▲ 35 r/rpg

What are some Assumptions you had to Unlearn/Correct As You Got Into TTRPGs?

I've had a TTRPG group for a while, but it's only recently our schedules managed to match up, and we found a system we really enjoyed. (Vampire 5E, ironically-although I do mean to try 20th in the future.) And we have plans for the future, a Vampire campaign, a Daggerheart One Shot, a Call of Cthulhu campaign in October, and a Cyberpunk Quickstart in September. I want to try every system out there, but have neither the time, money, or players for it.

Still, with me finally breaking out of my inexperienced shell and into getting some more practice under my belt, I've been thinking a lot about all the incorrect and damaging assumptions I had going into playing TTRPGs, and how unlearning them has been steady process that has really helped me improve as a GM and enjoyer of TTRPGs. And I was curious to see if there were some other folks who had damaging assumptions they needed to unlearn before they could do better at playing TTRPGs. To give a few examples of my mistakes early on-

Bad Assumption #1) "The GM is solely responsible for the story-"

Something I learned from reading online, watching a recent video about "bad players" And reading the Daggerheart core rulebook is that, TTRPGs are ultimately collaborative storytelling. In the past I would stress myself out trying to prepare a Critical Role level quality story ("You are not Matt Mercer" is another lesson I needed a reminder of.) And just plan out for every eventuality, panicking when my players went off script in a dramatic way.

That is simply not true. The GM is the rule keeper and narrator, but they aren't the author directing the players place to place. Your players will react in ways that can guide the story, or they'll create their own backstories that bump in with things. You make the fiction together, it isn't just on the GM. Similarly to that-

Bad Assumption #2) "The GM has to have everything written ahead of time."

Boy howdy this was such a mistake for me and I am glad I corrected it. During my Monster of the Week campaign, I panicked and thought I did a bad job when my players accidentally murdered an old man and got chased out of town (even though they were laughing the whole time.) And during my first VtM session, we had a moment where one of my players fumbled and violated the Masquerade...But then I got some great advice from here, about sandboxes and not writing everything out.

So I tried it, my first homebrew campaign was to write out a core mystery via the setup and answer, 4-5 locations and a few major NPCs with a few details...and my players are filling out the details of the world. I'll make up new characters when necessary, and work around my Players giving me background details and backstories to introduce parts of them into the world. It's so far been working fantastically! (we're only two sessions in, but everyone's having a blast with getting their characters fleshed out, and I'm less stressed because i have the major beats ready, but things won't fall apart if my players do something unexpected. Speaking of-

Bad Assumption #3) "Things are only successful if everything goes according to plan."

There was a quote about WOTC's other biggest game recently that came to my mind as I played more TTRPGs. "The joy is in the Gathering." I worried about my players in Vampire having a bad time because I couldn't tell the super serious, grim dark story that I felt was appropriate...But when I sat there, listening to us all crack up at our Malkavian's insane behavior, listening to the banter between our Nosferatu and Brujah, and the cackling outrage at a cartoon I made up called "Emi the Earthworm" as a background detail... It really clicked for me, even if the tone isn't perfectly grim dark, or the story goes off script, or you make a mechanical mistake... none of that is as important as the most important question-

"Is the game fun?"

Once I realized that, GMing felt a lot less stressful, and actually a lot more fun. I'm still trying to memorize the mechanics and tell a consistent story of course. But I ultimately realized we're all just here to have a fun time together, and that the "perfect campaign" is an enemy of the fun. So I'm glad that I've been able to adjust that much.

Bad Assumption #4) "Older systems Are More Obtuse to Learn and Should Be Avoided"

I don't know how I got this into my head, maybe horror stories about how convoluted older pre 3.5 DnD was, and my struggles to learn 4E as a teenager? But for the longest time, I had it in my head that old TTRPGs were made exclusively for people who lived and breathed TTRPGs, and were thus written with a lot of mechanics assumed instead of explained, and more of a focus on mechanics or things I struggled with-like math.

By contrast, I automatically assumed that newer TTRPGs were made in the post Actual Play era/explosion of TTRPG popularity. And as such, that they would be written for a more casual/general audience and thus be easier to learn. This was why I picked up 5E over 20th (Well that and I could find the physical book, and hadn't realized 20th was on Drive Thru.) This is, frankly a nonsensical belief and I really need to one day go back and try an 'older' system before I make those kinds of assumptions.

Finally, Bad Assumption #5) "Trust every review, and only play the most widely praised systems."

I hate that I made this assumption as I know better in other media, video games, books, and shows/films. Reviews are not always to be trusted, especially on forums where negative accentuation is both rewarded and encouraged. But being new to TTRPGs, I was scared of making a mistake with my money and time, so I let myself read every review, especially the negative ones and let them get into my head.

I ended up hearing and repeating takes on books and systems I was interested in, but got negative reviews for "Cyberpunk RED is poorly optimized, Crooked Moon is too bloated, Ryuko's Guide to Youkai Realms should be avoided cause Kickstarter books are risky, Cosmere is just a 5E Hack-etc, etc, etc." I realize I don't have the time, money, or audience to buy and try every system I'm curious in. But I should be more careful about repeating what I hear, especially when I can't play the system itself.

Everyone has a different style of play, and different things they enjoy (I for example dislike a lot of crunchy/math systems and prefer games where we don't need maps, and can focus on telling stories with the players.) So what may be one persons Jam may be another's Kryptonite (Draw Steel looks cool, but on the outside it seems very crunchy/map heavy so would be something I don't enjoy.)

