
u/BomberBlur070

What if it's a Level-5 project
What if Capcom's only just a licensor and they're not involved in the development and that they're still gonna announce AA7 today... guys I'm huffing too much copium
Onimusha Way of the Sword broke street date
reddit.comDash Beetle (Barcode Fighter) in the style of Armored Core, by mituo sakinori (Twitter @mituosakinori)
We need more Dash Beetle fan art 🙏
Pixiv link: https://www.pixiv.net/en/artworks/118484172
Michiteru Okabe, DMC5 Producer, has joined Lightspeed Japan to work alongside Hideaki Itsuno
He left Capcom last year in 2025
I literally want to kill myself because of the Palworld game
I literally want to kill myself because of the Palworld game
I lost all my respect for the game market, 2million players for literally stealing multiple years of community building by nintendo/gamefreak, literally living off of someone elses work, and people love it, people love it because its pokemon on pc, and the law has nothing to say against palword. People just love that it hurts a big company, they support whats toxic just to prove a point. People catch on to the hype train just because streamers say the word, and everyone knows streamers are the elites of this world so their opinion is sacred "a good pokemon game for pc". Everyone who supports this game just told every other company that trying hard is futile. Hard work and talent? Out the window...just copy someone elses work and steal their fanbase, thats the world we live in. Palworld literally sold better than red dead redemption 2, which is such a beautiful game, made by talented and hard working people, but it doesnt matter. The market demands dull games, and toxic practices for someone to be successful, palworld proved to me that the world is a nasty place and i lost all my will to live, i literally want to off myself because i feel like i live in a cage of monkeys i stopped feeling like a gamer, i havent touched a video game since palworld's release im shaking every night and having suicidal thought and thinking if there's even a point to creativity, people love safe designs, to the point that i feel disconnected, one day they hate that games do microtransations to have money to pay their workers (which isnt alot aswell), and the second they give hunreds of millions to some quick unreal engine 5 game just because it hurts nintendo. Like the main goal of supporting the game is HURTING another company for not making an equal game. Were sadiatic, were easily exploitable, we have patterns, companies have tactics to target out attentions spans better we live in some kind of circus, and i dont know if ill lose my sanity or do something to myself first
I stand with Boolymon
I must maintain the agenda
Mike Fischer (Former Sega of America VP): "I've heard that [Sega is] remaking Sonic CD"
>I’ve heard that they’re remaking Sonic CD, which would be wonderful. That was my favorite Sonic game.
Do something Hashimoto please i'm starving
Raynegard (レインガルド) was an MMORPG created by Capcom and the publishing house Takarajima. Considered Japan's very first MMORPG predating Final Fantasy XI, it was quite short-lived as its servers were shut down on December 31, 2001, just a little over a year after its launch on December 16, 2000.
While its main gameplay elements were derived from Western MMOs of the time like Ultima Online, it had its players race against time to complete its main objective. Players were given 12 weeks to defeat the final boss, or else the game would be reset, and their progress would be lost. Each week a new area of the map opened, with players being required to clear it before the next one opened. The players obliged and defeated the final boss, but after the 12-week period, the game reset anyway, with only accumulated money and some items being carried over. This was essentially a prototype of the season-based service system many online games use today.
This completely new system perplexed and angered so many people at the time that it is said that the game lost half of its player base after its first cycle. Due to negative word of mouth, the game could only last four cycles and was only released in Japan and Korea. Translations were planned (and English text exists within the game), but due to the game's poor reception, they never came to be.
The game was released physically across both Japan and Korea, but with the game servers being shut down, nobody bothered to archive the game disc, until now. The person who handled the release also published an asset extractor tool to analyse and preserve whatever is left of the game.