u/Comfortable-Elk-1501

made $1,240 last month selling custom research reports to small business owners

About three months ago I started offering research reports and simple landing pages to freelancers and small Etsy sellers as a side gig. Last month it brought in exactly $1,240 from three clients who each paid between $300 and $500 per project. Total time investment was around 18 hours spread across weeknight evenings after my regular 9 to 5.

The first client was a nutritionist who needed a competitor pricing breakdown for her local market. I pulled data from about 40 practitioner websites, organized everything in Google Sheets, then ran the dataset through MuleRun to get a finished interactive HTML report with comparison charts and a filterable pricing table. She told me it would have taken her an entire week to put that together manually, and she referred me to my second client within days.

Client two ran a small candle business on Etsy and wanted a standalone product showcase page for her holiday collection. I built that one with Carrd for the layout and wrote the copy myself. Third project was a market sizing document for a guy launching a pet supplement brand. That one took the longest because I had to verify sourcing claims across a dozen suppliers and format everything into a clean PDF with proper citations and data tables.

The first two weeks were honestly rough. I made exactly one $150 sale while I figured out how to describe what I was even offering. Telling people "I make reports" got zero traction. Once I started showing a sample deliverable and saying "I will hand you a finished 10 page report with charts you can drop straight into a pitch deck" the conversations changed completely. People want a specific file they can use tomorrow, not a vague promise of research.

Pricing was the other big learning curve. I started at $100 per report and was basically earning minimum wage once I factored in revision rounds. Bumping to a $300 minimum and being upfront that I would need one approval checkpoint before finalizing the output made the whole process smoother and filtered out clients who just wanted cheap busywork.

I found all three clients through cold outreach in niche Facebook groups and one Fiverr listing I set up as an experiment. The Fiverr listing honestly performed better than I expected and accounts for about half my pipeline now. This month I am trying to package the research report into a repeatable offer with a fixed scope and see if I can push past $2,000.

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u/Comfortable-Elk-1501 — 3 days ago

gave three AI models the same bar fight prompt and one of them invented a whole extra guy

Same cyberpunk detective prompt for Veo 3, Wan 2.6, and Kling V3. Veo 3 nailed the neon reflections but the punch at 0:04 freezes for about 8 frames. Wan 2.6 kept the action fluid but the lip sync is completely off.

Kling V3 had the most cinematic camera work of the three, then casually conjured a fourth character around 0:06 that was never in the prompt. I did not see that coming. Had a MuleRun agent run all three and compile the finished comparison: three models one prompt

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u/Comfortable-Elk-1501 — 6 days ago

Dating apps are wrecking my confidence. Should I just get off them?

Been on and off apps for about two or three years now. Nothing's really come of it.

Last month a female friend of mine downloaded Hinge. She hadn't even filled out her bio or uploaded a single photo yet. That same night she already had a stack of messages. She came to me complaining about it, said she couldn't keep up with all of them**.** I was literally sitting next to her when she told me this. Meanwhile I'd just rewritten my own bio for the fourth time and was debating whether to round my height up by an inch.

I know women have their own problems with this stuff. I've seen the messages my friends get, the gross openers, the guys who get weird after one reply. That's real and I'm not trying to dismiss it.

But for average looking guys this whole system is just cold. It's not even rejection. Rejection means someone saw you and said no. This is more like you don't exist. Nobody swipes in, nobody reads your bio, nobody sees the effort you put into your prompts. You're just invisible.

Never really said any of this out loud before because the second a guy brings it up online everyone assumes you're just bitter or feeling sorry for yourself. Maybe I am. I don't know. Just feels like something worth saying.

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u/Comfortable-Elk-1501 — 11 days ago
▲ 1 r/SunoAI

I have about 40 tracks made in Suno over the past few months and honestly the music side of things has gotten so good that I feel embarrassed posting them with just a static image on YouTube or SoundCloud. I know the visual side matters a lot for getting any traction, especially on TikTok and Shorts.

