Champion Creator Contest: October 2026 - Getting Cozy

Champion Creator Contest: October 2026 - Getting Cozy

The fallen leaves tell a story...Anyway, It's the October contest, and this month's contest is trading the doom and gloom for something a bit more wholeseome.

Before we begin, congratulations to u/FeelThePain939, the winner of the September contest (Two months in a row)!

Last thing you see before getting slimed out by some yordles because you drunk too much pumpkin spice and wandered in the woods

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The Challenge

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Your goal for this month will be to make a champion that fits one or more of the following prompts:

1) Cozy Campfire, from me

Make a champion who uses a campfire in their kit.

2) Weather Changer, from me

Make a champion who changes/influences the weather of Summoner's Rift as part of their gameplay, whether that be the entire map, the ground they tread, or anything in between.

3) Chonkenheimer, from me

Create a champion who is large and rotund. Gotta be ready for winter.

4) Hibernation, from me

Create a champion who incorporates the grey screen (the period while the champion is dead) into their gameplay somehow, or who applies at least one Immobilizing effect to themselves in some way.

5) Flannel, from me

Create a champion who wears flannel or a sweater in either their base skin or a paid skin. No. Seriously.

6) Harvest, from u/GalvatorX

Create a champion who includes/uses a stacking mechanic (like veigar, chogath, etc...).

7) Into the Music-verse, from u/FeelThePain939

Design a champion that belongs to a defined musical group within League of Legends' alternate universes.

Your champion must either fit into an existing Riot music universe (Pentakill, K/DA, True Damage, or HEARTSTEEL) or you must create a brand new fictional music group / genre. You must also explicitly state what role they play in the group (Lead Vocalist, DJ/Producer, Rapper etc.).

8) THE DOUBLE DOT DYR, from u/ProcedureFar8492

Create a champion that incorporates damage over time (like Lillia passive) in their kit.

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Remaining October Schedule

_______________________________________________________________________________________

For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

October 4th – 25th: Creation, Commenting, and Submission

October 26th – 28th: Group Stage Voting

October 29th– 31st: Voting Finals and Winner Announced soon after!

_______________________________________________________________________________________

Rules and Regulations
PLEASE READ THIS ↓↓↓
Ignore them at your own Peril...

AI can NOT be used in Contest Submissions!

Be respectful and inclusive!

Concepts are not complete without some storytelling! Lore should always be included if you want to qualify for the contest.

When submitting a concept, make sure to mention and bolden how your concept follows the prompt(s) challenge. Let us know how your concept meets the contest's challenge.

It is encouraged to state what class your champion is, what their intended lanes are, and what region they are affiliated with if they have one.

Creators that have submitted a concept will be able to vote for themselves during the first round of voting IF they have commented on at least four other concepts during the submission period.

Voting for your own concept will not be accepted during the final round of voting.

Creators whose concepts have made it to the finals will be able to suggest a prompt for the following month's challenge.

No cheating! We only allow one concept per participant.

Give others a chance! Don't submit a concept that has already won a previous contest.

Make your concept stand out! Please use the October 2026 Flair! (Once available)

Finished is finished! No editing allowed once the submission period is over.

Don't be a dipstick! Stay nice and helpful at all times when discussing concepts.

Using multiple accounts to vote for the same submission is frowned upon!

Critiquing and commenting on each other's submissions is heavily encouraged!

If you guys have any questions, you are more than welcome to ask!

Good luck and enjoy this month of October!

reddit.com
u/BasedPantheon — 13 days ago

Champion Creator Contest: September 2026 - Built Different: Finals Voting

The group stage voting has concluded, and this round proceeds directly into the final voting stage.

Please review the finalists and cast your vote accordingly via comment below.

[REMINDER] Self-voting requires engagement with at least four other concepts in comments.

Irene, Justiciar of the Overgrowth Rion, the Black Death Sayrin, The Thread of Fate Onira, Bearer of Dreams
by u/FeelThePain939 by u/ProcedureFar8492 by u/Independent_Ant_1963 by u/GalvatorX

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Remaining September Schedule

_______________________________________________________________________________________

For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

September 28th– 30th: Voting Finals

Winner of September contest announced in following days and October contest will begin!

(will request a prompt for the next contest from each finalist shortly after September contest ends)

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Have a wonderful day!

reddit.com
u/BasedPantheon — 18 days ago

Champion Creator Contest: September 2026 - Built Different: Group Stage Voting

Better late than never, we've now reached the group stage of the September contest.

_______________________________________________________________________________________

The Groups

_______________________________________________________________________________________

Reminders:

  • You can vote for 1 concept in each group (simply vote via comment below).
  • You may only vote for your own concept if you have commented on at least 4 other concepts (please list the concepts you commented on).
  • For Mobile Users: We have 4 groups, you may have to scroll.
Group 1 Group 2 Group 3 Group 4
Irene, Justiciar of the Overgrowth Lorno, the Encore The Conductor Nornu, the Keeper of Secrets
Skorne, Arbiter of Hatred Rion, the Black Death Sayrin, The Thread of Fate Shana, the sleepy head
Invetia, The Faceless Varga, the Eye on the Horizon Fisherman Onira, Bearer of Dreams

_______________________________________________________________________________________

Remaining September Schedule

_______________________________________________________________________________________

For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

September 25th – 27th: Group Stage Voting

September 28th– 30th: Voting Finals and Winner Announced soon after!

