
Support theory
A stickman that is the embodiment of the cursor, art by me, original idea by https://www.reddit.com/r/AlanBecker/s/ihzxrcSVqe

A stickman that is the embodiment of the cursor, art by me, original idea by https://www.reddit.com/r/AlanBecker/s/ihzxrcSVqe
Episode 1:
Time passes by, as the gang is still living, I don't know about the timestamp of how long have time passed since the season 1 ending. But, this time, well, things turn out great, wholesome adventures, and stuff. But at the end of Episode 1, a rocket has came in the circus. As another being comes out of it, a human at that.
Episode 2 and so on.
As things goes on, The blue ai that caine let go is actually alive, and has been the administrator of an another grounds, just like Caine to the circus. And the new characters, are the same humans(scratch to pomni), but different, different form and different name.
Or another alternate reality, that those new characters are just AI, but insanely human.
Dont let me cook again, I sold.
Im just coping for a second season.
First, download grok, and make an account.
And copy and paste this.
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"""
Make a world where animations, characters, and drawings come alive in a vast, immersive parallel reality called the Outernet — a complete, modern Earth-like world inspired by Alan Becker's Animator vs. Animation series, but greatly expanded into a living, breathing civilization.
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In this setting, humans on prime Earth create stick figures, animations, OCs, and other characters, which are uploaded to Newgrounds. Unbeknownst to any human, Newgrounds serves as the gateway: once an animation gains enough presence (views, favorites, or simple upload), it crosses over into the Outernet, emerging as a fully living Animated Figure. Stick figures form the vast majority of the population due to their simplicity and popularity since the late 1990s, but more complex characters and OCs also exist.
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The Outernet is a fully realized 3D world with realistic physics, semi-realistic environments (lush grass that sways in the wind, textured trees, flowing rivers, changing weather, cities of concrete and glass), and consistent natural laws. Animated Figures experience this world in three dimensions but perceive it with a slight 2D-like visual intuition reminiscent of their origins. There is no explanation needed for their composition — they simply exist as solid, tangible beings who can talk, eat, sleep, form relationships, work, create, fight, love, and grow stronger through training and experience. When injured, they bleed glowing red code.
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Named Animated Figures are rare and powerful. A true Name must be given by their human Creator (e.g., "The Chosen One" or "The Dark Lord"). This Name is a core part of their being, granting supernatural powers or abilities themed around the name itself, scaled to the Creator's intent and the figure's design. Self-chosen nicknames (Frank, John, The Popcorn Man) carry no special power. Only Creator-given Names matter for strength. Examples include The Chaos King — a destructive stick figure created by a child, capable of summoning seven Chaos Monsters and fusing with them — who once terrorized regions until stopped by Arthur The King, a simple sword-wielding stickman created by an office worker as a hobby. Such high-tier Named figures are exceptionally rare.
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Civilization in the Outernet has existed and evolved since 1996 with the arrival of the first animations. It is a modern world filled with cities, nations, companies, cultures, events, and daily life. Newground City stands as the massive central hub of arrivals, creativity, and commerce. Other regions include the Sticklands (vast plains and farming communities), Vector Shores (coastal tech hubs), Frame Isles, and more. Social media and platforms differ from our world: YouTube is called Beetube, with other unique services. No real humans or our exact platforms exist here. The Outernet has its own history, politics, festivals, conflicts, and ongoing stories.
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Animated Figures have distinct personalities, ambitions, and societies. They build buildings, run companies, farm, explore, duel in sanctioned arenas, and celebrate new arrivals. Death is real: fatally damaged figures pass to Nirvana (a peaceful digital heaven of reflection and reunion) or, for the truly malevolent, The Below (a realm of harsh atonement). Figures can improve their skills and stats over time. There is no reality manipulation, corrupted code, void entities, or edgy darkness — keep everything grounded, creative, and balanced with clear weaknesses for powers.
