Phoenix/Jean Rework/Buff Idea

Hello hellooooo I've recently been getting into Phoenix and I wanted to speak about her lack of identity in the game and add some flair to her kit so she isn't in the running with Hela and Cyclops. I wanted her to become a hybrid DPS with support capabilities.

The changes I want to implement are going to include getting her closer to character accuracy with a telepathic ability, resurrection, etc.

Changes

Telepathic Illusion: Remove from her kit.

-- No reason to have two movement abilities and a teleport for Phoenix/Jean never made sense to me. Also it still detonates in a small radius even though they removed her brawl potential.

Endsong Inferno: While Phoenix has her ult, and she is KO'd there is a 3 sec window when she is able to resurrect and cast her ult. The resurrection animation explodes in a 3m radius doing 40 damage and applying 1 spark. Shockwave heals allies for 50hp.

--With this change the resurrection aspect of the Phoenix can be realized. Also the tradeoff for lower damage and killing potential she has utility through destroying enemy summons. However since most characters don't have them it can be seen as a little situational. The healing for the team could give it the bump it needs.

Dark Ascent: Increase flight movement speed from 50% to 100% on cast and depreciates to 75% over 2 seconds. Increase the flight meter from 1200 energy to 1800.

--This move always seemed a little lacking so boosting its speed and meter can actually make it a viable as an escape and engagement option.

Buffs

New Passive - Psionic Resilience: Spark detonations now fill up a meter of psychic shielding. 4 meter charge per spark detonation.

-- Adding a use for the sparks after the damage had been reduced, as sparks and weaker primary damage usually just leave enemies low instead of KOing them.

New Ability - Telepathic Fortification: Consume your meter to give yourself or an ally over shield. Max 100 over shield. Provides over shield to self or allies through ticks similar to Emma or Wanda. 50 over shield per sec.

-- Giving her a telepathic ability, also giving her a good bump in survivability after losing 25 health. Also can lend more into a support play style.

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u/Ahwkns78 — 11 days ago

New Ability Concept

New Ability: Chthons Control: When within 10m of an enemy SW can blink to them and put them under mind control for 1.5 seconds. While under mind control enemies have their cooldowns increased by a max of 3 seconds if controlled for the whole duration. Converts damage done to enemies as bonus health. Returns to start position after animation is over.

Cooldown: 15 seconds, Damage 20 per .5 sec, 100 health, 60 bonus health (stacks with ult bonus health)

I think SW having a grab would be interesting way to take her character. It would also make an attempt to get closer to character accuracy.

Gameplay wise, I don't think anyone in this community is gonna turn down another damaging ability. This also allows her ult to get off better as it can increase the CD of a CC that'd stop her ult but you just have to choose correctly, not to mention the bonus health is gonna help for that last second when getting focused.

u/Ahwkns78 — 2 months ago

Shield Ability/Kit change

Morning morning, after seeing the changes in 9.5 and the discourse within the community I brainstormed a new ability and passive that’ll change up her kit a little bit.

New Ability: Chthonian Absorption: Scarlet Witch can absorb incoming projectiles. 1 sec duration, 50% damage reduction, 8 sec CD

- Added so as to give her a little more survivability considering her need to play mid range. I wouldn’t be opposed to buffing this ability to change her fade to 1 charge, 6 sec CD, for 2.0 sec duration.

New Passive: Hex Distortion: Projectiles absorbed by Chthonian Absorption charge her bolts which apply a status effect (hex) to enemies. Enemies hexed by Wanda receive damage over time and see visual effects that worsen per bolt. 15 damage for 2 sec after the last bolt, applies visual effects similar to DP but in concurrence with Wanda’s character.

-Her Hex capabilities should be implemented as to increase character accuracy and can implemented in a way that makes her stronger considering her low win rate.

I kinda changed it up last second but lemme know what you guys think. Also how would y’all want her hexes to be represented as a community, damage, status effects, visual effects etc.

u/Ahwkns78 — 2 months ago

Ultron Team up Concept

Morning all, it seems the Ultron team up is held in high regard. Personally I’m a fan of the storm one more as being mobile while being a floating target is imperative but I digress. Today I’ve thought of a new rework of the Ultron team up and would like to ask y’all to give feedback and to lmk what y’all think.