_______________________________________________________________________________________

Have a wonderful day!

reddit.com
u/BasedPantheon — 21 days ago

Champion Creator Contest: September 2026 - Built Different

Built unusual. Built Irregular. Built odd. Built unwise.

Or just. Built. Different. Some people can't handle the sheer differential. The power. The prestige. But that's their problem. It's the September contest, and this month revolves around unconventional or unorthodox gameplay.

Before we begin, congratulations to u/FeelThePain939 , the winner of the August contest!

https://preview.redd.it/436s98u5zqnh1.jpg?width=1000&format=pjpg&auto=webp&s=09050f050c84d35729591de809af2a320266dae2

_______________________________________________________________________________________

The Challenge

_______________________________________________________________________________________

Your goal for this month will be to make a champion that fits one or more of the following prompts:

1) Great - now there are two of them, from me

Make a champion intended to relieve the banrate of a currently existing champion, or who is meant to offer an alternative to a currently existing champion (or both; Yone after Yasuo, for example).

2) 0/10/0 Powerspike, from me

Make a champion who spikes hard at two items or a certain later point of the game, but who can be on the weaker side early before getting there, whether due to how difficult they are to play for the average player, stats, or anything in between. The champion should be able to meet a condition after a bad start and "come back online", so to speak.

3) Square Peg In A Round Hole, from u/FeelThePain939

Design a champion whose mechanics and kit are explicitly engineered for a lane or role that is unconventional for their class archetype.

The concept must belong to a specific champion class but be tuned to thrive in a position where that class is rarely or never traditionally seen.

Examples: Mid lane/Jungle Enchanter, top lane assassin/mage, Bot lane fighter/tank/assassin (melee range), top lane mage, mid lane juggernaut.

4) It's Not Troll - Trust, from u/Zezbec

Create a champion that's incentivized to build items their class or role wouldn't typically build.

5) Use That Summoners Rift, from u/Majestic_Ad5989

The champion must use the rift environment as key mechanic (like mobs, terrain or structures, such as Qiyana who uses different terrain, or Azir who use dead turrets)

6) Inside You There Are Two Wolves, from u/sodaheadache

Create a champion whose character/personality/personal identity changes over the course of a game.

7) Siesta, from u/Abject_Plantain1696

Create a champion that incorporates the Sleep form of crowd control in some way.

8) Shaco Has Lore, from u/Lance_Beltran123

Create a champion from, or based off of, Legends of Runterra content.

_______________________________________________________________________________________

Remaining September Schedule

_______________________________________________________________________________________

For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

September 5th – 24th: Creation, Commenting, and Submission

September 25th – 27th: Group Stage Voting

September 28th– 30th: Voting Finals and Winner Announced soon after!

_______________________________________________________________________________________

Rules and Regulations
PLEASE READ THIS ↓↓↓
Ignore them at your own Peril...

AI can NOT be used in Contest Submissions!

Be respectful and inclusive!

Concepts are not complete without some storytelling! Lore should always be included if you want to qualify for the contest.

When submitting a concept, make sure to mention and bolden how your concept follows the prompt(s) challenge. Let us know how your concept meets the contest's challenge.

It is encouraged to state what class your champion is, what their intended lanes are, and what region they are affiliated with if they have one.

Creators that have submitted a concept will be able to vote for themselves during the first round of voting IF they have commented on at least four other concepts during the submission period.

Voting for your own concept will not be accepted during the final round of voting.

Creators whose concepts have made it to the finals will be able to suggest a prompt for the following month's challenge.

No cheating! We only allow one concept per participant.

Give others a chance! Don't submit a concept that has already won a previous contest.

Make your concept stand out! Please use the September 2026 Flair! (Once available)

Finished is finished! No editing allowed once the submission period is over.

Don't be a dipstick! Stay nice and helpful at all times when discussing concepts.

Using multiple accounts to vote for the same submission is frowned upon!

Critiquing and commenting on each other's submissions is heavily encouraged!

If you guys have any questions, you are more than welcome to ask!

Good luck and enjoy this month of September!

reddit.com
u/BasedPantheon — 1 month ago

Champion Creator Contest, August 2026 - Pepperidge Farm Remembers: Finals Voting

The group stage voting has concluded, and this round proceeds directly into the final voting stage.

The final contestant pool is compiled of those with the highest number of votes, each with 2 votes.

Please review the finalists and cast your vote accordingly via comment below.

[DISCLAIMER] Mobile users should scroll fully, as multiple voting pools may be present.
[REMINDER] Self-voting requires engagement with at least four other concepts in comments.

Herlon, The Reliquary Warden Averdrian, the Forgotten Aspect Militia, The Bleeding Star Goro, the Gargantuan Grappler Mulberry, the Woven Chronicle
by u/Majestic_Ad5989 by u/sodaheadache by u/FeelThePain939 by u/Abject_Plantain1696 by u/Zezbec

_______________________________________________________________________________________

Remaining August Schedule

_______________________________________________________________________________________

For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

September 1st– 3rd: Voting Finals and Winner Announced soon after!

