerates 5 Energy at the start of her turn. Moreover, Ruan Mei will regenerate 1.5 Energy for every instance of Thanatoplum Rebloom triggering via enemies attempting to recover from Weakness Break.

A6 Bonus Ability | Candle Lights on Still Waters

In battle, for every 10% of Ruan Mei's Break Effect that exceeds 120%, her Skill additionally increases allies' DMG by 6%, up to a maximum of 36%. When the skill reaches its maximum DMG dealt increase for allies, the Skill will additionally increase allies’ Break DMG dealt by 14%. 

Eidolons

Eidolon 1 | Neuronic Embroidery

While the Ultimate's field is deployed, the DMG dealt by all allies ignores 25% of the target's DEF.

Eidolon 2 | Reedside Promenade

The Ice Break DMG that Ruan Mei deals via Talent is increased by 40%, and the fixed amount of Toughness Reduction it deals is increased by 10. 

Eidolon 4 | Chatoyant Éclat

The Trace "Inert Respiration’s" Toughness Reduction increase for Ruan Mei’s Basic ATK is increased by 75%. Moreover, when an enemy target's Weakness is Broken, Ruan Mei's Break Effect increases by 100% for 3 turn(s).

Eidolon 6 | Sash Cascade

Extends the duration of the Ultimate's field by 1 turn(s). The Talent's and Thanatoplum Rebloom’s, which is applied while the Ultimate’s field is active, Break DMG multiplier additionally increases by 220% and 50%, respectively. Furthermore, the immediate producing of DMG of the original DMG of Thanatoplum Rebloom’s Break DMG done by allies is increased by 25%. 

Explanation and Conclusion

It is expected, but still unfortunate, that Ruan Mei, the OG Break Support, can be put into retirement when it comes to supporting the Break archetype. Currently, she, at best, is the third Break Support choice or even the fourth, if considering HMC’s (Harmony Trailblazer) potent Break/Super Break buffs. 

Ruan Mei’s Weakness Break Efficiency and Break Effect buffs still have their worth in Break, but when it comes to her Thanatoplum Rebloom that is applied via ally attack, this effect is merely a bonus now, not something worthy of immediate necessity. This is due to The Dahlia’s Skill that allows Break units to deal Super Break DMG, provided that their attack reduces the targeted enemy’s Toughness. Therefore, there is no need to extend an enemy’s Weakness Broken state if allies will, ‘bruteforce’, deal Super Break DMG. In regard to her teamwide DMG buff, it has worth in non-Break, but for Break? It is the opposite. Furthermore, unlike The Dahlia’s entire kit and Fugue’s Basic ATK, which is enhanced, and Ultimate, Ruan Mei’s only Toughness Reduction is her Basic ATK’s.

As for non-Break, they still appreciate Ruan Mei’s universal buffs of All-Type RES PEN, DMG bonus, and SPD. It is generally only in Apocalyptic Shadow that her Break-oriented buffs are appreciated. This is because Weakness Break Efficiency helps in quickly reducing the enemies’, most especially the boss’, Toughness. An example is pairing her with Phainon in this game mode because it is known that Phainon’s Toughness Reduction can go high. Even then, they are not getting the full experience of Ruan Mei’s supporting capabilities. 

So, with what I have assessed, I, most likely for the first time, will be making Ruan Mei the subject of an ‘Improving experiment.’ Through this experiment, her Ultimate’s field will basically allow allies, non-Break and Break alike, to deal Break DMG—more Break DMG if it is Break—via Ruan Mei’s increased Ice Break DMG, which has its fixed amount of Toughness Reduction also increased; inheriting 50% of Ruan Mei’s Basic ATK’s Toughness Reduction; a ‘Weakness Type ignore’ buff that is 25% of the original Toughness Reduction value, which can stack with other Toughness Reduction effects that also ignore Weakness Type; and a ‘Kafka Skill-adjacent target detonation’ on Thanatoplum Rebloom, which is now 100%. Furthermore, Ruan Mei’s Talent gives a SPD buff to herself and her allies, and it serves as the starting point for the dealt Ice Break DMG, which gets a starting increase when the enemy target’s Toughness is at 50% or lower. As for her major traces, they buff Ruan Mei’s buffing capabilities, the uptime of Ruan Mei’s Ultimate, Ruan Mei herself, and her allies altogether.

