[All] Someone needs to tell Nintendo that you can have a big open world full of stuff to do and explore, yet still having a somewhat linear storyline with big traditional dungeons.
Nintendo seems to get very obtuse the moment they are fixated with one idea, in SS they went for an extremely linear, closed and borderline claustrophobic design, with barely anything to explore, and then for BOTW + TOTK they went to the other extreme in making 99% of the games optional with the whole "make your own fun" mentallity to the point it killed both proper level designs (dungeons) and narrative.
Is as if they are unable to see nuances in these design philosopies, is so black and white for them, after the backlash of the divine beasts, they genuinely believed they cooked with the excuses for dungeons they gave us in TOTK, just because now they are thematic and painted differently, then call it a day. When the core issue still remained, they still felt like glorified divine beasts, following the same core designs of the terminals, with almost 0 enemies, can be done in 5 minutes and worst of all, now you can cheese your way through.
They need to understand that fans want proper dungeons that are up to the series standards, that after traversing the world and reaching the dungeon, instead of finding a divine beast (BOTW) or a "dungeon" that plays LIKE a divine beast (TOTK), you instead find a proper dungeon on the level of OOT Forest Temple, Water Temple, Shadow Temple, MM Great Bay Temple, Stone Tower Temple, WW Tower Of Gods, Earth Temple, TP Lakebed Temple, Arbiters Ground, Snowpeak Ruins, City In The Sky, SS Ancient Cistern, Sanship, Fire Sanctuary. All that good shit, pure Zelda experience.
It doesnt matter if the experience once you enter the dungeon gets more linear or "limited" they already do that for the shrines, why couldnt do the same with the big ones? Thats big part of the fun of the old dungeons, you werent God, you felt more vulnerable in these big old atmospheric mazes, and needed to figure out its mechanics to traverse the whole thing and beating the boss at the end, not to mention each dungeon being full of unique enemies. You can still keep the approach of doing the dungeons in the order you want, but my god let the dungeons themselves alone.
The handling of the story is the other can of worms. How in the world someone with any capacity of common sense believe that having the story spoiled and ruined for you, because you happened to pick up certain memory out of order, was a good idea? This is when i say that Nintendo goes very extremist and obtuse with its ideas. Just because you want people to play in the order they want, doesnt mean you also have to design the story in a way that can ruin it for them, thats insanity. If the story is written with an order in mind, then let it play in that order brother..... Also lets stop with this memory crap, and lets go back to live a proper story in the present.
I seriously dont know why Nintendo doesnt realize what "balance" means. I remember Aonuma once said that one of his inspiration for the Wild Era of games was Skyrim. Yet it seems he doesnt realize that Skyrim despite allowing you to go wherever you want, still had a linear main storyline. Or Zelda 1, despite also being an inspiration, he didnt realize Z1 still had 9 main dungeons, that some could be done in any orders but others dont, that there still was a sense of progression, and that you couldnt go fight Ganon from the get go.
The next mainline Zelda can easily be Open world, with different places to go and things to do, yet still have an active linear story. You can have 8 big main dungeons, where you go to get 8 mcguffins. Lets say the first dungeon is obligatory, as a kind of tutorial like the Deku Tree in OOT or the Eastern Palace in Alttp, then >>> plot development >>> 3 more areas and dungeons unlocked that can be done in any order >>>> more plot development >>>> 4 last areas and dungeons unlocked, again in any order >>>> endgame unlocked >>>> final dungeon and final boss >>> End.
If they simply do that, the next Zelda could easily be the ultimate Zelda experience and the best in the franchise, where both old and newer fans could be happy. But they simply need to stop being so obtuse.