r/Audeze

The Maxwell 2 ANC dongle keeps to disconnect
▲ 14 r/Audeze

The Maxwell 2 ANC dongle keeps to disconnect

I’ve had these headphones for a week and I’m experiencing these disconnections with the dongle on PC and I can’t solve the problem.

I have already updated both the headphones and the dongle to the latest firmware version and I also bought a dongle because I read that with a dongle the connection should be more stable but it continues to do so.

Does anyone have any solution?

u/GiuseppeDL18 — 4 days ago
▲ 32 r/Audeze

I remade Audeze in RUST to be faster and less resource hungry to replace the old app. The other main difference is it can function as an overlay now.

Originally I wanted to have an overlay functionality in Audeze. This is because I am coming from an Arctis Nova Pro which has a a screen that shows any changes you make on the headset live. I felt like the audeze voice/sounds it makes when turning the knobs and buttons wasnt good enough and I needed something with visual feedback.

So I made this. Its the official Audeze app remade in Rust. It has all functionality the original has except for Firmware updates. (I dont wanna brick anyones headsets and be liable for that so you will need the original app whenever you wanna update the headset) but for everything else you can use this if you want. They can not run at the same time so make sure you exit one or the other.

The Overlay can be customised however you want with whatever cards you want. You can move cards around how you want, resize them etc, change the opacity/blur level/size/dead space/ disable animations even. There are alot of options so you can make it work however you want it to work. Cards also have minimal versions of them to reduce screen clutter even further. Just press the three dots when in edit mode. You can even go into settings and select to only show the card that changed isntead of the whole overlay if thats what you want.

There is a hotkey recording to make it come up whenever you want. You can also change values directly in the overlay and it changes them on the headset. So if you dont wanna use the knobs you can use the overlay.

I tried my best to ensure compatibility with all headsets the native app supports but without owning the other headsets I can not gurantee everything works. You will have to confirm/give feedback if something dosnt.

The overlay uses a separate desktop window, with no game injection, graphics hooks, game-memory access, or custom driver to avoid triggering anti-cheats. That being said I can not gurantee it. I did run some games with anticheat and got no warnings or anything. I am working towards getting the app signed so you dont get the warning from windows when you try to install but that requires money or active users. If you think the code is dangerous the repo is public and you can get an LLM to check the code for dangers if you want or review it yourself.

You can download the app from the releases tab on github.

LINK: https://github.com/temdah/AudezeOverlay

u/BananaShover — 4 days ago
▲ 4 r/Audeze

Reasonable Request

Audeze add dehumidifiers in the ear cups 👍🏻. I hope these things have some sort of IP rating or something because that's bad💀

Anyway jokes aside (I'm sure they're fine, maybe🤷🏻‍♀️). Has this happened to anyone with the audeze Maxwell 2's? These are the original Maxwell and I'm just wording if this is an issue on the second gen. Because of the "S.L.A.M😭" they're slightly more open and breathable, so I hope it isn't an issue with them as I'm looking into getting the ANC version of them when they're available in my local store.

u/Signal_Extreme357 — 4 days ago
▲ 2 r/Audeze

Anyone else getting a high-pitched whistle with ANC on? (Maxwell 2)

Hi everyone, I’m getting a very high-pitched whistle when ANC is switched on, mainly in the right ear but sometimes in the left too. It sounds like feedback and can happen when I move my jaw or chew. Sometimes it’s intermittent; other times it continues.

This has happened since the first use. I’ve updated the firmware, but the issue remains. With ANC off, the whistle disappears.

I’ve had mild tinnitus since my twenties, so this noise is particularly disturbing and sometimes painful. I’ve stopped using ANC for now.

Has anyone else experienced this with the Maxwell 2? Is it a known issue, or does it sound like a defective unit that I should return or exchange? Could different ear cushions help if it’s related to the fit or seal?

If anyone has found a solution, I’d really appreciate hearing what worked.

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u/MetatronTheArcAngel — 4 days ago
▲ 2 r/Audeze

Yet Another Maxwell 2 Help Request

So I just got these. Def hear the white noise. Updated firmware. Tried messing with settings. USB port switching with and without adapter. Sounds feels pretty hollow even trying out different presets and online suggestions and it really just feels like im talking in a bubble, like I'm talking with my ears plugged. Did I get a bum pair? Maybe somebody has a suggestion or tweaks that can help before I consider returning.

I've seen some rhetoric about how these are set to get the true tone instead of more bass heavy tuning like most other headsets. The white noise is a bit miffing and might tell me that it's out of wack like other posts saying that it should not be present. Any help is appreciated.

reddit.com
u/Jesus-H-Bassie — 5 days ago
▲ 1 r/Audeze

Audeze Maxwell 2 custom EQ for PlayStation

Preset 1: Tactical Shooter / FPS (Battlefield 6)

Audiophile Goal: Eliminate "war noise" (boomy ambient rumble) and surgically amplify spatial information like footsteps, gun reloads, and directional cues.

The Logic: Battlefield games feature massive explosions and low-frequency drone sounds that mask critical audio cues. We cut low-end sub-bass heavily and apply a targeted boost in the 2kHz–4kHz range where directional cues and footstep textures (gravel, glass, metal) exist.

