▲ 6 r/aigamerdevs+2 crossposts

Into the Shardfall - enemy/environment diversity and playable characters

Playable Link: https://doublerookstudios.itch.io/into-the-shardfall

Here’s a glimpse of the enemies, environments, and heroes that you’ll encounter in Into the Shardfall. Art is not final and will be replaced with legitimate human-made art in the same environ-specific pallettes.

For those curious, this UI panel is a set of project-side baked in dev tools generated to let me visually audit and ensure that sprites are passable for my prototype.

u/Ecstatic-Bend-104 — 23 hours ago
▲ 10 r/aigamerdevs+1 crossposts

DnD inspired turn-based combat roguelike - Into the Shardfall

Showcasing the Bard, Druid, and Ranger (and his familiar, Rook!) in action in one my game’s twenty unique environs, as well as a few of the 500+ distinct environ-specific enemies currently implemented.

Each expedition is split into four acts, and in each you level your party of three adventurers from Lv 1 up to 20, with subclass specialization and randomized upgrades that make each expedition different from the last. Any progression in the expedition nets currency that can be spent back in town towards meta-progression items/upgrades/unlocks.

I’ve received some great feedback from folks so far but I’m desperate for more. Try the demo on itch and give me your harshest critiques:
https://doublerookstudios.itch.io/into-the-shardfall

u/Ecstatic-Bend-104 — 2 days ago
▲ 0 r/aigamerdevs+2 crossposts

Lore drop for my Roguelike title - Into the Shardfall

Disclaimer: art is AI for prototyping phase (i.e until I can muster the funds to hire an artist). World building is solely from this noggin. Support my work here! (Share it with your buddies too)
https://doublerookstudios.itch.io/into-the-shardfall

Kane - Halfling Rogue
When the shard fell from the sky across the sea, one thought came to Kane’s mind: profit. Cold and calculating, he’ll use the tools (and allies) at his disposal to reap whatever riches the Shardfall has to offer.

Ayela - High Elf Wizard
Born with innate attunement to the multirealm, Ayela was tasked by her kinsman to investigate the Shardfall off the coast of Ordovica. Naive but passionate, she’ll delve into the unknown in hopes of restoring balance back to the multirealms.

Bjorn - Human Fighter
Bjorn was raised in the port town of Ordovica, and will protect his home valiantly. Whether the Shardfall poses a threat or not, Bjorn won’t sit idly while others seek fame.

Moros - Drow Cleric
For better or worse, Moros returned from a mission to find that his cloister had been swallowed whole by a fallen shard. He will walk the many planes until he discerns the fate of his brethren, as is the lord Morais’ will.

Chok - Orc Barbarian
Chok, orphaned as a lad and taken under the wing of a marauder king, quickly outgrew (murdered) his tribe. He acts as a mercenary now not for the coin but rather to savor the fear in the eyes of his adversaries; conveniently, the Shardfall appears to hold many worthy adversaries.

Choni - Halfelf Bard
What reason may the handsome and talented Choni to plunge into the deepest depths of the Shardfall? For the story, of course! Only the most magnificent tales of trial and tribulation shall he weave after each journey into the multirealm.

Tao - Construct Monk
Forged ages ago as a weapon of mass casualty, the construct overcame and renounced his violent nature, laying dormant for centuries until the falling shards disturbed its meditative state. The construct retained its lethal ability, and now channels it toward ill-spirits lurking across the planes.

Kipsi - Kobold Sorcerer
A magical gift was bestowed upon young Kipsi, but a surge of her unbridled power obliterated her family… and her brooding grounds. The immense power radiating from the Shardfall speaks to Kipsi, and a deep yearning beyond her understanding compels her toward it.

Sorin - Human Druid
Sorin lived a quiet, solitary life tending to the Fenlit Glen before beind thrust across the multirealms as a shard engulfed his home. His tranquil life is no more, and he has no choice but to quell the chaos around him.

Torsten - Dwarf Paladin
The proud son of Torsten Swornshield and third of his name, the paladin upholds his oath to the forge god Mir and vows to vanquish the lich-king responsible for disturbing the multirealms. Steel sharpens steel**.**

Elius - Gnome Engineer
Elius set his roots in Ordovica to begin a peaceful port-side life shortly before the shards fell. His advanced age makes adventuring a challenge, but a few physical upgrades, a tinkering set, and the thought of missing a fated opportunity make it easier than ever**.**

Morosh - Teifling Warlock
Janus, scourge of Avernus, tasked one of her minions with investigating the Shardfall in the realm of Cambria. That minion aims to use the power of the Shard to break its chain and claim his own corner of the Hells.** **

Aosyn - Wood Elf Ranger
Lost in life, Aosyn rode from the far reaches of the realm to see the splendor of the Shardfall and for the chance to walk the horizons like his ancestors once did. Anything else is just a bonus, really.

Zhu’rakan - (ex-)Dragonborn Necromancer
Once a mere step away from lichdom, the necromancer was robbed of the power contained within the Shard. She intends to track down the usurper and reclaim what is rightfully hers**.**

Shapeshifting Plasmoid
It’s unclear what the Plasmoid’s motives are, if any. It appears to be a rather talented mimic and seems to simply enjoy the company of ambitious travelers**.**

u/Ecstatic-Bend-104 — 7 days ago
▲ 20 r/aigamerdevs+1 crossposts

Into the Shardfall - baked in dev tools for auditing art/balancing

Made the mistake of posting this to r/godot and got flamed by the high ‘n’ mighty’s there for using ai lol.

Anyways, here’s some tools that i had codex create inside my prototype’s project files so i could get the art to a passable state for first distribution, balance encounters, and debug for loops/difficulty level. Figured those who lack artistic talent may find the concepts useful.

I’m no artist, so my goal is to raise funds to get rid of the generated art/animation and replace it with that of an actual artist. If you’re interested in the core gameplay, support my game here!

https://bat-mo.itch.io/into-the-shardfall

u/Ecstatic-Bend-104 — 8 days ago
▲ 9 r/aigamerdevs+2 crossposts

Into the Shardfall - Brief Intro Demo

Hey all, I’m a solo dev creating a turn-based roguelike that draws inspiration from DnD like combat, and this is a quick and dirty demo video i created to showcase where it’s at. As you can probably tell, almost all of the art is generated with AI, but i intend to replace and standardize it with the help of a (human) art director when i can afford it. Give it a try on itch for free and share your feedback/suggestions!

https://bat-mo.itch.io/into-the-shardfall

u/Ecstatic-Bend-104 — 2 days ago