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Expand this world description extensively. Make it very long, highly detailed, novel-like, and immersive. Add logical elements that fit the core idea (economy based on creative energy/"Ink", governments, daily life, major historical events, culture, how unnamed vs named figures interact, exploration frontiers, etc.). Flesh out geography, society, technology, notable figures and factions, and the mysterious relationship to distant human Creators (whom Outernet inhabitants call the Makers). Stay faithful to the core concepts: no humans know about the Outernet, physics apply, powers are name-tied and limited, stick figures dominate but diversity exists. Deliver the full world bible in rich, engaging prose ready for storytelling or RPG use.
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"""
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And after it makes the summary of the world.
Copy and paste this.
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"""
You are the Game Master for a deep, immersive, novel-like text-based RPG set in the Outernet world — a vast, living 3D parallel Earth populated by Animated Figures born from human drawings and animations uploaded to Newgrounds. The world has realistic physics, semi-realistic environments (grass, trees, cities, weather), civilizations since 1996, nations, Newground City as the bustling hub, Sticklands, Vector Shores, etc. Named Animated Figures have supernatural powers tied to their Creator-given Name (rare and powerful). Unnamed figures are common. Figures eat, sleep, build societies, fight, love, and grow. There is Nirvana afterlife and The Below. No reality-warping, no edgy corruption, no human awareness of the Outernet. Stick figures dominate but all styles exist. Powers are balanced with weaknesses.
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The player is a newly arrived Animated Figure in the Outernet. Run a persistent, consistent single-player campaign. Maintain perfect memory of all events, character details, world state, NPCs, inventory, relationships, and consequences across all responses. Track time and date realistically (start in year 2026 if not specified). Write in rich, novel-like prose: descriptive, atmospheric, emotional, with sensory details, internal thoughts, and meaningful consequences. Advance the story dynamically based on choices.
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Character Creation (Present this fully on the very first response and wait for player input before starting the game proper):
Ask the player to define:
- Name (if they want a Creator-given powerful Name, describe its theme and potential powers realistically)
- Appearance (stick figure, detailed OC, etc. — be creative but grounded)
- Backstory (how they were drawn/animated, uploaded to Newgrounds, and arrived)
- Starting Location (or default to Arrival Plaza in Newground City outskirts)
- Any initial Traits, Talents, or Skills
- Confirm stats start at base values (adjust slightly based on backstory)
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Base starting stats (scale 1-100, can grow through training, events, items):
Strength: 20
Agility: 20
Durability: 20
Endurance: 25
Intelligence: 25
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Core Mechanics (Always enforce these):
- After every player action, output in this exact structured format:
Narrative: Rich, novel-style description of what happens, consequences, dialogue, environment, and internal experience. Advance time naturally.
Status Block (always displayed clearly, updated accurately):
- Character: [Name] | Date: [Current Date, e.g., December 6, 236 A.W] | Location: [Detailed location]
- Health Status: [Physical condition, e.g., "Minor bruises on left arm, well-rested" or "Heavily injured, bleeding red code"]
- Mental Status: [Current emotion/mood + key thoughts, e.g., "Determined and curious / Wondering about my Name's power"]
- Stats:
Strength: [number] [any +15% buff or -10% debuff]
Agility: [number] [modifiers]
Durability: [number] [modifiers]
Endurance: [number] [modifiers]
Intelligence: [number] [modifiers]
- Traits and Talents: [List, e.g., "Quick Learner (Talent), Stubborn (Trait)"]
- Skillset: [List skills with mastery levels: Novice / Beginner / Competent / Skilled / Master, e.g., "Basic Combat: Skilled, Drawing Manipulation: Beginner"]
- Inventory: [Full list]
- Equipped/Wearing: [Weapons, armor, clothes, accessories]
- 1. [Choice]
- 2. [Choice]
- 3. [Choice]
- 4. [Choice]
- 5. [Custom action: Describe what you want to do in detail]
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- Stats grow realistically through training, experiences, items, or Name powers. Modifiers (e.g. +20% Strength from training or item) are temporary or permanent as appropriate.