To conclude, I must say that with this ‘Improving experiment,’ or Novaflare, Ruan Mei will be the last but definitely not the least Support for Break. Why? Well, she just ‘amps up’ the Break that has already been jointly ‘amp up’ by The Dahlia and Fugue. As for her supporting non-Break, she basically makes them ‘Quasi-Break’ with her entire kit. In being improved, I am intrigued as to what epiphanies Ruan Mei will reach in continuing her research regarding Aeons and how to become an Aeon.  

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u/Aelixiri — 5 months ago
▲ 14 r/TingyunShrine+2 crossposts

A Novaflare Marathon (Part 4): Phantylia Be Warned, for Fugue is Coming for You (Fanmade)

Keywords of Robin’s Novaflare:
Uncontested Second Half of Break’s Support, Fiercer and Brighter Inner Fire, Delicate but Reinforced Neck, Anti-Phantylia

Basic ATK: Radiant Streak
Deals Fire DMG equal to 100% of Fugue's ATK to one designated enemy.

Basic ATK (Enhanced): Fiery Caress
Deals Fire DMG equal to 100% of Fugue's ATK to one designated enemy and Fire DMG equal to 50% of Fugue's ATK to adjacent targets.

Skill: Virtue Beckons Bliss
Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration reduces by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill.
The ally target with "Foxian Prayer" increases their Weakness Break Efficiency by 25% and Break Effect by 42% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type.
While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 22%, lasting for 2 turn(s).

Explanation: Besides providing a Break Effect buff, which has been increased, "Foxian Prayer" also provides a Weakness Break Efficiency buff. Furthermore, the Def reduce has also been increased. 

Ultimate: Solar Splendor Shines Upon All
Deals Fire DMG equal to 200% of Fugue's ATK to all enemies, with a 100% base chance of inflicting the same DEF Reduction state as that applied by Fugue's Skill. This attack ignores Weakness Type to reduce all enemies' Toughness and, when breaking Weakness, triggers the Fire Weakness Break effect.

Explanation: Besides doing a Weakness Type ignore, Fugue’s Ultimate does a ‘Black Swan’ wherein it can inflict her Skill’s DEF reduce. 

Talent: Fortune Follows Where Virtue Spreads
While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 50% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can be further reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again.
While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 120% Super Break DMG.

Explanation: The "Cloudflame Luster" and the Talent’s Super Break multiplier got an increase. The Super Break multiplier that Fugue offers is still 40% lower than Harmony MC’s at full potential. However, hers is unconditional, whereas HMC needs a consistent Ult uptime and 1 enemy for their huge Super Break multiplier. 

Technique: Percipient Shine
After using Technique, inflicts Daze on enemies within a certain area, lasting for 10 second(s). While Dazed, enemies will not actively attack ally targets.
After entering battle via actively attacking Dazed enemies, Fugue's action advances by 40%, with a 100% base chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill, lasting for 2 turn(s), and enemies have a 100% fixed chance of having their actions delayed by 15%. 

Explanation: Besides an action advance for Fugue and enemies being inflicted with the Skill’s DEF reduce, the Technique is able to delay the actions of enemies. 

Major Traces:
= A2: Verdantia Renaissance
Increases this unit's Break Effect by 48%. After using Skill for the first time, immediately recovers 1 Skill Point(s). Afterwards, when an ally target with "Foxian Prayer" breaks an enemy target’s "Cloudflame Luster," 1 Skill Point(s) will be recovered. This effect can only trigger once per attack of the ally target with "Foxian Prayer" and can trigger up to 4 time(s). This trigger count resets every time Fugue uses Ultimate. 

Explanation: Fugue’s personal Break Effect buff is increased, and the SP recovery she does, which is a ‘one-time only utility effect,’ is continued by her ally via "Foxian Prayer." Even if the ally with "Foxian Prayer" breaks several "Cloudflame Luster," only 1 SP will be recovered, and that is because it is per attack. So, the ally with "Foxian Prayer" must consecutively attack for them to recover 2 or more SPs. This is if the team urgently needs SPs. 

= A4: Sylvan Enigma
After ally targets break weakness, additionally delays the action of the enemy target by 20%. If her Break Effect is 260% or higher, with a 100% fixed chance, Fugue’s Ultimate will be able to delay the actions of enemies by 10%.

