Wild West Pioneers is finally coming out this Friday 🤠

Wild West Pioneers is finally coming out this Friday 🤠

We’ve been working on this game for quite a while, so it’s honestly a bit weird to be this close to release.

It’s a city builder set in the Wild West, where you start with a small settlement and slowly turn it into a proper frontier town. You’ll have to manage resources, keep people fed, expand the town and deal with everything that comes with trying to build something in the middle of nowhere.

We launch September 25 on Steam. At this point we’re mostly excited (and slightly terrified :D) to finally see people playing it.

If this sounds like your kind of game, feel free to check it out!

u/EmpireCrafters — 22 days ago

From a few settlers to a frontier empire - this is Wild West Pioneers

Hey Reddit!

Wanted to introduce our game properly since we’ve been quietly working on it for quite a while.

Wild West Pioneers is a city-building and management game about settling the American frontier.

You start with a small group of settlers and very limited resources.

Your first job is pretty straightforward: give them somewhere to live, find food, gather materials and get the basic economy going.

But eventually, one settlement isn't enough.

You’ll explore the surrounding frontier, find new areas to settle and establish additional towns and outposts.

Different locations have different resources, so expanding isn't just about making your city bigger. You have to think about where you build, what each settlement should produce and how to move resources between them.

From there, things start getting much bigger.

You can develop production chains, establish trade routes, send expeditions into unexplored areas and gradually build a network of settlements across the frontier.

We also wanted the people living in these settlements to feel like more than just numbers. Your settlers have their own needs and jobs, and keeping the population supplied and happy is a big part of keeping your towns running.

The goal is basically to go from:

“We have a few people and a patch of land.”

to:

“Okay… somehow we now control half the frontier.”

😅

We’re getting ready for Early Access, so we're excited to finally let players get their hands on it and see what they build.

If you're into city builders, colony sims or management games, we'd love to hear what you think.

u/EmpireCrafters — 2 months ago

Our frozen survival game - Permafrost - is launching this October. We'd love to hear what you think.

Hi everyone!

Our goal wasn't to make "another survival game," but one where surviving the environment is just as important as surviving enemies. Every expedition away from shelter is a risk, and building a network of safe houses becomes part of your long-term strategy.

Some of the features we're working on include:

  • solo and 4-player co-op
  • open-world exploration
  • shelter building
  • scavenging and crafting
  • companion dog
  • dynamic weather and brutal cold

We've spent a lot of time iterating on player feedback and there's still plenty to improve, but we're excited to finally show more of the game. It's called Permafrost.

I'd genuinely love to know:

What's your favorite survival mechanic that more games should use?

u/EmpireCrafters — 3 months ago
▲ 795 r/SurvivalGaming+1 crossposts

We've spent the last few years building a survival game where winter is your biggest enemy.

Hi everyone!

Our game, Permafrost, is an open-world survival game coming to Steam this October.

The game takes place after a catastrophic event leaves Earth locked in an endless winter. Civilization has collapsed, resources are scarce, and simply staying alive is a challenge.

In Permafrost you can play solo or in 4-player co-op, explore abandoned towns, scavenge supplies, craft equipment, build shelters, repair vehicles, and travel with a loyal dog companion that helps you survive.

From the beginning, our goal wasn't just to make another survival game. We wanted the environment itself to constantly shape your decisions. Every trip away from your base should feel like a calculated risk.

We're getting closer to launch every day, and we're excited to finally share the game with players.

What do you enjoy most in survival games - exploration, building, crafting, or something else?

u/EmpireCrafters — 10 days ago

If you could create your perfect vampire ruler, what would they look like?

One thing we love about vampire stories is that every vampire has their own identity.

Some players want to be an elegant noble.
Some prefer a terrifying predator.
Others just want to create the coolest-looking immortal they can imagine.

That's why our new Character Creator in Vampires: Bloodlord Rising lets you customize both sides of your character:

• Your noble, aristocratic appearance
• Your true vampire form

You'll also be able to choose whether your ruler is a Lord or Lady, with NPCs recognizing that choice throughout the game, alongside customization options like hairstyles, makeup, eyes, vampire fangs, and more.