That's not to say reviews have no value, but part of getting into TTRPGs as I've discovered is figuring out what you enjoy about them, and your preferred settings and systems can play a large part in that. Once you know, it's easier to get better at figuring out what you enjoy when you get some more experience under your belt-if that makes sense.

Anyway, those were 5 embarrassing assumptions and mistakes I made and sometimes still struggle with as I get into TTRPGs. Did anyone else have to unlearn some bad preconceptions or behaviors as you worked through the hobby? I'm really curious!

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u/Authorigas — 12 hours ago

New Keeper Running CoC Month in October, What Adventures to Run?

Hi all! I'm a new time/baby Keeper who just started a TTRPG group (A few months ago, but it only recently gained traction now.) And with my players in the middle of a VtM campaign they all loved, I floated the idea of a horror month for TTRPGs, and they all said Call of Cthulhu was the system they are most eager to try.

I have the starter set and a good chunk of the necessary books/suplements thanks to a Humble Bundle from 2-3 years ago. (I'm still missing a few, since I have a convention trip next month I'm trying to resist buying Gaslight or the Sutra of Pale Leaves because I REALLY love the Japanese setting...And I know the Investigator's guide is the needed suplement for Gaslight, but part of me wonders if I should pick up the Keeper's guide instead-x.x)

But I do still have a lot of adventures! Aside from the Books for Keeper, Investigator, Magic, Malleus Monstrum, Pulp, and Starter set I have-

-A Cold Fire Within

-Alone Against the Dark

-Alone Against the Frost

-Alone Against the Tide

-Berlin the Wicked City

-Dark Ages 3rd Edition

-Dead Light and Other Dark Turns

-Does Love Forgive?

-Doors to Darkness

-Down Darker Trails

-Gateways to Terror

-Mansions of Madness

-Nameless Horrors

-Peterson's Abominations

-Reign of Terror

-S. Peterson's Field Guide to Lovecraftian Horrors

We'll be running one session every week in October, so 4 weeks straight via VTT. I'll probably run the starter adventure to get us started, but since I don't want to risk making a campaign that runs too long, and to help ease into learning the system unlike me jumping into homebrew with VtM, I'd like to run some of the adventures I have. But what I would love some advice on is-

What of the books I listed, have some of the absolute best adventures that capture the unique experience that CoC provides compared to other TTRPGs, and also are really friendly to new players, while being short enough to either be a one short, or be done in 2-3 weeks? I know that's a tall ask, but I would really appreciate some advice on where to get started.

Also, if it helps my players really are not big 'crunch' folks and prefer the narrative. They love playing characters, getting into character, and weaving in/out of the story. So something with a big narrative focus and roleplaying opportunities would be nice too.

Sorry for such a convoluted request, thanks for your time everyone!

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u/Authorigas — 1 day ago

Things You Were Surprised You Enjoyed So Much?

Another TTRPG inspired post, but recently I've finally started getting into TTRPGs again after falling off DnD, and struggling with Pathfinder 2E and Monster of the Week. Surprisingly, the game I've been having the most success with running is...Vampire the Masquerade 5E. Yeah, the edition everyone hates of a horror based game with serious graphic themes...My players and I are all having an absolute blast with it, even when we struggle with the mechanics they are loving the storytelling, setting, and characters. And I'm really enjoying playing in the world of Darkness. Which is a surprise for me because I am a scaredy cat. (I literally couldn't finish a book for my book club because it was inducing an anxiety attack every time I read it.)

Hell, my players have expressed less interest in Daggerheart than they have in Call of Cthulhu..Which I'm now also excited for, and trying to stop myself from buying into other horror games like Delta Green, Vaesen, VtM 20th, or Mothership. It's really been a surprise because I did not expect to enjoy running horror games so much. (maybe because it's narrative heavy over mechanically heavy?) But yeah, my table absolutely loves running horror games, and I love GMing them, shockingly.

Are there any pieces of media or books that you didn't expect to enjoy as much as you did, only to find that you absolutely loved the experience?

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u/Authorigas — 1 day ago

With Youtube being Overzealous about Copyright...is it safe to write scripts referencing IPs?

So Youtube has always been overzealous about the copyright, and recently they went insane regarding ASMR creators. This has been a great tragedy, and my heart goes out to every creative unfairly affected.

One thing that's come to my mind in particular is scripts based on established IP. These do tend to exist, stuff like Warhammer or superheroes from Marvel/DC have quite a few ASMR projects. But recently, I've been running a Vampire the Masquerade campaign with some friends, and it's inspired me to make a series of scripts based on the whole World of Darkness for Halloween, including specific references to the mechanics and lore of those worlds. (Given things like Live plays such as LA By Night, I THINK this is safe? But I'm not certain because I am but a humble script writer, outside the bounds of international Copyright Law.)

So for VAs of all stripes out there, I want to ask...Are you avoiding scripts with established IP's being referenced for fear of angering the copyright bots? For those of you who do content focused on established IP, what's generally the line you keep when referencing them? I'm really enjoying writing this script and referencing things like the Masquerade or Dreaming, but I don't want to get anyone who fills my work in trouble, that is genuinely the last thing I want.