_______________________________________________________________________________________

Have a wonderful day!

reddit.com
u/BasedPantheon — 2 months ago

Champion Creator Contest, August 2026 - Pepperidge Farm Remembers: Group Stage Voting

BOOM WADAP, we've now reached the group stage of the July contest.

_______________________________________________________________________________________

The Groups

_______________________________________________________________________________________

Reminders:

  • You can vote for 1 concept in each group (simply vote via comment below).
  • You may only vote for your own concept if you have commented on at least 4 other concepts (please list the concepts you commented on).
  • For Mobile Users: We have 3 groups, you may have to scroll.
Group 1 Group 2 Group 3
Herlon, The Reliquary Warden Averdrian, the Forgotten Aspect Mulberry, the Woven Chronicle
Varr, The Lurker in the Dark Aranahya, Warden of the Gray Flame Goro, the Gargantuan Grappler
Remme, the Baking Master Militia, The Bleeding Star Vionne, The Budding Essence

_______________________________________________________________________________________

Remaining August Schedule

_______________________________________________________________________________________

For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

August 28th – 31st: Group Stage Voting

September 1st– 3rd: Voting Finals and Winner Announced!

_______________________________________________________________________________________

Have a wonderful day!

reddit.com
u/BasedPantheon — 2 months ago

Pantheon's (Tap) Q indicator is too large, and oddly, Samira's is too

TLDR: Pantheon's Tap Q width and Samira's Q shot width appear to have indicators as large as 140 units, despite each ability actually being 120 units wide. I can't speak for Samira (because I have 0 games played), but the indicator inaccuracy can throw you off sometimes. Often, ability indicators appear smaller to the enemy than the area actually covered, but in this case that gets flipped on it's head with the indicators appearing larger to the person using it instead.

As a disclaimer, I didn't look into every single ability that was listed on the League wiki as having 120 units of width. Regardless, this has kind of been bothering me for a little over a year, but I couldn't really put my finger on it. To start, Pantheon's Tap Q width was changed from 150 to 120 units in season 12. Every now and again I end up whiffing when I would otherwise expect a Tap Q to hit a target. It's not that there's never human error (I hope that would be inferred), but these moments stand out against the other, "I'm kinda trolling rn", type of cases. Again, it's not something that happens frequently, but just enough to make me squint slightly or verbalize a "what", especially against larger targets. Pantheon's gameplay (and I assume Samira's also) would benefit from the indicator matching the proper size.

For reference, Ahri's E, Viego's W, Akshan's Q, Samira's Q shot, Milio's Q, and Yunara's W are listed in each respective wiki as having 120 width. Orrn's Q fissure is listed as having 130, and Tarics' E as 140. The indicator overlap comparisons below are not perfect, but I tried to get them as close as needed by placing each champion as close as I could to the same spot on the tip of the stone slate under mid lane's Tier 1 turret.

Pantheon's Q a good bit wider than Ornn's Q, though still off centered.

Pantheon Q only Slightly wider than Akshan's

Pantheon Q even wider against Viego's W than against Ornn's Q, though a bit off center.

Same case as Viego with Ahri.

Samira Q, though still not perfectly aligned, just matches up with Panth Q.

Yunara Q sitting inside of Panth Q width.

Milio Q also sitting inside of Panth Q width, but slightly wider even.

Milio Q oddly sitting just outside of Ornn Q width.

Yunara Q sitting just inside of Orrn Q width.

A bit off center but Ahri E also sitting just inside Ornn Q width.

Viego W sitting inside of Ornn Q.

Akshan Q probably sitting at same width as Ornn Q if not as off center.

Viego and Yunara basically aligned.

Ahri and Yunara basically aligned.

Milio Q sits just outside of Yunara Q.

Pantheon Q and Taric E not perfectly centered but basically the same width if they were.

reddit.com
u/BasedPantheon — 2 months ago

Ever since League Classic has launched, Classic Pantheon's ultimate has taken too long

Classic Pantheon takes 2 seconds to leap into the air. Fine, ok, cool, nothing to see here. However, he arrives from above in 2 seconds when it should actually take 1.5, and the delay is always negatively felt, as this occurs in every game, plus the simple fact that the half second difference makes or breaks the ability.

With this being league Classic and all, you may be thinking Panth must have been given a shorter arrival time after season 3 (the general content cutoff for Classic). In actuality, his ultimate was given a shorter arrival time in 2010, meaning from the games beginning to his rework in 2019, his ultimate had always taken 2 seconds to channel and 1.5 seconds to land. This is not a bug, this is a version mistake. As per the Pantheon History wiki, his ultimate is shown with a different time to land than what's listed in the Classic or Past Versions sections of the wiki for him.

https://preview.redd.it/wktacdkx9nih1.png?width=1589&format=png&auto=webp&s=66fcb4b5cafd5cce813d87bf62c6563b4af5832e

https://preview.redd.it/iyuwo03o9nih1.png?width=651&format=png&auto=webp&s=90819fa893c140a1a1029aad2276178d3dc22e48

Classic Panth isn't Classic Panth without his ultimate being set to the correct timing, which was famously easier to land than his reworked ultimate.

