As a loyal Ultimate user I am very frustrated that Scribe feature in Mail is available only on Duo plan.

As a loyal Ultimate user I am very frustrated that Scribe feature in Mail is available only on Duo plan.

u/Botrops_ — 2 days ago

New limits are crazy - 8% of weekly limit less than in 4 hours of Sonnet 5 High.

I had a fresh limit this morning and decided to experiment with Fusion MCP. To be mindful of my usage, I stayed on default Sonnet 5 High efforts. Now I am in the middle of a second 5-hour session (the first one didn't hit the limit), and it has already consumed 8% of my weekly limit. I am on a PRO plan and have never seen such a burn. Last week, I spent hours and hours planning and coding with Opus 5 Extra High and consumed much, much slower.

reddit.com
u/Botrops_ — 13 days ago

I designed a side wall mounted storage for Weber Spirit model so you can 3d print it for free at home (link in the post)

Link to download and print for free - Utensil/Accessories Organiser for Weber Gas Grill

I designed this side organizer to store my Weber Spirit gas grill accessories and utensils right where they belong. The small outer pocket holds a Weber-branded sponge. Attaches using the existing holes on the strap/bracket that holds the propane tank.

Fits the Weber Spirit 325. Should work with other grill models that have similar hole size and spacing:

  • Hole size: 14 × 36 mm. 
  • Hole spacing: edge-to-edge (bottom edge to next hole's top edge, same convention horizontally): 118 mm horizontal, 66 mm vertical.
u/Botrops_ — 19 days ago

ConstraintLens — Free plugin for precise constraint management, just got more functionality and a polished look thanks to community feedback

Here is my original post - ConstraintLens — free open-source add-in to manage every constraint with ease. I just released v1.0 and share with community now. Give it a try!

ConstraintLens v1.6.1 — what's new since end of May 2026

Sizing & layout

  • Resizable height when docked — the #1 request. Drag the bottom grip, or cycle 50% / 75% / full with one button.
  • ~2.5× more rows on screen — rows were rebuilt to cut duplicated text. Roughly 5 visible rows became 13.
  • Dimensions on one line — icon, type, entity chips, then = 40 mm with an always-visible edit pencil.
  • Auto-hide — the palette disappears when you leave a sketch and comes back on the next one. Open it once per session.

Canvas ↔ palette

  • Optional auto-zoom — camera frames whatever you select. Great for finding tiny construction geometry.
  • Click anything on canvas and the list follows — matching rows highlight and scroll into view automatically.
  • No button to press. Click one entity and the list filters to it — every constraint involving that line or point, instantly.
  • Clickable entity chips — click a chip to filter the list and select that geometry in the viewport. Show underconstrained returns clickable chips you can jump to, not a text popup.

Info & editing

  • Measure two things at once — select two entities and get distance; two lines also give the angle; two circles give the gap. Uses Fusion's own measurement engine, so the numbers match the Measure tool
  • Select-all per section — one checkbox to tick every constraint in a group, then bulk delete.
  • More in the properties footer — profile area, point Z for 3D sketches, and a dimension's parameter name (d56) so you know what to reference in expressions. Live counts while you work — apply
  • Coincident to five pairs in a row and the list updates as you go, instead of waiting until you switch tools. Readable numbers — values now follow your document's precision. 5.13 mm, not 5.1290366508 mm.

GitHub link - ConstraintLens

Direct link to download plugin from GitHub (zip archive) - ConstraintLens-v1.6.1.zip

Install

  1. Download `ConstraintLens-v1.6.1.zip` archive.
  2. Extract so you have a `ConstraintLens/` folder (not a nested `ConstraintLens/ConstraintLens/`).
  3. Copy it into your Fusion add-ins folder:    - Windows: `%APPDATA%\Autodesk\Autodesk Fusion 360\API\AddIns\`    - macOS: `~/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns/`
  4. Tools -> Scripts and Add-Ins -> Add-Ins -> select ConstraintLens -> Run.
u/Botrops_ — 24 days ago

MakerWorld disables P2S, X2D and other tools changers for "Print by object" profiles. Do they want users to waste more filament?

I recently received a comment on one of my models saying it is not compatible with the P2S. It's a simple Montessori Rainbow model with six objects placed together on a single plate, where I accidentally had "Print by Object" enabled. I reached out to MakerWorld Support to clarify the incompatibility and quickly got a detailed response: "if you have set 'print by object,' to protect the toolhead, MakerWorld's cloud slicing imposes restrictions that may not be compatible with both printer models at the same time." (see screenshot)

After checking all my models, I realized every model with "Print by Object" enabled is flagged as incompatible with the newer printers — P2S, X2D, H2D, and others.

I always pay close attention when designing and slicing to keep prints efficient — I craft custom supports and configure profiles to avoid unnecessary color-change waste by placing multiple objects of different colors on a single plate using "Print by Object." I never thought this would be a problem. But now, to keep my models printable directly from the app, I had to update all my profiles and switch to Print by Layer — which results in general inefficiency for anyone who wants to print them.

Support says it's about toolhead protection during cloud slicing, but I'm genuinely skeptical of that explanation for a single-nozzle printer like the P2S — happy to be corrected if I'm missing something.

[conspiracy theory declined by redditors] Is this Bambu Lab's master plan to push casual users toward more filament usage?

What's your experience publishing profiles with "Print by Object"?

u/Botrops_ — 2 months ago
▲ 214 r/Fusion360

ConstraintLens — free open-source add-in to manage every constraint with ease. I just released v1.0 and share with community now. Give it a try!

[Update] Version 1.1.0 landed with dark/light mode, docked/floating mode, further UI optimisation for ease of use. Download release v.1.1.0 archive from here or from repository linked in the post below.

Like many of you, I was struggling with constraint management in Fusion for
a while. The issues have been discussed here in many posts without Autodesk
making any changes.

So I built a free Fusion add-in — ConstraintLens. It's for anyone who's
spent time zooming way in to figure out which tiny glyph is the redundant
constraint, or why a sketch is still under-constrained.

It docks a panel in the Sketch tab that lists every geometric constraint,
dimension, and implicit endpoint join in the active sketch. What you can do
from the panel:

  • Find — pick anything on the canvas, click Find, and the panel scrolls to every row that references it and highlights it in blue
  • Filter by label, type, or entity name — type "Line 3" to see every constraint that touches Line 3
  • Click a row → highlight that constraint's geometry on the canvas
  • Click the constraint icon → select the constraint object itself (then hit Delete)
  • Double-click a dimension or pattern row → open Fusion's native edit dialog
  • Inline-edit dimension expressions and pattern counts/spacing without leaving the panel
  • Bulk-delete constraints with a confirmation prompt
  • See over/under/fully-constrained state at the top in a colour-coded banner
  • Surface implicit endpoint joins (the shared-point ones Fusion's Show Underconstrained command doesn't list)
  • and more

Developed on the latest Fusion build (January 2026); not tested on versions
prior to 2026.

No installer needed — just unzip the archive (direct link to GitHub release file)
and drop the folder into your AddIns directory (e.g. on Windows:
%APPDATA%\Autodesk\Autodesk Fusion 360\API\AddIns).

Project is open source — GitHub, install steps, and README here:
ConstraintsLens repository. Lightweight, no dependencies,
MIT licensed.

Give it a try. Happy to take bug reports and feature requests — v1.0 just
landed and I'm still working on it.

u/Botrops_ — 3 months ago