So I'm curious to hear some opinions on this, and maybe get some advice too from other writers or VAs. Thank you for your time! <3

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u/Authorigas — 1 day ago
▲ 4 r/vtm

Is there a good free ST Screen for V5, or is the official one the way to go?

Hello! I'm two weeks into hosting VtM V5 games, and it has honestly been a total blast. I'm loving coming up with stories for my players and incorporating their backstories, and I've gotten a lot of really nice compliments from my players on how well I've been handling it. Although I am still struggling with mechanics/dice rolls, what checks to call for, so I was hoping for a GM screen to maybe help myself remember things. (If it helps, I'm using Foundry for everyone.)

I recognize V5 has an official Storyteller screen, but given I'm waiting for October in the hopes of a Humble Bundle with all the V5 core books, plus trying to save money after a very costly month (Tuition and convention tickets x.x) I want to avoid buying anything else if I can. But if I have no other choice, I am willing to put down cash for it.

The information I'm ideally looking for-

Roll Guide

Important Check Reminders (Rouse Check, blush of life checks, etc.)

List of Attributes and Skills to call for.

Quick guide to Hunger

If there's anything like this, I would really appreciate it!

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u/Authorigas — 3 days ago

[A4A] Yandere Didn't Take the Rejection Well... [Yandere] [Blind Date] [Gone Bad] [Insane] [Ranting] [Crying]

Description: You Agreed to a Blind Date via one of your dating apps. They seem nice but a little...unstable. Hopefully you don't regret ghosting them afterwards...

Another week, another script down! Now that I'm trying to kick my brain into productivity mode, I'll probably have some more in the future-especially with my goal of getting 4 WoD themed scripts ready for October. But for now, please enjoy a new Yandere script with a bit of extra intensity to it!

All of my scripts are free to edit, monetize, and add improv too. Please just credit me as u/authorigas, and send me a link so I can listen when your done~ Paywalling is also acceptable, just shoot me a DM and a link here on Reddit so I can listen! And if you like my script, I'd love to hear! ^^

Here's a https://scriptbin.works/u/Authorigas/a4a-yandere-didn-t-take-the-rejection-well-blind link to scriptbin because embed is acting strangely for me here. Anyway, hope you enjoy-byeeeeeeee!

-----Script Start!

[restaurant atmosphere]

(Nervous) Okay, deep breaths (Speaker name), you can do this…They agreed to a date, that’s the hard part done…I followed the guides, brushed my hair twenty times, smoothed out my clothes, is that a speck of lint? Oh…ah-hi there, are you my date tonight?

(nervous laugh) I thought so-your profile picture doesn’t do you justice. You honestly look really, really nice… I’m (Speaker name) It’s nice to meet you!

(flustered) You uh, heard me saying it earlier?...How long were you standing there?

O-oh! Oh gosh, I’m so sorry you had to watch that! I didn’t mean to talk out loud-God you must think I”m such a weirdo before the date even started!

(Hopeful) You don’t mind? Really? (suddenly ecstatic) Oh, great! I knew you would be understanding! I mean, you asked me out on the app so obviously you would be, ehehe. 

[footsteps]

(over enthusiastic) So, how long have you been in town for?

A recent arrival huh? Well no wonder! I figured I would’ve seen someone as nice as you around before…Probably, if I left my house more. (nervous laugh)

(stammering) Oh-well, I don’t really get out of the house all that much, being completely honest. That’s why I started reaching out on dating apps! My friends warned me they’re really bad for self esteem but, well…

(Nervous chuckle) I wouldn’t say I was ‘desperate’ but… (sigh) Okay, maybe I am. It’s just so hard to meet people nowadays, you know?

(perky) Right! I knew you would understand! Oh, looks like our table is ready.

[footsteps as the speaker talks]

(excited) You are gonna love it here, I made sure to pick one of the best restaurants in town for our date tonight. The breadsticks here are to DIE for, trust me!

[sitting down]

So, um… (awkward pause) What brought you into this neck of the woods? Work, or family, or?...

Ah, I see! Well, what kind of work are you here to do? Something exciting? Dangerous? Or more on the mundane side? (nervous laugh)

(happy) Oh, that sounds so interesting! Well, I really hope it goes well for you. As for me…I work in cyber security. I know that must sound boring, compared to what you do, but it pays the bills and I have plenty of time to-

(hesitant) You think it sounds interesting? (gasp, flustered) Well, thank you! I really appreciate that! (from here, the speaker has a hard time holding back their growing attraction) So, how are you finding the town so far? Do you need someone to give you a tour?

(slightly disappointed) Oh, you took a tour already. Well, that’s fine! I’m sure there are a lot of places you haven’t seen yet, I could show you some of the secret spots! 

O-Oh, you want to focus on right now first?...That’s fine, totally fine! (nervous laugh) I’m sorry, I just got a little excited.

(Long, awkward laugh) Thanks for understanding. So um, what did you want to grab for a bite to eat? I think the salmon looks good, what about you?

(nervous) Oh, Pasta? That sounds great-I’ll get some too! 

(anxious) no, no, I know I said the Salmon looked good, but what I really want is pasta. I just developed a craving for it.

(frantic) Oh-you changed your mind? Then I’ll have the steak too-mmm I just developed a hankering for it, ahaha.

N-no! I’m not changing my decisions to whatever you picked! I just have a real urge for steak now, I didn’t realize it until you said you wanted it!