THANK YOU FOR YOUR ATTENTION TO THIS MATTER

reddit.com
u/BasedPantheon — 2 months ago

Classic Pantheon's ultimate takes too long and for some reason it's taken at least 4 days just to prove it

At first I tried taking this issue through Rigatoni Support, because up until now, this has always been reliable and, credit to them, above satisfactory. In this particular case, I don't know what's happened to cause such an absurd disconnect, but after this post I don't know if I'm interested in the continued back and forth if a Rizzoto chef doesn't just happen to peruse through here. Classic Pantheon takes 2 seconds to leap into the air. Fine, ok, cool, nothing to see here. However, he arrives from above in 2 seconds when it should actually take 1.5, and the delay is negatively felt, as this occurs every game, plus the simple fact that the half second difference makes or breaks the ability.

With this being league Classic and all, you may be thinking Panth must have been given a shorter arrival time after season 3 (the general content cutoff for Classic). In actuality, his ultimate was given a shorter arrival time in 2010, meaning from the games beginning to his rework in 2019, his ultimate had always taken 2 seconds to channel and 1.5 seconds to land. This is not a bug, this is a version mistake. I now have 4 days worth of Ricotta Support correspondence attempting to exile me to the backrooms, through a rigamarole of horrifyingly immersive Service Desk Simulator ^(TM) infinite loop message gameplay (E. A. Sports. Get in the game), with each new handle/alias indicating my concern has been taken to some form of an "expert" or "the appropriate team" only to come back later with some form of "we need more information before moving forward" because despite not reporting the issue as a bug, because it's not a bug, it seems to keep being treated like one with nothing actually being resolved. All of below is over 4 days, an Odyssey, if you will:

Them:

To investigate this situation, we will need more information to assist you in the best way! Tell us: Does this issue happen in every single match? or just sometimes? When this issue happens, will it last all the match or just a few rounds? Can this issue be replicated? Could you share a video with us? We wait for your reply!

Me: answers all questions except for the video (because I didn't have one and replicating the delay is as simple as ulting with Panth in Classic whenever available) so I link this blast from the past VERY SERIOUS FULL AP PANTHEON MONTAGE to show the 2016 wiki around the time stamp, even though that bit about "rounds" is weird, but moving on:

Them:

Thank you for your patience, We have shared your case to our expert and they are investigating.

Them:

I highly appreciate your patience. I have shared the issue with the concerned team, so I request you to wait for 24 to 48 hours. We will get back to you with any update ASAP.

(Huh, expert to a team, ok whatever)

Them, two days deep at this point:

Thanks for your patience again. Just let you know that we are still investigating your concern. This might take some time, as we need to explore all possible options before we can give you a clear answer.

(Explore all possible options? lol still investigating a half a second ooooook then)

Them:

Unfortunately, the document provided is not sufficient for us to fully investigate the issue. Could you please reproduce the case directly and share the records with us? This will help us better understand the situation and provide the right support.

(Brother what? Everything I answered without a in-game clip clearly exposes the problem, yall can't just play Classic and figure it out? That expert and team musta got sent to Brazil, ok I'll bite)

Me: Sends a video (my finest, most expeditious, no Diddy) and multiple screenshots of the Classic and Pantheon History pages.

https://preview.redd.it/c7mbkbcs6nih1.png?width=651&format=png&auto=webp&s=4ac7720753362de9405a00271061455ae4ba6872

Them:

Thanks for sharing video and details with us. I have shared these details with our specialists team. They will have a look into this, and we will get back to you with an update as soon as possible.  Please bear with us for a little longer while our specialists work their magic. I’ll be sure to reach out with an update as soon as I have more information to share.

Them, 4th day in:

To get a better idea about the bug (OH BROTHER), can you answer the below questions.

  1. Date from how long are you facing this error:
  2. Does this issue happen in every single match? Or just sometimes?
  3. When this issue happens, last all the match or just a few rounds?

 
I'm waiting for your reply.

Ha. Ok. I see what's goin on. haha. We got jokes. ha. We got jokes now. 4 days and back to square one. All of this, just to get half a second shaved off of a 16 year old champions ability.

This what we doing now? What part of the game is this? I refuse. I REFUSE to be expelled to the backrooms.

Riotini Gamberi, you will NOT send me to Cleveland. Where's Dr. Umar when you need him 😭

reddit.com
u/BasedPantheon — 2 months ago

Champion Creator Contest: August 2026 - Pepperidge Farm Remembers

Remember when Poppy was the most beautiful champion all of us had ever seen? Pepperidge farm remembers. It's the August contest, and this month revolves around nostalgia and it's terrible consequences. Congrats to u/Lance_Beltran123 as the winner of the July contest!

WITNESS ME

_______________________________________________________________________________________

The Challenge

_______________________________________________________________________________________

Your goal for this month will be to make a champion that fits one or more of the following prompts:

1) 200 Years, from me

Make a champion based on a previously removed or reworked champion ability (passive or not), a previously removed or reworked item effect/ability, or who has at least one ability as a reworked version of an older or current ability.

2) Cutting Room Floor, from me

Make a champion based off of a champion or gameplay concept cancelled by Riot or a cancelled gameplay or other concept from another game.

3) Yasuo Was A Mistake/s, from me

Create a champion with no dashes. Ha. Hehe even.

4) Take Me Back, from me

Create a champion who's regret, nostalgia, memories or lack of memory plays a major role in their lore, toolkit or both.

5) GG EZ, from me

Make a champion with at least one point and click Ability.

