▲ 1 r/HoMM

Questions on mechanics?

I have a question on your opinion about mechanics?

  1. What do you think of counter range? So the current ranged units cannot retaliate against other ranged units, I was thinking whether implementing counter range would make it balanced.

  2. Range block. So in HoMM4 a range unit cannot attack the backline if there is already a unit infront of the other, you still can cast spells on the backline range units, but ranged units have to defeat the unit infront before they can hit the back line.

  3. Monster tier selection. This is aslo from HoMM4, where the player can choose from a selection of 1 of 2 tier units, example on Nature faction, you are able to choose phoenixes or faerie dragons, as your tier 4 units (Highest town creatures.) I would like to see like a selection of 2 units all the way to tier 7.

  4. Terrain elevation, not like the ones done on HoMM4. Its literally setting you up as a target, I would use SoC( Song of Conquest ) as an example, whereby elevation increases damage and range.

  5. I would love for gate destruction to return. I feel like melee units outside of the gate literally do nothing, while you either wait for your catapult to destroy the gate, use magic, use blink or use flying units.

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u/BuraiStarforce — 1 month ago

Playing with AI but I am getting stucked when an AI player dies?

I am multiplaying with my friend but currently we are getting stuck everytime an AI player dies. This map is randomly generated from https://oldeneramaps.com. The size of the map is 240 by 240.

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u/BuraiStarforce — 2 months ago