r/RomeTotalWar

Thoughts about huge scaled campaigns?

Thoughts about huge scaled campaigns?

Hello y'all!

I'm currently making a huge scaled mod for Rome Total War, with almost a hundred factions and 1.5k+ territories. Those include vanilla factions (some historically revised), plus dozens of new historically coherent factions, such as Chinese states, various barbarian confederations, ancient Indian tribes, africans, etc.

This picture is the current state of the map so far.

I've seen a lot of feedback out there, about huge scaled campaigns being not fun in general, so I wanted to get some ideas and thoughts about those in general, if you have suggestions, ideas, feel free to share them.

The mod it's still not ready, will take some weeks or months to finish.

I'm mostly doing it as a hobby, so I can play myself later, as I always wanted a huge map with crazy numbers and scale, while mainting the original RTW feel. If I see people are interested in the idea, I might release to the public.

So what are your thoughts? Would you play something like this, or it's just too much insanity from my part? 😂

u/Few_Jeweler4687 — 3 days ago

BARBARIAN MERCENARIES TO THE RESCUE! ...or like 4 of you mfs could just get off your horses and push the goddamn ram.

u/GainzBeforeVeinz — 4 days ago

Finished RW1; should I play Shogun or Medieval 2?

After 20 years I replayed RW and conquered the whole map. Now i after ChatGPT search i am doubting to play Shogun or Medieval 2.

I like the strategy, economy part more then battles. Very happy to do different type of battles every now and then but i am not the player that enjoys to do 10 battles in a row that are all similar.

Shogun or Medieval 2?

Ps; i play mobile unfortunatly so all the beautiful mods are not for me… ;(

Pps: my final battle was so underwhelming and also I never knew there was a hidden town so far up north. Did you guys knew that town?

u/BlackMambaTR — 4 days ago

At what point in your campaigns did you realize victory (or defeat) was a foregone conclusion?

In my Scipii campaign, once I defeated the Brutii, I knew it was all but over. Yes, the Julii were technically still around but they only had poor settlements in Germania, Dacia, and Scythia by the time I was heading after them, so by then victory was mine, I was just painting the map Scipii blue.

Earlier on, when I was fighting Egypt, I was worried that it may be over because they quickly advanced all the way to Thapsus, and were on their way to Carthage before I finally drove them back. If they had taken Carthage, it would have been much harder to defeat them that's for sure.

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u/BokoblinSlayer69235 — 4 days ago

This AI ain't too bright, huh?

So I'm at war with the Romans in Italia as Epiros, and the Julii army looks pretty scary.

However, because they have all their armies on the field, their settlements are practically undefended, so I can just go around them and take their settlements for peanuts.

u/BokoblinSlayer69235 — 4 days ago

Is the Golden Band even supposed to be based on anything?

Recently I was playing Barbarian Invasion and saw the Mercenary Golden Band, so I wonder, are they actually based off of anything? a part of me thinks that they’re akin to Vanilla Gaul’s Forester Warband (in the way that they’re only there to make the game more unique), but it would be cool if they had a historical basis.

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u/rianorixofmediolanum — 4 days ago

I cut off the Julii from Gaul, now it feels like they're actually preparing for the civil war

The Brutii and I just established ye olde iron curtain and Egypt is keeping me busy. Very fun game.

u/Ibinot — 11 days ago

Possible historical inaccuracy with how Romans treated other cultures in this game?

So, I've noticed that in this game the descriptions of enemy factions seen in the Senate tab talk about how the Res Publica should not only conquer their land, but also replace their "nauseating culture" with Roman tradition and customs, and this is effectively what we are encouraged to do during gameplay by destroying buildings from different cultures in conquered settlements and replacing them with those that are culturally Roman, especially when it comes to religious buildings, otherwise you get a public order penalty through culture disadvantage. While this makes sense gameplay-wise and allows the game to rapresent Roman integration of conquered settlements and give you something to do even in the campaign map, this doesn't strike me as totally historically accurate, as Romans seemed to be permissive towards cultures they conquered, allowing them to exist and letting the peoples they conquered venerate their own deities, while in the game it looks like they take a much harsher approach. It makes more sense with Barbarian factions since Romans ended up modernizing their lands with Roman style infrastructure and roads, but if I'm not wrong even those were allowed to venerate their own deities, and even in the case of other cultures, like the Greek one, it seems strange that we are encouraged to replace even the more modern infrastructure and even the Greek Gods' temples because otherwise we get a public order penalty. Am I the only one who thinks that, or am I missing something?

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u/Salvo-ita — 11 days ago