6) I Miss My Kind, from me

Create a champion who's lore, toolkit or both revolve around them being the last of their kind or who incorporates some kind of remnant from a former time and place.

7) Jobs, from u/Lance_Beltran123

Create a champion who's employment >!BOO !<or profession/function in society plays a major role in their lore, toolkit or both.

8)Goooooooooooooooooooooooooal!, from u/sodaheadache

Create a champion who canonically plays a competitive, non-combat sport within the League universe. What kinds of sports are played on Runeterra, and how does the presence of magic affect how these sports are played? You'll have to worldbuild your way out of this one.

_______________________________________________________________________________________

Remaining August Schedule

_______________________________________________________________________________________

For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

August 5th – 27th: Creation, Commenting, and Submission

August 28th – 31st: Group Stage Voting

September 1st– 3rd: Voting Finals and Winner Announced!

_______________________________________________________________________________________

Rules and Regulations
PLEASE READ THIS ↓↓↓
Ignore them at your own Peril...

AI can NOT be used in Contest Submissions!

Be respectful and inclusive!

Concepts are not complete without some storytelling! Lore should always be included if you want to qualify for the contest.

When submitting a concept, make sure to mention and bolden how your concept follows the prompt(s) challenge. Let us know how your concept meets the contest's challenge.

It is encouraged to state what class your champion is, what their intended lanes are, and what region they are affiliated with if they have one.

Creators that have submitted a concept will be able to vote for themselves during the first round of voting IF they have commented on at least four other concepts during the submission period.

Voting for your own concept will not be accepted during the final round of voting.

Creators whose concepts have made it to the finals will be able to suggest a prompt for the following month's challenge.

No cheating! We only allow one concept per participant.

Give others a chance! Don't submit a concept that has already won a previous contest.

Make your concept stand out! Please use the August 2026 Flair! (Once available)

Finished is finished! No editing allowed once the submission period is over.

Don't be a dipstick! Stay nice and helpful at all times when discussing concepts.

Using multiple accounts to vote for the same submission is frowned upon!

Critiquing and commenting on each other's submissions is heavily encouraged!

If you guys have any questions, you are more than welcome to ask!

Good luck and enjoy this month of August!

reddit.com
u/BasedPantheon — 2 months ago

Champion Creator Contest, July 2026 - Outdoor Adventures: : Finals Voting

The group stage voting has concluded, and this round proceeds directly into the final voting stage.

The final contestant pool now stands neck and neck, pulling away from the group stage with a standout five votes between them, where out of the six entries with at least two votes each, no other pairs above two votes were present (one concept with 4 votes, one with 3, two with 2).

Please review the finalists and cast your vote accordingly via comment below.

[REMINDER] Self-voting requires engagement with at least four other concepts in comments.

Arc, the Crash Test Mage Pipper, The Ravenous Devil
by u/sodaheadache by u/Lance_Beltran123

_______________________________________________________________________________________

Remaining July Schedule

_______________________________________________________________________________________

For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

August 1st – 3rd: Voting Finals

Winner of July contest announced in following days and August contest will begin!

(will request prompt from both finalists shortly after July contest ends)

_______________________________________________________________________________________

Have a wonderful day!

reddit.com
u/BasedPantheon — 3 months ago

Jax from late game identity to mid game identity

After playing a fair bit of Jax with Madred's Bloodrazer on Classic, I am like 90% convinced Jax's gameplay identity should be returned to his highest potential peak being late game favored (or getting fed), from where it currently seems to sit at being mid game favored (and awkwardly falling off after mid game if you can't stall at the right moment with Zhonyas).

Madred's was apparently removed from Summoner's Rift in pre-season 3, but it's essentially Bortk's cousin, dealing 4% of the target's maximum health as magic damage on-hit.

This idea was floated on the sub a while back by others but I can't get a hold of the posts made about it. How would yall feel about Jax being updated to move max HP magic damage from off his E to his R passive, and E returns to flat damage (in this case it would still be magic damage from the midscope)? I think it could be balanced in part by bumping his attack speed up a bit more, scaling the max HP damage with bonus AD and reducing his base AD growth and ult active damage (maybe also tap down his health growth a bit to incentivize AD+HP items more than zhonyas). Jax's attack's used to matter much more to his damage output in older seasons where he would essentially 5 tap a squishy by just attacking them with basics and his W, but his E and R damage have tuned him way more towards his overall ability damage and getting the most out of his "scaling" before 25 minutes. Thoughts?

reddit.com
u/BasedPantheon — 3 months ago

Bug or nah?

Hello, keeping it short. This has happened frequently to me but seemingly at random and wondering if it's a known bug: I ult a target, but if I quickly recast kayn's q is locked out and he will not perform it no matter how much I spam the ability after R (basically locked out for around a second and a half). Anyone experienced this lately?

reddit.com
u/BasedPantheon — 3 months ago

Champion Creator Contest, July 2026 - Outdoor Adventures: Group Stage Voting

It's that time again. We've now arrived at the group stage of the July contest.

