

1 Mini vs 1 Mini anime inspired fighting game
Hey friends, I've thought up a game inspired by those dramatic, highly cinematic and fast anime fights. Trying to put together a proof of concept, but wondering if this interests anybody?
The game is played on a 2x2 with terrain, one miniature per player (intended 1v1 but maybe works with more). Each player gets a small hand of 10 or so custom cards that correspond to the type of fighter they're playing (speedster, ranged, brawler, etc)
The card is split in half top and bottom, the top being an offensive move and the bottom being defensive. The active player is the "Offensive" player, meaning they may play as many cards as they like on their turn, following the top "Offensive" portion of the card. Before or after things resolve on the cards, the "Defensive" player (other player) may play as many cards as they wish to do their "Defensive" actions.
After you complete an action on a card, you may change your orientation. The front 180 has to be facing your opponent for attacks and blocks to work.
Let's say the Offensive player plays "Sprint." They move 6 inches (Straight line*) They then get to attack within range 1 for 1 damage. Before the attack, the Defensive player plays "Slip," Moving 2 behind their front arc so the attack is voided, now attacking for 1 damage on the Offensive player.
*Some cards have multiple Moves on them, like "Move 2, Move 2, Move 2." This allows you to round corners as opposed to the "Move 6" straight line dash*
For examples sake, let's say the Offensive player only has Defensive moves which have "Block." The Offensive player plays a "Block 1," but since they're facing away, it does not Block. They instead use it to face towards the Defensive player and plays another Block 1 to block the attack.
Played cards go onto cooldown, slowly untapping after a few turns. The more offensive you are, the less defensive options you have and vice versa.
Did I mention Knockback? Some attacks send opponents flying. Getting knocked into terrain deals bonus damage. Im thinking of including rules to create holes in walls if you get absolutely launched at them.
Excited about character archetypes too. The Speedster does their annoying job of completely dodging out of the way of attacks, but lack any blocks so blows that hit deal big damage. The Brawler will send people flying into terrain, and deal massive damage.
Inspired by Flesh and Blood TCG for sure, along with a drop of Gloomhaven.
The key takeaways for the game for me are:
Agnostic, simple easy prep
Easy to learn hard to master
Minimal book keeping
Cinematic and epic
Highly different playstyles
Any and all thoughts are welcome!