
Recomp BLACK XBOX CLASSICO
https://github.com/portingpete/Black-2006-Recomp
Hello, I’m currently working on the ReBlack project. The game is now playable from beginning to end in this GitHub project—or at least, it seems to be. The PlayStation 2 decompilation project is still underway. I’m working on it alone, so progress is slow, but I’m moving forward. I’ve decompiled all the files; now I just need to recreate the functions, understand how they work, and continue with the project. It’s a long process.
I could use help with a few things. First, we need people to test the recompiler. I’m working with someone who ported The Darkness from Xbox 360 to PC. I hired him, we got the project started, and now we need a lot of testing. You can report errors right from the app. It’s practically playable—I’m already on the sixth level. If you’re willing to download it and report any issues through GitHub, that would help us identify and fix them.
We could also use help porting the HD Remagine textures made by a Brazilian creator. I’ll include the link to the Xbox version. I’ve been trying to do this myself, but I have too many other things on my plate. If someone could take that on, it would be a big help. And if anyone can, please also upload it to the same ModDB page as the HD Remagine mod, so it’s much easier for everyone to access.
link: https://www.moddb.com/mods/black-hd-reimagined
I’m also working on translations for the game. They’re mostly complete, though that comes with a few caveats. I’ll need someone to review them. The translations were done with AI because there are 1,300 and 1,225 audio files to translate. The main translations—the cutscenes—are already working. The menus are available in English, Portuguese, Spanish, Italian, and a few other languages.
If you’ve already translated the game into another language, please share it in the comments. And if you can help with the project in any way, we’d really appreciate it. I’m very grateful to everyone.