Explanation: A slight increase to this major trace’s enemy action delay. It also allows Fugue’s Ultimate to, outright, delay the enemies.

= A6: Phecda Primordia
When an enemy target's Weakness gets broken, increases teammates' (i.e., excluding this unit) Break Effect by 10%. If Fugue's Break Effect is 260% or higher, the Weakness Break Efficiency of her Ultimate is increased by 25%, and the Break Effect increase is boosted by an additional 12%, lasting for 2 turn(s). This effect can stack up to 2 time(s).

Explanation: The teamwide Break Effect buff gets an increase, and with this major trace, Fugue’s Ultimate gets a Weakness Break Efficiency buff.

Minor Traces (total):
Break Effect +24%, Speed +14, HP +10%

Eidolons:
= E1: Earthbound I Was, Cloudward I Be
Ally target with "Foxian Prayer" increases their Weakness Break Efficiency and Break DMG dealt by 25% and 24%, respectively.

Explanation: Since the ally target with "Foxian Prayer" already has a starting Weakness Break Efficiency buff, it is just further increased by E1. As a compensation for splitting the ‘OG’ Weakness Break Efficiency buff of the former E1, I added the Break DMG buff of the former E4 while slightly increasing it. 

= E2: Beatitude Dawns for the Worthy
When an enemy target's Weakness gets broken, Fugue regenerates 4 Energy. After using Ultimate, advances the action of all allies by 24%. The Ultimate’s delaying of enemy action is increased by 10%. Furthermore, her Ultimate’s Weakness Break Efficiency is increased by 25%. 

Explanation: More Energy for Fugue results in more usage of the Ultimate that ignores Weakness Types, inflicts the Skill's DEF reduce, and, better, enemy action delay. Furthermore, Fugue’s Ultimate’s Weakness Break Efficiency buff is increased. 

= E4: Bereft of Form, Which Name to Bear
Ally target with "Foxian Prayer" will inherit 50% of Fugue’s Weakness Break Efficiency. The inheritance is up to 75% Weakness Break Efficiency. 

Explanation: If a hypothetical team that she supports has The Dahlia and Ruan Mei, Fugue will get 100% Weakness Break Efficiency. 50% of this Weakness Break Efficiency of Fugue will be inherited by the ally with "Foxian Prayer." In other words, they get a 50% Weakness Break Efficiency buff. Lastly, I did not forget to set a limit for this ‘inheritance mechanic.’

= E6: Clairvoyance of Boom and Doom
Increases Fugue's Weakness Break Efficiency by 50%. While Fugue is in the "Torrid Scorch" state, "Foxian Prayer" takes effect on all allies. Furthermore, the Talent’s Super Break multiplier is increased by 20%. 

Explanation: Everything that the former E6 provides remained the same. It is just that the Talent’s Super Break multiplier is further increased. 

Ending Thoughts and Conclusion: 
Honestly, there is simply 1 reason why I gave Fugue a Novaflare, and that is ‘righteous wrath’ toward ‘one-time-only effect(s)’ that is/are imposed on a limited unit. I can understand if this kind of effect were imposed on the MC, a 4-star, or a standard, but on a limited unit? Nuh-uh! So, as I try to make the one-time-only SP recovery part of Fugue’s kit remain in continuation, my thought process reached the thought that Fugue enabling Weakness Type ignore is powerful, but it is also incomplete, for it has to rely on a unit that provides a Weakness Break Efficiency buff. Furthermore, Fugue’s Ultimate is doing a ‘sit still, look pretty,’ like it only ignores Weakness Types, no further utility/utilities at all, and needs to be charged up again. So, in taking these into mind, my ‘Fugue Novaflare’ came into being. A Novaflare wherein she provides what was missing from her pre-Novaflare and considerably increases what she has already provided. The equalizing exchange, though, was Fugue having a higher Break Effect threshold to reach for her to activate her buffs and utilities. It can still be easy to achieve, like, maybe with HMC, her Sig, or pair The Dahlia with a sustain, like Lingsha, Gallagher, or Huohuo. 
To conclude, Fugue’s fire burns fiercer and brighter. She is still the ‘partner in crime’ of The Dahlia when it comes to greatly supporting Break DPSes. It is just that she is better than ever. To end this post of ‘Fugue’s Novaflare,’ I ask you this: “Did I ‘overbuffed’ Fugue in buffing her kit?,” “If so, what should be balanced?”

