r/ElderScrolls

Might be a hot take but I think you shouldn’t be able to access almost all content in a single run for ES6

Might be a hot take but I think you shouldn’t be able to access almost all content in a single run for ES6

What I mean is, things like make us commit to a single Daedric prince, if we offer up our soul to one daedric prince, like Hircine, don’t let us offer it up to another

Make guilds have beef between each other, if you join the Mages Guild, whom might be having issues with the fighters guild, make it so we can’t join the fighters guild or vice versa

Maybe not the best examples but it would make roleplay and choices matter that much more

u/EAT_UR_VEGGIES — 23 hours ago

Elder Scrolls fans face when Bethesda finally reveals the "TES 6 deep dive", but instead of showing combat and exploration, it's an hour of camp management.

This isn't even a joke; Microsoft literally did that with Fable. 😭😭

u/Berem_ — 1 day ago
▲ 65 r/ElderScrolls+2 crossposts

Daggerfall Unity ported to IOS

Where it’s at right now:

**•**	Full touch controls working  
**•**	Controller/keyboard support is still in progress — getting it to feel “right” instead of just “functional” is the last big piece

I built this mostly because I wanted it to exist for myself, and honestly the process has been really fun. Now I’m trying to figure out if it’s worth cleaning up and putting on GitHub for others to build/use, or if I should just keep it as a personal project.

So — a few questions for you all:

**1.**	Would you actually want this if it works well, AI-assisted or not?  
**2.**	Does the “how it was made” matter more than whether it works well?  
**3.**	Anything I should know before publishing (licensing, community norms around Unity/Daggerfall Unity forks, etc.)?

No ego attached to the answer — just want to know if this is worth sharing or if it’s more of a “just for me” thing.

What do you actually want from The Elder Scrolls VI?

After waiting this long, what do you actually want Bethesda to focus on with TES VI?

Personally, I’d love to see more RPG choices and decisions that actually affect the world around you.

I also love just wandering around with no real objective and enjoying the music, so I really hope TES VI captures that feeling again.

What’s the one thing TES VI absolutely needs for you?

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u/Skewltons — 1 day ago

"This mod changes an elf." "Yeah? In what way?" "I used to be Dunmer!"

This is Aranea Ienith, the priestess of Azura from Skyrim. And the mod is called "GLAM Aranea".

Some mods doesn't turn Dunmer into Chimer, what could have at least some sense, it just turns them into another generic elves. And the worst thing is that such mods can be included into a compilations or add some animations other mods use, and after an attempt to just turn it off the game crashes. And you spend hours and hours and hours to fix everything.

I know that there could be things much, much worse and much more stupid. I can understand some people who turn Skyrim into one huge meme. I can undestand people who turn Skyrim into souls-like. But this... it's not even fun itself!

P.S. Aranea is gorgeous even in Vanilla, you just need to find a way to remove her hood.

GTA 6 has every possible leak; TES 6 has not a single damn leak—not even the fucking title. I think Rockstar needs to hire Bethesda's security team 🤣

u/Berem_ — 2 days ago
▲ 20 r/ElderScrolls+1 crossposts

Daggerfall 30th Anniversary and TESVI

Next month (September 20th, to be exact) marks the 30th anniversary of The Elder Scrolls II: Daggerfall's release.

If TESVI really does take place, at least partially, in the Iliac Bay, do you think it's plausible that we get some sort of information drop for the 30th anniversary? Maybe the confirmation of the subtitle.

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u/DutchPrez — 1 day ago
▲ 2 r/ElderScrolls+1 crossposts

Sload, Maormer and Snow Elves in TES VI?

Sload, Maormer and Snow Elves in TES VI?

What do you guys think are the chances of the Sload having a major role in TES VI? With Thras being relatively close to Hammerfell and their whole history with necromancy and plagues, I feel like they could make really interesting villains.

Also, if the game has a big focus on the Abecean Sea, what are the chances of seeing the Maormer? Maybe as pirates, enemies, or even part of the main story?

And what about the Snow Elves? The surviving Snow Elves we meet in Skyrim are hidden in the Forgotten Vale, right near the border with High Rock. If TES VI really includes High Rock, I wonder if Bethesda could use that connection to bring them back somehow, or even reveal other survivors.

Out of these three — Sload, Maormer and Snow Elves — which do you think is most likely to show up in TES VI?

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u/Serious_West_5204 — 1 day ago

Daggerfall is arguably the most important game in the saga

The events of Morrowind are, in essence, localized to and mainly pertain to the politics of Morrowind. Dagoth-Ur (Pbuh) is vanquished, the wretched Tribunal overthrown.

Ultimately, Uriel Septim gets simply more centralized control of a colony by destroying rival sovereigns and their sources of their local autonomy.

Oblivion ends the Septim Dynasty, but at the time of the game itself, it doesn’t become clear any major changes will take place. And these changes take decades after the game. The game ends with Ocato firmly in charge, and it takes few decades for things to go to crap

Skyrim either the Nords become independent or the Empire reasserts control. The empire either slowly begin to rise - or just continues its decline.

But Daggerfall’s events recreate the world, as due to the Dragonbreak, all the following events happen at once:

-Tiber Septim undergoes apotheosis and becomes the god Talos retroactively.

He changes Cyrodil from jungle to temperate zone upon godhood retroactively.

Talos becoming a god here will have massive ramifications in the future, as the Altmer view his divinity as an insult and the rejection of his divinity and worship becomes one of the core conditions of the White-Gold Concordat, which in turn helps fuel the Skyrim Civil War, as Talos is sacred to the Nords.

-Daggerfall, Wayrest, and Sentinel all overcome the smaller powers of the Bay and essentially cancel each other out as threats to the throne.

Rather than city kingdoms among hundreds of others, they become the three main powers of the region.

Arguably, Sentinel being strengthened here gives it more power to help its own fight for semi independence later

-The Orcs gain Orsinium and are seen less beastial going forward, and are integrated into the Empire as being a “civilized” race.

-The Empire is temporarily strengthened with the ending of the Illiac Bay Wars, with the Blades taking possession and putting down the Empire’s threats one at the time.

-Mannimarco becomes a God; and his soul is split in two.

-The Underking at long last regains freedom and becomes among the Gods.

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u/Salem1690s — 1 day ago

Our r/GTA6 cousins getting leaks every now and then, and what do we get? ********.

u/DoN-SA-20 — 2 days ago

The Elder Scrolls has such peak writing

And yes I am serious. I think The Elder Scrolls has such peak writing in almost every game.

This is taken from the New Sheoth graveyard in Oblivion. Such a great place, there are other great descriptions like this there.

u/TheAnalystCurator321 — 2 days ago