u/Alarming_Industry_14

▲ 155 r/zelda

[All] Someone needs to tell Nintendo that you can have a big open world full of stuff to do and explore, yet still having a somewhat linear storyline with big traditional dungeons.

Nintendo seems to get very obtuse the moment they are fixated with one idea, in SS they went for an extremely linear, closed and borderline claustrophobic design, with barely anything to explore, and then for BOTW + TOTK they went to the other extreme in making 99% of the games optional with the whole "make your own fun" mentallity to the point it killed both proper level designs (dungeons) and narrative.

Is as if they are unable to see nuances in these design philosopies, is so black and white for them, after the backlash of the divine beasts, they genuinely believed they cooked with the excuses for dungeons they gave us in TOTK, just because now they are thematic and painted differently, then call it a day. When the core issue still remained, they still felt like glorified divine beasts, following the same core designs of the terminals, with almost 0 enemies, can be done in 5 minutes and worst of all, now you can cheese your way through.

They need to understand that fans want proper dungeons that are up to the series standards, that after traversing the world and reaching the dungeon, instead of finding a divine beast (BOTW) or a "dungeon" that plays LIKE a divine beast (TOTK), you instead find a proper dungeon on the level of OOT Forest Temple, Water Temple, Shadow Temple, MM Great Bay Temple, Stone Tower Temple, WW Tower Of Gods, Earth Temple, TP Lakebed Temple, Arbiters Ground, Snowpeak Ruins, City In The Sky, SS Ancient Cistern, Sanship, Fire Sanctuary. All that good shit, pure Zelda experience.

It doesnt matter if the experience once you enter the dungeon gets more linear or "limited" they already do that for the shrines, why couldnt do the same with the big ones? Thats big part of the fun of the old dungeons, you werent God, you felt more vulnerable in these big old atmospheric mazes, and needed to figure out its mechanics to traverse the whole thing and beating the boss at the end, not to mention each dungeon being full of unique enemies. You can still keep the approach of doing the dungeons in the order you want, but my god let the dungeons themselves alone.

The handling of the story is the other can of worms. How in the world someone with any capacity of common sense believe that having the story spoiled and ruined for you, because you happened to pick up certain memory out of order, was a good idea? This is when i say that Nintendo goes very extremist and obtuse with its ideas. Just because you want people to play in the order they want, doesnt mean you also have to design the story in a way that can ruin it for them, thats insanity. If the story is written with an order in mind, then let it play in that order brother..... Also lets stop with this memory crap, and lets go back to live a proper story in the present.

I seriously dont know why Nintendo doesnt realize what "balance" means. I remember Aonuma once said that one of his inspiration for the Wild Era of games was Skyrim. Yet it seems he doesnt realize that Skyrim despite allowing you to go wherever you want, still had a linear main storyline. Or Zelda 1, despite also being an inspiration, he didnt realize Z1 still had 9 main dungeons, that some could be done in any orders but others dont, that there still was a sense of progression, and that you couldnt go fight Ganon from the get go.

The next mainline Zelda can easily be Open world, with different places to go and things to do, yet still have an active linear story. You can have 8 big main dungeons, where you go to get 8 mcguffins. Lets say the first dungeon is obligatory, as a kind of tutorial like the Deku Tree in OOT or the Eastern Palace in Alttp, then >>> plot development >>> 3 more areas and dungeons unlocked that can be done in any order >>>> more plot development >>>> 4 last areas and dungeons unlocked, again in any order >>>> endgame unlocked >>>> final dungeon and final boss >>> End.

If they simply do that, the next Zelda could easily be the ultimate Zelda experience and the best in the franchise, where both old and newer fans could be happy. But they simply need to stop being so obtuse.

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u/Alarming_Industry_14 — 3 days ago
▲ 113 r/truezelda

[All] It annoys me how out of all the series out there, it was Zelda the one who was pushed to change this radically

Mario always had a way more traditional form and style of game, Mario 64 to Oddisey felt way more similar to one another than OOT to SS, yet i never saw someone whinning that Mario needed to change. Same with other series like Metroid, the entire 3D and 2D games aree WAY more similar to one another than Zelda games are, yet nobody have ever said anything to Metroid (until Prime 4 recently, but thats another discussion)

During that time, you had series droping endless sequels that plays exactly the same every so often but nobody bats an eye. Uncharted literally had 4 games in a row with the exact gameplay and artstyle copy pasted and nobody cared. Elders Scrolls and GTA have been doing the same thing over and over but bigger with each installement, let alone a lot of FPS franchises, same with many other series.