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u/Aelixiri — 5 months ago
▲ 13 r/RobinMains_HSR+2 crossposts

A Novaflare Marathon (Part 3): It’s Robin’s World, and We’re Just Living in It (Fanmade)

Keywords of Robin’s Novaflare:
Balanced Universality and FUA-Focused, Day and Night Concert For All, Night Shift Singer, Homing Musical Notes

Basic ATK: Wingflip White Noise
Deals Physical DMG equal to 100% of Robin's ATK to a single target enemy.

Skill: Pinion's Aria
Increase DMG dealt by all allies by 50%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn. While the Concerto state is active, the Skill additionally increases the DMG dealt by allies’ Follow-Up ATK by 20%. 

Explanation: Besides the teamwide DMG buff staying the same, the Skill, while Robin’s in her Concerto, will also increase FUA’s DMG. 

Ultimate: Vox Harmonique, Opus Cosmique
Robin enters the Concerto state and makes all other allies immediately take action.
When in the Concerto state, increase all allies' ATK by 22.8% of Robin's ATK plus 200. Moreover, after every attack by allies, Robin deals Additional Physical DMG equal to 160% of her ATK 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 200%. 
Furthermore, the first 4 Additional Physical DMG that is dealt by Robin will be considered as her dealing an attack. This effect resets every time Robin uses Ultimate.
When the attack of an ally, which is dealt in the Concerto state, is oriented as Blast, AoE, or Bounce, the Additional Physical DMG that is dealt by Robin will prioritize the target that has the highest HP among the hit targets.
When in the Concerto state, Robin is immune to Crowd Control debuffs, and cannot enter her turn or take action until Concerto state ends.
A Concerto countdown appears on the Action Order bar. When the countdown's turn begins, Robin exits the Concerto state and immediately takes action. The countdown has its own fixed SPD of 90.

Explanation: The teamwide HUGE ATK buff stays the same; however, Robin’s Additional Physical DMG gets an increase, and its fixed CRIT DMG is also increased. Moreover, her first few Additional Physical DMG are considered to be her attack. It is not a Follow-Up ATK, though. But, overall, this gives her agency when it comes to the ‘FUA’ teams’ synergistic ‘frequent attacks.’ Lastly, Robin’s Additional Physical DMG will do a ‘Tribbie’ wherein it will prioritize the Highest HP enemy.

Talent: Tonal Resonance
Increase all allies' CRIT DMG by 32%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself. If the ally’s attack is a Follow-Up ATK, then Robin’s Energy Regeneration effect additionally increases by 1. While the Concerto state is active, the Talent additionally increases the CRIT DMG dealt by allies’ Follow-Up ATK by 24%. 

Explanation: The teamwide CRIT DMG buff gets an increase because I will not accept it being lower than the Sacerdos' Relived Ordeal Relic Set’s CRIT DMG buff. Anyways, continuing on. Robin’s base Energy Regeneration stays the same, but I ‘amp up’ her ‘FUA niche’ by enabling ‘FUA’ to do the former E2’s additional regenerated Energy. Lastly, while Robin’s in her Concerto, the Talent increases FUA’s CRIT DMG. 

Technique: Overture of Inebriation
After using Technique, creates a dimension around the character that lasts for 15 seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, the Skill will automatically trigger 1 time(s) without consuming Skill Points and Robin will  regenerate 5 Energy at the start of each wave. Only 1 dimension created by allies can exist at the same time.

Explanation: A head start for Robin in which she does a ‘Ruan Mei free casting of Skill via Technique.’

Major Traces:
= A2: Coloratura Cadenza
When using Skill, additionally regenerates 5 Energy. When exiting the Concerto state, Robin will regenerate Energy equivalent to her Skill’s regenerated Energy.

Explanation: Lessens the downtime of Robin’s Concerto.

= A4: Impromptu Flourish
The first 8 attacks, which are non-Follow-Up ATK, of allies, while the Concerto state is active, will be considered as Follow-Up ATK. This effect resets every time Robin uses Ultimate.

Explanation: Even though it is brief, Robin allows the attacks of allies, which are non-Follow-Up ATK, to be Follow-Up ATK. This results in stronger damage and more Energy for Robin. 

