▲ 2 r/VGC

Hyper offensive tailwhind/rain team! [Skill improvement]

Mega Lopunny's using Close Combat for its main damage source,fake out for flinches,protect for sustainability, and ice punch for grass,flying,dragon, & ground coverage. If you're wondering why I use ice punch over triple axel, it's mainly because it can be inconsistent at times + garchomp with rough skin wears Lopunny down a lot if all three attacks hit. Either way, I've tested it, and it seems to one shot most of the garchomps I've gone up against anyway, though the main issues i've experienced with using Ice Punch over Triple axel is that the target having focus sash can backfire really badly due to how frail Lopunny is 😭.

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Pelipper's running tailwhind to set up for maximum offensive pressure,weather ball for coverage,hurricane to deal with pesky sneaslers & sinistchas (or rather fighting & grass types in general), and it's running rain dance for the sole reason of setting up rain incase I can't switch it out when charizard Y sets up drought. Sitrus berry for sustainability

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Basculegion's is sporting in its movepool psychic fang for coverage against poison & fighting,wave crash as it's avant garde attacking move,last respects as a good damaging move aswell, and protect to further it's lifespan.

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Munkido- I mean Gholdengo is using protect to not die,thunderbolt for coverage against water&electric types,shadow ball for psychics&ghosts aswell as doing some decent neutral damage with STAB, and make it rain for anti fairy and for its good damage. If you're wondering why I'm running it with a white herb, its because nasty plot leaves this little cheese string wide open, and I'm an anxious person, so not getting -2 stages of spa after the first make it rain is nice. Didn't build that much speed into it because it's naturally speedy anyway, and I wanted it to be tankier (especially against charizard)

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Sneasler has within its arsenal fake out for flinches & helping Pelipper set up tailwhind,Throat chop to deal with sound based move users & to whittle down targets with neutral damage, and close combat for damage. Why poison touch? It's naturally speedy anyway, so unburden doesn't really do that much if focus sash is used, and poison touch paired with poison jab basically guarantees a poison inflict on anything from my experience

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Finally, we've got archaladun exhibiting its choice of offensive actions. Protect so that it survives longer,Flash cannon for fairy types & decent neutral damage with STAB,Dragon pulse has the same reasons as flash cannon except it's for dealing with dragons, and electroshot for snowballing set up while still applying offensive pressure in the rain.

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Thoughts? :]

u/Bazzel_Bagel — 20 days ago

Hyper offensive rain/tailwhind team featuring Mega Lopunny!

Mega Lopunny's using Close Combat for its main damage source,fake out for flinches,protect for sustainability, and ice punch for grass,flying,dragon, & ground coverage. If you're wondering why I use ice punch over triple axel, it's mainly because it can be inconsistent at times + garchomp with rough skin wears Lopunny down a lot if all three attacks hit. Either way, I've tested it, and it seems to one shot most of the garchomps I've gone up against anyway, though the main issues i've experienced with using Ice Punch over Triple axel is that the target having focus sash can backfire really badly due to how frail Lopunny is 😭.

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Pelipper's running tailwhind to set up for maximum offensive pressure,weather ball for coverage,hurricane to deal with pesky sneaslers & sinistchas (or rather fighting & grass types in general), and it's running rain dance for the sole reason of setting up rain incase I can't switch it out when charizard Y sets up drought. Sitrus berry for sustainability

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Basculegion's is sporting in its movepool psychic fang for coverage against poison & fighting,wave crash as it's avant garde attacking move,last respects as a good damaging move aswell, and protect to further it's lifespan.

​

​

​

Munkido- I mean Gholdengo is using protect to not die,thunderbolt for coverage against water&electric types,shadow ball for psychics&ghosts aswell as doing some decent neutral damage with STAB, and make it rain for anti fairy and for its good damage. If you're wondering why I'm running it with a white herb, its because nasty plot leaves this little cheese string wide open, and I'm an anxious person, so not getting -2 stages of spa after the first make it rain is nice. Didn't build that much speed into it because it's naturally speedy anyway, and I wanted it to be tankier (especially against charizard)

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Sneasler has within its arsenal fake out for flinches & helping Pelipper set up tailwhind,Throat chop to deal with sound based move users & to whittle down targets with neutral damage, and close combat for damage. Why poison touch? It's naturally speedy anyway, so unburden doesn't really do that much if focus sash is used, and poison touch paired with poison jab basically guarantees a poison inflict on anything from my experience.

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Finally, we've got archaladun exhibiting its choice of offensive actions. Protect so that it survives longer,Flash cannon for fairy types & decent neutral damage with STAB,Dragon pulse has the same reasons as flash cannon except it's for dealing with dragons, and electroshot for snowballing set up while still applying offensive pressure in the rain.

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Thoughts? :]

u/Bazzel_Bagel — 20 days ago
▲ 2 r/VGC

Rain/Tailwind featuring M. Lopunny and Dragonite! (I'm new)

Don't really know what to say here, but here's a team i came up with as a new player!

I've dabbled in vgc before in the past, yet have never really taken it seriously. but considering how much more accessible the entry is for it now with the release of champions, I figured I'd have a feel for it!

It's been rather okay so far! I've been able to deal with Mega charizard and Archaludon teams with it consistently. I do struggle a lot with trick room teams, though, so I figured I'd share this team here and ask what I can do to improve the team and how I play!

u/Bazzel_Bagel — 1 month ago