Please don’t look at me like that, I’m not weird. I’m just trying to make sure we have something to talk about… All of my other dates stopped talking to me after a few minutes and decided to look at their phones instead… I don’t want that to happen here.

(nervously) What do I want to talk about? Well-anything! Please, tell me more about yourself. I’m just really excited to be here, and I want to get to know you as much as I can…

(long pause as the listener talks about themselves, have the speaker be as excited and interested as possible, even if they are a bit strange)

(excited) You really do have such an incredible and exciting life… I’m glad you were able to take the time to come out here. 

(nervously) Me? Well, I really like to read, sometimes I’ll just spend hours in the book store…I tend to dislike loud places honestly, but I’ve been trying to go on a lot of walks recently for meetup events, they’ve been a nice way to meet folks. Granted, no one really wants to talk afterwards but the social interaction is nice… Other than that, I’m just a little bit of a home body, you know?

[plates being set down]

(chipper) Oh, looks like our food is here! Bon appetit, as they say in France!...I think?

[food sounds, plates clicking against silverware as the two chat, footsteps as the date ends]

(dreamy sigh) That was the best date I’ve ever had…I honestly had a lot of fun. (nervous laugh)

(awkward laugh) yeah, ahahaha…hah…why are we laughing so much?

(nervous) Oh-sorry! I didn’t mean to-where are you going?

(awkwardly) Oh, you called a ride in advance-I-I see…Well um, I had a great time, here’s my number, call me!

[door shutting, driver driving off]

(facepalming) Stupid, stupid (speaker name) What were you thinking!? They probably think your-no, no, don’t be negative. They said they had a great time, they’ll call. They’ll definitely call…

[long silence before fading into a door bell being rung]

(muttering) Come on, come on…please open the door, just open the door-

[ringing continues, escalating rapidly as the door swings open loudly, ringing continues for a few seconds after the door opens]

(flustered) Hi! Um, it’s good to see you again! It’s me, [speaker name] from the date we had a week ago? Do you remember me?

(hopeful) You do? That’s wonderful! I was really worried you had forgotten since you never texted me back, I kept staring at my phone all week-actually got in trouble at work over it. (nervous laugh) I didn’t have your number so I figured, “hey, why not swing by their house and make sure they didn’t lose it? I’m sure they wouldn’t mind!” 

(sheepish) W-well, I looked at the photos you took, and the general area you said you lived in and matched the two together…from there I was able to triangulate where you lived. Still took a few tries, your neighbors are not very happy with me… But still, impressive right? (Fake optimism, knowing it’s creepy but trying to be confident)

(awkwardly) Creepy? Well, maybe-but I think it’s kind of romantic, because I was worried about you having lost my number-

(cheer fading, growing dim) You didn’t lose it…You threw it out…I…May I ask why?

(all joy gone from voice, sad and distant) You didn’t feel like we connected during our date, and just figured it was a wash…. What did I do wrong?

(tense) I asked, what did I do wrong? Did I come on too strong? Was I too creepy? Too excited? Not excited enough? (suddenly raising voice) What was it this time?!

(deep breaths) I-I see. I was too creepy…I knew it. I thought I could restrain myself this time, like all the guides and doctors said. But no, stupid, stupid (speaker name) you couldn’t! You were so excited to finally have a date, and you blew it!

(fuming) No, no-don’t you DARE give me that crap! Everyone tells me that, from my mom, to my therapist, to my friends. “Oh don’t worry (speaker name) You’ll find someone! You just gotta give it more time!” It’s been two years since I last went out with somebody, TWO! When will it be my time, huh?!

(rage, tears) I’ve done everything I was supposed to do. I went to therapy, I started taking medication, I went to meetups, I got a dating app profile despite all the concerns-I even started taking better care of myself physically. I’ve done everything right, everything I was supposed to do-WHY AM I STILL SCREWING UP!? Why am I still alone?!

(sobbing) You were the first person to agree to a date with me in MONTHS…I really liked you from the moment you sent me that message. You were charming, polite, perfect…everything I had dreamed of. But I wasn’t what you were hoping for…

(sniffling, drying eyes) But that’s okay…. (dead serious) I can MAKE you love me. 

(Frantic, excited) No, no really! I just need to spend more time with you! You called me cute when you saw my profile picture-physical attraction is just the first step! If we spend more time together, we can get to know each other better and learn even more about one another! I already know about you thanks to reading your profile over and over-and asking your work place about you!

(sheepish, still manic) Oh, yeah I went to your work place to try and find you. Your coworkers were more than happy to talk about you though…once I lied and said I was your partner. (awkward laugh) Well to be more accurate, I told them we were dating-which was true, and it will be! We just have to go on another date-

(Manic) Let me in before you shut the door! We can have a date at your house, just coffee! Or tea-I don’t mind either way, whatever you want is best for me! 

[sound of door trying to shut, speaker grunting and swearing as they demand to be let in]

(struggling) Quit fighting me sweetheart, work with me so we can make this work and be a happy couple! Once you and I start dating, everything will be fine! I won’t be alone anymore, I’ll be happy, I’ll be normal-so please just stop struggling, I promise I”ll make you so-

[grunt, smashing of vase over listeners head]

(shouting) HAPPY!...Oh-oh God, you're bleeding! I'm sorry, I’m so sorry I didn’t mean to! Y-You were just struggling so much and I couldn’t get you under control so- (panicked breathing) Are you okay? Darling? Answer me!