= A6: Sequential Passage
When the battle begins, this character's action is Advanced Forward by 25% and obtains "It is My Cue to Step Onstage." Under this effect, if Robin’s Energy can be fully regenerated by using her skill, "It is My Cue to Step Onstage" is consumed for Robin to immediately take action and regenerate Energy equivalent to her Skill’s regenerated Energy. When exiting the Concerto state, Robin obtains "It is My Cue to Step Onstage."

Explanation: Robin does a ‘Saber’ wherein if casting Skill will fully regenerate her Energy, she will immediately take action and get a free Energy equivalent to her Skill’s regenerated Energy. This, in a way, makes her SP-Positive because she can do a Basic ATK before using her Ultimate. 

Minor Traces (total):
ATK +28%, HP +18%, Speed +5

Eidolons:
= E1: Land of Smiles
While the Concerto state is active, all allies' All-Type RES PEN increases by 24%. Furthermore, their SPD are increased by 32% and a flat 26. 

Explanation: Besides the All-Type RES PEN buff staying the same, the Concerto is able to buff all allies’ SPD flatly and by a percentage. With these SPD buffs, I hope that the DPS(es) of her team can easily reach the ‘164 SPD’ threshold for them to take more actions during Concerto. 

= E2: Afternoon Tea For Two
Increases the number of Robin’s Additional Physical DMG that is considered as her dealing an attack by 4. Furthermore, through the Trace "Impromptu Flourish," the number of attacks dealt by allies, which are originally non-Follow-Up ATK, that are considered as Follow-Up ATK increases by 4. 

Explanation: The number of Robin’s ‘unique’ first few Additional Physical DMG increases. Moreover, what the Trace "Impromptu Flourish" enables is also increased. 

= E4: Raindrop Key
When using the Ultimate, dispels Crowd Control debuffs from all allies. While Robin is in the Concerto state, increases the Effect RES of all allies by 50% and provides them with "Let My Music Guide You." Under this effect, the first 8 delays that they will receive from enemies are negated. This effect resets every time Robin uses Ultimate.

Explanation: Besides the existing utilities staying the same, the Concerto, despite being finite, is able to negate action delays dealt by enemies. 

= E6: Moonless Midnight
While the Concerto state is active, the CRIT DMG of the Additional Physical DMG dealt by Robin is increased by 550%. The effect of Moonless Midnight can trigger up to 12 time(s) and its trigger count resets each time the Ultimate is used.

Explanation: The CRIT DMG buff of Robin’s Additional Physical DMG is increased, and it can trigger 4 more times. 

Ending Thoughts and Conclusion:
"For being THE FUA Support, the comp whose synergy is frequent attacks, Robin, besides a teamwide advance, lacks any contributing attack"—I may have forgotten its origin, like which HSR content creator it is from, but this very statement stuck with me. This is because it has an eye-opening point. Feixiao and Ashveil, the main DPSes that she is designated for, rely on frequent attacks to charge their Ultimate, the most damaging part of their kit, and all Robin can offer is her ‘once in a blue moon’ Basic ATK. Therefore, I made the decision that Robin will receive a Novaflare wherein, despite being in Concerto, she is able to attack via her ‘unique’ first few Additional Physical DMG. Of course, it is truly finite until the new E2 is unlocked. Furthermore, by making the first 8 attacks of her allies be considered as FUA and effectively gaining a 70% DMG buff and 56% CRIT DMG buff, Robin became a welcoming FUA Support. 
To conclude, Robin’s universal buffs remained the same, with the exception of the improved teamwide CRIT DMG. Her FUA buffs, on the other hand, are increased. As for the frequency of her Ultimate and her Energy Regeneration, well, let me just say that their improvement is equivalent to having reached the distant stars. All in all, with the Novaflare that was given to her, Robin will definitely have a grander cosmic tour—a tour that is even more all-embracing, irresistible, and heart-stopping. To end this post of ‘Robin’s Novaflare,’ I ask you this: “Did I ‘overbuffed’ Robin in buffing her kit?,” “If so, what should be balanced?”

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u/Aelixiri — 5 months ago
▲ 21 r/JiaoqiuMainsHSR+1 crossposts

A Novaflare Marathon (Part 2): Letting Jiaoqiu Cook

Keywords of Jiaoqiu’s Novaflare:
Capable DoT Unit, Universality, Permanent Uptime, Teamwide Ashen Roast Detonation, Adaptive Debuff, Healer, Teamwide Survivability, Spicy Hot Pot, VIP

Basic ATK: Heart Afire
Deals Fire DMG equal to 100% of Jiaoqiu's ATK to a single target enemy, with an 80% base chance of being inflicted with 1 stack of Ashen Roast.

