The overworld kept me going
Just finished the game and enjoyed it overall. I have some thoughts. 55 hours, all side quests and liberation quests, true ending, and I chose Scarlett.
The team building and combat were excellent of course. However I frequently found myself glazing over and getting stuck in the option paralysis with every jump in complexity. I was having a great time managing my 5 or so 3-man units, then was really intimidated by 4-man and 5-man units in turn. I got somewhat comfortable with the 5-man units by the end, but at that point there were just too many options for each character with 6 abilities plus any extras from equipment. Of my 8 endgame units I'd say I was only really happy with 4 of them. This is entirely a personal failing as a relative SRPG noob. I thought my JRPG and TCG experience had prepared me for this level of tinkering and I was wrong.
As for aesthetics and presentation, the game is straight up beautiful. The character designs, backgrounds and animation are all top notch. However, the animations could only dazzle for so long, and I was skipping battles by the end once I had decent enough teams. I would only watch bosses for the dialogue and bad outcomes to see what went wrong.
I found the main story to be a bit weak, but the cast of characters and their own stories were strong enough to balance that out. The music was serviceable throughout, with only the overworld themes being particularly memorable to me. I found that a little disappointing, because the game opens with the best piece of music in the whole soundtrack for the prologue battle with Ilenia. That Bulgarian choir style isn't something I've heard in a a game before and I thought I was in for something truly special, musically. Great choice bringing it back for the true final boss.
This all sounds rather negative, but I have to stress that I had a good time with the game. There were a few times where I felt like I was done and was ready to move on to something else, because I was just struggling with the team bulding. But what kept me going was that incredible overworld. I would spend entire sessions just wandering around, gathering resources, making deliveries, combing every nook and cranny for divine shards and hidden passages. I'd often uncover all the available liberation quests before fighting any of them. I love how each battle takes place in a location on the overworld, and how you can walk freely back through that place where you were pushing to gain ground 10 minutes ago. And the mining minigame is straight fire. My favourite sidequests were the treasure maps, and a big part of that was digging them up first.
If Vanillaware ever go into the cozy game space, I'll be there day one. They've demonstrated here that they know exactly how that loop of one little task leading into another should feel. Just as long as I get to do some more mining.