My Thoughts on How Chaos Knights can be Fixed
So we can all agree something needs to be done for Chaos Knights. The Army Rule, numerous detachments, and data sheets need something done to make them worth playing. Below is my list of suggested corrections. Please leave your thoughts in the comments.
ARMY RULE: At the start of round 1, Chaos Knights get to pick two auras, no rolling. Rounds 3 and 5, you can either pick 1 or roll for a chance at 2.
DESPAIR (Aura): -1 to Leadership tests (not stat).
DARKNESS: This model as stealth. Enemy models are -1 to hit in melee if battle-shocked.
DELIRIUM: When an enemy unit that is below Starting Strength fails a Battle-Shock test, that model suffers d3 mortal wounds.
DETACHMENTS
Bastions of Tyranny Rule: In the shooting phase, after this model has shot, select 1 unit hit by one of those attacks. That unit is suppressed. Until the start of your next turn, that unit is -1 to hit in shooting or fight phase.
Helhunt Lance Rule: Keep the bigs getting auras, but add “As long as a War Dog starts your turn in range of a Titanic knights aura, they are considered to be within range of that aura until the end of the turn”. (I.e. sticky aura on your turn, they do not get to keep this on your opponents turn)
Houndpack Lance Rule: No Changes
Hunting Warpack Rule: Change from enemy within 12 to within 15.
Iconoclast Fiefdom: ADD: While a friendly Chaos Knight model is within 6” of a damned unit this model has : Select 1 damned unit with 6”, that damned unit makes a leadership test, if that test is passed that unit takes d3 mortal wounds, if it fails it takes d3+3 mortal wounds, in either case the Chaos Knight model gains +1 to wound.
Infernal Lance: No Changes
Lords of Dread: No Changes
Traitoris Lance: No Changes
DATASHEETS
Abominant: Volkite Combustor needs Anti-Infantry 5+ to boost its mortal output.
Desecrator: Change Laser Destructor attacks to 5.
Despoiler: Drop point by 15 in total. Only tax second battle-cannon or Gatling cannon.
Rampager: Needs a Feel No Pain +6
Ruinator: No Changes
Tyrant: Brimstone Volcano Lance attacks increase to d3+1. Dark Flame Cannon attacks change to 2d6+6. Ecto-plasma Decimator attacks change to d6+5. Warp shock Harpoon attacks change to flat d3+1 and range to 18.
Brigand: No Changes
Executioner: Change the +1 to hit to unit that is Below Starting Strength.
Huntsman: Rule is re-roll hits and wounds to Monsters and Vehicles
Kharnivore: Rule: +1 to charge and re-roll charge rolls.
Stalker: No Changes