Hear me out. FOUR new role ideas.

I was bored so I decided to make four new Among Us role ideas.

Crewmate Roles:

The Mechanic: Can totally make a task disappear for all players by doing an extremely hard version of the task and can fix door sabotages.

The Chef: Can make foods (randomized) using a cook button in the UI, and give them to other crewmates or imposters and each food carries a temporary special ability.

Imposter Roles:

The Magician: Can't vent but teleport, teleportation leaves sparkles in the area the imposter is leaving from and about to teleport to in the color of the imposter.

The Butcher: The kill button will be replaced with a chop button which the Butcher can use to kill the player and carry the body, there's a cooldown on how long you can carry a body after that the body will automatically drop and you can't carry it, use the drop button to drop the body where you want.

reddit.com
u/Civil_Size2487 — 12 days ago

Hear me out. Four new role ideas.

I was bored so I decided to make four new Among Us role ideas.

Crewmate Roles:

The Mechanic: Can totally make a task disappear for all players by doing an extremely hard version of the task and can fix door sabotages.

The Chef: Can make foods (randomized) using a cook button in the UI, and give them to other crewmates or imposters and each food carries a temporary special ability.

Imposter Roles:

The Magician: Can't vent but teleport, teleportation leaves sparkles in the area the imposter is leaving from and about to teleport to in the color of the imposter.

The Butcher: The kill button will be replaced with a chop button which the Butcher can use to kill the player and carry the body, there's a cooldown on how long you can carry a body after that the body will automatically drop and you can't carry it, use the drop button to drop the body where you want.

reddit.com
u/Civil_Size2487 — 12 days ago

Audio Teaser For My DOORS fangame.

Theories are yours.

Note: After death, the visualizer stays static to show that the player has died in a visual way.

u/Civil_Size2487 — 18 days ago

Current list of Archives entities with potential function:

So basically this is the list of the entities in the Archives and the most likely way they would work:

• Honcho - Function Unknown but likely a chase entity of some sorts. But by the end of the Archives Trailer where Honcho bangs open the Door and we don't know what happens next might have something to do with Honcho's function, but what I believe is Honcho will randomly open the next door and kill you if he sees you and he'll roam the room in search of you and you must hide or stay out of raycasting to survive.

• Ransom (A-90) - From what the trailer shows, I believe Ransom shows up when you are near a computer and the red glow indicating it's there, you must do something to the computer to stop it like a mini-game and if you fail, Ransom deals some damage to you (probably) and demands you gold within a certain time range (or probably it's just an element of the jumpscare and just looking like that to match the Ransomware theme) and if you don't pay, Ransom will likely empty your items and deal you some damage or fully kill you.

• Unnamed A-60 like entity - Likely functions the same as Rush and A-60 as seen in the trailer and the spawn cue is likely to be a red or orange glow coming from the previous room.

• Unnamed now Serving [number] entity - Function Unknown, but from The Next In Line teaser and the Archives Trailer, it's likely that the entity will roam around like Figure and will go after you if the screen says it's now serving your ticket number and then ignores you later on, you have to hide and survive from it or escape the room before your number comes in or the entity will go after you when the number shows up and that's the only moment you can escape.

• Black silhouette sticky notes eyes entity (Noise?) - Function unknown but the trailer might reveal the function, seemingly the player ignores touching them and walks through the gaps they aren't there when there are many of them in a gameplay sequence, which makes me theorize that you die if you touch them.

• Unnamed Forget-Me-Not flower entity - Function unknown, all we know is they block you from going next door, nothing else is known.

• Unnamed Figure-like? Entity (Abraham Lincoln?) - The entity is heavily theorized to be the scrapped Abraham Lincoln entity, function is unknown but likely the final boss of the Archives and most likely to function like Figure.

Tell me if I'm wrong or missed anything.

reddit.com
u/Civil_Size2487 — 25 days ago

Person mistakes the subreddit of the Roblox Game DOORS for a subreddit about Doors.

This is a bit funny. There are a lot of differences between a Roblox game subreddit and a subreddit about Doors.

u/Civil_Size2487 — 1 month ago

Feature ideas that could improve the replayability of DOORS

I believe these would actually improve the replayability of Doors.

The first idea I have is a Sandbox mode which you could access after you complete all floors and subfloors currently existing (does not affect you once future floors or subfloors release), it lets you make your own rooms, entity spawns for certain areas and more and let you play them.

The second idea is an extension of Cringle's Workshop to a whole Subfloor or main floor level Vision with over hundred Doorsman new entities, bossfights and more. This would be a good Christmas update.