_______________________________________________________________________________________

The Groups

_______________________________________________________________________________________

Reminders:

  • You can vote for up to 7 concepts (due to this contest's uneven number of entries it does not matter if they are in the same group or not; simply vote via comment below).
  • You may only vote for your own concept if you have commented on at least 4 other concepts (please list the concepts you commented on).
  • For Mobile Users: We have 8 groups, you may have to scroll.
Group 1 Group 2 Group 3 Group 4 Group 5 Group 6 Group 7 Group 8
Kroy, the Bold Foreman Bibi & Qu, the Duo Gourmets Meris, The Astral Pathfinder Vulcan, Reliever of Burden Leviathan, the Great Jaw Gorganath - The Cosmic Apex Joraal Champion Concept Bastion, the Stalwart Paladin
Arc, the Crash Test Mage Pipper, The Ravenous Devil Romeo, the Clueless Casanova Yorumi, The Demon of Rebirth Gabu, The Destructive Appetite Kelric, the Demacian Irony (Rust Battlemage) Helthorn, the Hitman of Hatred

_______________________________________________________________________________________

Remaining July Schedule

_______________________________________________________________________________________

For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

July 28th – 31st: Group Stage Voting (numbered wrong on the initial contest page; 31 days not 30  ¯\_(ツ)_/¯ )

August 1st – 3rd: Voting Finals and Winner Announced!

_______________________________________________________________________________________

Have a wonderful day!

reddit.com
u/BasedPantheon — 3 months ago

Vulcan, Reliever of Burden

(None of the included images are AI) (Partial W.I.P)

Used prompt 1, Free for All (free prompt for any concept - because others have now used it)

Class: Enchanter

Roles: Support (might flex but would need slight changes)

Region: Noxus/Ionia

Species: Human

Damage Type: Magic damage (note that champions have higher Armor scaling than Magic Resist and easier access to bonus Armor than bonus Magic Resist)

Resource: Mana

Appearance: Reference below.

Would have a more muscular upper body than the semi-beer belly here and the head of the pillar (or most of it) would be made of obsidian, but, mostly this ideally.

Source: gezi: Artstation (although this is the artist, this concept is not actually on Artstation)

Lore:

Roaming the mountains north of Noxus, Vulcan hunts what number remains of those who attempted to sacrifice him to the demon whose power he now wields. Wrapped in obsidian chains as a boy, Vulcan was to be the final piece in unlocking the demon's prison and binding it to the long outcast mages. Yet where he expected a terrible end, he instead saw that fate turned on his captors. Where he once heard cheers for his anticipated demise, he instead heard a voice of comfort, preceding the silencing of the former. It was deep, as if flowing rivers of magma, falling rock, and eruptions large and small each coalesced and converged into a single pattern of sound, forming a voice. The mages had made a drastic mistake. The demon of comfort, freed from it's prison who's bars were the volcanic pits where no comfort or contentment could be found to feed on, now partners with a host to relieve the world of all burden. Bearing the pillar once used to house the demon, Vulcan continues his search decades later, earning himself a reputation as a healer in the mountains, all the while resisting the ever encroaching temptation of overwhelming contentment that grows with each elimination of his quarry.

TLDR: Nurgle shenanigans?

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Gameplay and Abilities

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Base Stats (1-18) WIP
Health:
Health Regen:
Armor:
Attack Damage:
Magic Resist:
Mana:
Mana Regen:
Move Speed:
Attack range: 550
Attack Speed:
Attack Windup%:

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[Passive/Innate] Obsidian Pillar 

(WIP) Vulcan's attacks are ranged and deal magic damage over time.

Periodically, Vulcan's next attack is empowered, shooting from the pillar to deal bonus magic damage.

After 3 attacks, Vulcan whips his chain at the target, dealing modified damage.

After 3 attacks with the chain, Vulcan's next attack whips from below and slows the target.

[Q] Voice of Cinder                             
Cooldown: 8/7/6/5/4                        
Cost: 40/45/50/55/60 mana  
Target Range: 700                                    
Cast time: .25               

Vulcan slams the ground with his pillar, creating a forward eruption at the target location, dealing 85/120/155/190/225 (+80% AP) magic damage, Slowing by 50% for 1 second, and marking champions hit for 4 seconds.

Allied champions who damage a marked target remove 12% Armor and Magic Resist from the target for 4 seconds.

[W] Eruptive Pulse    
Cooldown: 8                    
Cost: 70/75/80/85/90 mana                   
Range: WIP                    
Cast time: WIP    

Vulcan raises his pillar, restoring 6/7/8/9/10% max health to an allied champion and charging them with eruptive force. This restores 8% missing Health to Vulcan when he is below 50% Health.

After 1.5 seconds, the charge explodes dealing 85/125/165/205/245 (+60% AP) magic damage, restoring them 90/110/130/150/170 (+60% AP) Health over 4 seconds, and Slowing nearby enemies by 30% for 1.5 seconds.

[E] Obsidian Bond
Cooldown: 16    
Cost: 60 mana                 
Range: 575                                            
Cast time: None            

(WIP) Vulcan chains an ally to himself. While the chain holds, they are shielded for a portion of his max health and gain attack speed. When the chain is broken, they gain % move speed and % Slow Resist.

[R] Abating Conduit 
Cooldown: 140/130/120                      
Cost: 100 mana 
Target Range: 1000                                              
Cast time: .25

(WIP) Vulcan hurls his pillar, embedding it upright and creating an explosion that heals allies hit and deals damage to enemies hit. Vulcan's abilities may be cast without the pillar and recasting recalls the pillar to himself, Slowing enemies hit.