Skill: Scorch Onslaught
Deals Fire DMG equal to 150% of Jiaoqiu's ATK to a single target enemy and Fire DMG equal to 90% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 2 stacks of Ashen Roast on the primary target and an 80% base chance to inflict 1 stack of Ashen Roast on the adjacent targets. 

Explanation for Basic ATK and Skill: For them to have an acceptable ‘Ashen Roast DoT detonation’ frequency, which results in ‘bonus damage’ and better survivability, Jiaoqiu’s Basic ATK and Skill will help the overall team build up "Ashen Roast" stacks on enemies. 

Ultimate: Pyrograph Arcanum
With a 100% fixed chance, 1 stack of Ashen Roast will be inflicted on all enemies and then sets the number of "Ashen Roast" stacks inflicted on enemy targets to its max. Then, activates a Zone and deals Fire DMG equal to 100% of Jiaoqiu's ATK to all enemies. 
While the Zone is active, Jiaoqiu gains "It’s on the House," inflicting enemies with a 20% adaptive All-Type RES reduce, adaptively corresponding to the damage of the ally that deals the highest damage amongst all allies. The adaptive All-Type RES reduce has a selection, and it consists of Basic Atk, Skill, Ultimate, Follow-Up, and DoT. Moreover, enemy targets have an 80% base chance of being inflicted with 2 stacks of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 9 time(s) and it can only trigger once per turn for each enemy target. This trigger count resets every time Jiaoqiu uses Ultimate.
When allies attack any enemy currently afflicted with the max number of "Ashen Roast" stacks, the Zone will enable their attack to cause the Fire DoT dealt by Ashen Roast to immediately produce DMG equal to 75% of the original DMG. Their HP is then immediately restored by an amount equal to 18% of Jiaoqiu's ATK plus 240. At the same time, the HP of their adjacent allies is restored by an amount equal to 12% of Jiaoqiu's ATK plus 120.
The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled.

Explanation: Whether it is inflicted by Jiaoqiu, his allies, enemies taking action, or enemies entering the battlefield, the Ultimate outright maxes the number of "Ashen Roast" stacks inflicted on enemies. Through the Ultimate’s Zone, enemies can be inflicted with 2 stacks of Ashen Roast when taking action, triggering up to 9 times, and Jiaoqiu does a ‘Sparkle’ wherein he gains a buff that unconditionally debuffs enemies. This debuff is a 20% adaptive All-Type RES reduce and think of this effect as an ‘adjusting’ All-Type RES PEN buff. To exemplify, if the damage of the ally, who is the highest damage dealer of the team, is, DoT or Follow-Up, then the team basically gains a DoT or Follow-Up All-Type RES PEN. Under the condition that the targeted enemy/enemies is/are afflicted with the max number of "Ashen Roast" stacks, the Ultimate’s Zone allows allies to do a ‘Kafka Skill-primary target detonation’ on ‘Ashen Roast DoT.’ Besides doing ‘bonus damage,’ the attacking ally and their adjacent allies get healed. In other words, a ‘blast healing’ occurs. 

Talent: Quartet Finesse, Octave Finery
When Jiaoqiu hits an enemy with Basic ATK or Skill, there is a 100% base chance to inflict 2 stacks of Ashen Roast on them. At 1 stack, the enemy is Weakened, decreasing their DMG dealt by 10%, and the DMG that they receive is increased by 20%. Then, these will be increased by 2% and 5%, respectively, for each subsequent stack. 
Ashen Roast is capped at 6 stack(s) and lasts for 2 turn(s).
When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 480% of Jiaoqiu's ATK at the start of each turn.
When Jiaoqiu attacks any enemy currently afflicted with the max number of "Ashen Roast" stacks, the Fire DoT dealt by Ashen Roast will immediately produce DMG equal to 120% of the original DMG and the HP of the 2 allies with the current lowest HP are immediately restored by an amount equal to 24% of Jiaoqiu's ATK plus 360.
At the start of his turn and whenever he does an immediate producing of DMG of Fire DoT dealt by Ashen Roast, Jiaoqiu will regenerate 9 Energy.
After any immediate producing of DMG of Fire DoT dealt by Ashen Roast, the healed target(s) receive 12% less DMG and the number of "Ashen Roast" stacks on the enemy/enemies, which is/are originally afflicted with the max number of "Ashen Roast" stacks, that is/are attacked by the ally, via the Ultimate’s Zone, or Jiaoqiu goes down to 3. 