So we're curious...

What kind of vampire would you create?
Would you go for a charismatic ruler, an ancient monster, or something completely different?

u/EmpireCrafters — 3 months ago

Every city-builder player has one bad habit. What's yours?

We've always loved that moment in city builders when you zoom out and realize you've created a place that feels alive.

That's the feeling we're chasing with Wild West Pioneers.

In the game, you'll start with a handful of settlers on the frontier and gradually build a network of growing towns. You'll manage resources, develop industries, support your population, and expand into new territories as your settlements evolve.

One of our favorite things during development has been seeing how many different solutions there are to the same problem. Some players can carefully plan every road and building. Others can embrace the chaos and somehow still end up with a successful town.

We're excited to share the project with the community and hear what people think.

For city-builder veterans:

What's the biggest mistake you always end up making in a new playthrough?

u/EmpireCrafters — 4 months ago

What's your favorite "small village becomes thriving city" moment in a strategy game?

You arrive in the Wild West with one wagon, a handful of settlers, and a dream.

No town.

No roads.

No guarantees.

Just open land stretching to the horizon.

That's the fantasy we're trying to capture in Wild West Pioneers.

You start small - building homes, securing food, gathering resources - but before long you're making decisions that shape the future of an entire region.

Will your settlement become:

🤠 A bustling trade hub?
🌾 A farming community?
⛏️ A resource-rich industrial town?
🚂 The center of a growing frontier network?

One thing we love about city builders is looking back hours later and realizing how far you've come from those first few buildings.

What's your favorite "small village becomes thriving city" moment in a strategy game?

u/EmpireCrafters — 4 months ago

Name Your Town

Hey, we’re the developers behind the upcoming city-builder - Wild West Pioneers, and we decided to come up with a question today.

You get one chance to name your frontier town.

What's it called?

We're always amazed by the names players come up with. Some go for realism. Some create historically inspired settlements.

Others build places with names like:

  • Tax Haven
  • New Mistake
  • Last Chance

If you were founding a town in the Wild West today, what would you call it?

u/EmpireCrafters — 4 months ago

We need playtesters for our games

We’re currently looking for playtesters for a set of upcoming survival and strategy games we’re working on.

This includes early versions of titles like:

  • survival/base-building games
  • strategy/simulation projects
  • different settings (wild west, viking, post-apocalyptic, etc.)

We’re opening a closed NDA playtest group where selected players will get:

  • access to early builds before public release
  • regular updates and new versions to test
  • the ability to directly shape gameplay systems
  • influence over balance, mechanics, and features

We’re specifically looking for players who enjoy:

  • survival games
  • city builders / base building
  • strategy and management games
  • giving structured, honest feedback

Right now we’re actively expanding the group and need more people who want to be involved early.

If you’re interested, you can sign up through our Discord server. Find more information in the #playtest-news channel:
https://discord.gg/qPCxn8QEJQ 

u/EmpireCrafters — 4 months ago

Forge Your Destiny in Wild West Pioneers

Welcome to the untamed world of Wild West Pioneers, where you lead a growing settlement from its humble beginnings into a thriving frontier town. 

The game combines city-building, resource management, and exploration in a dynamic, living world. You’ll assign settlers to different roles, manage resources, and expand your settlement carefully. Every building, from farms to workshops, plays a crucial role in sustaining your community.

Exploration is a key part of the experience - scout new territories, discover hidden resources, and encounter unpredictable events that challenge your decision-making.

Your leadership will shape the future of your pioneers - will you build a prosperous trading hub or a self-sufficient stronghold in the wilderness?

u/EmpireCrafters — 5 months ago
▲ 222 r/mesoamerica+1 crossposts

Aztecs: The Last Sun is officially out of Early Access!