Yet for some reason it was Zelda the one who needed to change this drastically, stripping away a lot of its identity, from dungeons, to the item based progression, to lore/storylines, symbols and even the way the MC look (did you even needed to change the iconic green tunic too? seriously?) And now there is a whole style of gaming, especially for 3D completely lost because of it.

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u/Alarming_Industry_14 — 5 days ago

Acaso todas las empresas te obligan con el VRI?

Estoy tratando de buscar trabajo como interprete (nunca he hecho esto) pero lo que me fijo es que en todas te piden hacer VRI.

El problema es que primero, mi camara actual no es buena para ese tipo de trabajo, es una chatarra con pésima calidad, y segundo es que me da tremenda cagazón. Soy muy tímido e introvertido para estar grabandome así y con ese tipo de trabajo, siento que el estres y la presión se me irían a mil.

No hay alguna que solo se pueda realizar por llamada sola? O por obligación hay que hacer VRI?

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u/Alarming_Industry_14 — 6 days ago
▲ 125 r/truezelda

[All] Where did this idea about Zelda being somehow a niche series before BOTW even came from?

Within debates and discussions regarding Zelda, sometimes i see comments saying that Zelda was apparently a niche series before BOTW came. But what does this mean? Was it really niche? I always though Zelda was always one of the biggest videogame franchises ever, and the biggest face of Nintendo after Mario and Pokemon, being also a big console seller.

Was the old formula really something that kept away more mainstream audiences? And BOTW made the series more accesible for them or something?

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u/Alarming_Industry_14 — 7 days ago
🔥 Hot ▲ 6.3k r/zelda

[All] Please Nintendo, let Zelda go back to a darker aesthetics in the next game.

It has been TWO DECADES since Zelda had a more dark and somber art direction, and since then is just pure cell shading, cute 3D anime style or toy style (for the 2D)

I want them to atleast try for the next game, that dark artstyle that was prevalent in the N64 era and TP. That Lord of the Rings, dark fantasy, folktale, and elegant type of tone and atmosphere with that particular art direction. I always felt it was the definitive look for Zelda. And its such a shame that they havent touch it again for so long. I know OOT, MM and TP styles havent aged aswell, but that was because the tech limitations of that era, now with Switch 2 they have a potent hardware to pull that off perfectly.

Is it because they are afraid of having to rate the game T again? Because TP was already the most sold out Zelda before BOTW. Also kids and teens fuck with that "edgy" style. Now that Zelda is more popular than ever with a wave of new fans, Nintendo is very delusional thinking it wont sell lol. People would buy that in hordes.

u/Alarming_Industry_14 — 8 days ago
▲ 184 r/zelda

[All] How could fire themed dungeons be improved?

I realized that fire/lava themed dungeons have some sort of stigma in being too "generic" or "forgettable" by the fandom.

In OOT, everyone talks about Forest Temple and Spirit Temple as fan favorites, Water Temple is infamous but still a classic that everyone talks about, Shadow Temple is legendary for being nightmare inducing and all the lore that surrounds it. But then Fire Temple is just there....... The only thing people consistently talk about or care about it, is Volvagia.

In WW Dragon Roost Cavern is considered fine especially for a first dungeon, but still not nearly as popular as Tower of the Gods or Earth Temple, Wind Temple, hell even Forsaken Fortress sparks more discussion.

In SS everyone seems to love the two desert themed dungeons and the two forest themed dungeons. But the two fire dungeons people dont talk or care much about them.

Ive even seen people slander TP Goron mines lol

In BOTW the Salamander divine beast seems to be the least popular compared to the other three. And TOTK the favorite seems to be the Lightning Temple, while Fire and Water seem to be the ones less favored

In LA is common to see people saying that the games dungeons peak with Eagles Tower, and that Turtle Rock right after is underwhelming.

In EoW the dungeons of Farone and Lanayru seems to be the favorites, but the Eldin one the least interesting, and most forgettable.

