Strawberries are in

Strawberries are in

got the irrigation parts today looks like this job is done. not quite maxxed out over here. I want to see if these berries thrive with the current spacing. the pot in the foreground has wildflower mix. might be to late but will see what comes up. that little white pouch is a peppermint rodent control it seems like it worked on the other side my only concern now are the birds.

u/AffectionateTrust984 — 5 days ago

My game's tutorial food kept vanishing. Turned out the AI worms were eating it.

spent all morning working on the tutorial for u/Wigglers-room its a worm compost game that runs in a reddit post. it was supposed to be easy, just drop 4 food scraps in the bin, show the player which one to click first, and teach them how to eat.

i loaded it up to test it and it was literally empty. there was just one trash item sitting there, but all my food scraps . i was sure bashing the game with claude totally broke it.

but no, i’m just dumb. the bin is full of these NPC worms that just go around eating stuff on their own. as soon as the scene loaded they swarmed my tutorial food and ate it in like two seconds. the trash thing only survived because it’s on a different layer the worms don't touch.

fixed it by just tagging the food as reserved so the worms skip it, but the player can still use it.

it’s honestly kind of funny though. it’s such a weird feeling realizing that you’re making a real ecosystem that’s literally waiting to eat your homework if you aren't careful.

anyone else have this happen where your npcs just totally ruin your planned tutorial?

u/AffectionateTrust984 — 11 days ago
▲ 2 r/browser_gaming+4 crossposts

I've been building a multiplayer worm game for Reddit users. 30 days til launch.

For the past month I've been building a persistent multiplayer composting sim that runs inside a Reddit post. No new app, No need to download, No extra login beyond your Reddit account were all things i liked about the idea of games on reddit. You just open the post and your worm is there.

The game is called Wigglers Room. Each player controls an earthworm living in a shared compost bin. The bin has four layers 1.Trash items that produce scraps at the top, 2.active soil with scraps particles from the trash layer, 3.deep compost that worms dig tunnels through and use to sleep in and save game, and a worm tea sump at the bottom. Your worm eats, digs tunnels, poops and eventually dies. Then you come back as your own offspring if you were lucky enough to lay a cocoon.

The vision for the world is a genuinely shared, with the idea of multi player collaboration to keep the environment balanced and livable for all. Thhe worm tea level fills all week from everyone's contributions and drains every 7 days. When it overflows, everyone's worm takes damage. When someone drains it in time, they save lives and get benefits. You can see other worms moving around in real time.

The whole thing is vanilla JS + HTML5 Canvas running inside Reddit's Devvit platform. The game.js file is sitting at about 9,000 lines right now. Today is the beginning of the marketing cycle that ive built out for the game. Im giving myself 30 more days until Launch so its time to stop adding new features and make sure the ones i have are working correctly. Happy to answer anything about how it works or how i im putting it together.

I‘ll be launching the demo and looking for active players to test the multi player next week. All are welcome Check back for details more and the demo link.

**AI Disclosure**

Claude.ai was used as a coding assistant throughout development — writing, debugging, and refactoring JavaScript. All game design, mechanics, creative direction, and art are my original ideas. AI-generated assets, dialogue, and gameplay systems exist in the game. Claude does not run during gameplay as of now.

u/AffectionateTrust984 — 13 days ago