Hey Reddit! We’re beyond excited to finally share that Aztecs: The Last Sun has left Early Access! 🚀

This full release brings everything we’ve learned from the community into a complete, polished experience:

Here’s what’s new and what you can experience:
• Level 4 buildings and an Enlightenment perk in the tech tree - deeper city progression and more strategic options.
• God Offerings - special decisions that affect divine favor and city resilience.
• The Sun Pillar system - building all four modules weakens the Moon Goddess’s influence and changes night survival.
• Expanded story content - 2–3 hours of new quests, extra lore, and a new area in the Valley of Mexico.
• New game modes - offering different playstyles and strategic approaches.
• New difficulty levels - letting both newcomers and veterans adjust the challenge to their liking.

So what Aztecs: The Last Sun is about?
• City building with survival strategy - manage resources, build canals, and reclaim land on challenging terrain.
• Balance divine favor with economy - perform rituals or make tough choices that shape your people’s fate.
• Survival meets simulation - night attacks and the Moon Goddess keep every choice tense and meaningful.

We can’t wait for both Early Access veterans and new players to explore Tenochtitlán, experiment with strategies, and experience the full story for the first time. Thanks to everyone who joined us on this journey - your feedback helped make this moment possible!

u/Comfortable_Cut5796 — 5 months ago

Aztecs: The Last Sun - new story content and deeper systems now live

Hi! Our game came out from Early Access, and here's what we've prepared for this special occasion. If you haven't played the game before, now it's a perfect time to do so! 

We’ve introduced:
• Level 4 buildings and an Enlightenment perk in the tech tree - giving you deeper city progression and more strategic options.
• God Offerings - special decisions that affect divine favor and city resilience.
• The Sun Pillar system - where building all four modules helps weaken the Moon Goddess’s influence and changes how night survival works.
• An expanded story with around 2-3 hours of new quests, extra lore, and a new area in the Valley of Mexico to explore.
• New game modes - allowing players to experience different playstyles and strategies.
• New difficulty levels - letting both newcomers and veterans adjust the challenge to their liking.

All of this gives more weight to choices you make, pushes survival challenges further, and opens up a richer narrative layer we can’t wait for players to dive into.

Let us know what you think! 

u/EmpireCrafters — 5 months ago

We’re excited to share that Aztecs: The Last Sun is officially out now!

Hey builders! 🛠️
Aztecs: The Last Sun has officially launched! 🔥
Thanks to everyone who helped shape it during Early Access! From now on, every decision and expansion is in your hands... 👀

In the game you take on the role of the Tlatoani - the divine ruler of Tenochtitlán. Build your city on the marshes of Lake Texcoco, terraform the land, and expand your capital while balancing economy, divine favor, and survival.

You’ll uncover an epic story-driven campaign with meaningful moral choices, confront nightly threats like the Moon Goddess’s attacks, and manage rituals and strategic decisions that shape the fate of your people.

Thank you to everyone who joined us during Early Access - your feedback helped shape nearly every system, and we’re excited to keep building with you!

u/EmpireCrafters — 5 months ago

You arrive in the Wild West with a few settlers and limited supplies.

You can only focus on ONE thing first:

  1. Food production
  2. Defense
  3. Housing
  4. Exploration
  5. Economy/trading

What do you pick and why?

We’re building a game where early decisions shape everything later, so we’re curious how players think when starting from scratch.

The game we’re working on is called Wild West Pioneers, if anybody’s interested 🤠

u/EmpireCrafters — 6 months ago

Hey folks!

We’re working on a game called Wild West Pioneers where you start as a small group of settlers and slowly build up your own frontier town.

You’ll need to:

  • gather resources and survive harsh conditions
  • manage your settlers and their needs
  • defend against bandits
  • expand from a tiny camp into a full-blown western settlement

We’re aiming for a mix of survival + city-building with a strong “living world” feel.

Here’s the Steam page if you’re curious:
https://store.steampowered.com/app/3222640/Wild_West_Pioneers/

Would love any feedback - what do you think of this kind of blend?

u/EmpireCrafters — 6 months ago