Missed old world potential Nuln Ironsides.

Decided to see what forge world models existed back in the day for the Empire and wow.

The Nuln Arcane Journal didn't give us Ironsides or even rules for them? When models existed at one point for them. There's even plenty of old other forgeworld models that made the jump as well and not in plastic.

A perfect model for the other Emperor claimant from Marienberg, Manaans blades with a landship as a centrepiece. Did they just not bother, or are the moulds lost, or is Empire just not worth bothering with for GW?

Are we likely to ever see these again?

They had the opportunity to flesh out the Empire with Nuln and just didn't do it.

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u/Capital_Statement — 10 days ago

How would you buff the Hochland rifle?

Removing look out sir might be too good but it's hitting on 3+ only at 18' and normally 4+ at range before other modifiers. The simple fact look out sir exists basically makes its niche impossible to use aside from units of 4 or less size with a champion or character within it and how often do you see that.

It's measly s4 ap 1 means it's also often quite possible to get lucky through a look out Sir and simply fail to wound or get through armour/regen etc which characters or champions often have extra saves.

It's a weapon stuck on champions and characters as opposed to crane gunners and the skaven equivalent, which although missing the pick out a target rule fulfil a similar weapon type of extreme long range rifle and are units first and therefore more spammable.

The extra range is okay but the sheer damage of a Grenade blunderbuss for the same cost is hard to not pick over it and unless I'm in a shooting war enemies are probably coming to us as Empire players.

I thought perhaps it could steal the waystalkers rule where they can ignore the 3' Lone character rule which would help but I'm unsure if that would make playing it very oppressive against certain armies but it would thematically fit as a sniper capable of picking out solitary targets something that the Lone character rule says it's possible because most units cannot pick out a Lone target.

Perhaps it could ignore modifiers to hit and sit at a flat 3+ even against skirmishers and units within woods or even just reroll the look out sir since getting the opponent to roll a 1 is still rough before the rest of the saves.

If it's too good, it's obviously very oppressive and not fun to fight, but right now, it stinks.

u/Capital_Statement — 2 months ago

Looking for an Image of a tracked Dwarf war construct with two hammers

I believe it was in an official GW book of some sort. Trying to find lore on them. since I think they would make a great addition to the army roster

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u/Capital_Statement — 2 months ago
▲ 20 r/Warriors_of_Chaos+1 crossposts

How to build out the Chaos battlemarch to 1k + points?

A unit of 8 chaos warriors and 4 chaos knights is a really weird number. Can't even use the warriors as a Tzeentch booster for the mage since their not unit strength of 10.

Either I buy extra warriors and knights and use the whole lot in the army (or end up buying a lot of models to only use half of less that comes in a box) and lose the ability to stuff in any special or rare choice that arent just exalted versions. Or I have units that are a little bit too small to function well and probably end up ditching for more fun monsters which would be a waste.

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u/Capital_Statement — 3 months ago

Some beef I have with Cathay magic items.

Mace of Helstrum 65 points weapon

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S10 ap-5 multiwound d6 (only one attack a turn can't be used with spectrel doppelganger) got an faq on it. If you miss the attack that's it for that round.

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Monkey kings wisdom 75 points weapon

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S10 ap-4 multiwound d3 strikes last. Attacks as much as possible can be used with spectrel doppelganger for auto hitting 2d6 s10 ap4 wound d3 absolute bonkers potential amount of wounds (36) pairs good with high ws 7 wound and caster to begin with

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Is this weapon such a downgrade from the Empire one it's worthy of all its attacks and the magic combo but the Empire one is specifically that nuch more busted (I think their both kinda busted especially with the magic combo but one of them can't even swing twice let alone combo with 2d6 auto hits)

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Gleaming Pennant 15 points banner

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Single use. A unit carrying the Gleaming Pennant may re-roll a single failed Leadership test.

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Golden Lion 25 points enchanted item

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The bearer of the Golden Lion and their unit may re-roll any failed Fear, Panic, Rally or Terror test.

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Icon of Morr 25 points banner

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A unit carrying the Icon of Morr gains the Fear special rule. If they already have the Fear special rule, they instead gain the Terror special rule.

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Spirit Lantern* 25 points enchanted item

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A model carrying a Spirit Lantern causes Terror. In addition, a model carrying a Spirit Lantern may re-roll any rolls To Wound of a natural 1 against enemy models that are 'Daemonic' or 'Undead'.

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Cathay also has a reskin of the Icon of Morr banner for good measure

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There's a bunch of other items which are comparable but I feel their just different enough they might serve a different purpose and I don't wanna complain about every little arguably better item cause there's a lot of them.

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Also the fact Empire handgunners are better in the Jade Fleet then in the Nuln list...

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u/Capital_Statement — 4 months ago