
Is Painting with Noise Useful?
I've been messing around with noise (Perlin, Worley and Flow) generation in my pixel editor and it was just limited to creating flood fill effects such as flames, smoke etc (combined with colour ramps and selections). However, I've added a new Field paint mode that lets the user paint with noise in various ways - this image shows pixel displacement within a filled circle, we also have shade and noise texture stencils - is this overkill for the average pixeler or is it a useful feature to develop more?