[panicked whimpering, shirt tearing as the speaker tears off the listeners shirt, a steady heart beat sounds as they listen]

(whispering) Oh thank God, you're still here. You're okay. Just knocked…unconcious…unable to stop me…(silence, followed by insane laughter)

(hysterical) Oh, this is perfect! I can keep you tied up until you calm down, and then we can finally be together! YES! The universe is finally giving me a break, thank you, God! (grunting as they lift the unconscious listener and drag them away)

(rambling) All my life I’ve just wanted to be like everybody else. Have a normal job, a partner who loves me, and a full, exciting life… I’ve done everything I was supposed to do, studied hard to get to where I am, and pushed myself-even when it made me uncomfortable to go out and meet people. But I still couldn’t get that last piece of normalcy, I still couldn’t find someone…and now I found you.

(sweet, but insane) We are going to be such a perfect couple, once you come around to my way of thinking of course. We’ll hold hands, go on walks, share kisses…ah, exactly like all those couples walking around outside making me hate myself with how…perfectly ordinary they are!

[soft thud as the listener is tossed on the bed]

(exhausted) Phew, your heavier than I thought…All muscle, I’m sure. (laughing as they shuffle through some drawers) Let’s see, I know I have something to restrain you somewhere in here…Ah, here we are! 

(clicking of handcuffs)

(rambling) My older brother is a cop, I like to borrow handcuffs from him just in case someone breaks in…totally ordinary fear, I assure you! (nervously) OH I hope you don’t think it’s weird…that would really put a damper on things!

[click of locks as the speaker kisses the listeners forehead]

(sweetly) sleep tight, my love…dream of me, and I’ll be downstairs making you something to eat. I already know what you bring to work, so just leave it to me! (loving hum}

[the humming fades out as the speaker walks away, audio fading as footsteps descend down the stairs]

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u/Authorigas — 3 days ago

How Flexible is Daggerheart Campaign Frame Wise? Is it Truly Open or are there limits?

Hi again, folks! I'm holding my first session 0 on Sunday, and I'm really excited to get it going! We're gonna be sticking with the core rulebook for now, but I've seen the world of Homebrew via Heart of Daggers and it's very exciting as a new baby to TTRPGs. (My main experience right now is Vampire the Masquerade.)

Campaign frames are really, really exciting for me as a way to try new locations for my players, who are excited to try a ton of different systems with unique settings. (Cowboys, pirates, cyberpunk are the big ones.) I've seen a few unique settings on Heart of Daggers like PIstolheart and a few Mecha or Cyberpunk campaigns, but I'm curious about just how in depth such frames are for players who want to explore more settings. My other thought was to pick up a system like Savage Worlds for more flexibility-but when I remembered Campaign Frames like Pistolheart, part of me thought "hey wait, maybe I can use Daggerheart frames to give my players the settings they want without having to learn an entirely new system!" (I've a feeling focusing on two VTM/Daggerheart nstead of 3.)

So I guess what I want to know, how flexible are the campaign frames? Both in general, and for specific non fantasy settings like Westerns or Sci Fi/Cyberpunk? I know there's a sci fi setting in the core book, Motherboard so that gives me some hope. Is Daggerheart flexible enough via Campaign Frames that we can go purely beyond fantasy and into those other settings? Or is it more limited than I'm thinking.

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u/Authorigas — 5 days ago
▲ 15 r/rpg

How do you get over first time new game anxiety?

Hi, everyone! I know I've been asking a lot of questions recently, but this one is eating me up-so I would appreciate some advice.

I am a baby DM whose only run a few campaigns (1 Monster of the Week-Fantastic Failure) 1 Vampire the Masquerade (Smashing Success) and 1 Pathfinder (Foundry induced successful mess). This weekend I'm beginning a homebrew VtM campaign, and also starting up a completely new game-Daggerheart on Sunday with 3 players who are also totally new to the game (but all have more experience with TTRPGs than I do.)

The thing is...I'm really, REALLY excited about Daggerheart and I wanna play it more in the future. But I am terrified I'll fumble the introduction to my friends and they'll all bounce off it. Like I'm worried I'll screw up so badly that I'll make a bad impression of the game and they'll say "no thanks." I know I can find other games through online LFGs, but this is something that's been consistently freaking me out with anxiety/worry.

So for those of you who are long time GMs, excited to try a new system but scared of giving your players a bad impression of it...how do you get over that anxiety? And do you have any advice for helping to give a good impression of the game? My players are thankfully all chill and recognize everyone starts somewhere, but unfortunately my naturally high anxiety makes it hard to get that into my head. I'm so scared that if I do a bad job it'll kill all interest in the game.

So how do you get over that fear of failure? I'm eager to hear some advice on this one.

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u/Authorigas — 6 days ago

VA's and Editors, How Would You Show The Audio Itself Becoming "Haunted"?

As I was walking to work this morning, I was thinking of a few future script ideas, some being more meta than others, and one really stood out to me. A Yandere audio where the audio ITSELF becomes Yandere for the listener, starting out normal before devolving into the audio equivalent of The House of Leaves, shifting and changing in weird ways as if something was possessing or taking over the video.

Visually, it was conveyed in House of Leaves by the text itself literally warping and changing, layering itself in strange ways. But I'm having a hard time figuring out how to write this into a script, like what sound effects and editing could be done to sufficiently explain that effect.