The third idea is adding more puzzles to the main floors, the only puzzle we had that is not in a boss fight in Doors was the Painting Puzzle room and now it's gone. So here's a new idea: The Paternoster Elevator Puzzle. You know those Paternosters? Search them up if you don't know what they are. The room begins with two Paternosters in front and the room being small and the Paternosters go up and you have to come out when you reach the correct floor to find the next Paternoster in a different direction or way and it repeats a few times and then there will be a Door and the game continues normally and this absolutely makes sense for a Hotel. This could be reused as Cable Cars in the Mines.

The fourth idea is a new bossfight or grand encounter in a floor or subfloor, it would absolutely cause players to return to the game to play it themselves.

The fifth idea is a Lobby expansion update, it might be something small and useless but players would absolutely love to check on it.

The last idea is a Backdoor+ Update, the Backdoor lacks content and once the Rooms get replaced, it will take it's place as the subfloor that lacks the most content, so I think they must add more content to it too to catch up with the recent subfloors like the Outdoors or the Archives which is coming soon.

reddit.com
u/Civil_Size2487 — 1 month ago

Numbering for future subfloors?

The main floors have a standard numbering system, using normal numbers but each subfloor is different. The Backdoor uses negative numbers, The Rooms used A-----{Room Number}, The Outdoors uses Metric units and The Archives is theorized to have sections like A, B, C, and so on... And I think these formats might be used for future subfloors:

• Each door is named after a letter instead of a number, like Door A, Door B, Door C, and after Z, it will be AA, AB, AC, AD and so on...

• Depth based units, like going down and down or up and up, like the Outdoors but altitude based, could be perfect for a Mines subfloor.

Share me more of your ideas, because some of us could possibly foreshadow future content.

reddit.com
u/Civil_Size2487 — 1 month ago

What I believe the Red light is.

The Unnamed Red light doesn't seem evil to me.

Note: I'll be referring to the red architect as Redlight across this whole post.

First you might say I'm stupid and that Redlight literally stops Crucifixes on boss entities, helps entities like Figure, Grumble and Seek and also makes the game harder through modifiers but hear me out, that just doesn't mean Redlight is evil, each architect is associated with something: Guiding Light guides us, Curious Light just doesn't care and rarely guides us and Redlight is likely setting up the entities for us. You know how the doors world is theorized to be a Limbo or purgatory? The Redlight is likely the one that is setting up things like entities and more and stopping if they are being stopped, Redlight is taking care of the entities by letting them go, The Redlight isn't evil in this theory but the one that sets up things to make this actually a purgatory/Limbo for us, as that's all the Redlight is capable of, Guiding light is only capable of stopping minor entities and Guiding us and healing us, Curious Light is capable of healing us and making the subfloors (and possibly the main floors too), and the Redlight is likely the one behind making the experience harder and making entities come and go. None of them are good, none of them are evil, all three are just doing their existential purpose.

reddit.com
u/Civil_Size2487 — 2 months ago

Potential Doors map so far

This is just a rough sketch, I might make a detailed one later.

Do you think this is accurate?

u/Civil_Size2487 — 2 months ago

My OS Team in a Scratch OS Competition. | #ashOS in OSL (OS League)

So I lead the team #OS in OSL (https://scratch.mit.edu/users/-OSL-/)

Signups are still open so you can join if you want to.

Studio with projects: https://scratch.mit.edu/studios/51608739/

Remix this project for signups: https://scratch.mit.edu/projects/1315496283

Round 1 (Demo Project) - https://scratch.mit.edu/projects/1320227010

Round 2 (Intro+OOBE) - https://scratch.mit.edu/projects/1325591275

reddit.com
u/Civil_Size2487 — 3 months ago

Design of the Ambush entity in my DOORS fangame: ILLUSION

This is com.ambush.clone

This entity isn't real and is made by Mysterious Light, a new architect you see in the game.

It's meant to be a clone of Ambush and almost has the same mechanics but randomly disappears when rushing towards you and this is a chance based event.

u/Civil_Size2487 — 3 months ago

New official design of the Rush Entity on my DOORS fangame: ILLUSION

This is Drift, the Rush Entity and Due to some backlash on the original design being called more silly than scary, I have made huge changes in the new design.

This is from my new Roblox DOORS fangame: ILLUSION and specifically Floor 1: The Museum.

Suggestions sent in r/illusion_roblox might get accepted if you have some suggestions.

u/Civil_Size2487 — 3 months ago

New entity concept design for my new Doors Fangame

This is Mummificatus, the first chase entity in ILLUSION: The Museum, my new DOORS fangame.

I have more entities planned but haven't made concept arts for them yet but I have them in my mind and descriptions about them. Don't mind how bad the drawing is, I suck at drawing characters.

Tell me what to improve.

Suggest me some entities if you want.

u/Civil_Size2487 — 3 months ago

SFSG casually teasing V10's existence on Google Play reviews.

“And more are coming soon”

Yeah, that's more info

u/Civil_Size2487 — 3 months ago