So, what exactly is on with Fire themed dungeons? How could they be improved to reach fan favorite status? What makes them generic and less appealing than other themed dungeons?

u/Alarming_Industry_14 — 8 days ago
▲ 274 r/zelda

[All] In your opinion, which is the most overused biome/element or thematic used in Zelda?

The series usually plays with different biomes and elemental thematics for areas and dungeons like:

\- Forest

\- Fire/lava

\- Water

\- Desert/sand

\- Wind/sky

\- Snow/ice etc.

But which one do you think is the most overused? And which ones the least?

u/Alarming_Industry_14 — 9 days ago
▲ 2.4k r/zelda

[All] I dont know why Nintendo has shied away from the horror/eerie/dark and visceral elements from the series.

Zelda always had some horror and dark undertones, reaching borderline visceral and nightmare fuels, especially in terms of atmosphere, enemies, locations and lore, with very scary implications. But after TP, it feels Nintendo has shied away from these type of stuff, turning everything more upbeat, goofy, cute and lighthearted.

I know some entries like ToTK tried to revitalize this, but it fell short imo, Gloom hands may be stressful but feels like a more artificial generic magical monster created by Ganon using After Effects rather than the more visceral enemies that have appeared in the series way before, and the depths are an empty slog with barely anything scary in it. I also dont like how they turned the Gibdos into more generic monsters with insectoid features, is not the same thing anymore.

What happened with the more visceral imagery? The creepy music, haunted and unsetling atmosphere? and nightmarish designs aswell as the dark lore and undertones?

u/Alarming_Industry_14 — 9 days ago
▲ 147 r/truezelda

[All] [OOT] I feel the OOT remake is gonna be an important moment for the series, because it will reintroduce the old Zelda formula, especially for the modern audience.

We know that there is a massive amount of new fans that came to the series thanks to BOTW and TOTK. But i know that a huge portion of those new fans, havent actually played the older games, or simply dont want to, because well... they "old" and "dated"

If the remake actually happens, and they leave all the core elements intact, like the item gated progression, the structured dungeons, and the linear/present time storyline. But expand Hyrule a bit more, add more caves and maybe more enemy variety and even mini dungeons, and making the game overall way more polished. Is a perfect way to sell people (especially the newer fans) to the classic Zelda formula and feeling, aswell as reminding older fans how good it was.

If it sells well, which obviously will, i mean is a remake of OOT for gods sake lol. This would definetly tell Nintendo and the Zelda team that there is definetly still a big audience for that classic Zelda format, and would take it in mind for their decisions going forward. Im also excited to see reactions of newer Zelda fans that never touched a game before BOTW/TOTK.

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u/Alarming_Industry_14 — 10 days ago

[All] I genuinely wish the next Zelda game is focused in another land away from Hyrule

Ever since the 2010s Nintendo barely tries to give Link other types of adventures anymore and explore other lands (and no, LA remake doesnt count). It has been Hyrule again and again, and in cases like BOTW and TOTK with exactly the same map copy pasted. And that without mentioning that ALBW already had a copypasted world from AlttP.

Nintendo used to be more flexible and creative with the Zelda settings and stories before the 2010s arrived. We havent got any new unique and original worlds with their own stories like in LA, MM, the oracle games, and hell even PH. Even WW and SS which were more in line with the Zelda mythos, were able to give us original settings.

If we look at Mario, you can see how he is not glued to Mushroom Kingdom. Hell there hasnt even been a 3D Mario game set in Mushroom Kingdom since Super Mario 64, not to mention all the spin offs and rpg likes he has featuring other worlds. It would be nice if Link (or Zelda) is allowed for more of that.

At this point im just tired of Death Mountain, Lake Hylia, Kakariko village, Faron Woods, Gerudo Desert, Hyrule Castle and the likes. Let us go to another new location like how was Koholint island, Termina, Holodrum and Labryna back in the day. A brand new land with its own history, characters, and its own 6 - 8 unique dungeons.

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u/Alarming_Industry_14 — 12 days ago

[EoW] [All] I feel a structure atleast slightly similar to EoW could work for the next 3D game

Echoes of Wisdom has an structure of: "First dungeon > 2 more dungeons that can be done in any order > halfway point of the game (Hyrule castle) > 3 dungeons that can be done in any order > final dungeon + final boss"

Maybe not exactly the same, but somethig similar, i think if the next Zelda has atleast something like:

"Brief tutorial > 2 first dungeons that can be done in any order, any of the two could be your first > major plot development > 4 new areas and dungeons that can also be done in any order > final dungeon + final boss"

You still would have a big world from the get go, with multiple sidequests and mini dungeons/caves (no more shrines tho) but the last 4 areas with its dungeons would still be locked until you beat the first 2 dungeons. And of course you wont be able to go for the final boss from the get go this time.

