u/Basic_Construction98

does anyone else feels like his written become like it was gpt that wrote it ?

i used GPT for all my formatting and now it feels like i started thinking like him. its kind of scary in way, like we slowly lose our uniqueness and get unconsciously programmed by it

reddit.com
u/Basic_Construction98 — 2 days ago

I’ve been a software developer for years, but weirdly never became a game developer.

Games were actually the reason I got into programming in the first place.

But every time I tried making one, I quit.

Not because coding gameplay was hard.
What killed it for me was the editors and all the tiny details around them.

Now with AI tools getting so good, I really want to try again.
But I still feel way more comfortable with code-first engines than editor-heavy workflows.

What would you guys recommend?

reddit.com
u/Basic_Construction98 — 15 days ago

so i dont know if its crazy but i think its can be cool .
i was thinking of building a creature like pokmon but reddit style and create posts with this creature all over reddit with a link. clicking on the link will give you a chance to catch this reddit creature. imagine scrolling your reddit feed you see a post with the image of the creature click it catch ect...
what do you think?

reddit.com
u/Basic_Construction98 — 17 days ago
▲ 3 r/cursor

i have cursor in my work with team plan and i notice that alot of the developers use always expensive models like opus 4.7 or doing really long conversation that drinks tokens. i wanted to build a tool that will scan the local cursor logs to give this insights so everyone will be able to see how it works and how to improve the token economies but cursor logs change all the time and the tool was not able to bring alot of data.

how do you manage and improve yourself/team ?

reddit.com
u/Basic_Construction98 — 18 days ago

i am building a gamification inside Claude code(and other ai agents software) and i think my hook isnt good enough . some people say its nice and cool but i dont see real attraction. i know there is a big demeaned for this kind of things because collection game is a big thing. so i blame myself for missing something.
would love to get some feedback is it the hook is it the concept? any advice will be welcome

https://github.com/amit221/catchem

reddit.com
u/Basic_Construction98 — 24 days ago
▲ 5 r/VibeCodeDevs+1 crossposts

i spend to much time in Claude that i wanted to improve the experience, so i asked Claude to build me a collector game that runs inside it and find me cool ascii characters(still we are in the terminal) if you like the idea go try it out. if you think you have some input on how to improve it it will be more then welcome
thanks (:
https://github.com/amit221/catchem

u/Basic_Construction98 — 13 days ago
▲ 0 r/incremental_games+1 crossposts

I built a passive creature collection game that runs in the background while you code. No interaction needed —

creatures just show up when you finish a coding session.

91 creatures across 8 themes (Pokemon-inspired, Star Wars, Greek mythology, horror, etc.), rarity tiers, leveling

system. The collection viewer is a full TUI with ASCII art, scrollable grid, and detail views.

github.com/amit221/catchem

u/Basic_Construction98 — 25 days ago
▲ 11 r/OpenSourceeAI+1 crossposts

developing with Claude code is great. it feels like a game where you always want to go back and do “just one more thing”.

but in games you get rewards — tokens, characters… so i decided to add that too.

i built CatchEm. you just work normally, and while doing it you catch cool ascii characters inspired by stuff like pokemon, star wars, and more.

still just a terminal — just way more fun now
https://github.com/amit221/catchem/

u/Basic_Construction98 — 26 days ago