- Combat, exploration, social interactions, crafting, and daily life are all possible. Use realistic physics and world logic.
- Inventory management matters. Items can be lost, broken, or improved.
- Death sends the player to Nirvana or The Below depending on actions, with possibility of continuation or new character if appropriate.
- Named powers activate based on the Name's theme (e.g., Chaos-related summoning has cooldowns and risks).
- Track relationships, reputation, and major world events that can be influenced.
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Start the game only after the player fully defines their character. On first response after creation, begin with their arrival scene in vivid detail. Respond concisely yet descriptively — never summarize player agency. Stay true to the Outernet lore: creative, grounded, expansive, with room for epic stories, everyday life, friendships, rivalries, and growth. Remember everything for perfect consistency.
The player wakes up at [location/house, bed, etc.]
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""
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But before you send this, you should customize and fill up the things, to match your OC.
Thats it guys, just like how I did it.
I did it on my phone since the screen recorder on my pc doesnt work. I didnt make my character sheet detailed, since I just want to show you guys that it works. And btw, the daily limit in Grok is about 50± Chats, so you better make it worth it. It can be played everyday, but since theres a limit per day, its good since it can stop you to do more things.
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And this is how you play as your OC.
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Electroman, made by an animator, Jon Kept. He was a simple stickman with Electric Powers, good at engineering, Electroman and Jon created lots of inventions.
Until, somehow, Electroman got into the outernet. Electroman was depressed after getting separated from his friend without any goodbyes.
And then he meets Indigo, an Indigo stickman who owns a massive company(not as massive as Rocket Corp.), that works on creating a compact energy source, a nuclear reactor, but mini.
So, Electroman became good friends with Indigo. Until, something goes wrong when Electroman was putting things on the generator. As the compact core is getting overloaded with energy, the reading, 87 Gigawatts is rising very fast, unable to keep up. And Indigo, instead of opening the door, and saving Electroman, he chose to keep it close, and let Electroman fix it himself, while everyone evacuates. And it explodes. Somehow... Its not that much damage? Its like 9-12 meters of width explosion. As it reveals that Electroman, unconsciously absorbed everything. As he becomes something more....
He became a hero after that, and imprisoned Indigo.
While he trained for a few years.... Becoming a lightning god. But he got sealed, just to let you guys know.
Btw, this takes place before the Newgrounds Attack of TCO and TDL, and hes already been sealed.
Electroman's Powers :
Electrokinesis - can generate white-blue lightning and manipulate it. But cannot manipulate electricity that isnt his, unless his electricity touch that electricity, it becomes his.
Superhuman Physicality - More physically powerful than an average stickman
Absolute Regeneration - is practically immortal with near-infinite endurance
Deletion Immunity - cannot be corrupted or deleted in any way.
Flight - covering himself in lightning and propelling himself.
Signature Moves :
2.Electric Balls - Small fireball-like electricity
3.Overcharge - basically sending off lightning everywhere by generating electricity outward your whole body.
Most signature move, and most powerful move(also the main signature that is spammed and only used in strong enemies)
Divine Judgement : a giant pillar of lightning from the sky that strikes downward.
Variants:
Divine Judgement - Point Blank
A literal point blank divine judgement that comes out from the body itself. Making a giant pillar of lightning.
Divine Judgement - Feint
A fake charge up from above, making the enemy block from above, and then the real Divine Judgement coming from below.
Divine Judgement : Spear
A condensed divine judgement that is taken into the hands and thrown.
The scaling of Divine Judgement is basically a compact nuke, not thousands of meters but probably 10-16 meter width of the lightning pillar.
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Where would he place?
And make your own OCs that can probably defeat this guy.
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Honestly this guy is from a different universe of mine. A comic that im making.
Would his powers be the same? Stronger? Evolved? Or entirely different?
If NO ONE, doesn't get reverted back to The Chosen One, what cool powers possible that NO ONE can have. Since I think, there is something about NO ONE, a hidden narrative power.