u/AltruisticMACHITO

▲ 99 r/EDH

Are 4+ CMC Reanimation Spells Bad / Budget Options?

I've been upgrading a reanimation deck and there are a lot of low cost CMC reanimation spells and eventually I started cutting the 4+ cost ones like Dread Return and Extract from Darkness, they have their advantages but normally the whole point of reanimation is cheating out something so you want to keep the mana cost low

What do you think, do your reanimation decks still have room for the high CMC ones? For reference the low cost ones include Reanimate, Animate Dead, Stitch Together, Persist, Necromancy. Grave Researcher, Victimise, Afterlife from the Loam and then you need to leave some space for the mass revival ones like Rise of the Dark Realms and Living Death

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u/AltruisticMACHITO — 1 day ago
▲ 66 r/EDH

I hear a lot of talk about "synergistic" ramp and I'm sure it's more creative and maybe even has a higher ceiling but my basic green ramp package for all my green decks is just so reliable and gets the job done, so what's your view?

My package below
Sol Ring, Rampant Growth, Farseek, Three Visits, Nature's Lore, Sakura-Tribe Elder, Wood Elves, Skyshroud Claim, I have a few more spot for the "synergy" stuff like a tribal card that reduces mana costs or something

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u/AltruisticMACHITO — 17 days ago