Frequency

Gain (dB)
Purpose / Sonic Effect
32 Hz
-7 dB
Cuts deep sub-bass rumble from distant vehicles and airstrikes.
64 Hz
-5 dB
Reduces proximity explosion boom that drowns out close sounds.
125 Hz
-2 dB
Cleans up muddy lower-bass.
250 Hz
0 dB
Kept neutral for voice chat clarity.
500 Hz
+2 dB
Adds body to weapon reloads and equipment clicks.
1 kHz
+3 dB
Brings enemy movement and voice lines forward.
2 kHz
+6 dB
Directional imaging sweet spot (Pinpoint horizontal location).
4 kHz
+5 dB
Amplifies footstep crunch and material friction textures.
8 kHz
+2 dB
High-frequency detail for weapon mechanics.
16 kHz
0 dB

Neutral air to avoid harsh metallic fatigue.

PS5 Pro Tip: Pair this EQ profile with the "Night Mode" audio preset in the Battlefield menu. Night Mode compresses dynamic range so quiet footsteps become louder while loud tanks become quieter.

Preset 2: Immersive RPGs (Cyberpunk 2077, God of War, Witcher)

Audiophile Goal: Create a rich, cinematic soundstage with deep sub-bass impact, vibrant orchestral weight, and natural voice clarity.

The Logic: Planar drivers excel at handling sub-bass extensions down to 20Hz without distorting the midrange. We apply a clean bass shelf starting under 100Hz and tame the upper-mid region slightly to give long gaming sessions a fatigue-free "Harman-inspired" warm signature.

Frequency

Gain (dB)
Purpose / Sonic Effect
32 Hz
+4 dB
Re-introduces deep, sub-bass rumble for spell casts and heavy hits.
64 Hz
+3 dB
Adds visceral punch to melee impacts and orchestral drums.
125 Hz
+1 dB
Warmth for game environments without causing mud.
250 Hz
0 dB
Flat response for natural instrument timbre.
500 Hz
-1 dB
Creates a clean separation between bass and dialogue.
1 kHz
+1 dB
Ensures character dialogue cuts through heavy scores cleanly.
2 kHz
+2 dB
Enhances environmental detail and spatial depth.
4 kHz
0 dB
Smooth upper-mids to avoid fatigue during long play sessions.
8 kHz
+2 dB
Adds sparkle to atmospheric acoustics (wind, rain, leaves).
16 kHz
+1 dB

Open soundstage airiness.

Preset 3: Survival Horror (Alan Wake 2, Silent Hill 2, Dead Space)

Audiophile Goal: Maximum dynamic contrast, micro-detail isolation, and unsettling atmospheric depth.

The Logic: Horror games rely on subtle sound design—creaking wood, distant whispers, echoes, and sudden bass drops. We keep the deepest sub-bass tight (+2dB at 32Hz) so creature stomps hit hard, but we carve out a slight dip at 250Hz–500Hz to prevent dark ambient hums from masking subtle positional details. A gentle boost at 4kHz–8kHz makes creaks and breath sounds feel uncomfortably close.

Frequency

Gain (dB)
Purpose / Sonic Effect
32 Hz
+3 dB
Deep low-end rumble for horror soundscapes and tension drops.
64 Hz
+1 dB
Tightly controlled low impact.
125 Hz
-1 dB
Keeps dark ambient drones from overwhelming subtle cues.
250 Hz
-2 dB
Clears room mud so environmental reverberation sounds wider.
500 Hz
0 dB
Neutral voice reproduction.
1 kHz
+1 dB
Midrange clarity for speech and whisper tracking.
2 kHz
+3 dB
Heightens sound origin tracking in dark corridors.
4 kHz
+4 dB
Brings out micro-textures (scratching walls, floor creaks, breathing).
8 kHz
+3 dB
Amplifies high-register echoes, metallic scrapings, and glass shards.
16 kHz
+1 dB
Expands the sense of empty acoustic space.

Preset 4: Cinematic Movies / Home Theater

Audiophile Goal: Theater-grade sub-bass rumble paired with crystal-clear dialog intelligibility.

The Logic: Movie sound mixes often feature heavy dialogue alongside chaotic action tracks. The Maxwell 2 stock tuning is clean, but movie lovers often want that theatrical low-end rumble. We add a clean sub-bass shelf below 100Hz while dipping the boxy 250Hz region and boosting 1kHz–2kHz slightly so dialogue stays clear.
Frequency

Gain (dB)
Purpose / Sonic Effect
32 Hz
+5 dB
Theatrical Sub-Bass: Delivers deep movie theater rumble.
64 Hz
+4 dB
Body for cinematic explosions and orchestral bass drops.
125 Hz
+1 dB
Fullness without booming into dialogue.
250 Hz
-1 dB
Prevents "chesty" or muffled vocal resonances.
500 Hz
0 dB
Natural vocal foundation.
1 kHz
+2 dB
Dialogue Clarity: Ensures center-channel voice lines are distinct.
2 kHz
+2 dB
Sharpness for movie effects and score instrumentation.
4 kHz
0 dB
Keeps action sequences smooth and free of harshness.
8 kHz
+2 dB
Detail for glass, metallic impacts, and high-frequency effects.
16 kHz
+1 dB
High-end clarity for background musical scores.

How to Save & Use on PS5
Connect the Maxwell 2 to your mobile device via Bluetooth or PC via USB.

Open the Audeze HQ app and navigate to the Equalizer section.
Input the sliders for Preset 1 (FPS), Preset 2 (RPG), Preset 3 (Horror), and Preset 4 (Movie).

Save them to the hardware preset slots on your headset.

On your PS5, click the lower volume dial on your earcup to cycle through presets directly.

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u/Away-Life482 — 12 days ago