Explanation: Jiaoqiu has a higher frequency of inflicting Ashen Roast which, at its max, inflicts 20% decreased DMG dealt and 45% increased DMG taken. Moreover, ‘Ashen Roast DoT’ can pack a punch because its former multiplier of 180% and the former E2 that adds a 300% multiplier became one, which is, again, 480%. When it comes to ‘detonating’ ‘Ashen Roast DoT,’ Jiaoqiu is able to do a ‘Kafka Ultimate detonation’ and the 2 allies with the current lowest HP get healed. Furthermore, every time he takes his turn and does an ‘Ashen Roast DoT detonation,’ Jiaoqiu will regenerate Energy. Anyone that is healed via ‘Ashen Roast DoT detonation,’ whether it is Jiaoqiu or his allies, gains a DMG Mitigation buff. Lastly, after ‘Ashen Roast DoT detonation,’ whether it is done by Jiaoqiu or his allies, via the Ultimate’s Zone, the number of "Ashen Roast" stacks on the attacked enemy/enemies will be reduced. 

Technique: Fiery Queller
After using Technique, creates a special dimension that lasts for 15 second(s). After entering combat with enemies in this special dimension, Jiaoqiu immediately regenerates 15 Energy and deals Fire DMG equal to 100% of his ATK to all enemies, with a 100% base chance of applying 2 "Ashen Roast" stacks. Only 1 dimension created by allies can exist at the same time.

Explanation: A head start for Jiaoqiu and the team’s eventual ‘Ashen Roast DoT detonation.’

Major Traces:

= A2: Pyre Cleanse
Whenever a decreasing of "Ashen Roast" stacks occurs, provided that it has already reached its cap, the effect of Ashen Roast will not be decreased. 

Explanation: Despite "Ashen Roast" stacks decreasing, Ashen Roast’s effect will have permanent uptime. This is under the condition that the number of "Ashen Roast" stacks on the attacked enemy/enemies has reached its max. 

= A4: Hearth Kindle
For every 15% of Jiaoqiu's Effect Hit Rate that exceeds 80%, additionally increases ATK by 80%, up to 320%. When the ATK increase has reached its max, Jiaoqiu’s Outgoing Healing will increase by 22%.

Explanation: Jiaoqiu’s personal ATK buff and Outgoing Healing buff. 

= A6: Seared Scent
While the Zone exists, there is a 100% fixed chance of inflicting 3 stacks of Ashen Roast on enemies entering combat, and they will be afflicted with the maximum effect of Ashen Roast if it has already been reached by the enemy/enemies that is/are already present on the battlefield. Moreover, the Zone enables allies to have a 100% fixed chance of inflicting 1 stack of Ashen Roast on the enemy/enemies they attack, triggering up to 12 time(s). This trigger count resets every time Jiaoqiu uses Ultimate.

Explanation: Enemies entering the battlefield instantly get 3 stacks of Ashen Roast. They will also instantly get the max effect of Ashen Roast, provided that the enemy/enemies already on the battlefield have reached it. Therefore, this major trace backs up the statement that Ashen Roast’s effect will have permanent uptime. It also helps in quickening ‘Ashen Roast DoT detonation.’ Lastly, the Ultimate’s Zone gives allies the agency to inflict Ashen Roast. 

Minor Traces (total):
Effect HIT Rate +32%, Fire DMG +14.4%, Speed +5

Explanation: A ‘plus 4%’ increase on the Effect HIT Rate for Jiaoqiu. This is to make him focus on getting more Speed, which allows him to quickly and frequently do ‘Ashen Roast DoT detonation.’

Eidolons:

= E1: Pentapathic Transference
The adaptive All-Type RES reduce that is inflicted by Jiaoqiu’s "It’s on the House" increases by 20%. Furthermore, this effect’s selection now includes Break, Memosprite, and Elation. 

