u/Dylanduke199513

▲ 10 r/wma

Becca Cesa and Becca Possa - Bolognese Sidesword

Something I've been wondering is how Becca Cesa and Becca Possa tie into the Bolognese Guards. I know people put them alongside Guardia d'Alicorno but I was wondering if they functioned instead more like dall'Agocchie's Guardia di Testa (point down) where they slope more towards the floor - essentially hanger or half hanger guards.
Whereas Alicorno always seems to be directly pointing to the opponent. @
Not sure what people think, but it has me thinking a bit.

There are two main reasons I'm thinking this and it's because 1) I just find the Becca guards to have more in common (the way they appear) with dall'A's GdT than with Gd'A; and 2) I think the fact that Marozzo glosses over them as additional guards but dall'A gives serious attention to Gd'A but equally uses his version of GdT a lot.
The second point is really the important one - given dall'A came later, would it be possible that, by that time (and at least by dall'A's crowd), the Becca guards had been combined with the function or subsumed the position of the previous "point up GdT"?

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u/Dylanduke199513 — 5 days ago

Free Roaming RPG Non-TTRPG Board Game

Sorry if this doesnt belong here and apologies if it's more half baked than many of the projects - I'm only in the conception phase and I am a complete noob - so if I'm saying things that sound silly or unrealistic, they quite possibly are..

So, I have this idea for a fantasy adventure board game that would be heavily inspired by TTRPGs, traditional Free Roam Video Game RPGs and other Board Games that I feel come close (mostly Runebound).

I've outlined below my main ideas so far. Moreso on how the game would work rather than the content, lore and theme as I find them a little bit more easy to create. The main theme would be high fantasy inspired by European (mostly Irish mythology) with races, magic, monsters, loot, collectibles, etc.:

I would like it to play similar to DnD but without many of the (what I would consider) cringier TTRPG elements. That's not meant pejoratively, I just cannot get into TTRPGs and I wish I could and envy those who can but I can't. I love the freedom but dislike the lack of structure (I know they conflict somewhat). I want hard parameters in which to exercise freedom rather than making a "made up" or "imaginary" story. I'm aware the initial conception and fabrication of the board game would be made up and imaginary and I'm totally aware of the double speak here, but I feel like creating something first and having the game occur naturally is what I'm after as opposed to a more "improv" vibe I find in TTRPGs.

I would like character creation to be a thing and I think this could be achieved by taking the video game route of having set characteristics, traits, qualities, abilities, backgrounds, classes, races, etc. as I do want a set lore and some constraints on what can and can't be done (while obviously not wanting to constrain too much).

I think the ULTIMATE point of the game would be conquest or domination of the land - so like Risk or the video game Crusader Kings III. Where, if all or most areas of the map come under a particular player's control, they would be "crowned" the Conqueror. I would obviously need a very fleshed out system here including - how do control/conquest battles occur, can conquest be achieved in other ways (secrecy, diplomacy), what happens when control of other territories is not held by a player (ie PvE) and what happens when it is held by a player (PvP), what factors affect control/conquest (I think it should be relatively complex).

In saying the above, I want the main focus of the game to be a casual adventure, doing sidequests and meandering through easy going plots. Basically, I want it to be an Elder Scrolls game where the last thing anyone does first is complete the main story. I'd like ambient radiant quests like "you stumble across a farm, kill the monster or avoid" and the option you pick affecting your character. I'd also like deeper "guild" quests where you join a faction trying to get up the ranks.

I would like for the game to not have an ending in the traditional sense, I'd like if the ultimate point (conquering the realm) was a natural end point, but only if agreed by the players - I think it'd be a good idea and fun to leave it so that everyone can continue their adventure, either continuing to play at casual quests or one or more of the other players could try and usurp the throne (either jointly or separately). 

I think there needs to be some kind of random quest generation. This might involve just making 3 or 4 pots of variables where pot 1 is the scenario, pot 2 is the enemy, pot 3 is the difficulty and pot 4 is the outcome or something - if each pot contained 10 variables, that's 10,000 quests (however, I think the outcome and scenario pots should probably have more variation than the other two).
I think the Conqueror needs to have a distinct function once achieved by one of the players - they can maybe take on bigger affairs or put out jobs for the other players to undertake or something.

I want it to play similarly to video games like Bannerlord II, Baldur's Gate III and TES.

I also want it to be similar to Talisman and Runebound in its execution and maybe even Folklore - but definitely nowhere as convoluted and overly complex as Folklore - I'm not a fan of that large multi-layered, multi-board behemoth style of Board Game where it takes everyone like 4 hours of reading to play it. I wouldn't want to have to spend hours setting it up and everything.

I think Runebound's or Talisman's combat is really good and I like the way they both treat items and spells, for example. 

I'd like for there to be a large overworld map - something like the big GoT board game (like maybe 9-16ft2). I'm open to smaller local maps also, but they'd have to be done right and I don't really like the idea of opening up a smaller map just to move along a zoomed in grid.

Open to suggestions and hit me with criticism.

 

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u/Dylanduke199513 — 7 days ago
▲ 14 r/wma

Bolognese Solo Sidesword Fencing Guides (Modern)?

I'm just looking for modern guides on solo sidesword in the Bolognese style. Nowhere near me teaches Bolognese, so I'm really looking for something I can use myself.

I'm very familiar with the Youtube and Patreon guys (e.g. Schhildwache Potsdam, St Louis Ken Harding, Illka Outto, Duello) and a very helpful Reddit contributor that I believe is with Scholars of Alcala (whose stuff is very useful).

I'm also familiar with the translations and reorganisations such as Swanger, Reiner van Noort and Tom Leoni and the Swordsmanship book by Sala d’Arme Achille Marozzo (which from my reading is more of a collection of translations than giving a huge amount of guidance on its own merit).

What I'm looking for though is more so a book that focuses on ideas and principles in Bolognese fencing such as body mechanics, how to move, stepping (which seems lacking everywhere). I don't really really need another run through the guards and strikes (although orientation of the body while in the guards would be something I'd like to get a better idea of as there seems to be inconsistency).

I think Ken Harding is the best I've found for this kind of content, my only issue is that there doesnt seem to be a whole lot of structure to his videos on Patreon - they jump around a lot and a lot of topics start without a follow up or finishing out a particular set.

I'm looking for a book but would be open to an online course or set of videos if they covered the things I'm looking at and didn't drop off suddenly.

Thanks!

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u/Dylanduke199513 — 12 days ago

Just wondering what the norm is here? Customs couldn’t help and told me it’s in revenues hands and there’s no way to check in with them or speed it up. 2 full weeks to inspect seems like a bit of a joke

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u/Dylanduke199513 — 17 days ago
▲ 1.1k r/SWORDS

The second side I etched turned out a LOT better and I didn’t bother bluing the etched background and instead just left it the natural etching colour. I used stainless steel bluing agent for the guard, grip and pommel (lethal stuff and would recommend huge caution using it). Quite happy with how it turned out!

u/Dylanduke199513 — 20 days ago