▲ 3 r/TTRPG

System for Power Rangers campaign

Hey so I need some advice,

It's been awhile since I've done Gming and I did GM Avatar themed d&d campaign AND I HAVE ALWAYS WANTED TO BE A GAME MASTER FOR A POWER RANGERS INSPIRED TTRPG CAMPAIGN. The problem is I don't really know what system to use for it.

I don't think d&d would work and I know that there is a whole system for a power rangers role-playing game, but I've played that game before and honestly I wasn't a huge fan of the combat system and how zords worked. I didn't like how little health we had and the zords seemed like a disadvantage. I could use it if I have no other option, but I hope that there is something better.

I am basically looking for a format that has my players start as normal college students ( with attitude), and eventually they get the ability to morph into power rangers. Resulting in some campaigns where they go to different realms. Fight a good variety of monsters, have the ability to work together and coordinate as a team,( maybe with some team attacks?) and have almost all major boss fights include some kind of puzzle mechanic, with an end megazord fight.

Do you have any ideas for systems that I could possibly use for a campaign like that?

Tldr; looking for a system to make a power ranger campaign, d&d doesn't fit and had bad experiences with the power rangers role-playing game, looking for something else.

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u/BlasterGUY-78 — 6 days ago

Plot for the villain in my Power rangers campaign

I'm in the middle of putting together a Power Rangers-themed campaign, and I'd like to get some feedback on the overall plot and the main villain.

The first chapter is meant to feel like a classic Power Rangers opening. A group of kids with attitude meets a mysterious student (I have ideas for their backstory, but that's not the focus of this post) who gives them the ability to morph into armored superheroes. The chapter ends with them defeating their first "monster of the week."

After that, the campaign takes a different direction. In each chapter, the Rangers are mysteriously transported to a strange realm inspired by different legends and myths. I'm thinking settings based on stories like King Arthur, Beowulf, Atlantis, Van Helsing, and other classic folklore.

In the final chapter, the players discover who has been sending them to these realms and why.

The main villain is a former Power Ranger who was once celebrated as a hero. During a final battle that determined the fate of the world, the villains outsmarted the Rangers and killed every member of his team except him. Although the Rangers ultimately prevented the complete destruction of the world, the battle came at an unimaginable cost—half of the world's population was wiped out. He survived, but he lost everyone he cared about.

After the battle, the public blamed the Rangers for the devastation. Since his identity was exposed during that fight, he couldn't escape the hatred directed at him. Eventually, he abandoned the Ranger life altogether.

Using what was left of the destroyed Command Center's technology, he created a device that erased the world's memories of the Power Rangers. However, when he discovered that a new team of Rangers had appeared, he decided to intervene.

Rather than killing them immediately, he transports them into these different realms to prove that becoming a Power Ranger is a curse. Each realm is designed around a different consequence or sacrifice that comes with being a Ranger. For example, one realm's main antagonist could be a grieving mother who lost her children in an incident the previous Ranger team was blamed for. The players would eventually learn that these stories are all based on tragedies from the former Ranger's own life.

I also plan to connect the PCs to some of these events so the villain's arguments feel more personal and make the players question whether becoming Rangers is truly worth the cost.

Ultimately, the villain believes that no one should have to suffer the way he did, so he wants the new Rangers to give up their powers. When they refuse because they still believe they can make a difference, he decides the only way to save them is to stop them by force.

This is the basic premise I have so far. I'd really appreciate any constructive criticism. Does the villain's motivation make sense? Are there any plot holes or areas that feel weak? Is there anything you would change to make the story more engaging for the players?

Thanks in advance!

reddit.com
u/BlasterGUY-78 — 3 months ago

Plot for the villain in my Power rangers campaign

I'm in the middle of putting together a Power Rangers-themed campaign, and I'd like to get some feedback on the overall plot and the main villain.

The first chapter is meant to feel like a classic Power Rangers opening. A group of kids with attitude meets a mysterious student (I have ideas for their backstory, but that's not the focus of this post) who gives them the ability to morph into armored superheroes. The chapter ends with them defeating their first "monster of the week."

After that, the campaign takes a different direction. In each chapter, the Rangers are mysteriously transported to a strange realm inspired by different legends and myths. I'm thinking settings based on stories like King Arthur, Beowulf, Atlantis, Van Helsing, and other classic folklore.

In the final chapter, the players discover who has been sending them to these realms and why.

The main villain is a former Power Ranger who was once celebrated as a hero. During a final battle that determined the fate of the world, the villains outsmarted the Rangers and killed every member of his team except him. Although the Rangers ultimately prevented the complete destruction of the world, the battle came at an unimaginable cost—half of the world's population was wiped out. He survived, but he lost everyone he cared about.

After the battle, the public blamed the Rangers for the devastation. Since his identity was exposed during that fight, he couldn't escape the hatred directed at him. Eventually, he abandoned the Ranger life altogether.

Using what was left of the destroyed Command Center's technology, he created a device that erased the world's memories of the Power Rangers. However, when he discovered that a new team of Rangers had appeared, he decided to intervene.

Rather than killing them immediately, he transports them into these different realms to prove that becoming a Power Ranger is a curse. Each realm is designed around a different consequence or sacrifice that comes with being a Ranger. For example, one realm's main antagonist could be a grieving mother who lost her children in an incident the previous Ranger team was blamed for. The players would eventually learn that these stories are all based on tragedies from the former Ranger's own life.

I also plan to connect the PCs to some of these events so the villain's arguments feel more personal and make the players question whether becoming Rangers is truly worth the cost.

Ultimately, the villain believes that no one should have to suffer the way he did, so he wants the new Rangers to give up their powers. When they refuse because they still believe they can make a difference, he decides the only way to save them is to stop them by force.