I don't think this script would be ready for a while, I had plans for October being World of Darkness themed (Assuming that wouldn't get any VA's in trouble with the copyright bots? I'm hosting a VtM game with some friends so I've got it on the brain.) But it is an idea that really seems like it could be a lot of fun for a future project.

So for anyone whose worked with audio before, how would you convey the audio itself becoming distorted and weird? And what would those directions look like in a script? I'd appreciate any kind of advice on this!

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u/Authorigas — 6 days ago

What Was The Last Thing To Really, truly get you Hyped, Positive, and Excited?

After yesterday's thread on negativity being so prevalent online, I thought about asking what everyone is excited for in the back half of the year. But I figured that might be too broad/vague. So instead I want to know, what was the most recent thing you were really, TRULY hyped or excited for? Something that you were just really excited to give a shot and watch or play or read. In general I've been less hyped about things since Persona 5 let me down but...

Daggerheart, Daggerheart, Daggerheart! While my regular playgroup so far hasn't generated that much interest yet, I am REALLY excited to play Daggerheart and give the system a try. I've been trying to avoid negative reviews, and just get hype to finally play the system once the book arrives. And with the recent expansion and all the online homebrew out now, it seems like a great time to dive in. I may be nervous cause of some negative comments I've seen, but I am really excited to try this narrative first system after being thrown off by how crunchy/map reliant Pathfinder 2e was for me. (same reason I'm avoiding Draw Steel, despite hearing good things.)

So I'm curious, what was the last new release, or even old experience you got to try that really, truly, genuinely excited you to the highest levels of hype and positivity possible?

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u/Authorigas — 7 days ago
▲ 4 r/vtm

Advice for Homebrewing a Campaign as a new Storyteller:

I think this is my third or fourth time asking for advice here, sorry if I'm being annoying about it. Anyway, my plan was to go from the New Blood campaign to Crimson Gutter, with an overarching mystery hook to satisfy my players for a few weeks. However, after giving into impulse to buy another TTRPG book, plus an upcoming event in the following weeks that'll be costly-I want to save the 30 bucks necessary for the PDF for the time being, at least until after September. So I figured, why not take the bones of my Homebrew mystery, and turn it into more of a focus since I have the major pieces set up! But as this is my first homebrew campaign, I have limited experience as a TTRPG storyteller (4 games, but only reading from New Blood was a 'critical' success.) I wanted to get some advice from more experienced Storytellers before I move forward. Sharing what I have so far-

-After the events of New Blood's first night, the players are whisked away by the sire of my Toreador player to Portland, Oregon. A city that was formerly a Sabbat stronghold, but for some reason they have mysteriously evacuated-leaving the city open to the Anarch's and Camarilla for occupation. The sire, a Camarilla member, wants our party to investigate why the Sabbat left, so the Camarilla can come prepared.

-The players all gave their characters very unique character traits/quirks, and I will be playing those for drama as the campaign goes on. (One of them is very anti authority, one of them wants to go back to being a famous star, one of them is fearful for their life, etc, etc.)

-The two main 'speakers' for the Camarilla and Anarch's are very different. The Camarilla speaker is a player's sire who tends to gaslight and manipulate to keep beautiful things under his control, but he himself thinks he's more important than he is within the hierarchy of the Camarilla. The Anarch meanwhile, is a Ventrue who broke away from the Camarilla to create a new Kindered sect of Anarch's adhering to her own ideals of how they should operate. (My anti authority player confided in me his character has an innate distaste of the Ventrue, so I figured I could make it an interesting conflict for them.)

-the main 'revelation' of the conflict is that >!Pentex has taken a step into Portland Politics, and the Garou have been stirring up trouble ever since, the large activity scaring the Sabbat away after a few of them were killed while stalking the night... However, this is only half the mystery, as if the players investigate further-the truth will come to light that the one who invited Pentex was a local government member who is, in fact-a Changeling that was trying to drive the Kindered out due to them repeatedly converting Homeless individuals into new Kindered, rapidly increasing the Banality of the area. They would sit back while the Garou and Pentex tore each other apart, and the Changeling would be working on a way to keep the Camarilla and Anarch's out.!<

So I have my main mystery hook, the larger setting, the two main clan leaders, and the answer of the mystery all figured out. I know I need to make more NPCs and set up some locations for the city, but I am trying to make it a sandbox style case so that my players have stuff to do even if they aren't on the main trail of the case. But this is what I have so far, if anyone has some advice for creating NPCs and some locations, plus a few other tips I may want to keep in mind-I would really appreciate it!

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u/Authorigas — 9 days ago

I've got my book coming this week, want to learn some more in the meantime!

Realizing that deep down, underneath my desire to try a hundred systems, I really want to play Daggerheart, I bit the bullet and bought the book and since dice off CR's website! And while I'm trying to learn how to get the PDF to open in Google docs (file size is too big apparently ;-;) I really wanna get some advice on being a better game master! Since I'm currently the forever DM, moving forward.

I've done some DMing in the past (monster of the week was chaotic, Pathfinder was complicated by me learning Foundry, but I did pretty well with Vampire the Masquerade.) so I want to learn a few tips for Gaming Daggerheart for when I get the chance. I know it's very much a Theater of Mind and Improv based system, so I'm hopeful my writing experience and spontaneity will be helpful for running it. But I'd like to know a few other useful tips, just to learn and come out the gate swinging when I try to sell my friends on this system.

