Ygg back?
Bonjour a tous,
Je vois que ce site est re up: https://ww1.fit/yggtorrent/
Il a des torrents récent avec pas mal de seeder, ce qui me semble legit. Je n'ai pas eu besoin de m'inscrire.
Est ce normal? Il y a quelque chose que je rate?
Stress-testing my Unity mobile game with ~1500 zombies on screen
I've been stress-testing my free Unity mobile game to see how far I can push enemy count on mobile.
To keep performance under control, I don't use Animator for zombies. Instead, each animation frame is baked into a mesh and swapped at runtime. It's basically trading RAM for CPU usage, but it allows me to render surprisingly large crowds.
Current results:
- ~1500 zombies simultaneously on screen, 5k+ coins with each their own physics
- Multiple weapons firing at once
- Runs smoothly on mid-range devices
I'm still experimenting and optimizing, but I'm pretty happy with the results so far.
I'd be curious to hear how other Unity developers handle large enemy counts. Have you used mesh animations, GPU instancing, ECS, or something else?
If anyone wants to see the full project in action, here's the game:
IOS: https://apps.apple.com/fr/app/z-road-zombie-survival/id6584530506
ANDROID: https://play.google.com/store/apps/details?id=com.SkyJackInteractive.ZRoad