I think this definetly could be a perfect mix of the two formulas, not too linear like OOT/MM/WW/TP/SS, and not too open like BOTW/TOTK, just a mix. Also with a story that happens in present time, each area has its own cutscenes and story developments. And each dungeon has its special ability that helps you explore other parts of the world. A well balanced game of 6 main dungeons + final one

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u/Alarming_Industry_14 — 14 days ago

[All] It would be interesting if we get a hylian themed villain, or a member of the royal family.

It would be fresh if instead of using Ganon/Ganondorf for the 13548 time or another random wizard ala Agahim or Yuga who wants to revive Ganon or a random monster. It would be cool if atleast for a game, we get an antagonist that is a member of the royal family.

The closest we got is AoL, but im thinking about going beyond that. Like, imagine the antagonist is Zeldas brother or family member who wants the throne, and is willing to try in getting rid of Zelda so she doesnt get on his way.

He then rises to power and is a very Joffrey Baratheon type of antagonist. He probably would be an extremist who would want to order hunting the Gerudos so a new Ganondorf isnt born again, and also tries to turn Hyrule into a very totalitarian regime. And is up to Link and Zelda who are on the run trying to overthrow him and give Zelda the power of the kingdom. The final fight is Link and Zelda vs her brother who filled with too much power he transform into a powerful monster.

Now i know this would be very unlikely of Nintendo to do, considering how rigid they are in regards to who the good guys and bad guys are supposed to be. And i doubt seeing Link fighting and killing Hylian soldiers, unless they are transformed beyond saving. Although Zeldas brother still secretly uses monsters to do certain tasks for him.

But still a fun though i had.

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u/Alarming_Industry_14 — 14 days ago

[All] I really hope Link is more nerfed/limited for the next 3D game

I really dislike how broken Link is from the start in both BOTW and TOTK, they were so fixated in this philosophy of "going everywhere doing anything" that basically killed any attempt at proper level design, because you could cheese your way through every kind of obstacle thanks to the abilities and gadgets you get from the get go.

So far Aonuma said that the next Zelda wont have neither Ultra Hand nor Fuse, which is already a good start for me. But also i would like for them to limit Links climbing ability, which is too broken, and get rid of abilities like ascend aswell. Especially when it comes to dungeons, i hope we go back to that classic dungeon structure of locks and keys and without much options to cheese your way through.

However i dont know if doing that would bring too much backlash from the modern fans that came because of BOTW/TOTK

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u/Alarming_Industry_14 — 16 days ago
▲ 2 r/zelda

I know there is the whole rumors about a remake for OOT going on and possibly a new 2D Zelda. But im talking about the next main 3D installment. We are just one week away from having 3 whole years since TOTK released, and since then, everything has been silent.

When SS released in 2011, they already were giving us a teaser trailer for BOTW in 2013. And when BOTW released in 2017, they already were giving us the first trailer for TOTK in 2019. But TOTK released in 2023 and we are in the middle of 2026 now without any trailer and not even a key visual.

When do you think well get something?

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u/Alarming_Industry_14 — 17 days ago

To this day, i believe that the success of BOTW was mostly due to having Zelda in the name, and for being the one where the franchise went full open world, something that was very trendy and many people during that time were asking for. But here is the thing, if BOTW gave us the open world, yet still kept somewhat the old formula, it wouldve still be very successfull.

The problem was never exactly the formula per se, but the way it was presented in games like TP and SS. TP was too traditional and trying to be too much like OOT, on top of being too linear and with 1 hour long tutorials. And then they doubled it down with SS by being borderline claustrophobic, with barely any choices, variety, recycled content, shitty forced motion controls, and FI treating you like a toodler. Nintendo clearly tried to overcorrect everything, but in the process they ended up getting rid of everything that made Zelda feel like Zelda. Yet it ended up succeding because BOTW, was still "Look, Open world Zelda!" And open world was the trendy thing at the time.

