How big of a deal is the DS exclusive experience with 999?

So I only played VLR on Steam, and it also has 999 in the bundle.

I'm aware that 999 has some meta stuff going on that only works on DS, and I have no idea what that is.

So, with minimum spoiler, how important do you feel that the game should be experienced with a DS/3DS?

And is it something doable on Emulator? Or even a DS emulator in VR? Just got a Frame and I can find some excuses to try that.

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u/EviTRea — 7 days ago

So why is Alice...

...Needed in the game?

The only justification I got was ">!You're the only one possibly to break down that 25-digit string!<", and uh...I frankly don't even know what that does.

Like, it decrypted a >!random memory card Dio left behind, revealing "completed * 3"!<, which is not a password or anything. Sigma also >!made Dio confesses without it perfectly fine in another timeline!<, why is it required in the first place?

And, somewhat related, why do we need >!Dio!< telling us >!the password!<?

Set aside the fact that >!Dio just randomly spelling out the password, DIFFERENT password in different timeline (as if he knows someone will have to tie them together)!<...>!ONE OF THE PASSWORD CAME STRAIGHT FROM SIGMA HIMSELF!<.

In contrast, >!Kyle would know Luna's password, Luna knows her username!<, that makes sense...how did >!old Sigma!< get the >!bomb password!<??? He just remembered it >!from 45 years ago!<? If so...WHERE DID IT CAME FROM? Whatever reason it is, why don't they do that with >!all 4 bombs!<????

So in order to >!make Dio confess and spits out one of the password!< (which wasn't needed because >!old Sigma could've also leave them somewhere!<), we need to >!breakdown the 25-digit number to get "completed * 3"!< (which wasn't needed because >!Dio would've probably confess either way!<), therefore they kidnapped Alice...? I really don't get it.

I haven't even talked about how she's like the only one that >!has a huge History with Dio!<, and it only played out in one of the ending, most of the time she just >!dies before anything happens!<. Is her purpose just to >!create murder mystery !<and >!Akane!< figured that's not a nice thing to say?

Please don't give me "Well that's simply what happened and Sigma will just work towards it happen again", because it can justify literally anything and would defeat all kind of discussion.

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u/EviTRea — 1 month ago

Stupid question, but I want to play Elden Ring Nightreign with it...

So I like the game, and I always play it with Switch Pro controller.

Few days ago Komodo released a new batch of controller, I figured why not and got one.

My most anticipated feature is just being able to use Gyro to aim, would make Ironeye (archer) so much fun...

And the controller arrived, and oh my god, THE D-PAD POSITION.

For those who don't know Fromsoft, the game pretty much REQUIRE you to use both left analog and the full d-pad.

On a Switch Pro, I just awkwardly move my right thumb to press it. Not that comfortable, but it works fine.

Now with the Steam Controller 2026, It's not an option anymore. I'd have to let go my right hand, or crawl my index finger even more awkwardly, or just give up moving every time I want to use a consumable.

If it's just that, I can just bind them onto L4/L5/R4/R5...but as mentioned, I also want Gyro, and I don't want it to be ALWAYS on, and these buttons make the most sense to be used to enable it, bind it that way will incontinent both actions. (I know the Grip buttons exists but I haven't get how it works.)

So I made a plan. "While L5 is pressed: R4=DPad Up, R5=DPad Down, L4=Select; While R5 is pressed: L4=DPad Left, R4=DPad Right, L5=L3 (For running); While L4 and R4 is pressed: Use Gyro as mouse". Should be good enough.

Annnnnnd I can't add "Action Set". Quick Googling suggests it's the game has some kind of direct access to Steam Input so it's not allowed or something...

Anyway, that's where I'm at right now. I really need to sleep, so I'll just leave this here, and hopefully someone share a solution in the next few hours.

Thanks for reading.

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u/EviTRea — 2 months ago

Upgrade FW16 as my main rig?

Apologies ahead for unorganized thought dump, I'm just getting stuff out of my head.

I've been using my desktop, Ryzen 5600X with 3070 Ti with 32G DDR4 for years.

Not a powerhouse in today's standard, but good enough for most thing I do.

I also have a first gen Framework 16, Ryzen 7840HS, no Graphics module and...64G DDR5. Yeah I know, I got it an year ago.

One thing that's lacking in my main rig is hardware AV1 encoding. I use GPUScreenRecorder to capture stuff all the time, and merely the idea of efficient codec is super attracting to me. Also probably better streaming quality for soon-to-be-released Steam Frame.

The other big thing is... it's big. My PC case is so chunky, I had to figure some strat out every time I move for work, which progressively gets more annoying every time.

So here's how my thought evolved:

  1. I want a new build that's easy to port around, and has decent enough performance.

  2. The RAM price is outrageous right now, maybe I can somehow use my Framework SODIMM on a new build so I don't need to get new ones.

  3. SODIMM to DIMM looks like a pain, I will find a small board that natively support it...

  4. The desktop board that has SODIMM and AM5 slot doesn't have a PCIe slot for graphics card, but there are options with onboard CPU...

  5. These on-board CPU options are just my current FW16 CPU with more cores, maybe I just use my FW board for the build...

  6. Getting a new case for the board doesn't really make it much smaller. Maybe I'll just use Oculink or something to connect a GPU...

  7. ...Wait, why don't I just get the 5070Ti module then?

I heard Mobile 5070Ti isn't that much worse than desktop 3707Ti, I'm still doubting though.

With way less volume and way less powerdraw, I expect the performance to be slightly worse...but how much worse, and how much of that I can do something about it?

I already have a laptop stand that use USB power to blow air right below it, and it does makes a lot of difference. But if I don't need to use the keyboard and trackpad, is there more cooling I can do?