This is the basic premise I have so far. I'd really appreciate any constructive criticism. Does the villain's motivation make sense? Are there any plot holes or areas that feel weak? Is there anything you would change to make the story more engaging for the players?

Thanks in advance!

reddit.com
u/BlasterGUY-78 — 3 months ago

Plot for the villain in my Power rangers campaign

I'm in the middle of putting together a Power Rangers-themed campaign, and I'd like to get some feedback on the overall plot and the main villain.

The first chapter is meant to feel like a classic Power Rangers opening. A group of kids with attitude meets a mysterious student (I have ideas for their backstory, but that's not the focus of this post) who gives them the ability to morph into armored superheroes. The chapter ends with them defeating their first "monster of the week."

After that, the campaign takes a different direction. In each chapter, the Rangers are mysteriously transported to a strange realm inspired by different legends and myths. I'm thinking settings based on stories like King Arthur, Beowulf, Atlantis, Van Helsing, and other classic folklore.

In the final chapter, the players discover who has been sending them to these realms and why.

The main villain is a former Power Ranger who was once celebrated as a hero. During a final battle that determined the fate of the world, the villains outsmarted the Rangers and killed every member of his team except him. Although the Rangers ultimately prevented the complete destruction of the world, the battle came at an unimaginable cost—half of the world's population was wiped out. He survived, but he lost everyone he cared about.

After the battle, the public blamed the Rangers for the devastation. Since his identity was exposed during that fight, he couldn't escape the hatred directed at him. Eventually, he abandoned the Ranger life altogether.

Using what was left of the destroyed Command Center's technology, he created a device that erased the world's memories of the Power Rangers. However, when he discovered that a new team of Rangers had appeared, he decided to intervene.

Rather than killing them immediately, he transports them into these different realms to prove that becoming a Power Ranger is a curse. Each realm is designed around a different consequence or sacrifice that comes with being a Ranger. For example, one realm's main antagonist could be a grieving mother who lost her children in an incident the previous Ranger team was blamed for. The players would eventually learn that these stories are all based on tragedies from the former Ranger's own life.

I also plan to connect the PCs to some of these events so the villain's arguments feel more personal and make the players question whether becoming Rangers is truly worth the cost.

Ultimately, the villain believes that no one should have to suffer the way he did, so he wants the new Rangers to give up their powers. When they refuse because they still believe they can make a difference, he decides the only way to save them is to stop them by force.

This is the basic premise I have so far. I'd really appreciate any constructive criticism. Does the villain's motivation make sense? Are there any plot holes or areas that feel weak? Is there anything you would change to make the story more engaging for the players?

Thanks in advance!

reddit.com
u/BlasterGUY-78 — 3 months ago

Question about Makoto

Is she actually as widely liked as people say

I’ve noticed a lot of posts on here asking why Makoto is so popular or why so many people consider her "best girl." My question is a bit different: is she actually as widely liked as it seems?

Just to be clear, I absolutely love Makoto—she is one of my favorite characters and my personal pick for best girl (Though looks wise I prefer Tae). But it seems like everywhere I go I see hate for this character. I see love too don't get me wrong, but she seems to get a lot of crap for someone who said to be widely liked. Now people can have their own opinions on characters and that's fine. I am just curious. I also know that popular characters get hate, that's how it works, but it just seems she gets a lot even for a popular character

I know she tops official polls but aren't those polls usually based in the east? Is that it? She is only really liked in the East?

So is she really loved by the fanbase? Is she loved by a majority and hated by a vocal minority or vice versa? Do most people just see her as okay and it's just a vocal minority on both sides?

Did she get love when the game first came out but a lot less as time went on?

(Am I think too much about this?)(yes)

edit: Ok, I think some people got the wrong idea behind this post.

The question is not why is Makoto so popular,

It's "Based on your experience from the fanbase, is she widely considered loved by most people?"

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u/BlasterGUY-78 — 3 months ago

Should I beat him?

Should I beat simon?

Okay, so I honestly have no idea what I should do here, I have already decided that the DLC bosses in the endless Tower are too much for me, but I'm honestly starting to think that Simon might be too much for me as well. Now I do want to say that I did beat the main story of this game and I loved it to pieces. And I did defeat every boss in every secret area that is not the endless Tower except for Simon. The thing that's different about Simon is that he seems to play a role in the story, so I feel like I would be missing something if I don't beat him. But I'm getting really tired of spending 15 minutes during his first phase, only to get pretty much one shot immediately when he enters the second phase. Now I could just look up how to one shot him immediately, but to me that kind of feels like cheating. So should I just suck it up and not give up until he's defeated, or should I just end my exhibition 33 journey and move on to my next game?

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u/BlasterGUY-78 — 4 months ago

Makoto difference between animation and game?

Now to be fair, I am only referring to one particular episode of the animation, but there is something that I have noticed.

During Rank 2 of her Confident in the game , it is said that Makoto was almost pressured to go with a guy to work at a hostess club until Ren saved her. But after that if you say "That was dangerous" she would say, "For him maybe, I thought I was gonna have to knock him out". And in rank 9, after the slap, she tells Eiko's boyfriend to stay away and when he threatens her, she dares him to try before Joker steps in.

Now in the animation, does it seem like that Makoto is more of a pushover? After that scene in rank 2, Ren calls her a pushover and she doesn't deny it, and she doesn't say anything about thinking she was going to have to beat the guy up.And in this scene in rank 9, when Eiko's boyfriend threatens her she doesn't dare him and I think I hear her quivering, likes she's afraid

I understand they have to put a 100 hour game into a one-season show, but it is just something I noticed.

Did anyone else notice this too, or am I just overthinking stuff?

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u/BlasterGUY-78 — 4 months ago