Image 1 — I remade Audeze in RUST to be faster and less resource hungry to replace the old app. The other main difference is it can function as an overlay now.
Image 2 — I remade Audeze in RUST to be faster and less resource hungry to replace the old app. The other main difference is it can function as an overlay now.
▲ 32 r/Audeze

I remade Audeze in RUST to be faster and less resource hungry to replace the old app. The other main difference is it can function as an overlay now.

Originally I wanted to have an overlay functionality in Audeze. This is because I am coming from an Arctis Nova Pro which has a a screen that shows any changes you make on the headset live. I felt like the audeze voice/sounds it makes when turning the knobs and buttons wasnt good enough and I needed something with visual feedback.

So I made this. Its the official Audeze app remade in Rust. It has all functionality the original has except for Firmware updates. (I dont wanna brick anyones headsets and be liable for that so you will need the original app whenever you wanna update the headset) but for everything else you can use this if you want. They can not run at the same time so make sure you exit one or the other.

The Overlay can be customised however you want with whatever cards you want. You can move cards around how you want, resize them etc, change the opacity/blur level/size/dead space/ disable animations even. There are alot of options so you can make it work however you want it to work. Cards also have minimal versions of them to reduce screen clutter even further. Just press the three dots when in edit mode. You can even go into settings and select to only show the card that changed isntead of the whole overlay if thats what you want.

There is a hotkey recording to make it come up whenever you want. You can also change values directly in the overlay and it changes them on the headset. So if you dont wanna use the knobs you can use the overlay.

I tried my best to ensure compatibility with all headsets the native app supports but without owning the other headsets I can not gurantee everything works. You will have to confirm/give feedback if something dosnt.

The overlay uses a separate desktop window, with no game injection, graphics hooks, game-memory access, or custom driver to avoid triggering anti-cheats. That being said I can not gurantee it. I did run some games with anticheat and got no warnings or anything. I am working towards getting the app signed so you dont get the warning from windows when you try to install but that requires money or active users. If you think the code is dangerous the repo is public and you can get an LLM to check the code for dangers if you want or review it yourself.

You can download the app from the releases tab on github.

LINK: https://github.com/temdah/AudezeOverlay

u/BananaShover — 4 days ago

Looking for a similar mouse to razer viper v4 pro but larger

Does anyone have any recommendation. I like the shape issue is my thumb and my pinky are not properly supported and I end up dragging them on the glasspad. I am also having issue with the palm support. Specifically the right side (if you look at the pinky and ring finger and just go straight down to the palm section.) That area gets very tense and sore after pro longed use or aim trainning.

The logitech superstrike x2 pvoides better palm support but I still have the same issue with the pinky and thumb dragging. I also hate how the sensor is positioned there and I perform horribly compared to the razer. Which is why I have stuck so long with it.

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u/BananaShover — 2 months ago

The good thing about nerf dash...

Is that now when everyone switches to invis maybe embark will finally bring back thermal.... its been over a year in "rework" state

Bla bla bla. Filler text filler text, why do we have have 200 characters for this....

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u/BananaShover — 3 months ago

Please remove the auto mantel it ruins movement so much

Probably not a lot of you have noticed but if you press space the character will auto climb if near something climable. This might be good in some scenarios but is horrible in others. Say you have a ledge you can clearly jump over your character might just straight up decide to climb it and you aren't allowed to shoot. Say you dashed and jumped before hand. This activation window is still active and you might grab onto something by accident. Just decouple this activation timer and allow the user to hold down space to mantle like previously. This will allow you to mantle like you are now and avoid the accidental climbing when you dont need ir

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u/BananaShover — 4 months ago

Removing license plate from the 3D model on the screen? I swear it wasnt present until I pressed customize license plate

u/BananaShover — 4 months ago

Genuine questions surrounding S12

How many of you here think the changes will be big (like we all thought and hoped the season update after major would bring)

And do you actually want big changes?

We've been on heal meta now for 3 seasons. Everyone at high level is doing the same shit. 2L 1H or 2H 1L. And that's cause the light has moved to a support role where they can both move the heavy fast and they can heal and keep him in the fight longer/sustained majority. And the heavy is just best at everything offensive and defensive.

I'd personally love to see the winch be gutted in terms of stun power. We had this issue with stun gun and the devs stated they realise that locking a player is bad gameplay design.... then go and introduce the winch.

And personally this is personal btw before you freak out. If light is gonna be kept this week in terms of firepower. I would love to see movement speed increased.

I think the WT change they did a few weeks ago wasnt the right choice. Would be more interesting to see heavy stay the same but light receive a 10-20% movement speed increase to see if survival can be improved that way vs more hp.

Cause heavy at 300 with higher movement speed is more dangerous then a light with 170hp and slower

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u/BananaShover — 4 months ago