I'm just imagining expose the metal plate and put a bag of sand on it. I need someone to tell me why it's a bad idea so I can stop thinking about it.

To put it shortly, the idea of selling a desktop 5600X + 3070Ti system and get a Framework 5070Ti for potability, efficiency and hardware AV1 encoding is so intriguing, I'm probably missing something obvious so I want opinions.

Thanks for reading through this mess.

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u/EviTRea — 3 months ago

Want a small hint

So, for them to move across, the button should be held; But if they move, nothing holds the button, they can't move to the exit.

There's a crystal to hold the button, but whichever button it holds, it's not enough for both of them to make it. I can't quite verbally describe the "if but then" between this 3 switches, but as far as I can tell, it's not solvable by simply arranging who's stepping on what and when.

The last level suggested the crystal can be placed in the water as a bridge...but if it only occupies the tile that had a switching floor in the first place, it's functionally the same as holding down a button, just worse, and I don't see a way to put it anywhere else.

It has to be something super fundamental I'm missing here. I'm now sitting at 104 solved and it's driving me crazy.

Thanks for reading.

u/EviTRea — 4 months ago

Want a hint (New level spoiler)

So...I'll just list down what I think is true.

  1. To clear the level, all monsters have to die to open the pink door, there's no way around.

  2. The Wizard can only move the mirror upward or to the right.

  3. The only tiles possible to connect left and right are the 2 on the row that the wizard is on.

  4. If the Wizard is on top island, he can move to the bottom right exit, which the mirror guy has no way to access, so mirror guy has to take the left exit.

  5. If the mirror moves to the tile that the wizard can access, it's forever there or be dumped in the water.

And...just how do I get rid of the monsters?

Wizard can't deal with it, to teleport someone into a death zone, he has to stand in there first.

Mirror apparently has something to do here, but what? The only possible tile to reflect them just gets them to that small tile, and they don't die by simply surrounding by water.

I can't teleport the mirror to the left, as it only activates when the Wizard faces the back of it, it'd also be useless because the mirror guy would still be on the right at that point.

One the mirror guy is on the left, he has no mean to move the monsters. I'm not even sure what he does besides moving himself at that point.

There's a lot more unorganized thoughts, but I'm probably missing something far more basic.

What would it be? Thanks for reading.

u/EviTRea — 4 months ago

Just started the game and instantly got stuck

So, first time player. Lowest difficulty with every default options.

I walked, saw train rail. Followed it, I saw a dam.

So I thought, "It's getting dark. Surely being indoor helps with temperature and sleeping." Annnnd it's basically pitch black. Fair enough, it's indoor night time after all.

My real problem is, the game just refuses to let me light up anything.

Every UI combination I can think of doesn't work. I have 12 matches, I have a torch, I have tons of flameable in my inventory, the UI keeps prompting me "PRESS A TO LIGHT UP", but simply nothing happens when I press anything.

Without visibility, I can't get back outside either. I found doors, but none of them gets me out. After a while, I just gave up, try to kill time as much as possible with crafting and stuff.

A while later, I found myself stuck in a room. I realized I can put the sleep bag on the ground to past time, thank god, I sleep til the noon...ANNND it's still pitch black. I still can't get out, this is my life now.

I refuse to believe a game that's been out for 9 years hasn't consider the possibility of a player being trapped in a room with no way to create a light source with everything in hand.

So, what am I missing? or is this really a dead save already?

Thanks for reading.

======================================

Edit: Okay after restarting the prompt changed to ask me to use RT instead of A, and the UI now indicates I should hold the button...Not sure what happend but the game can progress now.

Edit 2: It's prompting me to use A again, while RT is the one that light up a torch...whatever.

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u/EviTRea — 4 months ago
▲ 3 r/wacom

Movinkpad 11/Pro 14 to Linux PC?

So I know that Movink 11 and 14 are standalone Android tablet, and there are beta apps to make them functional on external Windows PC...

But I see no one talk about how it works with Linux. If it works both as standalone and budget Critus, it'd be a no brainer...when I have the money at some point.

My guess is it'd just read it as any other Android device and access files or stuff, but hey, it's just guessing.

Anyone has anything to share? Thanks.

reddit.com
u/EviTRea — 5 months ago

So smaller Gemma can read audio file, which is cool...

But when I tried it with LMStudio, it's not actually feeding Gemma my audio, it's using Whisper to transcribe THEN feed the text output.

Which, I can definitely see why that's a feature, but I just want my model to read the audio.

Is this planned feature or do I have to figure out ollama?

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u/EviTRea — 5 months ago

I'm talking about the character selection screen, where Ascension is just a number attaching onto a fire icon...

Now, I agree most of the review bombing is simply skill issue, but I do think people thinking A10 should be easily beatable is also an UX issue.

When the whole page looks identical from A0 to A10, the perceived difficulty would just be whatever people got first exposed to, so it'd frustrate them when the game moves toward the "actual difficulty".

0.104 had tried to address this somewhat, by having a one time, wall of text message pop-up stating "Caution! This is hard"...it doesn't take a UX master to estimate how effective that'd be.

So my suggestion is simple:

Make Ascension selection more and more scary as number goes up.

Maybe fill the background with spreading fire, throw in some horror shader, character becomes more and more distorted, or something.

It'd also make unlocking Ascension way more impactful, as people urging to figure out how'd next Ascension makes the selection menu look.

And hopefully, people that beat the game in easy patch would be instead of thinking "Wow I've beat the game, I've learn everything there is", be figuring "This shouldn't be that easy, something's off".

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u/EviTRea — 5 months ago