(Also if anyone knows a good pirate Campaign Frame, please let me know! I know about PistolHeart so my hope of a wild west frame is settled. Pirates and Celtic myths are next on the list.)

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u/Authorigas — 10 days ago

How Does Foundry Work for Powered By the Apocalypse Games like Blades in the Dark or Monster of the Week?

Hi all! I just ran my first Pathfinder game in Foundry (Thank you all for the amazing tips on my last post!) I decided to try setting it up myself as opposed to using the prepaid modules, and while we struggled-we all learned a lot about using tokens and the map system, so lessons learned. I've also decided that, moving forward outside of special RPG days, I'll probably just stick to more Theater of the Mind games personally in terms of GMing. So stuff like Vampire the Masquerade, Daggerheart (from what I've read) and of course, Blades in the Dark and other games Powered by the Apocalypse.

I know there's a powered by the apocalypse system in Foundry, I have it installed-but I have to ask, how well does it function for multiple systems? Are there any Modules I can look to for help with running Blades, Girl by Moonlight, or Monster of the Week? (I'd ask about modules for help with VtM, but I feel that's best left for another post probably.)

I'm still new and learning all the tools for playing in Foundry, so I'd appreciate any help or advice the fine folks here can offer!

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u/Authorigas — 11 days ago

100 Fills in 1 and 1/2 Years of Writing!

My dream was to get 50 fills in my first year of script writing-which I did! After that, I had hoped, somehow to get to 100 before I reached 2 years of Script Writing...and after some shenanigans with the Youtube fill playlist bouncing around a bit due to some audios going missing, I can safely say I've reached 100!...Sadly though, it's a bit confusing as to who actually was fill 100, due to the scripts that kept vanishing. So I'd like to give a callout to the three most recent VAs to hover around that spot. u/belluaASMR u/parumspiritusva and UngodlyWorlds (Whose reddit I do not know, sadly.) But those three are the ones who filled my scripts most recently! But of course, I'm grateful to every single amazing VA who looked at my work, and decided to give it a fill!

I'd also like to give a special shout out to my friend u/BunnyxVA for being so kind as to give my scripts a fill, and call herself a fan of my work. There's something really special about the VA who inspired you to start writing scripts becoming a fan of your work. And Bunny's constant support and encouragement was a big part of my continued push as a script writer, so thank you!

As I'm sure your all aware, being a creative means constantly battling your own self doubt. Yahtzee Croshaw once coined the joke, "99% of writers claim to loathe everything they created over 5 years ago. And the remaining 1% are lying." I can't speak to what I wrote 5 years ago, but I can speak to putting out every script with a sense of fear and doubt, the worry that this one won't go over well, or that people will dislike it...

But that hasn't been the case, even my most out there scripts have gotten a kind comment or two, or someone who really vibed with the concept. Posting my scripts online has made me a more confident writer, and take some more pride in myself. So from the bottom of my heart, thank you all for the kind words and fills, it really means a lot to me.

I'm not sure where I'll go from here, I had an idea for a series of scripts inspired by the World of Darkness for Halloween, but I'm also working on an original novel and a collaborative project. But I know I want to keep writing scripts, even if it's less frequent.

If you ever filled one of my scripts, please comment below with your fill so I can give you a thanks, and people can see the awesome work you did. My scripts wouldn't have made it without all the amazing work from our ever talented and lovely VA's, after all!

Thank you for 100 fills, r/ASMRScriptHaven!

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u/Authorigas — 13 days ago

So Many Games, So Little Time! How do you Choose what to buy and play in a sea of options?

I'm a cozy game fan, whose also getting into TTRPGs with a dedicated play group. And there are so, so many options it creates an almost paralyzing amount of over choice. Right now for TTRPGs, my playgroup is all caught between Daggerheart, Cyberpunk Red, Call of Cthullu, Mutant Year Zero, Cosmere, Scion, Exalted, Shadowrun Anarchy 2.0...There are a LOT of systems to try out and just not enough time to do it. And even if you narrow down Cozy games to "farming sims with romance elements" You'll be hit with an endless amount of content on Steam in the post Stardew Valley world.

I think someone put it best-there are too many good games coming out, and some great companies/studios will fail because there is just too much competition. But I have to ask, how do you narrow down the choices when you see your steam shopping list, and look at over 50-100 games every sale, all vying for your attention?

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u/Authorigas — 13 days ago
▲ 1 r/rpg

Demiplane Nexus-Worth it over PDFs?

I am a new DM/GM/Storyteller as I've mentioned before. My players and I are experimenting with a few different systems, although we're mostly sticking with Vampire the Masquerade (But we do have a few systems we want to try-Daggerheart, Cyberpunk, Pathfinder, Scion, Exalted, Call of Cthullu, etc.)

I have PDFs for Pathfinder and Call of Cthullu, some physical books for Starfinder/Vampire/DnD, and we're using Foundry VTT primarily (Thank you, Pathfinder community for the awesome Map Modules that save me a load of trouble.) My play group is also 100% online, over Discord and Foundry VTT. But I've recently found out about Demiplane, and it's left me curious as to if it might be worth investing in.

On the pro side, the ability to easily share character sheets and books with my friends is a God send. Plus I've heard that Demiplane's versions of the books are much easier to read. But on the negative end, you don't actually own any of the books-it's just a digital license compared to a physical book or PDF.