I spent last weekend trying to manually sync clips in DaVinci Resolve to one of my tracks and after about four hours I had maybe 45 seconds that looked halfway decent. The timing was still slightly off on the drops. I also tried generating individual clips in a couple of text to video tools and stitching them together, but the style was inconsistent between scenes and nothing felt like it belonged to the song.

What I really want is something where I can paste my Suno link or upload the audio file and get back a full video that actually responds to the rhythm and energy of the track. Beat syncing is the big thing for me. I do not care if it looks like a Hollywood production, I just want visuals that feel connected to the music rather than random AI clips laid over a waveform.

I have tried a couple of options but most either ignore the audio entirely or only work with short clips. Budget is tight so free tiers or low cost plans are what I am working with. Curious what workflows others in here have landed on for turning finished Suno tracks into something visual.

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u/Comfortable-Elk-1501 — 15 days ago

Kind of embarrassing to admit, but maybe this is useful for anyone else running a small shop and still pricing mostly by gut feel. I sell handmade ceramics on Etsy and have been doing it for about a year and a half. Sales have been steady, not amazing, but enough that I thought my pricing was probably fine. Most of the time I priced by “feel,” basically checking similar shops every now and then and guessing what people would pay.

Last week I built a small dashboard in MuleRun that checks the top 50 similar listings every day and shows where my price sits in that range. Turns out 4 of my best sellers were consistently in the bottom 20th percentile. The numbers were pretty annoying to see. My mugs were at $28 when the category median was around $33. My planters were at $42 when similar quality ones were mostly around $48 to $52. Individually that doesn’t sound huge, but across repeat orders it adds up to hundreds per month I was basically leaving on the table.

I raised those 4 items by $4 to $8 each. So far margins are better and I haven’t noticed any drop in orders. Obviously it’s still early, but nobody has complained, and conversion doesn’t seem meaningfully different yet. The bigger lesson for me was that I had no real benchmark. I thought I “knew the market” because I looked at competitors occasionally, but I wasn’t actually tracking anything.

Next thing I’m going to look at is whether my shipping prices and bundle pricing are also based on vibes instead of actual numbers. Kinda makes me wonder what else I’m missing just because I never bothered to measure it.

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u/Comfortable-Elk-1501 — 16 days ago

Been harvesting a lot of peppers lately, so i started laying them out to dry. At first i kept them near the edge of the yard, but i was constantly dragging the trays back and forth depending on the weather. Too much sun for a while, then later worrying they'd get damp, so i'd move them again. After a couple days of that, i got a bit tired of it and just set a few trays under the Costway metal gazebo in the yard, mostly because it was right there. It's covered on top but open on all sides, so there's always some air moving through, and the light is softer. Checked on them a few days later and they were actually drying really evenly. Color looked good, nothing going soft, nothing getting overdone either. so now i just leave them there. I'll walk by, flip a few over.

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u/Comfortable-Elk-1501 — 17 days ago

I actually counted recently. Past two months i've talked to like thirty something people on dating apps. Only maybe five made it past day three and i only met up with one in person.

Matching isn't the problem. It's that every conversation starts the exact same way. What's your major, cute dog, what are you looking for. I've copy pasted my own answers at this point. It feels like a job interview where nobody's hiring. People ghost after a day and i can't blame them cause i do it too the moment it starts feeling like a chore.

A few girls i actually got into real conversations with told me it's the same on their end. Tons of likes but zero effort from most guys. One said she hadn't gone on a date in months cause the repetition drained her before she ever got to the actual meeting up part.

It's just not a lack of options on either side... It's that the process kills your energy before anything real starts. I genuinely want to meet people but by the time someone interesting shows up i'm already burnt out from the thirty conversations before them.

Like what do you guys actually do here. Do you just say fuck it and ask them out after like two messages? Or do you have some way of making the early conversation not feel like pulling teeth. Genuinely asking cuz i got nothing left to try on my own.