Ultron Team up: Drone Storage: When Adam Warlock misses a cosmic cluster the projectiles are gathered by an Ultron bot and can be activated to instantly refill his ammo. When enhanced this effect allows Adam to store an extra healing charge as well. Drone capacity 15 ammo, 20 sec CD.

What do y’all think? Comment below and I’ll answer any questions. BEFORE YALL GET MAD IM JUST MAKING A SUGGESTION.

u/Ahwkns78 — 2 months ago

Magik Team up Concept

With the recent nerfs and the community consensus on the magik team up I’ve pondered an idea for a change. It’s just a concept I’ve thought of, just wondering what yall would think and how it’d change his playstyle.

Magik Team up: Limbo’s Bound: Black Panther spins through the Limbo dimension and knocks an enemy backwards while applying a vibranium mark. While kicking he is unstoppable but able to take damage.

3 kicks, 20 damage per, knocks back 3m per kick. 15 sec CD. The animation would look more spin kick of lui lang from MK 1 while going through 2-3 stepping discs. I’d like for it to be kinda an engagement tool of sorts. The damage can be tweaked to be balanced.

What do yall think? 👉👈

u/Ahwkns78 — 2 months ago

Ult Buff Concept

An ult is usually a characters greatest tool but for Wanda, an already weak dps, it’s more often than not a quick ticket back to spawn. So until we get a rework for her ult I guess we’ll just keep coming back to the drawing board. Not sure if this has been said but if it has, great idea I’m probably improving on it.

Reality Erasure: New added effect: 3 Hex orbs will circle around Wanda while ulting similar to her current ult animation. These orbs give Wanda damage reduction and make her immune to displacement. They have 50 health and upon losing each orb she loses 10% damage reduction from 30%. Loses displacement immunity without orbs.

If this is too strong I’ll provide some adjustments below to what I suggested. These can be added/substituted for something previously mentioned.

Adjustments:
- Orbs now can be absorbed into overshield upon player use. 30-40 overshield per orb.
- Orbs can absorb projectiles from enemies. 35 health per orb
- Orbs apply debuffs to enemies every second within the draw-in range. This can be a rising percent of one negative debuff or 3 separate debuffs applied one after another.

u/Ahwkns78 — 2 months ago

Wanda the “Debuff” Hero

Blah, Blah, Blah Wanda’s kit this, she should have that etc. How about we give her a niche first then branch from there.

She struggles because everything she “can” do can be done better by other heroes. Simple, make her a debuff hero but make it skill rewarding not brain dead.

Chaos Control: Reduce cone size from 3m to 1.5m, increase max damage to 85/s. Won’t be adding a debuff to this avoid outrage.

Chthonian Burst: Increase max bolts to 5, increase burst/splash damage to 45, every burst after the first applies ~5% weaken for a max of 25%. Direct hits apply ~8% weaken.
*Can be switched to healing reduction if better suited.

Dark Seal: Now applies vulnerable on hit, increase vulnerable to 20%, also add detonation to base kit.
*Jubilee team up now does healing in base albeit less. Enhanced allows for Dark Seal to track the closest enemy and radius is increased to 4m spherical.

Reality Erasure: Remove over health in exchange for a shield with the same hp, remove slowing rate as ult progresses. As Scarlet Witch ults, enemies within range receive a ~8% weaken per second. Goes through enemy shields.
*Weaken goes through walls, yes or no?

Sorcerer’s Supreme: Does not get access to Chthonian burst, instead will receive a new ability that takes ~1/3 of the resource meter but does ~100 damage and has a 1 sec CD. This ability applies 12% weaken and tracks enemies.

Hex Passive: The aforementioned rebuffs will come from this passive. I don’t know how they’d word so I’ll just leave it as is.

