Looking for a game like Outward? Kenshi feels amazing.

Looking for a game like Outward? Kenshi feels amazing.

It's about preparing for a journey, and all the troubles that come with it. And about learning the skills you need to survive - both from a leveled-character perspective, and in the very Outward way of knowledge-of-the-world. The latter, of course, is a skill which you carry with you across characters.

Earning knowledge-of-the-world is one of my favorite feelings, and one that is hard to come by in many games nowadays. I used to think that Morrowind was the epitome of that experience, but then I found Outward. And now, Kenshi. All three have remarkable worlds, though, that feel meaningful to spend time dwelling in.

If you have other recommendations along this vein, I'd love to hear them.

u/Catalysten — 6 days ago

Is temporary freezing + loading bars a universal quality of big OpenMW modlists?

I tried playing both Path of the Incarnate and Nerevar Moon and Star (both OpenMW Wabbajack lists), and was surprised by how often I encountered a loading bar while wandering the open world. My rig is mid-strength for Elder Scrolls modlists, but I've played big Skyrim modlists like Lorerim with less issues than this. (Sometimes encountering stuttering, but never having the world just... Freeze for a second or three on a regular basis as I'm walking around the overworld). Is that just a standard element of big OpenMW modlists?

Some details of my rig: 3070 laptop (8bg vram),

16 GB RAM

Reasonably fast SSD.

reddit.com
u/Catalysten — 2 months ago

When a big modlist starts to acquire an unstable save file, it's not always your fault. And usually, you can fix it.

I've noticed that a common post pattern on Reddit is of someone feeling upset and potentially defensive about their save becoming unstable, and others responding by telling them that they probably failed to practice save saving, etc.

Safe saving is essential. It's good advice.

But it's not the only variable in maintaining a stable save. It's okay to sometimes be playing perfectly normally and responsibly, and then discover that your save is getting borked. You don't have to feel bad about yourself, or mad at someone else. There's a lot of moving pieces in these modlists. And there's ways to regain a stable playthrough after encountering instability.

One approach is of course to load a previous save from before the instability. Another is to try to repair the save directly. Resaver is an excellent tool for certain kinds of instability. Here's a link to it: https://www.nexusmods.com/skyrimspecialedition/mods/5031

~

Here's a couple stories of how I encountered issues, and fixed them.

I fought a dragon priest in Lorerim, and then proceeded to run away from that priest (because it was terrifying, and my then-level-8 character was a justified coward). I noticed that the save started to lost stability. I happen to know that dragon priests have a lot of scripts firing. So I loaded a save from before the combat encounter. All better! I had a similar experience in the-modlist-forbidden-by-name.

Also in Lorerim, I noticed that using the glider would sometimes leave a flapping fabric sound after landing. Saves after that point would sometimes become unstable. And when I checked out those saves on resaver, I observed that indeed there were unattached instances sometimes left behind on saves after using the glider. A couple of clicks later, and the save was fixed and stable again.

I could have of course just avoided the glider. But the glider was fun! I'm glad the list has the glider. And it's quite simple to run resaver between play sessions when I'm actively using the glider. Takes only a few seconds, and you can even do it while the modlist is still loading up.

~

Image from https://www.nexusmods.com/skyrimspecialedition/mods/134795

u/Catalysten — 2 months ago

How important is safe saving in Open Morrowind?

I'm playing my first big Morrowind modlist in a decade (Nerevar Moon and Star, it's shaping up to be an awesome power-fantasy style modlist), and am wondering how important it is to practice Skyrim's safe saving in OpenMW.

E.g. don't overwrite saves, don't save twice in quick succession, don't save when lots of scripts seem like they're firing at the same time.

Do save before loading screens, rather than after. (Let at least ~ a minute pass after a loading screen before saving).

reddit.com
u/Catalysten — 2 months ago

Either there will be sailing in the game, or M'aiq the Liar will have a line about sailing in the game. There's no way around it.

Love that guy. Has good taste in fishy sticks.

u/Catalysten — 2 months ago

Here's a novelty: A complete Skyrim overhaul in precisely 200 mods.

I watched this video a while back. It's a Wabbajack list that attempts to transform Skyrim as much as possible with as few discrete mods as possible. Kinda cool.

youtu.be
u/Catalysten — 2 months ago

What are things that we are truly, 100% confident will be in ES6, and we are looking forward to?

It's a new story set on Tamriel. There is perhaps no fantasy game world with as deep a lore, with literal libraries full of knowledge written subjective histories and tales and spells.

It's a new first person RPG by Bethesda. Nobody has quite replicated the lived-in experience of Skyrim, all seen from the first person. There's a reason why VR Skyrim is widely considered the best RPG on VR headsets, in spite of its numerous technical hurdles that require mods to overcome. Because Skyrim is meant to be more than a place where you fight bad guys. It's a home, and you're meant to see it with your character's eyes.