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u/Comfortable-Elk-1501 — 20 days ago

i make bags. B2B, sell to retailers overseas. nothing glamorous but it pays the bills.

for years i've been emailing buyers pdf catalogs with phone photos of products. works fine until some guy in germany asks "do you have a website i can look at?" and i have to say no here's a dropbox link. you can feel the energy shift after that lol.

so i finally decided fine i'll get a site made. called 3 agencies. first: $4,500, 6 weeks. second: $3,200 but the mockup looked like 2018. third ghosted me after i said my budget was under $2k.

at that point i was like fuck it i'll try myself. i can barely make a powerpoint so that should tell you my starting point. googled "website builder" and tried like 3 different ones.

one tool was too technical (some coding terminal thing).

another got me like 70% there pretty fast but then just...stalled. couldn't get it to do the last 30% no matter how i described it. kept regenerating the same broken version.

ended up on one super tool where you just describe what you want in plain english and it builds it. that one clicked.

told it product catalog, dark look, oem info, quote form.

took maybe 1-2 hours of back and forth. first couple versions were genuinely ugly. but the end result.. it looks better than what the $3,200 agency showed me? i think? i'm the worst judge of my own stuff.

sent it to the german buyer. he placed a sample order within the week. first time he's responded in 2 months. could be the site. could be timing. could be he just finally needed that product. i honestly don't know.

now i'm wondering if i'm gonna wake up in 6 months to something that's broken and i have no idea how to fix because i didn't really build it myself. or maybe it just keeps working and i saved $4,500. no clue which one.

also lowkey worried about what happens when i need to update product photos or add a new line. is that gonna be another 5 hour thing every time or do these tools let you just swap stuff in. haven't figured that part out yet.

anyone else just said screw it and done their own site? how's it holding up long term?

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u/Comfortable-Elk-1501 — 23 days ago

Been trying to build some kind of online income stream for a while now and honestly… the advice online makes it sound way simpler than it actually is.

It's always "pick something and start" or "don't overthink it" but the moment you actually try, there's like 10 decisions hitting you at once. I went down the product route for a bit, thought i'd test a small niche item — something basic i kept seeing pop up (like desk setup stuff people seem to buy over and over).Then reality kicked in. Reached out to a few suppliers and got completely different quotes for what looked like the same product. One said around $1 per unit, another was almost triple that, and neither really explained why. Shipping was even worse. Some wouldn't include it upfront, others gave numbers that changed later.

I also realized i didn't know what i was doing half the time. Like what am i even supposed to ask? How do you check if quality will stay consistent? What's a normal MOQ here? One supplier kept pushing me to order more "for better pricing" and i just sat there wondering if that's normal or if i'm getting played.

So now instead of "just starting", i'm stuck comparing numbers, rereading messages, and second guessing everything. Feels like i'm busy but not actually moving forward.

If i had to give one piece of advice from where i'm at right now:

don't wait until everything makes sense. It probably won't. Pick something small enough that you can afford to mess up and treat it as part of learning.

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u/Comfortable-Elk-1501 — 25 days ago

Working on a mobile game that needs a forest environment. Low poly style, think Crossy Road meets a nature documentary.

Needed: trees (5 types), rocks (4 types), bushes (3 types), flowers (4 types), logs, stumps, mushrooms, and some ground cover. That's like 25+ unique models.

Modeling all of that by hand would take me a week minimum. Instead I spent one afternoon generating everything in Meshy.

The trick for low poly: be extremely specific in your prompts. "Low poly pine tree, flat shaded, geometric, under 500 triangles, mobile game asset" works way better than just "low poly tree." Without the specifics you get smooth rounded shapes that aren't actually low poly.

For some assets I sketched a quick reference in Procreate first and used image to 3D. This gave me more control over the exact shape I wanted. My sketches are deliberately blocky and angular which helps the AI understand the style.

Results: about 20 out of 30 generations were usable. The other 10 were either too detailed (had to decimate heavily) or just looked wrong.

Post processing in Blender: flat shade everything (this is key for the low poly look), decimate any model over 1000 tris, make sure all normals are consistent, and export as FBX.

The whole kit is about 15k tris total for all 25 models. Runs great on mobile.

Color palette consistency was the hardest part. I ended up recoloring everything in Blender using a shared color palette texture. The AI generated colors were all over the place.

Total time: about 5 hours including all cleanup. For a full environment kit that's pretty good.

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u/Comfortable-Elk-1501 — 1 month ago