u/BusyBeaver-Studio

New UI + City Management Mechanics, need thoughts on the layout?

New UI + City Management Mechanics, need thoughts on the layout?

Today’s update for ANDALAS : Realms of Eternal Lights focuses on the UI refresh and the NPC Management system.

The purpose of the management is players now delegate tasks to NPCs to manage cities, which benefit for farming system and gathering more resources. We're trying to balance "cozy" management with "action" gameplay.

So, what do you think about the UI? And does the NPC management sound interesting? Let us know your thoughts!

u/BusyBeaver-Studio — 8 days ago

We’re currently working on slingshot gameplay for the early part of our game and wanted to share a quick progress clip.

We’re trying to make it feel fun and satisfying to use, so we’re curious:

• What game had your favorite slingshot mechanic?
• What made it memorable?

Would love to hear your favorite moments or examples 👀

u/BusyBeaver-Studio — 15 days ago

Hello everyone!

We want to introduce you one of our special NPC, her name is Kirana!
She's one of important NPC that will guide our protagonist in the world of Andalas!
We're aiming for a mature and kind older lady for the personality, what do you think of her 3D model?

Let us know your opinions!

u/BusyBeaver-Studio — 16 days ago

I know every social media platform has its own way of pushing content, audiences, and algorithms.

Lately I’ve been trying different approaches to promote our indie game:

  • posting development progress
  • creating short-form videos
  • building engagement in Discord
  • experimenting with different post formats and captions

What I find interesting is how unpredictable the results can be, even when the content itself is exactly the same.

For example on X/Twitter:
I posted a video showing one of our newest features (mounting animals for exploration).

The original standalone post performed just okay.

But later, I reused the exact same video with a different caption and posted it as a quote reply to another tweet, and suddenly it reached way more people with much higher views and likes.

So now our team has been trying to analyze what actually affects performance the most:

  • post context
  • captions/hooks
  • timing
  • audience behavior
  • platform algorithm
  • how “native” the post feels to the platform

Have you guys experienced similar things while marketing your game?
Was there a moment where you finally understood what type of content works best for your audience/platform?

reddit.com
u/BusyBeaver-Studio — 23 days ago

Hey! We’re currently working on an open world game and experimenting with different ways for players to explore.

In this clip, we show a few options: running, gliding, swimming, and mounts.

Which one is your favorite?

Also curious to hear what kind of exploration gameplay did you enjoy the most in other games?

u/BusyBeaver-Studio — 24 days ago