Do you think demo versions are necessary for games?
I've prepared a demo on itch. Do you still think game demos are a good idea? Do people discover the game's appeal through demos, or decide to buy it afterwards?
I've prepared a demo on itch. Do you still think game demos are a good idea? Do people discover the game's appeal through demos, or decide to buy it afterwards?
I've prepared a demo on itch. Do you still think game demos are a good idea? Do people discover the game's appeal through demos, or decide to buy it afterwards?
Here's the status of the wish list for "ANOMALOGIST: Inumaki Manor", which is scheduled to be released next month. It's a very tough situation.
The demo version is available on the following page! Please give it a try.
https://comucreator.itch.io/anomalogist-inumaki-manor
The more you blend into the environment and hide, the more likely paranormal activity is to occur.
If you move carelessly, it will introduce noise into the observation device.
So you have to investigate without moving, but what do you think of this gameplay? Wouldn't you rather be able to move freely even at night?
Over 40 types of paranormal phenomena can occur!
"ANOMALOGIST: Inumaki Manor" is currently under development.
This game's concept involves exploring a mansion during the day and observing and verifying paranormal activity from a fixed viewpoint at night.
Hey everyone!
My Godot 4 J-horror game, ANOMALOGIST: Inumaki Manor, is almost at the finish line! I’m looking for closed beta testers (~80 min playtime) to help with the final polish!
I just put together this trailer and would love your honest feedback: What do you think?
Complete the beta & submit feedback to get your name in the In-Game End Credits!
(Non-spoiler social posts like "The sound design was eerie!" are super welcome!)
If you like ghost-hunting gadgets or J-horror, I'd love to hear your thoughts. What do you think of the concept?
Hello everyone!
I am currently developing a first-person J-horror walking simulator set in a traditional Japanese estate during the late Showa era, titled "ANOMALOGIST: Inumaki Manor" (made with Godot Engine).
We are looking for around 10 playtesters for a Closed Alpha Test to help us evaluate the core gameplay experience, pacing, and identify bugs before release.
■ Playtest Details:
- Platform: Windows 10 / 11 (Keyboard & Mouse)
- Expected Playtime: Approx. 20-30 mins
- Rewards: If you complete the playtest and submit feedback, your name (and optional link) will be featured in the game's End Credits! (See attached video preview)
■ Confidentiality (NDA):
Please note that this is a private test. We kindly ask you not to share gameplay footage, screenshots, or bug details publicly until official announcements.
https://store.steampowered.com/app/4951500
Thank you so much for your support! Feedback from horror fans means everything to us.
The Steam store page is now open! Development will continue until release. We would appreciate it if you would add it to your wishlist and wait for the release.
We've updated the UI, including the lighting and Trifield. Development is continuing.
We are developing the horror game "ANOMALOGIST: Inumaki Manor"
In the daytime segment, you investigate the mansion and obtain items. In the nighttime segment, you use those items to induce and record paranormal phenomena during solo testing. *Some phenomena occur randomly.
A Steam store page is also being prepared.
I created the title and logo for a J-horror game. The English title is "ANOMALOGIST: Inumaki Manor". Here's what the logo looks like. (Resolution reduced)
Item usage now displays an icon on the screen. The position and size will be adjusted in the future.
We're developing a J-horror game. It's a game where you investigate during the day and conduct solo investigations at night.