Darius Patch History. He Has Been Favored or Held Back?

V26.04
Passive, monster damage 200% -> 250%

V25.14
Q, healing 15% / 30% / 45% -> 17% / 34% / 51%

V25.06
Passive, monster damage 300% -> 200%

V14.2
Q, mana cost 30 / 35 / 40 / 45 / 50 -> 25 / 30 / 35 / 40 / 45, healing 13% / 26% / 39% -> 15% / 30% / 45%
E, armor penetration 15% – 35% -> 20% – 40%

V12.10
Q, healing 15% / 30% / 45% -> 13% / 26% / 39%

V12.6
R, base damage 100 / 200 / 300 -> 125 / 250 / 375

V11.21
W, now triggers spell effects when dealing damage

V11.20
W, cooldown 7 / 6.5 / 6 / 5.5 / 5s -> 5s

V11.14
Passive, bonus AD 20 – 205 -> 30 – 230
E, cooldown 26 / 24 / 22 / 20 / 18s -> 24 / 21.5 / 19 / 16.5 / 14s

V11.10
E, cooldown 24 / 21 / 18 / 15 / 12s -> 26 / 24 / 22 / 20 / 18s

V11.8
Passive, monster damage 175% -> 300%

V11.2
Passive, bonus AD 30 – 230 -> 20 – 205

V10.6
W, AD ratio 50% – 70% AD -> 40% – 60% AD, mana cost 30 -> 40
E, mana cost 45 -> 70 / 60 / 50 / 40 / 30

V10.5
Passive, monster damage 120% -> 175%

V10.4
Passive, monster damage 100% -> 120%
Q, now heals off large monsters hit

V9.9
Q, healing 12% – 36% -> 15% – 45%, blade base damage 40-160 -> 50-170

V8.19
W, AD ratio 40% – 60% AD -> 50% – 70% AD
E, armor penetration 10% – 30% -> 15% – 35%

V8.4
W, cooldown 9 / 8 / 7 / 6 / 5s -> 7 / 6.5 / 6 / 5.5 / 5s, AD ratio 40% AD -> 40% – 60% AD
E, armor penetration 5% – 25% -> 10% – 30%

V8.2
R, now draws nearby minion aggro when targeting an enemy champion

V7.24
Passive, bleed damage 10 – 27 -> 13 – 30, bonus AD 30 – 200 -> 30 – 230

V7.2
Passive, bonus AD 40 – 200 -> 30 – 200
Q, handle damage 50% -> 35%, handle damage 20-80 + 50% – 70% AD -> 14-56 + 35% – 49% AD

V5.20
Q, blade width 270 -> 220
E, slow 90% -> 40%

V5.18
Q, healing 15% -> 12%, maximum healing 30% -> 36%, mana cost 30 -> 30 / 35 / 40 / 45 / 50

V5.17
W, killing a unit now refunds 30 mana and 50% cooldown

---

V5.16 - Rework

Passive, damage type magic -> physical, per-stack damage 12 – 36 -> 10 – 27, total damage 60 – 180 -> 50 – 135, removed movement speed per bleeding champion, max stacks/champion kill with R now grants 40 – 200 bonus AD and attacks apply max stacks

Q, added 0.75s delay, can move during cast, blade damage 105-315 + 105% bonus AD -> 40-160 + 100% – 140% AD, healing added at 15% missing health per champion hit up to 30%, handle damage 70-210 + 70% bonus AD -> 20-80 + 50% – 70% AD, handle no longer applies Passive, mana cost 40 -> 30

W, AD ratio 20% – 100% AD -> 40% AD, slow 20% – 40% -> 90%, slow duration 2s -> 1s, cooldown 8s -> 9 / 8 / 7 / 6 / 5s, mana cost 30 / 35 / 40 / 45 / 50 -> 30, removed attack speed reduction, removed cooldown reduction per Passive stack

E, cast time 0.32s -> 0.25s, added 90% slow for 1s

R, base damage 160 / 250 / 340 -> 100 / 200 / 300, subsequent casts are free, champion execution terrifies nearby non-champions for 3s, rank 3 mana cost removed, removed mana refund on cast

---

V5.14
E, briefly grants vision over target area

V5.7
R, now refunds 25 / 50 / 100 mana on kill, rank 3 cooldown fully resets on kill

V4.1
R, recast time 12s -> 20s

V3.8
E, range 550 -> 540

V3.03
R, killing target allows recast for 12s, cooldown 100s -> 120 / 100 / 80s

reddit.com
u/BerkeUnal — 9 days ago
▲ 6 r/Illaoi

Could be a fun change: Illaoi’s Q and E gain 2 range per 1 lethality

Thoughts? I really enjoy off-meta builds and alternate playstyles, and this seems like it could open up a fun lethality option for Illaoi.

reddit.com
u/BerkeUnal — 13 days ago

r/TechnicalDeathMetal

I am writing on behalf of the active moderators of this community and we're requesting removal of the inactive top moderator, u/tickdickler. He is marked as “Inactive” on the moderators page.

reddit.com
u/BerkeUnal — 1 month ago

Defeated Sanity - The Sanguinary Impetus [2020]. This album is incredible.

This album is incredible.

I’ve been listening to it constantly since the day it came out, and to me it feels like technical death metal done right.

I understand why it can be a difficult album to get into. For people who do not usually listen to brutal death metal, it might come across as too intense or overwhelming. And for listeners who prefer something more immediately catchy, like Dying Fetus-style brutal death metal, it may not hit in the same way at first.

But once it clicks, it reveals itself as something on another level. After enough listens, the album almost becomes hypnotic in how perfect it is.

I know a lot of people tend to prefer some of Defeated Sanity’s other albums, and I get that. Those records are amazing too. But with The Sanguinary Impetus, I hear pure technical death metal at its highest level. If I had to choose albums to represent the genre, this would absolutely be one of them.

Honestly, this is the kind of record we could send into space as proof that humans managed to create something this insane.

This album is incredible.

u/BerkeUnal — 1 month ago

Death - Individual Thought Patterns [1993]. A friendly reminder that such beauty exists. That bass and drums...

u/BerkeUnal — 1 month ago