Is there a way to mass-relocate population on populated maps ?
Hi, rather than select manually each individual house to do the relocating, is there a better way ?
Thanks guys !
Hi, rather than select manually each individual house to do the relocating, is there a better way ?
Thanks guys !
I would like to have a discussion on the unit (or two) that carries each faction during the campaign.
My criteria : The unit needs to have a good quality/cost ratio and can be used on the hardest difficulties. The unit needs to be quite easily recruitable (no hard to get buildings, big penalty if 2 turns to recruit), or is so OP that when it does become recruitable, it changes completely the campaign. The unit needs to work within the faction's roster.
Let's get to each faction :
- Romans : Hastati
- Carthage : Long shield cavalry / Elephants
- Spain : Naked Fanatics
- Numidia : Numidian cavalry / Desert infantry
- Gaul : Sword band / Skirmishers band
- Britannia : Light chariots / Head hurlers
- Germania : Phalanx band / Berserkers
- Dacia : Falxmen / Chosen Archers
- Thrace : Falxmen
- Scythia : Horse Archers
- Macedon : Light lancers / Royal pikemen
- Greek cities : Armored hoplites
- Pontus : Pontic heavy cav / Scythed chariots
- Armenia : Horse archers
- Parthia : Persian Cavalry
- Seleucids : Militia Hoplites (no joke, they wouldn't survive without these guys) / Archers (essential against horse archer hordes)
- Egypt : Archers / Desert Cavalry
I know there are quite a few hot takes in here. But that's the point of this post : to discuss these.
Hello guys,
This guy is pretty notorious for griefing all his teams and AFKing at the back of the map while slinging insults in cyrillic...
Can WG please ban ?
He is ALWAYS in ranked in EUW, and I'm sure everyone who reaches gold will recognize who I'm talking about.
Right now, there is not a single enjoyable randoms game, since every game I am griefed by my own team's sub who refuses to spot.
Hello everyone,
Just posting this, to remind everyone that it makes no sense that subs can evade hydro if they are at max depth.
Wargaming should really fix this mechanic that is profoundly unfun and turns each match into "who has the least stupid sub player wins".
Hello all, I have a planetoid with many volcanoes and a natural gas vent but no water source, so I'd like to have every single drop from the natural gas burning and the pee go to making oxygen.
Is there a food that works without water besides mealwood and dusk caps ?
Hello everyone,
I have on one of my starting planetoids only water geysers, but nothing that generates power. I do however have a uranium biome, and I want to use saturn critter traps to generate hydrogen until I get the tech to make a nuclear power station.
However, I don't want to mine it all out, because that would highly damage my enriched uranium potential compared to letting beetas do their job.
How many saturn critter traps can I expect to find in a 10x10 mining area ?
Would you recommend mining this 15x50 layer of uranium biome for traps, or should I just keep the beetas happy and run on hatches until I get to nuclear ?