Optimal Singularity Gameplay

Always warp spam, be mindful of your surroundings, play safe when you need to, abuse your teleport flanking enemies.

If ya just playing ranged without warping its worse than using blue techno fist against a single target, high risk high reward.

Not the heaviest hitter, but the funniest imo, yes it can perform as good as some of the best dps weapons, but its skill ceiling is way higher than squid daggers for example.

Even though its not made for single targets it can perform pretty well.

Singularity shines on its above average single target dmg (when well played), amazing area damage, amazing crowd control, great area heal and INSANE mobility.

u/Dhanilow15 — 7 days ago

About learning spells

If i recall it correctly, a new mage start with a few cantrips and a few rank 1 spells.

But mages dont learn new spells when leveling different from other rpg systems, in dragonbane you can learn spells from teachers and grimoires.

So, how do you know its time to give your players access to Rank 2, 3, 4 or 5 stuff, even the new Rank 6 stuff.

And also, do yall randomize the "spell loot" or is it always pre defined?

reddit.com
u/Dhanilow15 — 11 days ago

Expeditions are way funnier with busted spawn rates + add incentives to map exploration plz

Title.
Walking around searching for a mob that spawns every 72 years when all the planets align sucks.

After getting to lv 81, i dont even bother completing all expeditions tbh, they ain't fun with those low ass spawn rates.

Its was way better when we had those triple/quintuple spirit spawns at the same spot, raiding through the map with an army to kill 2/3 bosses at the same time while 40 chuds spawn around.

No reason the increase play time if players will stop playin cuz it's straight up just not fun to explore, I'd rather just do a rift to farm stars at this point.

Also the mob spawns aren't related to map areas, what also sucks, it is just straight up random, without the flag mission the player has no incentive to explore anything.

What is a shame, cuz some maps are so beautiful and beautifully planned, while others are just ctrl+c ctrl+v same mirrored areas up and down, left and right.

reddit.com
u/Dhanilow15 — 11 days ago

Question about weapon/armor materials cost and rarity

So a few monsters like the Werewolf and one of the Demons have specific material weaknesses, like silver and jade.

Its also stated in the magic dlc book that obsidian is the only "metal" that allows one to cast magic while wielding/wearing it.

With that in mind different materials seems to be very important, but I couldn't find anything about how players can acquire them in the books.

What is the price/rarity for those kind of materials? Is there a table addressing this?

Something Like "Silver is Uncommon Jade is Rare, and it adds 50/100 gold in the price of that weapon", or it must be home brewed?

Thank you in advance, for your help.

reddit.com
u/Dhanilow15 — 11 days ago

Dungeon Finder

I would love to see some kind of Dungeon Finder in MoCo, maybe even a seasonal community thing.

Like WoW's for example, you select a role then queue to clear an specific or random dungeon.

It would be even better if those dungeons were some pretty hard ones, with different mechanics that required a nice strategy to be cleared with a balanced team, or steam rolled with a high risk high reward full dps comp xD

u/Dhanilow15 — 18 days ago

Cagar de frente pro vaso é muito melhor

É muito melhor cagar de frente pro vaso.
Se teu vaso tem caixa acoplada é melhor ainda.

Vantagens:

1º Tu ja entra no banheiro, tira as calça e senta no vaso, não precisa fazer um 180º

2º O papel higiênico fica ao alcance do braço, não precisa se contorcer.

3º Da mesma forma a descarga, que é ainda pior de alcançar do que o papel higiênico.

4º Melhor pra postura, pq vc se apoia na caixa, ninguem se encosta na porra da tampa

5º Suja menos de mijo, pq quando tu senta pra cagar o jato vai respingar na parede mais reta do vaso, não vai rebater na cuia.

6º Melhor de mexer no celular (antigamente eu lia quadrinhos mas a época é outra), tu apoia o celular na caixa, não fica todo torto e com aquelas marcas de cotovelo no joelho.

7º Tu tem mais abertura pra enfiar a mão no rabo e passar o papel, n tem a porra da caixa do vaso atrás de vc te apertando, só arrebitar o furico e fazer movimentos amplos.

Desvantagens:

1º Vc está mais vulnerável a um assassinato por estar de costas pra porta, mas, de toda forma, se um assassino te pegar cagando vc já morreu.

"Aiiin mais nseioq nseioquela é ruim de cagar assim fora de casa", NÃO SE CAGA FORA DE CASA RAPÁ, OU EU SEGURO ATÉ CHEGAR EM CASA OU EU ME CAGO NA CUECA, NÃO TEM MEIO TERMO!

u/Dhanilow15 — 23 days ago

Question about "hidden" map mechanics

So i was told that if characters fight from different heights, the guy on the lower half has a % to miss every hit.
There's also some tweaks during daytime and nightime, tbh i don't know what changes.
Also when you run alongside the river current apparently you move quicker.

Can someone please give an in depth description of these interactions, and if there are any other "hidden" map interactions.

reddit.com
u/Dhanilow15 — 24 days ago

Why did they increase job thresholds?

So the final threshold for the bosses used to be 15 now it is 20.

Also the final threshold for mob kills/helping npcs now is 40 and it used to be 25~30 iirc.

Are yall going to increase the flags from 10 to 20 aswell?

PS: Nasty harpooner spawn rate ngl.

u/Dhanilow15 — 25 days ago

New to the game, can someone explain the jungle objectives pls

So, I'm kinda overwhelmed by the things in the jungle, the buildings, ruins, some areas ya have to stand on to "conquer", the Roshan, etc etc.

So many questions that I dont even know where to start, whats the most important thing to know about the jungle for a new player? Just downloaded the game

reddit.com
u/Dhanilow15 — 25 days ago

Advogado merece um ep solo com a Ju Devil pra limpar a alma

Finalzim do programa bixim tava só a casca

u/Dhanilow15 — 1 month ago

Singularity's skill Icons are the same as Techno Fists post update

Dunno if this is a bug or intended feature, but gawd, if its is indeed intended its so sad, the old icons did fit the weapon's theme so much better.

u/Dhanilow15 — 2 months ago