Image 1 — Give riders a flanking/closer spawn (and add tankettes)
Image 2 — Give riders a flanking/closer spawn (and add tankettes)
Image 3 — Give riders a flanking/closer spawn (and add tankettes)

Give riders a flanking/closer spawn (and add tankettes)

Give the riders a spawn with the infantry or a flanking spawn to let them get into position faster, also adding tankettes like the l3/35 and type 94 with the same spawns and fixing the thing where vehicles vibrate and bounce when not moving on some surfaces needs to be done

u/Doug_Da_Destroyer — 1 day ago

Anyone else mix uniforms to make it seem like there are multiple squads to the enemy?

On a few squads I make all the soldiers have different uniforms so when the enemy sees multiple soldiers with different uniforms they might think there is multiple squads, does anyone else do this and has anyone noticed if it actually makes any sort of impact?

u/Doug_Da_Destroyer — 15 days ago
▲ 11 r/EU5

How am I meant to attack any of the Ghibellines when they are all protected by the emperor and its allies

u/Doug_Da_Destroyer — 19 days ago
▲ 481 r/EU5

Made my whole country into megalopolises

My tall Coptic Egypt run, I played in only the nile down to the first cataract plus suez for access to the indian ocean which is 48 locations total. Most of the game I spend building granaries, grain houses and masons while slave raiding Arabia, Maghreb and west India. The screenshot shows -249k pops because I just gave ternate to a colony but I'm getting about 25k pop growth a month. I definitely could have achieved all megalopolises allot earlier but I wasn't constant on the slave raiding like I could have been and all megalopolises wasn't a goal until half way through the age of discovery, I also put allot into making a fleet of 100 transports to get to India but it turned out to be allot easier to just walk through Persia.

u/Doug_Da_Destroyer — 1 month ago
▲ 2 r/EU5

Average control tanked by colonies, is this intended?

I noticed my average control was very low considering I have so much control and I realised almost half my locations are in progress colonies, it seems like an oversight that they contribute to average control since I'm not really controlling them and am going to turn them into colonial nations when they are finished, I think the colony integration status should make it not contribute to average control.

u/Doug_Da_Destroyer — 1 month ago
▲ 284 r/EU5

What are peoples thoughts on the EU5 map prints and does anyone have the EU4 one?

Considering buying one of these map prints for eu5 and am wondering what peoples thoughts on them are and if anyone has bought the eu5 ones and what they think of it. Looking at the images the borders seem to be very close to the eu5 ones with more detail, the only big territory differences I've noticed is Soroca owns Orhei where it does not in game and Bulgaria has some land Byzantium owns, I've also noticed most of the colours are the same but there are countries where they are not and the and Morocco has the occupation stripes in Tlemcen like it does in eu5 game start. Lastly does anyone know what the materials are like, it doesn't have pictures of the different materials. Link.

u/Doug_Da_Destroyer — 1 month ago
▲ 32 r/EU5

Instead of making a slave raiding CB ask for military access to get one instantly

u/Doug_Da_Destroyer — 1 month ago
▲ 5 r/EU5

Why are the Coptic Miaphysite slaves not being freed when I am Miaphysite and Coptic is accepted?

u/Doug_Da_Destroyer — 1 month ago

Anyone else find the type 4 absolutely abysmal to use?

I'm not sure exactly what I hate about it but the sights are really ugly and the recoil is awkward and inconsistent making it hard to do aimed shots, the only positive is you can top it up with ammo so your not left with partial mags but that also makes the reload really slow, the type otsu has almost half the reload time and almost no recoil which is making me think its the better option.

u/Doug_Da_Destroyer — 2 months ago

They should add the shielded variant of the type 97 automatic cannon as a small event

They already have a variant of the type hei automatic with a shield as a premium squad so this seems like it could be a decent small event, wouldn't be super powerful or anything but its cool.

The type 97 also could have theoretically been modified to be select fire/full auto but there is no evidence of it having been done and it wouldn't have been practical, but the devs have added less realistic stuff to the game before so I personally think adding an automatic variant as well would be a reasonable idea and while not powerful it could be interesting

u/Doug_Da_Destroyer — 2 months ago

The duck is the best anti-tank in the game and its so fun

It has a 75mm cannon with APHE that has 135mm of pen at 100m and 100mm of pen at 1km which will frontally pen anything besides the churchill, jumbo and IS1/2 which it can top or side pen and will kill usually in 1-3 shots, it has does have terrible turn time and speed so it cant really fight other planes but other than that its insane, I'm surprised I don't see more people playing it and I use it at br3

u/Doug_Da_Destroyer — 2 months ago

Is this skin also form the event?

I got the semovente skin and I noticed I have this skin which I dont think I already had, is it also from the event?

u/Doug_Da_Destroyer — 2 months ago

Needed tank changes

At the moment there are 3 obvious things they should change about tanks

  1. Have all hull machine guns be able to be used by the commander and not its own seat, some tanks (mainly Japanese) require you to switch to the machine gunner seat to use the hull machine gun while most other tanks don’t

  2. Let all tanks use binoculars, some tanks like Sherman’s cannot use binoculars for basically no reason

  3. Change the order of seat prioritisation, e.g.

gunner

driver (unless driving is disabled)

loader

commander

machine gunner

driver (if disabled)

At the moment you often find machine gunners being prioritised over loaders and drivers being seated even when driving is disabled

reddit.com
u/Doug_Da_Destroyer — 3 months ago
▲ 22 r/GuitarAmps+2 crossposts

Cheap amps & pedals for bass and guitar bedroom playing?

I have an Aria Pro II guitar and Suzuki bass both super cheap second hand that I absolutely love. So far I’ve only really been playing them on my laptop with a pirated version of guitar rig 7 and while that’s fun it’s not the same as a real setup.

The bands I mostly play are Sleep, Electric wizard, Nailbomb, and Death and I also play a bit of stuff like Pantera, Kittie, Sigh, Primer 55 and Hanabie

I don’t want to spend more than 1k aud (~700 usd) and I want an amp and pedal(s) to mainly just play in my room and to be used with both my guitar and bass.

For amps my local music store sells a NUX mighty bass 50bt for $440 and a Peavey max bass 100w for $550, Ive also heard Orange basses might be good for what I want to play and the crush bass 25/50 are in my price range.

For pedals the RAT 2, big muff, and HM-2 seem to be in line with what I want but I’m not sure which and what else I would need.

Huge thanks for any of your advice.

u/Doug_Da_Destroyer — 3 months ago

They are really good.

I put AT mines in all my engineers, saboteurs and paratroopers, it’s very easy to predict where tanks go so if you’re defending just put them down on the roads when your running to the point and if you’re attacking try to get in with a saboteur along where the enemy tanks will go and it’s basically a guaranteed vehicle kill

reddit.com
u/Doug_Da_Destroyer — 4 months ago