It's a chance to hear new takes on old music. Soule's themes are unrivaled in score, when it comes to games. I know he's not composing for this one. But I guarantee that Zur will play with his themes somehow. (I assume it's Zur. No official confirmation yet. Would love to see a variety of composers working together. Derrick from ESO would be good.)

It's a chance to see what's over *this* horizon, around *this* cliff-face, behind *this* tree. Wouldn't it be wonderful to play Morrowind again, and see those crazy Daedric ruins again for the first time? Hammerfell will have beautiful places. You will only get to find them for the first time once.

And after the first time, for new characters, you can take different routes. Find the same places in different orders. Mod the game, and see what art other players have come up with. Exploration was the biggest thing missing from Starfield. ESVI will bring it back.

u/Catalysten — 2 months ago

Are there more than three overhaul types? Besides Simonrim, Enairim, and Requiem.

In my experience, the three main Skyrim overhaul types are:

  • SimonRim
  • EnaiRim
  • Requiem

Are there any other overhaul paradigms for modlists?

reddit.com
u/Catalysten — 3 months ago

Shorts in The Elder Scrolls

Recently, I have been trying to remember any and all examples of short pants in the Elder Scrolls series. But all I could recall was the fisherman's waders. Do people just never wear short pants in Tamriel? What other examples of short pants can folks remember?

u/Catalysten — 3 months ago

Good modlists with LotD v6: performance and difficulty scaling

Hi folks! I don't see anything in the past year or so asking about contrasting LotD v6 lists, so here it is.

TLDR summary:

Looking for medium performance specs, somewhat challenging combat, latest Legacy of the Dragonborn version.

Maybe Elderteej, Tomes of Talos, or Tempus Maledictum?

~

Detailed post:

I'm looking for modlists that run fairly efficiently (ideally better than N__vus Ultra or Lorerim Ultra. I can run Lorerim "Default" fine.), has the latest LotD, and has options for keeping the combat interesting as I grow in power. I like and am open to power fantasy, though! And I can tolerate just bumping up the difficulty as I go along.

~

Possibilities I've seen so far:

There's the Elderteej list, looks great. Sounds pretty op in combat, but I'm down to try it if folks recommend how fights feel. I love the comprehensiveness of the museum. I'm also trying to decide if it's on par with Lorerim Ultra performance, or better.

Tomes of Talos is out there too. Don't know as much about this one, but would be interested in hearing if performance is a priority for the list. The trees don't quite vibe as well with me (love tree graphics, ha. Big dark green ones, or light coming through branches...), but would love to hear about it.

Tempus Maledictum I think is v6? Did folks enjoy the way that magic learning works there? And how is performance?

Thanks y'all.

reddit.com
u/Catalysten — 3 months ago

TIL about a list of modlists for the modlist Gate to Sovngarde.

I've never seen anything like it! So many ways to modify an already modded game.

~

Credit to u/GenghisGame for the comment which introduced me to it.

I suppose it would require some creative effort to apply these to the wabbajack version, but I imagine it would be doable.

hexanode0x0.github.io
u/Catalysten — 3 months ago
▲ 10 r/DebunkThis+1 crossposts

Debunk this: monkeys can be trapped with a nut inside a jar.

The idea is metaphorically rich: you can put a nut in a jar with a narrow aperture and the monkey will find the nut and stick their hand into the jar to grab the nut. They find that with their hand wrapped around the nut they cannot extract their hand from the jar so they stay stuck with their hand around the nut in the jar, unwilling to let go of their new treat.

I see this story over a lot of the internet and many people claim that it is true. I haven't seen anyone claim it isn't true but I also don't see any videos of a monkey being caught in this way. Nor have I yet found a reliable source of it being used to catch monkeys in the wild. Can we prove or disprove this story?

https://www.econlib.org/archives/2018/03/inside_the_monk.html

u/Catalysten — 4 months ago

Any Fallout 4 Modlists that are melee combat friendly?

Because of recently released excellent mods that make gunplay punchy and with a low time-to-kill, I've been having trouble finding a good modlist for my favorite playstyle: melee combat. I wish I still had that old install of Magnum Opus! That was really fun.

Anyhow, any tips for either:
a) a modlist that doesn't make "running at gun-armed enemies with a baseball bat" as stupid as it would be in real life, or
b) tips for improving melee survival in existing Fallout 4 modlists that are still more heavily incentivized towards gunplay?

I love Lorerim, and am interested in possibly trying LoreOut, for example. But I just don't know if I would be able to use melee in a satisfying way.

reddit.com
u/Catalysten — 5 months ago