I copied Megabonk , but in first person and worse
Vedinad inspired me to start making video games, so I decided to make my own game """"inspired"""" by Megabonk, with some extra stuff like weapon fusions. I'm not really sure if this kind of post is allowed here, but I'm really excited to share it the game is called Plague Survivors and you can download it for free on itch.io. I don't expect to make any money from this project, I'm mainly doing it to learn how to make video games and to see what a guy who really likes milk can accomplish after spending 6 months working on a project, especially when, luckily, I've never had a real job in my life.
I released my first game on itch.io!
Hi everyone!
After months of development, I finally released my first game on itch.io. It's still in active development, but it's already fully playable and completely free.
Play it here:
https://cazache.itch.io/plague-survivors
(I don't know who "Megabonk" is, and I won't say another word without my lawyer present.)
I'm making my first game and I have no idea what I'm doing
I'm making a survivors-like inspired by Megabonk and Risk of Rain 2.
The game is still in early alpha, so I wanted to ask, what mechanics, items, or systems do you feel are missing from this genre?
Any weird or chaotic idea is welcome there's a good chance I'll actually add it to the game.
I genuinely have no idea what I'm doing, so any feedback or advice is appreciated.