Image 1 — we watched strangers play our MMO (Valdrys) for the first time, and they broke every assumption we had
Image 2 — we watched strangers play our MMO (Valdrys) for the first time, and they broke every assumption we had
Image 3 — we watched strangers play our MMO (Valdrys) for the first time, and they broke every assumption we had
▲ 0 r/ARPG

we watched strangers play our MMO (Valdrys) for the first time, and they broke every assumption we had

We're halfway through our first playtest, and it humbled us in the best way. We designed the early world as connected routes instead of flat level zones.

We figured players would follow the path we laid out. Some did. Others ignored it completely, went off the map looking for shortcuts, and found hidden spots we'd half-forgotten we built. A few found things we never planned for.

The other surprise is how fast the feedback loop is. We've been patching almost every day, and watching what real players hit in their first hour taught us more than months of testing it ourselves. Stuff we thought was obvious wasn't. Stuff we thought was boring turned out to be someone's favorite part.

So I'd like to hear from people who've played a lot of MMOs:

What hooks you in the first few hours, and what makes you quit?

Do you prefer a guided route, or being dropped in and left to wander?

What's a risk/reward system (like gear upgrading) that felt exciting, and what felt like a chore?

u/Brief-Ad-3172 — 14 days ago

Nuestro primer playtest de VALDRYS va por la mitad y me encantaría saber qué buscan ustedes en el inicio de un MMO

Lo que más me sorprendió es lo distinto que juega cada persona. Diseñamos el inicio del mundo con rutas conectadas en lugar de zonas planas por nivel, y algunos jugadores siguen el camino mientras otros se van a explorar buscando atajos y rincones escondidos que casi habíamos olvidado. Verlo ha sido fascinante.

También hemos estado sacando parches casi todos los días, sobre todo a partir de lo que reportan los testers. La verdad, ver qué problemas encuentra la gente en la primera hora me ha enseñado más que meses probándolo nosotros mismos.

Hay cosas que me da curiosidad preguntarles a quienes juegan muchos MMOs:

¿Qué hace que las primeras horas de un MMO te enganchen, o que lo abandones?

¿Prefieres una ruta de progresión guiada, o que te suelten en el mundo y explorar por tu cuenta?

¿Qué sistema de riesgo/recompensa (como mejorar equipo) te emocionó, y cuál se sintió como una obligación?

u/Brief-Ad-3172 — 14 days ago
▲ 53 r/mmo+1 crossposts

Our First official playtest is tomorrow!!

Just passing by to give you guys an update on Valdrys and how we're getting on! This Thursday we're having our first official playtest, super hyped to finally get people in and see how it feels. Also wanted to share that we just crossed 2k+ wishlists on Steam, way more than we expected at this stage and we're beyond excited about how everything's coming together.

Valdrys is an isometric 2D MMORPG with its own identity tab-target combat, gear upgrading, gathering skills, slayer, dungeons, bosses, PvP, the whole deal. We've been heads-down rebuilding the overworld so it actually feels like a connected world instead of monsters just scattered around, and it's finally starting to come together.

Thursday's playtest is a huge milestone for us and we can't wait to get feedback from actual players. If you're into isometric MMOs with real progression, come check it out and wishlist if you haven't already every bit of support helps a ton right now.

Thanks for reading, more updates soon! 🙏

Here is the discord for more info

https://discord.gg/a4VftSHb4

u/Brief-Ad-3172 — 22 days ago

Our first MMO just got accepted on Steam and I'm still kind of in shock

Not gonna lie, I've refreshed my email like 50 times today. My friend and I have been building this 2D MMORPG called Valdrys and it just got approved on Steam. First game either of us has ever shipped there, so this feels surreal to type out.

It's inspired by that old-school MMO progression feel the stuff that made you actually care about your gear and your character instead of just chasing quest markers. Tab-target combat, real gear progression, dungeons, world bosses, open-world PvP, the works. Still early days, but it's real now, it's on Steam, and that's wild to me.

Wishlisting genuinely helps a small project like this get any kind of visibility, so if this sounds like your kind of game at all, I'd really appreciate it. Otherwise just wanted to share the excitement somewhere, since "small indie MMO gets on Steam" isn't exactly a daily occurrence.

Happy to answer anything if people are curious about the game or how we built it.

reddit.com
u/Brief-Ad-3172 — 22 days ago

Our first MMO just got accepted on Steam and I'm still kind of in shock

Not gonna lie, I've refreshed my email like 50 times today. My friend and I have been building this 2D MMORPG called Valdrys and it just got approved on Steam. First game either of us has ever shipped there, so this feels surreal to type out.

It's inspired by that old-school MMO progression feel the stuff that made you actually care about your gear and your character instead of just chasing quest markers. Tab-target combat, real gear progression, dungeons, world bosses, open-world PvP, the works. Still early days, but it's real now, it's on Steam, and that's wild to me.

Wishlisting genuinely helps a small project like this get any kind of visibility, so if this sounds like your kind of game at all, I'd really appreciate it. Otherwise just wanted to share the excitement somewhere, since "small indie MMO gets on Steam" isn't exactly a daily occurrence.

Happy to answer anything if people are curious about the game or how we built it.

reddit.com
u/Brief-Ad-3172 — 23 days ago