Feedback welcome!

reddit.com
u/BasedPantheon — 3 months ago

Champion Creator Contest: July 2026 - Outdoor Adventures

Better late than never, it's the July contest! This month revolves around TOUCHING GRASS (Jumpscare)(Exposed)(Prank)(We Made It)(Gone Wrong)(Triggered) and fun in the sun. Mostly.

https://preview.redd.it/edxro2w8dnbh1.png?width=1920&format=png&auto=webp&s=48bff768387538fa3ddc57c1333030a1ab2d635d

Let the slaughter begin

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The Challenge

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Your goal for this month will be to make a champion that fits one or more of the following prompts:

1) The great outdoors, from me

Create a champion directly designed with Jungle in mind as their main role, or who incorporates distance traveled into their abilities somehow.

2) Questing, from me

Create a champion who incorporates setting out to meet a condition to reach their full power.

3) BBQ & Cookout, from me

Create a champion who incorporates cooking, grilling, or use of food or kitchen-wear in their abilities. Gragas is a good example.

4) Under The Sea, from me

I don't like sand. It's coarse and rough and irritating and it gets everywhere. So instead make a Champion who originates from the ocean and sea. They can dwell on land but they aren't from the land.

5) Ma, that weird looking cat is back!, from me

Create a champion who would be found in the wild of Runeterra.

6) Nifty Gear, from u/Lance_Beltran123

Create a champion who incorporates a weapon, gear or some kind of equipment with a specialized trait or unique property, for use in combat, for utility or both (mimicry, destroying walls, fearing, increased effects when near water, decreased effectiveness of burns, etc.)

7) As darkness falls u/Lance_Beltran123

Create a champion who's power originates from the night, the stars, the void, or who also uses their power in an attempt to keep the void at bay.

8) Free for All (again), from me

Free slot is back because, surprisingly, it wasn't used at all last month. This means anything goes. I'm warning you. The free slot will keep showing up here until somebody uses it. Remember, this hurts me more than it hurts you.

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Remaining July Schedule

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For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

July 6th – 27th: Creation, Commenting, and Submission

July 28th – 30th: Group Stage Voting

August 1st – 3rd: Voting Finals and Winner Announced!

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Rules and Regulations
PLEASE READ THIS ↓↓↓
Ignore them at your own Peril...

AI can NOT be used in Contest Submissions!

Be respectful and inclusive!

Concepts are not complete without some storytelling! Lore should always be included if you want to qualify for the contest.

When submitting a concept, make sure to mention and bolden how your concept follows the prompt(s) challenge. Let us know how your concept meets the contest's challenge.

It is encouraged to state what class your champion is, what their intended lanes are, and what region they are affiliated with if they have one.

Creators that have submitted a concept will be able to vote for themselves during the first round of voting IF they have commented on at least four other concepts during the submission period.

Voting for your own concept will not be accepted during the final round of voting.

Creators whose concepts have made it to the finals will be able to suggest a prompt for the following month's challenge.

No cheating! We only allow one concept per participant.

Give others a chance! Don't submit a concept that has already won a previous contest.

Make your concept stand out! Please use the July 2026 Flair!

Finished is finished! No editing allowed once the submission period is over.

Don't be a dipstick! Stay nice and helpful at all times when discussing concepts.

Using multiple accounts to vote for the same submission is frowned upon!

Critiquing and commenting on each other's submissions is heavily encouraged!

If you guys have any questions, you are more than welcome to ask!

Good luck and enjoy your July!

reddit.com
u/BasedPantheon — 3 months ago

Champion Creator Contest, June 2026 - Lethality: Finals Voting

The group stage voting has concluded, and this round proceeds directly into the final voting stage.

The final contestant pool is compiled of those with at least three votes out of the 11 entries, given the large number of concepts with at least two votes.

Please review the finalists and cast your vote accordingly via comment below.

[DISCLAIMER] Mobile users should scroll fully, as multiple voting pools may be present.
[REMINDER] Self-voting requires engagement with at least four other concepts in comments.

Thraall, The Forsaken Taiken, The Sharp Wind Mimi, The Cultivator Musashi, The Swordsmaster Aasta, The Darkin Slayer Tayu, The Conductor
by u/MrSchmeat by u/Txendu242 by u/BasedPantheon by u/ProcedureFar8492 by u/XanithDG by u/BestSamiraNA1

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Remaining June Schedule

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For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

  • June 27th – 30th: Voting Finals
  • July 1st Winner Announced!

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Have a wonderful day, and a nice end of the month!

reddit.com
u/BasedPantheon — 4 months ago

Champion Creator Contest, June 2026 - Lethality: Group Stage Voting

Interior crocodile alligator, something something, its the group stage of the June contest.