This thought has been bothering me for some time as I debate giving more systems a shot, but I have been stuck between if it's better to stick with PDFs, or give Demiplane a shot in the future if my players are absolutely in love with a system.

So for players who use both Demiplane and PDFs, what is your experience with the platform? Do you prefer it to the PDF experience, or would you suggest just sticking to PDFs in general? I would really appreciate any feedback or advice on this, thank you!

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u/Authorigas — 13 days ago

Projects that succeeded because of timing:

There was a discussion about David Cage earlier this week where someone asked how anyone ever thought Cage was a good creator given all the flaws in his work. After mulling it over, I think the best explanation is that Heavy Rain came out at literally the perfect time.

We were early enough in the 7th generation to where a lot of the best games hadn't launched yet, especially on the PS3. Additionally, gaming was starting its shift to the more mature image it was yearning for around that time. Combined with an admirational envy of Hollywood, driven by criticisms from those like Roger Ebert saying games weren't art. So a game that looked great for the time, and had a "cinematic" gameplay style, propped up by a creative who was talking up his games as movie like experiences-it was kind of a perfect storm.

He was able to ride that goodwill past the speed bump that was Beyond Two Souls, and then came out with Detroit Become Human which accrued good will with Connor and Hank...but also caused people to look more critically at his older work, at which point the spell was kind of broken for a lot of folks.

Still, Cage managed to find success by releasing his game at a time where there wasn't much competition on the console, and right when the industry was desperate to feel validated as an "artistic" medium. That's my theory at least.

Anyway, what are some other products (games, films, books, etc.) that managed to have smashing success because they released at the literal perfect time?

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u/Authorigas — 13 days ago

As a new, first time Foundry User with a PDF, is it better to buy Foundry VTT Modules?

[PF2e]

Hi all, I'm a completely new Foundry user-paid for and everything-looking to run the Pathfinder 2E beginner box this weekend as a tutorial for myself and some friends. I bought the 2E Humble Bundle last year, so I own all of the PDFs for the game, but I saw that Foundry VTT has a module on Paizo's website for direct access to Foundry. I know this would take a lot of the headache out of setting up Foundry, but it would also be costly.

As a totally new user, what I'm hoping to figure out is-how difficult is it to import the beginner box PDF into Foundry? Can I learn the basics I'll need in 3 days? (Via tutorials and play testing myself.) Or is it generally better to just buy the Foundry Modules outright for the beginner box?

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u/Authorigas — 14 days ago

New Prospective Player...How does buying from a Darrington Press Associates Work?

Hi folks,

I have a problem of trying TTRPG systems-too many in fact, but I have an interest in Daggerheart. My playgroup is very crunch light (They've been enjoying VtM a lot so far, that's our main game.) And while I do have Pathfinder 2e ready to go, I figured if they don't like it/find it too crunch heavy-Daggerheart may be a good alternative that's a lot less crunchy to resolve/figure out. Thing is, idk if I want to buy the physical book or the PDF.

I've read that buying from a Darrington Press Associate (Of which there are several stores in my area.) Will get me a physical copy and a PDF, but I'm not sure how that works. Would the PDF come in the book itself? Would the store provide me the code? Or would I need to provide proof of purchase like what Evil Hat Productions does with some of their games? (I still don't know if I want to buy physically for my shelf, or digitally for the convenience. Or even buy on Demiplane since I don't own any other books on that site. Heck, I am a little worried since I've read Daggerheart is very player dependent, and one of my players is a bit on the shyer side.)

But I am interested in giving the free adventure a go, and I suspect I'll enjoy the game enough to purchase it if my playgroup wants more of it (Or if I can find a playgroup online.) So I figured I would ask as a very (very) Inexperienced VtM Storyteller who has less than zero experience playing TTRPGs themselves beyond that capacity. (I've never even watched Critical Roll beyond the first two episodes of Vox Machina. I just have an interest in crunch light systems.)

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u/Authorigas — 14 days ago
▲ 0 r/rpg

Tips for Tying a Meta Narrative Around Pre Written Campaigns

Hi folks! After talking with my playgroup, instead of trying dozens of other TTRPGs all at once and breaking my wallet (my own poor decision from over enthusiasm.) We're gonna be sticking to Vampire the Masquerade 5E for the foreseeable future. My plan is to buy the Crimson Gutter book and use that as a guide to help me learn as a Storyteller, and introduce my players to the world and mechanics.

However, to help branch out from the New Blood campaign, I worked with one of my players to create a plot thread involving their sire calling them to Portland for a purpose. My plan is to create the narrative hook that the Sabbat have recently abandoned Portland as a stronghold (based on my knowledge/understanding of 5E lore, the Sabat seem to have fled their strongholds to prepare for the Gehenna War.) And the players are tasked with investigating where and why the Sabbat have fled, and interacting with the Church of Caine/Camarilla/Anarch's who are all trying to move into the city. I figured this would be a good way to be working off a module, while also working on my ability to develop my own campaigns.

Since Crimson Gutter is focused on introducing the players to mechanics and overall world/lore, with a focus on the Church of Caine-I figured it could be a good setup to have them setting up in a former Sabbat stronghold. But as a new Storyteller/GM, I am a little uncertain/nervous about how to weave in the overarching mystery/narrative hook while the players are doing the other adventures in Crimson Gutter. So I'd like to hear some advice from other GM's on this topic.

I'd really appreciate some advice and feedback on this topic :)

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u/Authorigas — 15 days ago