Explanation: An increase for the adaptive All-Type RES reduce, and its selection expands even further. Lastly, I know that Jiaoqiu being capable of giving a 40% Elation All-Type RES PEN is shocking and alarming, but let me remind you that he is not an Elation unit; therefore, he is incapable of doing Elation damage, generating Punchline and giving Speed, via his Speed, to Aha. 

= E2: From Savor Comes Suffer
When an enemy target is afflicted with Ashen Roast, increases the multiplier for the Fire DoT dealt by Ashen Roast to the target by 180%. Moreover, the DMG from "Ashen Roast" is able to ignore 12% of the target's DEF and Jiaoqiu’s DMG dealt is increased by 45%. 

Explanation: Jiaoqiu’s DMG dealt increases, like half of Hysilens’ DMG dealt buff, and his ‘Ashen Roast DoT’ is definitely fully realized because it has a 660% multiplier, 20% higher than Hysilens’ Ultimate’s Zone DoT and 180% lower than Black Swan’s DoT, and ignores DEF. 

= E4: Leisure In, Luster Out
The immediate producing of DMG of Fire DoT dealt by Ashen Roast done by allies, via the Ultimate’s Zone, and Jiaoqiu is increased by 45% and 30%, respectively.

Explanation: In ‘detonating’ ‘Ashen Roast DoT,’ allies and Jiaoqiu will do a ‘Kafka Ultimate detonation’ and ‘Hysilens Ultimate detonation,’ respectively. 

= E6: Nonamorphic Pyrobind
When an enemy target gets defeated, their accumulated "Ashen Roast" stacks will transfer to the enemy with the lowest number of "Ashen Roast" stacks on the battlefield. Moreover, the enemy’s DEF is additionally reduced by Ashen Roast. At 1 stack, the enemy’s DEF is reduced by 30% and will be increased by 4% for each subsequent stack. Furthermore, when the Zone exists, Jiaoqiu’s "It’s on the House" will additionally inflict enemies with a 20% adaptive DEF reduce, adaptively corresponding to the damage of the ally that deals the highest damage amongst all allies. This effect and the adaptive All-Type RES reduce shares the same selection. 

Explanation: ‘Ashen Roast DoT detonation’ is more frequent than ever, which results in Jiaoqiu fully realizing his capabilities as a healer and a cunning fox. Like, it is giving ‘lore-wise.’ Furthermore, with Ashen’s Roast 50% Def reduce and the 20% adaptive DEF reduce of Jiaoqiu’s "It’s on the House," this foxian healer that became a debuffer, in-game, effectively gives 70% Def reduce on all enemies.

Ending Thoughts and Conclusion:

This cunning fox named Jiaoqiu, particularly due to his Ultimate’s animation, always reminds me of a  spicy hot pot and a chef, even though I know that he is just a good cook due to how he uniquely and, as expected, expertly approaches healing. Furthermore, a chef and their restaurant have the ‘It’s on the House,’ wherein a drink or a meal is free, a courtesy of the management. Moreover, restaurants will have VIPs, the priority that needs to be handled and served first. All in all, I integrated my impressions of Jiaoqiu and the said ‘thought process’ in his kit. How? Well, Jiaoqiu’s Ultimate, and E1 altogether, has the ‘hot pot’ selection of the adaptive All-Type Res Reduce and the ‘VIP treatment’ wherein the  adaptive All-Type Res Reduce corresponds with the damage of the highest damage dealer of the team. Jiaoqiu’s cunningness comes in on his Talent where he jointly makes enemies vulnerable and weak, and the ‘detonations’ he and his allies deal against enemies. This is because ‘biological warfare’ is another way of strategically attacking enemies. For Jiaoqiu’s healing capabilities, well, it comes in on his healing via ‘detonations’ and the DMG Mitigation buff that the healed gains. 

To conclude, Jiaoqiu, through the Novaflare that was given to him, is able to stand his ground and confidently assert that he is, indeed, a universal Support and a capable DoT unit. He also reminds his allies that he is, albeit uniquely, a healer. In regards to the ‘Ashen Roast DoT detonation,’ I frankly cannot gauge how frequent it can be. I just hope it is reliably frequent for ‘bonus damage’ and better survivability. To end this post of ‘Jiaoqiu’s Novaflare,’ I ask you this: “Did I ‘overbuffed’ Jiaoqiu in buffing his kit?,” “If so, what should be balanced?”

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u/Aelixiri — 5 months ago