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The Groups

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Reminders:

  • You can vote for up to 6 concepts (due to this contests uneven number of entries it does not matter if they are in the same group or not; simply vote via comment below).
  • You may only vote for your own concept if you have commented on at least 4 other concepts (please list the concepts you commented on).
  • For Mobile Users: We have 6 groups, you may have to scroll.
Group 1 Group 2 Group 3 Group 4 Group 5 Group 6
Valderón, The Cleaner Taiken, The Sharp Wind Mimi, The Cultivator Musashi, The Swordsmaster Aasta, The Darkin Slayer Tayu, The Conductor
Thraall, The Forsaken Gochi, Danshi & Wei, The Triune Spear Jebb, Fran, Nich & Mari, The Troublesome Company Falore, Divine Commandant Hood, The Sadistic Alchemist

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Remaining May Schedule

_______________________________________________________________________________________

For all dates and times; assume things open once posted, and close at US-CST: 11:59PM at the end date.

  • June 23rd – 26th: Group Stage Voting
  • June 27th – 30th: Voting Finals and Winner Announced

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Have a wonderful day!

reddit.com
u/BasedPantheon — 4 months ago

Top lane map changes and Top lane champions

So its going on around 2 years now since Summoners Rift was changed to be more symmetrical in bot lane, with bushes further distanced in mid lane, and the Top lane river widened. With more focus being put into champion satisfaction and identity recently, Top lane could really use some of that effort put into placing a new wall in the river. Wouldn't exactly define this as a hot take. Atakhan's upper wall when he spawned in Top side provided champions like Illaoi, Poppy and Camille with basically the closest thing to their old familiar patterns of gameplay, but obviously, where Atakhan spawned was entirely conditional. That's not all though, because it did more than that.

A wall placement in river would not only restore a good chunk of what is just missing in these kinds of Top lane champion fantasies (and grant them greater overall health in terms of individual toolkit balance), but some of what has been missing from Top lane in general. The river wall has more impact in Top than just on those champs because it creates a much clearer boundary for how either player wants to play the lane, respective to their champion. How do you play chess or checkers on a blank board? Many champions would benefit from this to an underrated degree while higher risk champions in particular can gain more opportunities to takes those risks that lead to an advantage. Its a much more compelling experience overall as the 1v1, duke it out lane with a more defined enclosure than with a mile of open space below into the river. Do you disagree?

reddit.com
u/BasedPantheon — 4 months ago

What exactly does it take for Support to be balanced out of being an easier and lower risk second Jungle?

Teleport began getting changes in season 12 to move it away from what allowed Top lane to influence Bot lane early. It got to the point of players actually feeling like they couldn't pull off a strict 2v2 if the enemy Top had TP available at early levels, albeit this is a summoner spell with a long cooldown. If we look at the game now, how is the Support ganking Top lane or Mid lane as soon as (or before) either laner gains level 3, or even more obnoxious, afk waiting in a bush behind their allies tower or in river (in Top lane's case) for actual minutes at a time to then pop out at the first opportunity, not dramatically worse, than in season 9 when an Aatrox could TP bot lane at the same point in time? Top lane players personally gave up something to gain something or had to already be ahead when making such plays, yet the support doesn't personally lose anything because of their starting item's gold generation, their utility relying less on levels (let alone actually landing their abilities), and the decreased risk involved from literally turning a 1v1 into a 2v1 in their team's favor. They didn't kill any jungle camps by the way. They didn't have to take into account jungle pathing, spawn timers, potential invades or any such risks. The decision is as simple as showing up to lane and just saying, "you know what, I'm going to go pester mid lane now".

It has become all too common for the Support to completely abandon their allied ADC for anywhere for 5 minutes, to 15, to all of laning phase after the first 2 to 3 waves just to sit in another lane and pressure it with no counterplay available to the enemy laner. Mid lane and Top lane should not require their allied support to leave lane at level 2 to match the enemy support's roam, because that is not counterplay. A lack of agency inherently implicates the absence of counterplay. What is a Mid or Top laner supposed to do against a Support who hovers over their lane for 10/13/15 minutes or more? It is impossible to sweep for all potential ward placements or potential flank angles when you are trying to get ahead of (or stay ahead of) your laner, let alone when behind. How is this level of influence over other lanes acceptable or healthy when gameplay isn't being created, but removed? Support already has the most agency over bot lane, which involves two players already. What justifies the Support seizing the most agency over any lane they just choose to mosey on into from early to mid game on a wim? We either need more game systems or more refinement over current game systems to properly dictate what a Support can and cannot get away with, and at what cost. League of Legends is not a Sandbox game, it is a Moba.

Teleport was explicitly balanced away from allowing Top laners to influence bot lane not only early in the game but in the earliest parts of mid game, so how is a support unironically walking top or mid lane and occupying the lane for minutes at a time, with the option to leave several times and return several times, not seen as anything other than a toxic exploit? There are levels to everything. Support players SHOULD be able to roam. That does not mean they should be able to 1.) even further reduce the agency of their own ADC - who are already at a deficit in the lane, 2.) reduce the agency of the enemy lane they freely choose to hover over, 3.) pull off repeated early game and mid game ganks that not even the Jungler can replicate (because they actually have things to do), 4.) and have little to no risk of personal loss in the game-state from the sheer level of influence they can have over solo lanes having virtually no opportunity cost. Players already have to deal with a dedicated Jungler on the enemy team. Who AT ALL enjoys playing with or against a Support that will sacrifice their own teammates to play as a second Jungle? This is not a healthy pattern for the game, and having spanned multiple seasons, needs to be addressed. I would love to see anyone try to actually defend the level agency a Support is afforded in this state.

reddit.com
u/BasedPantheon — 5 months ago