

Medieval wooden roof
7k polygons, 1 material, 4k textures
full-size (15m length)
Progress in 3d architecture
Since I started doing 3D (2025), the first thing I wanted to learn was how to make thatched roofs, and to this day I still make them. Someday I’ll get it perfect.
Open to projects & freelance in Medieval Architecture
1 year of experience, several completed projects, one of them creating historical buildings for the game Voor de Kroon
Looking for freelance work as a 3D artist of medieval architecture
I will create for you everything related to architecture in medieval style, interior, exterior, props. Game-ready (PBR textures) assets from scratch.
Approximate price per set from 50$ for 2-3 buildings with full transfer of rights.
Medieval wooden roof
4k polygons, 1 material, 4k textures
full-size (17m length)
Thatched roof 3D model (Blender)
without using a hair system
Thatched roof
Game-ready roof, which is still in progress, but the detailing of the straw itself is already well visible. I used 2 materials, one 2k tiled for the roof base and a 4k atlas for the straw patterns (I also plan to make an ORM map).
About 2500 polygons in total.
Thatched roof 3D
Game-ready roof, which is still in progress, but the detailing of the straw itself is already well visible. I used 2 materials, one 2k tiled for the roof base and a 4k atlas for the straw patterns. About 2500 polygons in total.
My experience in 3D is about one year.
My motivation at this stage is to create and publish as many free models as possible, so that the medieval environment asset market becomes more accessible to those who, for various reasons, cannot afford paid options.
Link to my CGTrader profile, where you can find all the models, is in the comments or on my Reddit profile.
In the foreground are my more recent models, while in the background are some of the first ones I created. This reflects my overall progress in 3D modeling from when I started around April 2025 to the present - about one year of experience in total.
There is a large number of models suitable for building a complete urban scene. Many of the newer assets are game-ready. On my profile, you can also find videos showing both the creation process and in-game demonstrations. All models are completely free and have no usage restrictions.
No AI was used - everything was made by me, with hundreds of hours invested throughout 2025-2026.