Image 1 — For a company able to craft such beautiful and extremely detailed ships, their latest FPS armor sets have been disappointing.
Image 2 — For a company able to craft such beautiful and extremely detailed ships, their latest FPS armor sets have been disappointing.
Image 3 — For a company able to craft such beautiful and extremely detailed ships, their latest FPS armor sets have been disappointing.
Image 4 — For a company able to craft such beautiful and extremely detailed ships, their latest FPS armor sets have been disappointing.
Image 5 — For a company able to craft such beautiful and extremely detailed ships, their latest FPS armor sets have been disappointing.

For a company able to craft such beautiful and extremely detailed ships, their latest FPS armor sets have been disappointing.

I get it, different teams working on different things, but whatever CIG had going on before 2024 was cooking more than what they have going on now, like, we had these very detailed intricate designs using different materials or incorporating the undersuit as part of the armor.

And then, these days the new FPS armor sets are just smooth, one-same-texture across the whole armor with barely any greebling and a lot of the times it doesn't even gets a matching backpack.

The first 4 pics and the APD MK4 are designs I hold very dearly. The last pic looks like something out of a lower quality title.

u/AzrBloodedge — 10 days ago

Average NPC behavior

I'm getting tired of hearing Jared's voice at 1/3rd of NPCs that speaks.

u/AzrBloodedge — 2 months ago

The gulf-sized gap between the HP of a capital ship compared to a sub-capital ship.

Either the subcaps need a buff, or caps need a nerf.

An Idris having 100x the HP of an Ironclad Assault doesn't makes much sense. An Idris having it's vital HP be almost the same to the Polaris' TOTAL HP also doesn't makes much sense.

An Idris by volume/mass isn't 100x an Ironclad Assault, so why does it has 100x the total HP of an Ironclad Assault's total HP?

u/AzrBloodedge — 2 months ago

Regarding the recent Livestream.

https://preview.redd.it/ztbpa4hollhh1.png?width=725&format=png&auto=webp&s=6f811a7426a0a9dbf3755e43fea0c3354b35b2a1

I have mixed feelings, on one hand, the stream was an embarrassment that I wouldn't wish upon even Ubishit games, but on the other hand, I am feeling vindicated by how many of the problems I complained about and people told me "It's the servers being 3FPS! When the servers are better the game runs flawlessley!" turned out to be wrong, so there is that.

All in all, I hope this livestream was a wake-up call for CIG and the community about the status of the net code: The foundation itself is rotten and needs to be replaced.

reddit.com
u/AzrBloodedge — 2 months ago
▲ 4.0k r/StarCitizenUniverse+1 crossposts

Star Citizen if CIG listened solely to the whales.

Balance is bad right now; but it could be so much worse.

This is Star Citizen's future if we keep this pace of big ship=better. (Armor negating damage, s3 and s4 shields buffs)

u/AzrBloodedge — 2 months ago

Should I take a break?

I love Star Citizen. I love what the game represents, the fact that many other games can do "flight combat", "fps combat", "mining" or other stuff better than Star Citizen, but none does it all together the way Star Citizen does. I love the ship designs(except Grey's, things are ugly). I love the audio direction (Pedro the MVP).

Which brings me to a difficult decision: the past year I've seen my main gameloops go through unstable unfun phases, which has let me a bit burnt out.

Ship combat= The addition of armor T0: For PvE combat now the meta is to bring any ship that can withstand a Hammerhead's s4 guns and braindead farm that. Starlancer TAC seems to be the usual choice. You use either M6A cannons or Deadbolt IV's. Anything else won't cut it with how armor is built.

I don't think anyone thinks doing 0 damage is fun (I like the idea of armor reducing damage up to like 99%, but never 0. 0 damage is just not fun, especially when changing your loadout is really time consuming).

Mining= My main loop. Or it was, until crafting was introduced in 4.7 and with it a slew of changes to how we mine. Rocks went from having a random composition defined by the spawn % resources on the planet/moon/space to fixed spawn compositions (Lindinium ALWAYS spawns with Tungsten). This made it so mining Lindinium is nigh impossible with a Golem or Prospector, and if you want to keep your door open for most of the stuff, the MOLE is still the solo king.

Refineries have also been the most unstable= my ore disappears when I send it down, the refinery can't read my ship with the ore or the ore in the location, many error messages when trying to refine, trying to claim my refined goods sending them to god knows where. It's just very unstable.

Salvage=my brain-off loop. For some reason, economy team decided that salvage, which is producing goods, should pay less than moving boxes (contracted cargo). I spend more time salvaging than moving boxes, and I get paid less for my time. I could legit use the Vulture/Salvation as a box mover for contracted cargo and get more money out of my time than salvaging. The refinery requirements for Cmat would be fine if, again, refinery wasn't so unstable at the moment.

All in all, in the span of less than 1 year, I've seen CIG make decisions that have managed to ruin the gameloops that I pledged for. I'm getting tired of this. Should I take a break?

reddit.com
u/AzrBloodedge — 3 months ago

Regarding the nerf to deadbolts and ballistic repeaters s1~s3

If CIG creates an environment where alpha damage is king (armor deflection threshold being solely determined by alpha damage) people will naturally gravitate towards high alpha weapons (MxA, Deadbolts and Ballistic repeaters). Nerfing the alpha damage of deadbolts and ballistic repeaters is dealing with a symptom of the armor system and not the core problems: the ballistics passing through shields (which had a % increase in the amount of damage that passes through with engineering) and the minimum alpha damage threshold of the armor system T0.