I swear to god i can guarante you that if BOTW and TOTK were a different IP, barely anyone wouldve give a damn about it, or atleast it wouldnt make much noise in comparison to having the Zelda brand attached to it, instead it would probably been more slandered from the get go for not being too different from your average Ubisoft slop open world.

If BOTW were to keep the big open world, the engine, the physics and the shrines of the modern games, but also keeps the structured dungeons, and more structured story and progression of the older games, it would still be a very successful game. Because lets be honest, doing certain dungeons out of order like in Z1, Alttp or OOT is one thing, but the series never needed BOTW letting you go to fight Ganon from the get go, and make 99% of the game optional.

If only BOTW was atleast just A Link Between Worlds but 3D, it wouldve been enough, but they couldnt even do that, having the blueprint right there in the 3Ds.

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u/Alarming_Industry_14 — 19 days ago
▲ 111 r/truezelda

Since Nintendo doesnt seem to want to go back to the older formula, other studios be it triple AAA or Indie, or passionate people missing the older style of games shouldve had taken advantage of it, and trying to create new IPs to fill that spot. If only stuff like that existed, then the pain of Nintendo abandoning the formula wouldnt hurt as much.

You could say, "Well, there is the souls games" And no, it doesnt really fit, they got similarities but dont really fill that very Zelda esque niche of exploration + dungeon crawling + puzzle solving + lock and key progression that only Zelda knows to do, and with its unique dungeons.

The closest thing we got are very old games like Darksiders which is pretty much a dead and forgotten series at this point, and Okami which is also old and there seems to be a new entry coming, but other than that nothing.

The Final Fantasy fandom had a similar issue going on , when the franchise changed, alienating old school fans, but atleast they have proper replacements for that crowd like the recently acclaimed Expedition 33, and other turn bases RPGs being created. But we got nothing of the sorts...

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u/Alarming_Industry_14 — 20 days ago

I realized something interesting in regards to Tatsu modus operandis, arc structure and chapter releases. Every big arc/saga since the Space Globalists, ends on September.

  • Space Globalists starts in chapter 72, which released on September 6 of 2022 and it ended with chapter 120 on September 5 of 2023

  • Onsubusman is a short transitional arc that leads to Danmara and complements it, these two go together. Onsubusman starts with chapter 121 on September 19 of 2023 and ends with chapter 129 on November 14 of same year, then Danmara starts right away just some weeks before the year ends. And then it finishes on September 10 of 2024 with chapter 165.

  • Tiny Momo arc/saga starts with chapter 166 on September 17 of 2024 and ends with chapter 210 on September 23 of 2025

  • Amnesia arc starts with chapter 211 on September 30 of 2025 and is currently ongoing.

As you can see, there seems to be a pattern here, everything somewhat starts and end around September. It seems Tatsu has a way of focusing almost an entire year in an arc, to finish them in September and then starting a new one or setting up the next arc before the year ends so he can focus on it for most of the next year until the next September and then repeats the cycle.

If we go by this pattern, then the current arc will only start seeing a resolution until we are near September. And probably ends around chapters 246 - 250.

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u/Alarming_Industry_14 — 23 days ago

Ive seen some growing complains about the main group being so "careless" by trying to live their lives normaly or going to amusement parks or being more worried about the amnesia/romance rather than the other threats lurking around to get them. The problem is, they dont really got the same information as we readers do currently.

- They dont know who who tf is Vlad, or what are the elite families, only Seiko and TG are now finding out what is all about thanks to the monks at Shimane

- They dont know who tf is CSG. They only know about a random teacher called Sanjoume who Momo finds kinda sus...

- They dont know the Black Paladdins have a way to steal powers and are on their asses. Jiji only somewhat knows a surface level info Seiko gave him about them, and that the "Sorcerers Association" would keep them at bay anyways.

- They dont know that Zuma, Rin and Koki got their powers stolen.

- They dont know that Momos powers were actually stolen by a shinobi woman. Or know about the whole Alice, Pinnocchio, Snowhite, Little Mermaid etc thing.

So far, they only think they are prone to be attacked by the same aliens of always or a random yokai, something they are already used to since the start of the series. And even if some of them now dont have powers they still got Jiji, Aira and Kinta with them who do and trust they would take care of things.

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u/Alarming_Industry_14 — 23 days ago