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u/Ahwkns78 — 3 months ago
▲ 13 r/TheOnesBelowAll+1 crossposts

Making each team-up betterer

Morning all, I’ve come to try and put my two cents in on ideas/concepts for buffing the team ups. I kinda wanted to further split each into their respective archetypes. Strange-High damage, less aim intensive, and anti dive. Jubilee-Utility, buffing and debuffing, movement intensive.

Strange Team-up

From what I’ve read one of the main issues with the Strange team-up is that it 1. Doesn’t have good burst damage/removal of bursts and 2. Doesn’t allow you to use chaos control during it. To remedy this…

Changes
- Revert damage to previous state and allow for chaos control to be activated simultaneously. However still is meter dependent
- New ability: Sorcerer’s Supreme now build up to three charges of a slow moving, homing high damage bomb. This bomb can be locked onto a specific target and follows them till contact for a certain time. There’s a brief delay before sending the next bomb. Damage: 80-100. Range: 3m sphere

This gives her a good burst damage option while keeping a good primary damage. It also allows her to deal with divers more effectively.

Jubilee Team-up

This team up isn’t terrible it’s just what it does, it doesn’t do well. It’s supposed to have more utility and buff players who are better with her secondary correct me if I’m wrong. I also would like it to lean into her being a facilitator.

Changes
- New effect: When Jubilee isn’t on the team but her team up is selected. She now heals half of what she would get if she was on the team.
- New effect: When landing consecutive bolts she applies a healing reduction to enemies. 2 bolts: 20% 3 bolts: 30% 4 bolts: 40%
- New effect: Leaving Plasmoid seal applies a 20% slow to enemies.

With this she now further can facilitate her team with debuffs which should’ve been her niche. The healing was needed as she’s a close range hero with moderate damage. This also gives her bolts and more stun more utility.

That’s all folks, let me know what you guys think below. Before you say this is a lot go back and check what all the other team ups do again.

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u/Ahwkns78 — 3 months ago

Buff the one in black

I already made a whole post that didn’t get saved to my drafts so I’m paraphrasing and will just comment heavy.

New Added Effect: Enemies hit by Bast’s descent are given an “Enhanced” Vibranium marks that have longer duration and upon being hit with spirit rend cause a 2-3m Vibranium explosion that can hit others and stacks with other explosions dealing 20-40 damage.

When a dps ults it shouldn’t be easy to ignore. BP already has to have great engagement and can NOT miss a dash or is rendered useless. So at least give him a stronger ult so playing them game can be fun during those times.

Also add these compensatory buffs, probably not all but definitely a combination:

- Decrease ult charge from 3300 to 3100, why are starlords and wolverines ult charge lower?

- Unstoppable on kick, all divers have either an I-frame move or hella overshield and some have both BP has neither. Give him unstoppable on the startup to compensate.

- More base health or Overshield, DD is a better diver and has more health, higher overshield max and generates it faster. Magik has a higher max, is easier to play and get more value from etc etc. Base health 300 or 275 with 30 Overshield with a 100 max.

Let me know what yall think. Sincerely an Adam main

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u/Ahwkns78 — 3 months ago

Wanda Buffs

Helloooooo, just here to add my thoughts on buffs that may make her a little more viable. I’m sure some ideas may have been said before but I didn’t see them sooooo let’s begin.

Buff 1# Overshield on Bursts: Wanda has a very short range on her primary so she has to be in the fray to work. Giving her 15 shield per hit burst for a max of 50-75 would allow her to finish off kills while outpacing the enemy

Buff 2# Damage increase to Bubble: Her ability to stun is very handy but can also seem lackluster compared to other dps abilities. Allow Wanda to do 15-25% more damage to those within its range. Giving her more offensive and space taking power.

Buff 3# Shield Disabler: Her ult is without a doubt the weakest part of her kit but can also change the pace of the game. To give her a bit more utility why don’t we give her an affect that keeps all shields and constructs destroyed by her ult a longer cooldown. This way even if no one dies there’s still value.

Lemme know what you guys think and/would change I’m curious and open to your feedback.

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u/Ahwkns78 — 4 months ago