My gut is telling me what comes next in the chopping block are the MxA cannons, since they're, in 4.9 now, the highest alpha damage choice.

I frankly don't like deflection as a mechanic as doing 0 damage is something nobody really likes to do (although people like not receiving any damage) and in a game where you cannot see any of your ship's or ship component's stats in-game it really presents a knowledge-barrier that hurts a new player's experience a lot more than a long-time player that knows about erkul or spviewer.

This "high alpha damage is king" environment has led to gatling guns being virtually useless, and ships like the Ares Inferno having it's main gun, a gatling gun advertised to have a surprisingly good fire rate, reworked to fit the current environment (alpha damage increased while fire rate decreased to the point it acts more like a repeater than a gatling).

Please just get rid of the armor deflection mechanic as it's very confusing in a game with no stats and is the whole reason why people gravitate towards high alpha damage guns, and yes, I am prepared to get downvoted by big ship owners(capital owners mostly; I tend to find that other people with big ships like Connie or Corsair, or heck even Perseus, love that thing, are more sensible to balance than capital owners).

I just hope Maelstrom fixes this mess, although I do not see it coming anytime soon.

reddit.com
u/AzrBloodedge — 3 months ago

Need CIG to implement free roaming NPC ships to pirate

Pirating other players has been a pointless endeavor for a while, made even more pointless since insurance system, because, say you successfully pirate a player and stop them. Now the player fights back and you got no choice but to put 'em down, time to loot the booty no? Wrong.

-You can't steal the ship(kinda makes sense) since it's bricked or will be bricked soon.

-You can't steal components since they're also bricked or will be bricked soon.

-You can't steal the cargo because it's contracted and cannot be sold.

>You can't steal their gear because it's stuck to their body.

For a game that claims to be a Sandbox universe, what you can or cannot do is pretty restricted at the moment. I wish we had NPCs to pirate because no player gets hurt, and Pirate players get to live the Pirating fantasy.

reddit.com
u/AzrBloodedge — 3 months ago

To CIG: Any update on progress of the new flight model? Last public announcement was in October, 2025.

Will it come after Squadron 42? Why is it taking so long too?

What about the new quantum travel system?

reddit.com
u/AzrBloodedge — 4 months ago

Trying to do PVE contracts with s3 or smaller weapons feels horrible.

"Use deadbolts, use MxA" oh cool so I guess 90% of the weapons are unusable then.

I encounter a Connie enemy? Guess I'll have to use cannons, too bad, my default loadout is CF repeaters and stats of weapons and armor aren't shown in-game so I have to rely on erkul or spviewer.

I just want to be able to do mercenary contracts with an Aurora Mk2 and let my own skill close the gap, but I can't because I am dealing quite literally 0 damage to a Redeemer. Alpha gating armor is really bad, and IMO, lasers should melt armor (2000 rounds of super heated plasma hitting the hull and the other ship is still in pristine condition). Even if no damage is dealt directly, the armor should lose durability and eventually let in damage.

EDIT: Thanks for the upvotes fellow players, it makes me realize that this isn't such an unpopular take despite many comments saying otherwise.

reddit.com
u/AzrBloodedge — 4 months ago

Now that we are getting a lever action rifle, can we get an actual revolver?

Yeah I know Coda exists but Coda's cylinder is packed neatly inside the gun, like a magazine. No, the Triple down is not a revolver, that's a drum mag. Give me an actual rotating cylinder revolver; although the main concern would be how would reloading work and how would the "magazine" look like rendered from outside.

Give me one of 'em six shooters, Zac!

u/AzrBloodedge — 4 months ago

Lorewise, all Civilian-market vehicles should be available for UEC purchase.

This is a pet peeve of mine's; I understand the reasoning behind locking some vehicles behind Wikelo and other stuff due to gameplay purposes, but it really gives me cognitive dissonance to watch a Video styled after an advertisement for a vehicle that cannot be obtained with credits.

For example the F8C, only obtainable in Executive Hangar despite it being the civilian market variant. Somehow, Anvul, a for-profit ship manufacturer, is not selling it's ship to the civilian market. Same thing with the F7C Super Hornet Mk2, another Civilian variant ship designated by the C, and yet only obtainable by Wikelo trading.

Guardian QI? somehow still Wikelo only while the Mantis is available for credits in the civilian market. Polaris, designed for the Civilian market? Wikelo only.

Again, this is just my opinion, because it feels weird to see in-universe ads for stuff that you cannot buy at all. This also includes armor, like the Artimex armor, since there are ads for it in Area18, and yet the only way to obtain it is to craft a set. Some guns too, designed by gunsmith companies, looking to make a profit? Nope, loot only.

High tier Ship components? Also loot only, despite the flavor text making it seem like they've came out straight from a product brochure.

reddit.com
u/AzrBloodedge — 4 months ago

You can aim with gimbals using VR headtracking.

Pretty cool, IMO, forgive my wonky ass head movement.

You can move your ship in one direction while your head-tracking gimbals go for another direction.

u/AzrBloodedge — 4 months ago

How do you all aim down sight and zoom in VR?

Aiming down sight with this scope which is supposed to be 4X but it does not zoom at all even toggling magnification. The UI is also so very small.

u/AzrBloodedge — 4 months ago